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source: code/branches/dockingsystem2/src/modules/docking/Dock.cc @ 8197

Last change on this file since 8197 was 8197, checked in by dafrick, 13 years ago

Replacing getNick() with getName(). nick_ in HumanPlayer is only needed to synchronize the player name over the network.

File size: 4.4 KB
RevLine 
[8137]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Dock.cc
31        @brief Docking system main class
32*/
33
34#include "Dock.h"
[8192]35#include "infos/HumanPlayer.h"
[8186]36#include "worldentities/pawns/Pawn.h"
37#include "interfaces/PlayerTrigger.h"
[8137]38
39
40namespace orxonox
41{
[8185]42    CreateFactory(Dock);
[8137]43
44    Dock::Dock(BaseObject* creator) : StaticEntity(creator)
45    {
46        RegisterObject(Dock);
[8185]47        COUT(0) << "Registering dock..." << std::endl;
[8137]48    }
49
50    Dock::~Dock()
51    {
52    }
53
54
55    void Dock::XMLPort(Element& xmlelement, XMLPort::Mode mode)
56    {
57        SUPER(Dock, XMLPort, xmlelement, mode);
58
[8151]59        XMLPortObject(Dock, DockingEffect, "effects", addEffect, getEffect, xmlelement, mode);
[8137]60        XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode);
61
62        COUT(0) << "Dock created.." << std::endl;
63    }
64
65    void Dock::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
66    {
67        SUPER(Dock, XMLEventPort, xmlelement, mode);
68
69        XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode);
70    }
71
72
73    bool Dock::execute(bool bTriggered, BaseObject* trigger)
[8185]74    {
[8192]75        //TODO: Handle DistanceMultiTrigger
[8137]76
[8186]77        PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger);
78        Pawn* pawn = NULL;
79
[8188]80        // Check whether it is a player trigger and extract pawn from it
[8186]81        if(pTrigger != NULL)
82        {
[8188]83            if(!pTrigger->isForPlayer()) {  // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one.
[8192]84                COUT(0) << "Docking:execute PlayerTrigger was not triggered by a player.." << std::endl;
[8186]85                return false;
[8188]86            }
87            pawn = pTrigger->getTriggeringPlayer();
88        } else {
89            COUT(0) << "Docking::execute Not a player trigger, can't extract pawn from it.." << std::endl;
90            return false;
[8186]91        }
92        if(pawn == NULL)
93        {
[8192]94            COUT(0) << "Docking::execute Can't retrieve Pawn from Trigger. (" << trigger->getIdentifier()->getName() << ")" << std::endl;
[8186]95            return false;
96        }
97
98        // Extract the PlayerInfo from the Pawn.
99        PlayerInfo* player = pawn->getPlayer();
100        if(player == NULL)
101        {
[8188]102            COUT(0) << "The PlayerInfo* is NULL." << std::endl;
[8186]103            return false;
104        }
105
[8188]106        // Try to get HumanPlayer
[8192]107        if(!player->isHumanPlayer()) {
[8188]108            COUT(0) << "Docking::execute Not triggered by a human." << std::endl;
109            return false;
110        }
[8192]111        HumanPlayer* human = orxonox_cast<HumanPlayer*>(player);
112        if(human == NULL) {
113            COUT(0) << "Docking::execute Player was not as human as expected.." << std::endl;
114        }
[8197]115        COUT(0) << "Dock triggered by player: " << human->getName() << ".." << std::endl;
[8188]116
117        //TODO: This is waaay too oversimplified
[8185]118        if(bTriggered) {
[8186]119            DockingEffect::invokeEffect(docking::DOCKING, player, effects_);
[8192]120            //DockingEffect::invokeEffect(docking::ATTACH, player, effects_);
[8185]121        } else {
[8186]122            DockingEffect::invokeEffect(docking::RELEASE, player, effects_);
[8185]123        }
124
125        return true;
126    }
127
128
129    bool Dock::addEffect(DockingEffect* effect) {
130        assert(effect);
131        effects_.push_back(effect);
132        return true;
133    }
134
135    const DockingEffect* Dock::getEffect(unsigned int index) const {
136        int i = index;
[8151]137        for (std::list<DockingEffect*>::const_iterator effect = this->effects_.begin(); effect != this->effects_.end(); ++effect)
138        {
139            if(i == 0)
140               return *effect;
141
142            i--;
143        }
144        return NULL;
[8185]145    }
[8137]146}
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