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source: code/branches/dockingsystem2/src/modules/docking/DockToShip.cc @ 8196

Last change on this file since 8196 was 8196, checked in by dafrick, 13 years ago

Merging old dockingsystem branch into new one.
Do
svn switch https://svn.orxonox.net/game/code/branches/dockingsystem2
in your old branch.

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DockToShip.cc
31    @brief Implementation of the DockToShip class.
32*/
33
34#include "DockingEffect.h"
35#include "DockToShip.h"
36#include "core/CoreIncludes.h"
37
38namespace orxonox
39{
40    CreateFactory(DockToShip);
41
42    DockToShip::DockToShip(BaseObject* creator) : DockingEffect(creator)
43    {
44        RegisterObject(DockToShip);
45        COUT(0) << "DockToShip instance created.." << endl;
46    }
47
48    DockToShip::~DockToShip()
49    {
50
51    }
52
53    bool DockToShip::docking(PlayerInfo* player)
54    {
55        COUT(0) << "DockToShip::docking" << endl;
56        return true;
57    }
58
59    bool DockToShip::attach(PlayerInfo* player)
60    {
61        COUT(0) << "DockToShip::attach" << endl;
62        return true;
63    }
64
65    bool DockToShip::release(PlayerInfo* player)
66    {
67        COUT(0) << "DockToShip::release" << endl;
68        return true;
69    }
70}
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