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source: code/branches/dockingsystem2/src/modules/docking/DockingEffect.cc @ 8196

Last change on this file since 8196 was 8196, checked in by dafrick, 13 years ago

Merging old dockingsystem branch into new one.
Do
svn switch https://svn.orxonox.net/game/code/branches/dockingsystem2
in your old branch.

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DockingEffect.cc
31    @brief Implementation of the DockingEffect class.
32*/
33
34#include "DockingEffect.h"
35#include "core/CoreIncludes.h"
36
37namespace orxonox
38{
39    DockingEffect::DockingEffect(BaseObject* creator) : BaseObject(creator)
40    {
41        RegisterObject(DockingEffect);
42    }
43
44    DockingEffect::~DockingEffect()
45    {
46
47    }
48
49    bool DockingEffect::invokeEffect(docking::event event, PlayerInfo* player, std::list<DockingEffect*> & effects)
50    {
51        bool check = true;
52
53        COUT(4) << "Invoking DockingEffects on player: " << player << " ."  << std::endl;
54
55        for (std::list<DockingEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) {
56            switch(event) {
57                case docking::DOCKING:
58                    check &= (*effect)->docking(player);
59                    break;
60                case docking::ATTACH:
61                    check &= (*effect)->attach(player);
62                    break;
63                case docking::RELEASE:
64                    check &= (*effect)->release(player);
65                    break;
66                default:
67                    assert(0);
68            }
69        }
70
71        return check;
72    }
73}
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