1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Vedat Aydin |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #include "ExplosionPart.h" |
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31 | #include "core/XMLPort.h" |
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32 | |
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33 | |
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34 | namespace orxonox |
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35 | { |
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36 | |
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37 | RegisterClass(ExplosionPart); |
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38 | |
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39 | ExplosionPart::ExplosionPart(Context* context) : MovableEntity(context) |
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40 | { |
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41 | RegisterObject(ExplosionPart); |
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42 | this->bStop_ = false; |
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43 | this->LOD_ = LODParticle::Normal; |
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44 | this->mesh_ = ""; |
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45 | this->effect1_ = ""; |
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46 | this->effect2_ = ""; |
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47 | this->model_= new Model(this->getContext()); |
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48 | this->effect1Particle_= NULL; |
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49 | this->effect2Particle_= NULL; |
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50 | this->explosionEntity_ = new MovableEntity(this->getContext()); |
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51 | this->posOffset_ = Vector3::ZERO; |
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52 | |
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53 | |
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54 | |
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55 | } |
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56 | |
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57 | |
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58 | ExplosionPart::~ExplosionPart() |
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59 | { |
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60 | if (this->isInitialized()) |
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61 | { |
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62 | if (this->effect1Particle_) |
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63 | { |
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64 | this->model_->detachOgreObject(this->effect1Particle_->getParticleSystem()); |
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65 | delete this->effect1Particle_; |
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66 | } |
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67 | if (this->effect2Particle_) |
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68 | { |
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69 | this->model_->detachOgreObject(this->effect2Particle_->getParticleSystem()); |
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70 | delete this->effect2Particle_; |
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71 | } |
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72 | } |
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73 | } |
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74 | |
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75 | |
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76 | void ExplosionPart::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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77 | { |
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78 | SUPER(ExplosionPart, XMLPort, xmlelement, mode); |
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79 | |
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80 | XMLPortParam(ExplosionPart, "mesh", setMesh, getMesh, xmlelement, mode).defaultValues(""); |
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81 | XMLPortParam(ExplosionPart, "minspeed", setMinSpeed, getMinSpeed, xmlelement, mode).defaultValues(50); |
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82 | XMLPortParam(ExplosionPart, "maxspeed", setMaxSpeed, getMaxSpeed, xmlelement, mode).defaultValues(100); |
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83 | XMLPortParam(ExplosionPart, "effect1", setEffect1, getEffect1, xmlelement, mode).defaultValues(""); |
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84 | XMLPortParam(ExplosionPart, "effect2", setEffect2, getEffect2, xmlelement, mode).defaultValues(""); |
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85 | XMLPortParam(ExplosionPart, "offset", setOffset, getOffset, xmlelement, mode).defaultValues(Vector3::ZERO); |
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86 | |
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87 | |
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88 | } |
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89 | |
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90 | |
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91 | void ExplosionPart::Explode() |
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92 | { |
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93 | orxout() << "Explode" << endl; |
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94 | |
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95 | |
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96 | |
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97 | this->model_->setVisible(true); |
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98 | |
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99 | //this->explosionEntity_->setSyncMode(0); |
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100 | |
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101 | //this->model_->setSyncMode(0); |
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102 | |
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103 | if(effect1_ != "") |
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104 | { |
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105 | this->effect1Particle_ = new ParticleInterface(this->getScene()->getSceneManager(), effect1_, this->LOD_); |
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106 | this->model_->attachOgreObject(this->effect1Particle_->getParticleSystem()); |
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107 | } |
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108 | |
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109 | if(effect2_ != "") |
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110 | { |
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111 | this->effect2Particle_ = new ParticleInterface(this->getScene()->getSceneManager(), effect2_, this->LOD_); |
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112 | this->model_->attachOgreObject(this->effect2Particle_->getParticleSystem()); |
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113 | } |
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114 | |
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115 | this->explosionEntity_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(minSpeed_,maxSpeed_)); |
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116 | this->explosionEntity_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); |
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117 | this->explosionEntity_->setScale(4); |
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118 | |
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119 | this->explosionEntity_->attach(model_); |
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120 | |
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121 | this->attach(explosionEntity_); |
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122 | |
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123 | if (GameMode::isMaster()) |
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124 | { |
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125 | this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&ExplosionPart::stop, this))); |
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126 | } |
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127 | |
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128 | } |
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129 | |
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130 | void ExplosionPart::stop() |
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131 | { |
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132 | if (this->effect1Particle_) |
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133 | this->effect1Particle_->setEnabled(false); |
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134 | if (this->effect2Particle_) |
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135 | this->effect2Particle_->setEnabled(false); |
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136 | if (this->model_) |
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137 | this->model_->setVisible(false); |
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138 | |
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139 | if (GameMode::isMaster()) |
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140 | { |
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141 | this->bStop_ = true; |
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142 | this->destroyTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&ExplosionPart::destroy, this))); |
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143 | } |
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144 | } |
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145 | |
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146 | |
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147 | |
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148 | |
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149 | void ExplosionPart::setMesh(const std::string& newString) |
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150 | { |
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151 | if(newString != "") |
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152 | { |
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153 | this->mesh_ = newString; |
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154 | this->model_->setMeshSource(mesh_); |
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155 | this->model_->setVisible(false); |
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156 | } |
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157 | } |
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158 | |
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159 | void ExplosionPart::setEffect1(const std::string& newString) |
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160 | { |
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161 | this->effect1_ = newString; |
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162 | } |
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163 | |
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164 | void ExplosionPart::setEffect2(const std::string& newString) |
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165 | { |
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166 | this->effect2_ = newString; |
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167 | } |
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168 | |
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169 | void ExplosionPart::setMinSpeed(float speed) |
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170 | { |
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171 | this->minSpeed_ = speed; |
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172 | } |
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173 | |
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174 | void ExplosionPart::setMaxSpeed(float speed) |
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175 | { |
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176 | this->maxSpeed_ = speed; |
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177 | } |
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178 | |
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179 | void ExplosionPart::setOffset(Vector3 newVector) |
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180 | { |
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181 | this->posOffset_ = newVector; |
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182 | this->setPosition(this->getPosition() + this->posOffset_); |
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183 | } |
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184 | |
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185 | std::string& ExplosionPart::getMesh() |
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186 | { return this->mesh_; } |
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187 | |
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188 | std::string& ExplosionPart::getEffect1() |
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189 | { return this->effect1_; } |
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190 | |
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191 | std::string& ExplosionPart::getEffect2() |
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192 | { return this->effect2_; } |
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193 | |
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194 | float ExplosionPart::getMinSpeed() |
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195 | { |
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196 | return this->minSpeed_; |
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197 | } |
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198 | |
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199 | float ExplosionPart::getMaxSpeed() |
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200 | { |
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201 | return this->maxSpeed_; |
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202 | } |
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203 | |
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204 | Vector3 ExplosionPart::getOffset() |
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205 | { |
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206 | return this->posOffset_; |
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207 | } |
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208 | |
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209 | |
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210 | |
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211 | } |
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