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source: code/branches/fabienHS15/data/levels/includes/weaponSettingsRing.oxi @ 10791

Last change on this file since 10791 was 10791, checked in by fvultier, 8 years ago

Munition may and must now be defined for each pawn separately. This way a heavy cruiser may carry more munition than a drone.

  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1    <weaponslots>
2      <WeaponSlot position="11,0,-7" />     
3      <WeaponSlot position="-11,0,-7" />
4      <WeaponSlot position="0,0,-7" />
5    </weaponslots>
6    <weaponsets>
7      <WeaponSet firemode=0 />
8      <WeaponSet firemode=1 />
9      <WeaponSet firemode=2 />
10    </weaponsets>
11    <weaponpacks>
12      <WeaponPack>
13        <links>
14          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
15          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
16          <DefaultWeaponmodeLink firemode=2 weaponmode=2 />
17        </links>
18        <Weapon>
19          <LaserFire mode=0 munitionpershot=1 damage=10 shielddamage=5 />
20          <IceGun mode=1 munitionpershot=1 delay=0.125 damage=9.3 muzzleoffset="11,0,-3" freezefactor=0.5 freezetime=2.0 />
21        </Weapon>
22        <Weapon>
23          <LaserFire mode=0 munitionpershot=1 damage=10 shielddamage=5 />
24          <IceGun mode=1 munitionpershot=1 delay=0.125 damage=9.3 muzzleoffset=" -11,0,-3" freezefactor=0.5 freezetime=2.0 />
25        </Weapon>
26        <Weapon>
27          <GravityBombFire mode=2 munitionpershot=1 delay=0.125 damage=3 muzzleoffset="0,0,-7"/>
28        </Weapon>
29      </WeaponPack>
30    </weaponpacks>
31    <munition>
32      <LaserMunition initialmagazines=12 maxmagazines=12 munitionpermagazine=10 replenishamount=1 replenishinterval=0.3/>
33      <GravityBombMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=1 />
34      <IceMunition initialmagazines=16 maxmagazines=16 munitionpermagazine=1 />
35    </munition>
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