| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://bulletphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | /** | 
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| 18 |  * @mainpage Bullet Documentation | 
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| 19 |  * | 
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| 20 |  * @section intro_sec Introduction | 
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| 21 |  * Bullet Collision Detection & Physics SDK | 
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| 22 |  * | 
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| 23 |  * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ). | 
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| 24 |  * | 
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| 25 |  * The main documentation is Bullet_User_Manual.pdf, included in the source code distribution. | 
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| 26 |  * There is the Physics Forum for feedback and general Collision Detection and Physics discussions. | 
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| 27 |  * Please visit http://www.bulletphysics.com | 
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| 28 |  * | 
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| 29 |  * @section install_sec Installation | 
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| 30 |  * | 
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| 31 |  * @subsection step1 Step 1: Download | 
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| 32 |  * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list | 
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| 33 |  * | 
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| 34 |  * @subsection step2 Step 2: Building | 
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| 35 |  * Bullet main build system for all platforms is cmake, you can download http://www.cmake.org | 
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| 36 |  * cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles. | 
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| 37 |  * The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles. | 
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| 38 |  * You can also use cmake in the command-line. Here are some examples for various platforms: | 
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| 39 |  * cmake . -G "Visual Studio 9 2008" | 
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| 40 |  * cmake . -G Xcode | 
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| 41 |  * cmake . -G "Unix Makefiles" | 
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| 42 |  * Although cmake is recommended, you can also use autotools for UNIX: ./autogen.sh ./configure to create a Makefile and then run make. | 
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| 43 |  *  | 
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| 44 |  * @subsection step3 Step 3: Testing demos | 
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| 45 |  * Try to run and experiment with BasicDemo executable as a starting point. | 
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| 46 |  * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation. | 
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| 47 |  * The Dependencies can be seen in this documentation under Directories | 
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| 48 |  *  | 
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| 49 |  * @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation | 
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| 50 |  * Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform. | 
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| 51 |  * Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld. | 
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| 52 |  * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras) | 
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| 53 |  * Bullet Collision Detection can also be used without the Dynamics/Extras. | 
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| 54 |  * Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo. | 
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| 55 |  * @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation. | 
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| 56 |  * Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector. | 
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| 57 |  * | 
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| 58 |  * @section copyright Copyright | 
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| 59 |  * For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf | 
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| 60 |  *  | 
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| 61 |  */ | 
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| 62 |   | 
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| 63 |   | 
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| 64 |  | 
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| 65 | #ifndef COLLISION_WORLD_H | 
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| 66 | #define COLLISION_WORLD_H | 
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| 67 |  | 
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| 68 | class btStackAlloc; | 
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| 69 | class btCollisionShape; | 
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| 70 | class btConvexShape; | 
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| 71 | class btBroadphaseInterface; | 
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| 72 | class btSerializer; | 
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| 73 |  | 
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| 74 | #include "LinearMath/btVector3.h" | 
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| 75 | #include "LinearMath/btTransform.h" | 
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| 76 | #include "btCollisionObject.h" | 
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| 77 | #include "btCollisionDispatcher.h" | 
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| 78 | #include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h" | 
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| 79 | #include "LinearMath/btAlignedObjectArray.h" | 
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| 80 |  | 
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| 81 | ///CollisionWorld is interface and container for the collision detection | 
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| 82 | class btCollisionWorld | 
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| 83 | { | 
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| 84 |  | 
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| 85 |          | 
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| 86 | protected: | 
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| 87 |  | 
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| 88 |         btAlignedObjectArray<btCollisionObject*>        m_collisionObjects; | 
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| 89 |          | 
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| 90 |         btDispatcher*   m_dispatcher1; | 
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| 91 |  | 
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| 92 |         btDispatcherInfo        m_dispatchInfo; | 
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| 93 |  | 
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| 94 |         btStackAlloc*   m_stackAlloc; | 
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| 95 |  | 
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| 96 |         btBroadphaseInterface*  m_broadphasePairCache; | 
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| 97 |  | 
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| 98 |         btIDebugDraw*   m_debugDrawer; | 
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| 99 |  | 
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| 100 |         ///m_forceUpdateAllAabbs can be set to false as an optimization to only update active object AABBs | 
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| 101 |         ///it is true by default, because it is error-prone (setting the position of static objects wouldn't update their AABB) | 
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| 102 |         bool m_forceUpdateAllAabbs; | 
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| 103 |  | 
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| 104 |         void    serializeCollisionObjects(btSerializer* serializer); | 
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| 105 |  | 
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| 106 | public: | 
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| 107 |  | 
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| 108 |         //this constructor doesn't own the dispatcher and paircache/broadphase | 
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| 109 |         btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration); | 
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| 110 |  | 
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| 111 |         virtual ~btCollisionWorld(); | 
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| 112 |  | 
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| 113 |         void    setBroadphase(btBroadphaseInterface*    pairCache) | 
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| 114 |         { | 
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| 115 |                 m_broadphasePairCache = pairCache; | 
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| 116 |         } | 
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| 117 |  | 
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| 118 |         const btBroadphaseInterface*    getBroadphase() const | 
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| 119 |         { | 
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| 120 |                 return m_broadphasePairCache; | 
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| 121 |         } | 
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| 122 |  | 
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| 123 |         btBroadphaseInterface*  getBroadphase() | 
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| 124 |         { | 
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| 125 |                 return m_broadphasePairCache; | 
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| 126 |         } | 
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| 127 |  | 
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| 128 |         btOverlappingPairCache* getPairCache() | 
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| 129 |         { | 
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| 130 |                 return m_broadphasePairCache->getOverlappingPairCache(); | 
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| 131 |         } | 
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| 132 |  | 
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| 133 |  | 
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| 134 |         btDispatcher*   getDispatcher() | 
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| 135 |         { | 
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| 136 |                 return m_dispatcher1; | 
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| 137 |         } | 
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| 138 |  | 
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| 139 |         const btDispatcher*     getDispatcher() const | 
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| 140 |         { | 
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| 141 |                 return m_dispatcher1; | 
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| 142 |         } | 
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| 143 |  | 
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| 144 |         void    updateSingleAabb(btCollisionObject* colObj); | 
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| 145 |  | 
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| 146 |         virtual void    updateAabbs(); | 
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| 147 |          | 
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| 148 |         virtual void    setDebugDrawer(btIDebugDraw*    debugDrawer) | 
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| 149 |         { | 
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| 150 |                         m_debugDrawer = debugDrawer; | 
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| 151 |         } | 
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| 152 |  | 
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| 153 |         virtual btIDebugDraw*   getDebugDrawer() | 
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| 154 |         { | 
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| 155 |                 return m_debugDrawer; | 
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| 156 |         } | 
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| 157 |  | 
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| 158 |         virtual void    debugDrawWorld(); | 
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| 159 |  | 
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| 160 |         virtual void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color); | 
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| 161 |  | 
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| 162 |  | 
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| 163 |         ///LocalShapeInfo gives extra information for complex shapes | 
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| 164 |         ///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart | 
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| 165 |         struct  LocalShapeInfo | 
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| 166 |         { | 
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| 167 |                 int     m_shapePart; | 
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| 168 |                 int     m_triangleIndex; | 
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| 169 |                  | 
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| 170 |                 //const btCollisionShape*       m_shapeTemp; | 
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| 171 |                 //const btTransform*    m_shapeLocalTransform; | 
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| 172 |         }; | 
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| 173 |  | 
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| 174 |         struct  LocalRayResult | 
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| 175 |         { | 
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| 176 |                 LocalRayResult(btCollisionObject*       collisionObject,  | 
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| 177 |                         LocalShapeInfo* localShapeInfo, | 
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| 178 |                         const btVector3&                hitNormalLocal, | 
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| 179 |                         btScalar hitFraction) | 
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| 180 |                 :m_collisionObject(collisionObject), | 
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| 181 |                 m_localShapeInfo(localShapeInfo), | 
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| 182 |                 m_hitNormalLocal(hitNormalLocal), | 
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| 183 |                 m_hitFraction(hitFraction) | 
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| 184 |                 { | 
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| 185 |                 } | 
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| 186 |  | 
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| 187 |                 btCollisionObject*              m_collisionObject; | 
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| 188 |                 LocalShapeInfo*                 m_localShapeInfo; | 
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| 189 |                 btVector3                               m_hitNormalLocal; | 
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| 190 |                 btScalar                                m_hitFraction; | 
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| 191 |  | 
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| 192 |         }; | 
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| 193 |  | 
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| 194 |         ///RayResultCallback is used to report new raycast results | 
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| 195 |         struct  RayResultCallback | 
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| 196 |         { | 
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| 197 |                 btScalar        m_closestHitFraction; | 
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| 198 |                 btCollisionObject*              m_collisionObject; | 
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| 199 |                 short int       m_collisionFilterGroup; | 
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| 200 |                 short int       m_collisionFilterMask; | 
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| 201 |       //@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback | 
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| 202 |       unsigned int m_flags; | 
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| 203 |  | 
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| 204 |                 virtual ~RayResultCallback() | 
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| 205 |                 { | 
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| 206 |                 } | 
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| 207 |                 bool    hasHit() const | 
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| 208 |                 { | 
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| 209 |                         return (m_collisionObject != 0); | 
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| 210 |                 } | 
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| 211 |  | 
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| 212 |                 RayResultCallback() | 
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| 213 |                         :m_closestHitFraction(btScalar(1.)), | 
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| 214 |                         m_collisionObject(0), | 
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| 215 |                         m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), | 
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| 216 |                         m_collisionFilterMask(btBroadphaseProxy::AllFilter), | 
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| 217 |          //@BP Mod | 
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| 218 |          m_flags(0) | 
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| 219 |                 { | 
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| 220 |                 } | 
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| 221 |  | 
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| 222 |                 virtual bool needsCollision(btBroadphaseProxy* proxy0) const | 
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| 223 |                 { | 
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| 224 |                         bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; | 
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| 225 |                         collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); | 
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| 226 |                         return collides; | 
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| 227 |                 } | 
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| 228 |  | 
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| 229 |  | 
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| 230 |                 virtual btScalar        addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0; | 
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| 231 |         }; | 
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| 232 |  | 
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| 233 |         struct  ClosestRayResultCallback : public RayResultCallback | 
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| 234 |         { | 
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| 235 |                 ClosestRayResultCallback(const btVector3&       rayFromWorld,const btVector3&   rayToWorld) | 
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| 236 |                 :m_rayFromWorld(rayFromWorld), | 
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| 237 |                 m_rayToWorld(rayToWorld) | 
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| 238 |                 { | 
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| 239 |                 } | 
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| 240 |  | 
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| 241 |                 btVector3       m_rayFromWorld;//used to calculate hitPointWorld from hitFraction | 
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| 242 |                 btVector3       m_rayToWorld; | 
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| 243 |  | 
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| 244 |                 btVector3       m_hitNormalWorld; | 
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| 245 |                 btVector3       m_hitPointWorld; | 
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| 246 |                          | 
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| 247 |                 virtual btScalar        addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) | 
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| 248 |                 { | 
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| 249 |                         //caller already does the filter on the m_closestHitFraction | 
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| 250 |                         btAssert(rayResult.m_hitFraction <= m_closestHitFraction); | 
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| 251 |                          | 
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| 252 |                         m_closestHitFraction = rayResult.m_hitFraction; | 
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| 253 |                         m_collisionObject = rayResult.m_collisionObject; | 
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| 254 |                         if (normalInWorldSpace) | 
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| 255 |                         { | 
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| 256 |                                 m_hitNormalWorld = rayResult.m_hitNormalLocal; | 
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| 257 |                         } else | 
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| 258 |                         { | 
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| 259 |                                 ///need to transform normal into worldspace | 
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| 260 |                                 m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; | 
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| 261 |                         } | 
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| 262 |                         m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); | 
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| 263 |                         return rayResult.m_hitFraction; | 
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| 264 |                 } | 
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| 265 |         }; | 
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| 266 |  | 
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| 267 |         struct  AllHitsRayResultCallback : public RayResultCallback | 
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| 268 |         { | 
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| 269 |                 AllHitsRayResultCallback(const btVector3&       rayFromWorld,const btVector3&   rayToWorld) | 
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| 270 |                 :m_rayFromWorld(rayFromWorld), | 
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| 271 |                 m_rayToWorld(rayToWorld) | 
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| 272 |                 { | 
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| 273 |                 } | 
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| 274 |  | 
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| 275 |                 btAlignedObjectArray<btCollisionObject*>                m_collisionObjects; | 
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| 276 |  | 
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| 277 |                 btVector3       m_rayFromWorld;//used to calculate hitPointWorld from hitFraction | 
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| 278 |                 btVector3       m_rayToWorld; | 
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| 279 |  | 
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| 280 |                 btAlignedObjectArray<btVector3> m_hitNormalWorld; | 
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| 281 |                 btAlignedObjectArray<btVector3> m_hitPointWorld; | 
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| 282 |                 btAlignedObjectArray<btScalar> m_hitFractions; | 
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| 283 |                          | 
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| 284 |                 virtual btScalar        addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) | 
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| 285 |                 { | 
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| 286 |                         m_collisionObject = rayResult.m_collisionObject; | 
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| 287 |                         m_collisionObjects.push_back(rayResult.m_collisionObject); | 
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| 288 |                         btVector3 hitNormalWorld; | 
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| 289 |                         if (normalInWorldSpace) | 
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| 290 |                         { | 
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| 291 |                                 hitNormalWorld = rayResult.m_hitNormalLocal; | 
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| 292 |                         } else | 
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| 293 |                         { | 
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| 294 |                                 ///need to transform normal into worldspace | 
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| 295 |                                 hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal; | 
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| 296 |                         } | 
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| 297 |                         m_hitNormalWorld.push_back(hitNormalWorld); | 
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| 298 |                         btVector3 hitPointWorld; | 
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| 299 |                         hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction); | 
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| 300 |                         m_hitPointWorld.push_back(hitPointWorld); | 
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| 301 |                         m_hitFractions.push_back(rayResult.m_hitFraction); | 
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| 302 |                         return m_closestHitFraction; | 
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| 303 |                 } | 
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| 304 |         }; | 
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| 305 |  | 
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| 306 |  | 
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| 307 |         struct LocalConvexResult | 
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| 308 |         { | 
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| 309 |                 LocalConvexResult(btCollisionObject*    hitCollisionObject,  | 
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| 310 |                         LocalShapeInfo* localShapeInfo, | 
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| 311 |                         const btVector3&                hitNormalLocal, | 
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| 312 |                         const btVector3&                hitPointLocal, | 
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| 313 |                         btScalar hitFraction | 
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| 314 |                         ) | 
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| 315 |                 :m_hitCollisionObject(hitCollisionObject), | 
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| 316 |                 m_localShapeInfo(localShapeInfo), | 
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| 317 |                 m_hitNormalLocal(hitNormalLocal), | 
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| 318 |                 m_hitPointLocal(hitPointLocal), | 
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| 319 |                 m_hitFraction(hitFraction) | 
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| 320 |                 { | 
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| 321 |                 } | 
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| 322 |  | 
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| 323 |                 btCollisionObject*              m_hitCollisionObject; | 
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| 324 |                 LocalShapeInfo*                 m_localShapeInfo; | 
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| 325 |                 btVector3                               m_hitNormalLocal; | 
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| 326 |                 btVector3                               m_hitPointLocal; | 
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| 327 |                 btScalar                                m_hitFraction; | 
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| 328 |         }; | 
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| 329 |  | 
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| 330 |         ///RayResultCallback is used to report new raycast results | 
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| 331 |         struct  ConvexResultCallback | 
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| 332 |         { | 
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| 333 |                 btScalar        m_closestHitFraction; | 
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| 334 |                 short int       m_collisionFilterGroup; | 
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| 335 |                 short int       m_collisionFilterMask; | 
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| 336 |                  | 
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| 337 |                 ConvexResultCallback() | 
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| 338 |                         :m_closestHitFraction(btScalar(1.)), | 
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| 339 |                         m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), | 
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| 340 |                         m_collisionFilterMask(btBroadphaseProxy::AllFilter) | 
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| 341 |                 { | 
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| 342 |                 } | 
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| 343 |  | 
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| 344 |                 virtual ~ConvexResultCallback() | 
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| 345 |                 { | 
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| 346 |                 } | 
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| 347 |                  | 
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| 348 |                 bool    hasHit() const | 
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| 349 |                 { | 
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| 350 |                         return (m_closestHitFraction < btScalar(1.)); | 
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| 351 |                 } | 
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| 352 |  | 
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| 353 |                  | 
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| 354 |  | 
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| 355 |                 virtual bool needsCollision(btBroadphaseProxy* proxy0) const | 
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| 356 |                 { | 
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| 357 |                         bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; | 
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| 358 |                         collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); | 
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| 359 |                         return collides; | 
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| 360 |                 } | 
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| 361 |  | 
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| 362 |                 virtual btScalar        addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0; | 
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| 363 |         }; | 
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| 364 |  | 
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| 365 |         struct  ClosestConvexResultCallback : public ConvexResultCallback | 
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| 366 |         { | 
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| 367 |                 ClosestConvexResultCallback(const btVector3&    convexFromWorld,const btVector3&        convexToWorld) | 
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| 368 |                 :m_convexFromWorld(convexFromWorld), | 
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| 369 |                 m_convexToWorld(convexToWorld), | 
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| 370 |                 m_hitCollisionObject(0) | 
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| 371 |                 { | 
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| 372 |                 } | 
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| 373 |  | 
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| 374 |                 btVector3       m_convexFromWorld;//used to calculate hitPointWorld from hitFraction | 
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| 375 |                 btVector3       m_convexToWorld; | 
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| 376 |  | 
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| 377 |                 btVector3       m_hitNormalWorld; | 
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| 378 |                 btVector3       m_hitPointWorld; | 
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| 379 |                 btCollisionObject*      m_hitCollisionObject; | 
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| 380 |                  | 
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| 381 |                 virtual btScalar        addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) | 
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| 382 |                 { | 
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| 383 | //caller already does the filter on the m_closestHitFraction | 
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| 384 |                         btAssert(convexResult.m_hitFraction <= m_closestHitFraction); | 
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| 385 |                                                  | 
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| 386 |                         m_closestHitFraction = convexResult.m_hitFraction; | 
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| 387 |                         m_hitCollisionObject = convexResult.m_hitCollisionObject; | 
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| 388 |                         if (normalInWorldSpace) | 
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| 389 |                         { | 
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| 390 |                                 m_hitNormalWorld = convexResult.m_hitNormalLocal; | 
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| 391 |                         } else | 
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| 392 |                         { | 
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| 393 |                                 ///need to transform normal into worldspace | 
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| 394 |                                 m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal; | 
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| 395 |                         } | 
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| 396 |                         m_hitPointWorld = convexResult.m_hitPointLocal; | 
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| 397 |                         return convexResult.m_hitFraction; | 
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| 398 |                 } | 
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| 399 |         }; | 
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| 400 |  | 
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| 401 |         ///ContactResultCallback is used to report contact points | 
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| 402 |         struct  ContactResultCallback | 
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| 403 |         { | 
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| 404 |                 short int       m_collisionFilterGroup; | 
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| 405 |                 short int       m_collisionFilterMask; | 
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| 406 |                  | 
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| 407 |                 ContactResultCallback() | 
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| 408 |                         :m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter), | 
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| 409 |                         m_collisionFilterMask(btBroadphaseProxy::AllFilter) | 
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| 410 |                 { | 
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| 411 |                 } | 
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| 412 |  | 
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| 413 |                 virtual ~ContactResultCallback() | 
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| 414 |                 { | 
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| 415 |                 } | 
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| 416 |                  | 
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| 417 |                 virtual bool needsCollision(btBroadphaseProxy* proxy0) const | 
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| 418 |                 { | 
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| 419 |                         bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0; | 
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| 420 |                         collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask); | 
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| 421 |                         return collides; | 
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| 422 |                 } | 
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| 423 |  | 
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| 424 |                 virtual btScalar        addSingleResult(btManifoldPoint& cp,    const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1) = 0; | 
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| 425 |         }; | 
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| 426 |  | 
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| 427 |  | 
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| 428 |  | 
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| 429 |         int     getNumCollisionObjects() const | 
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| 430 |         { | 
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| 431 |                 return int(m_collisionObjects.size()); | 
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| 432 |         } | 
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| 433 |  | 
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| 434 |         /// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback | 
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| 435 |         /// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback. | 
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| 436 |         virtual void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;  | 
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| 437 |  | 
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| 438 |         /// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback | 
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| 439 |         /// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback. | 
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| 440 |         void    convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback,  btScalar allowedCcdPenetration = btScalar(0.)) const; | 
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| 441 |  | 
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| 442 |         ///contactTest performs a discrete collision test between colObj against all objects in the btCollisionWorld, and calls the resultCallback. | 
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| 443 |         ///it reports one or more contact points for every overlapping object (including the one with deepest penetration) | 
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| 444 |         void    contactTest(btCollisionObject* colObj, ContactResultCallback& resultCallback); | 
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| 445 |  | 
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| 446 |         ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected. | 
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| 447 |         ///it reports one or more contact points (including the one with deepest penetration) | 
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| 448 |         void    contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback); | 
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| 449 |  | 
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| 450 |  | 
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| 451 |         /// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest. | 
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| 452 |         /// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape. | 
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| 453 |         /// This allows more customization. | 
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| 454 |         static void     rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, | 
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| 455 |                                           btCollisionObject* collisionObject, | 
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| 456 |                                           const btCollisionShape* collisionShape, | 
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| 457 |                                           const btTransform& colObjWorldTransform, | 
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| 458 |                                           RayResultCallback& resultCallback); | 
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| 459 |  | 
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| 460 |         /// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest. | 
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| 461 |         static void     objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans, | 
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| 462 |                                           btCollisionObject* collisionObject, | 
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| 463 |                                           const btCollisionShape* collisionShape, | 
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| 464 |                                           const btTransform& colObjWorldTransform, | 
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| 465 |                                           ConvexResultCallback& resultCallback, btScalar        allowedPenetration); | 
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| 466 |  | 
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| 467 |         virtual void    addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter); | 
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| 468 |  | 
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| 469 |         btCollisionObjectArray& getCollisionObjectArray() | 
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| 470 |         { | 
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| 471 |                 return m_collisionObjects; | 
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| 472 |         } | 
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| 473 |  | 
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| 474 |         const btCollisionObjectArray& getCollisionObjectArray() const | 
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| 475 |         { | 
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| 476 |                 return m_collisionObjects; | 
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| 477 |         } | 
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| 478 |  | 
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| 479 |  | 
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| 480 |         virtual void    removeCollisionObject(btCollisionObject* collisionObject); | 
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| 481 |  | 
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| 482 |         virtual void    performDiscreteCollisionDetection(); | 
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| 483 |  | 
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| 484 |         btDispatcherInfo& getDispatchInfo() | 
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| 485 |         { | 
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| 486 |                 return m_dispatchInfo; | 
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| 487 |         } | 
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| 488 |  | 
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| 489 |         const btDispatcherInfo& getDispatchInfo() const | 
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| 490 |         { | 
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| 491 |                 return m_dispatchInfo; | 
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| 492 |         } | 
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| 493 |          | 
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| 494 |         bool    getForceUpdateAllAabbs() const | 
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| 495 |         { | 
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| 496 |                 return m_forceUpdateAllAabbs; | 
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| 497 |         } | 
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| 498 |         void setForceUpdateAllAabbs( bool forceUpdateAllAabbs) | 
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| 499 |         { | 
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| 500 |                 m_forceUpdateAllAabbs = forceUpdateAllAabbs; | 
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| 501 |         } | 
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| 502 |  | 
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| 503 |         ///Preliminary serialization test for Bullet 2.76. Loading those files requires a separate parser (Bullet/Demos/SerializeDemo) | 
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| 504 |         virtual void    serialize(btSerializer* serializer); | 
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| 505 |  | 
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| 506 | }; | 
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| 507 |  | 
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| 508 |  | 
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| 509 | #endif //COLLISION_WORLD_H | 
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