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source: code/branches/environment2/src/orxonox/graphics/GlobalGodrayShader.h @ 8435

Last change on this file since 8435 was 8435, checked in by marwegma, 13 years ago

GlobalGodrayShader added, but not yet finished.

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Markus 'atok' Wegmann
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30/**
31 @file
32 
33 @brief Header of the GlobalGodrayShader.
34*/
35
36
37#ifndef _GlobalGodrayShader_H__
38#define _GlobalGodrayShader_H__
39
40#include "OrxonoxPrereqs.h"
41
42#include "tools/interfaces/Tickable.h"
43#include "core/BaseObject.h"
44#include "GlobalShader.h"
45
46
47namespace orxonox
48{
49    /**
50     @brief
51     
52    */
53    class _OrxonoxExport GlobalGodrayShader : public BaseObject, public Tickable
54    {
55    public:
56        GlobalGodrayShader(BaseObject* creator);
57        virtual ~GlobalGodrayShader();
58       
59        virtual void tick(float dt);
60       
61        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
62       
63        inline const GlobalShader& getGlobalShader() const
64        { return this->globalShader_; }
65       
66    private:
67       
68        GlobalShader globalShader_;
69        Vector3
70       
71    };
72}
73
74#endif /* _GlobalGodrayShader_H__ */
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