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source: code/branches/explosionChunksHS15/data/levels/templates/spaceshipAssff.oxt @ 10669

Last change on this file since 10669 was 10669, checked in by vaydin, 9 years ago

created new explosion class

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1<Template name=spaceshipassff>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7
8   health            = 100
9   maxhealth         = 200
10   initialhealth     = 100
11
12   shieldhealth        = 30
13   initialshieldhealth = 30
14   maxshieldhealth     = 50
15   shieldabsorption    = 0.8
16   reloadrate          = 1
17   reloadwaittime      = 1
18
19   primaryThrust     = 100
20   auxilaryThrust    = 30
21   rotationThrust    = 50
22
23   lift = 1;
24   stallSpeed = 220;
25
26   boostPower            = 15
27   boostPowerRate        = 1
28   boostRate             = 5
29   boostCooldownDuration = 10
30
31   shakeFrequency = 15
32   shakeAmplitude = 9
33
34   collisionType     = "dynamic"
35   mass              = 100
36   linearDamping     = 0.7
37   angularDamping    = 0.9999999
38
39   explosionSound = "sounds/Explosion2.ogg"
40  >
41    <engines>
42      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
43      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
44    </engines>
45    <attached>
46      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
47      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
48      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
49    </attached>
50    <collisionShapes>
51      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
52      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
53      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
54      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
55      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
56      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
57    </collisionShapes>
58<?lua
59  include("../includes/weaponSettingsAssff.oxi")
60?>
61  </SpaceShip>
62</Template>
63
64<Template name=spaceshipassffcameras defaults=0>
65  <SpaceShip>
66    <camerapositions>
67      <CameraPosition position="0,10, 40" drag=true mouselook=true />
68      <CameraPosition position="0,20, 80" drag=true mouselook=true />
69      <CameraPosition position="0,30,120" drag=true mouselook=true />
70    </camerapositions>
71  </SpaceShip>
72</Template>
73
74<Template name=spaceshipassffengine baseclass=MultiStateEngine>
75  <MultiStateEngine
76   boostfactor    = 2
77
78   speedfront     = 150
79   speedback      =  50
80   speedleftright =  50
81   speedupdown    =  50
82
83   defEngineSndNormal = "sounds/Engine_low.ogg"
84   defEngineSndBoost = "sounds/Engine_high.ogg"
85   
86   accelerationfront     = 500
87   accelerationbrake     = 500
88   accelerationback      =  125
89   accelerationleftright =  125
90   accelerationupdown    =  125
91  >
92    <EffectContainer condition="idle">
93      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
94    </EffectContainer>
95    <EffectContainer condition="not idle">
96      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
97      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
98    </EffectContainer>
99    <EffectContainer condition="normal or brake">
100
101    </EffectContainer>
102    <EffectContainer condition="normal or boost">
103      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
104      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
105    </EffectContainer>
106    <EffectContainer condition="boost">
107      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
108      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
109    </EffectContainer>
110<!--    <EffectContainer condition="brake">
111      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
112      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
113      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
114      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
115    </EffectContainer>
116-->
117  </MultiStateEngine>
118</Template>
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