[7903] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Johannes Ritz |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "LastTeamStanding.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "network/Host.h" |
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| 33 | #include "infos/PlayerInfo.h" |
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| 34 | #include "worldentities/pawns/Pawn.h" |
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| 35 | #include "core/ConfigValueIncludes.h" |
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| 36 | #include "util/Convert.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | CreateUnloadableFactory(LastTeamStanding); |
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| 41 | |
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| 42 | LastTeamStanding::LastTeamStanding(BaseObject* creator) : TeamDeathmatch(creator) |
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| 43 | { |
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| 44 | RegisterObject(LastTeamStanding); |
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| 45 | this->bForceSpawn_ = true; |
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| 46 | this->lives = 1;//4 |
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| 47 | this->eachTeamsPlayers.resize(teams_,0); |
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| 48 | this->teamsAlive = 0; |
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| 49 | this->bNoPunishment = false; |
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| 50 | this->bHardPunishment = false; |
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| 51 | this->punishDamageRate = 0.4f; |
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| 52 | this->timeRemaining = 15.0f; |
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| 53 | this->respawnDelay = 4.0f; |
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| 54 | this->setHUDTemplate("lastTeamStandingHUD"); |
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| 55 | } |
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| 56 | |
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| 57 | LastTeamStanding::~LastTeamStanding() |
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| 58 | { |
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| 59 | //this->playerLives_.clear(); |
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| 60 | //this->eachTeamsPlayers.clear(); |
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| 61 | //this->timeToAct_.clear(); |
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| 62 | //this->inGame_.clear(); |
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| 63 | //this->playerDelayTime_.clear(); |
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| 64 | } |
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| 65 | |
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| 66 | void LastTeamStanding::playerEntered(PlayerInfo* player) |
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| 67 | { |
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| 68 | if (!player)// only for safety |
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| 69 | return; |
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| 70 | TeamDeathmatch::playerEntered(player); |
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| 71 | if (teamsAlive<=1) |
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| 72 | playerLives_[player]=lives; |
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| 73 | else |
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| 74 | playerLives_[player]=getMinLives();//new players only get minimum of lives */ |
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| 75 | |
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| 76 | this->timeToAct_[player] = timeRemaining; |
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| 77 | this->playerDelayTime_[player] = respawnDelay; |
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| 78 | this->inGame_[player] = true; |
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[8170] | 79 | unsigned int team = getTeam(player); |
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[7903] | 80 | if( team < 0|| team > teams_) // make sure getTeam returns a regular value |
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| 81 | return; |
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| 82 | if(this->eachTeamsPlayers[team]==0) //if a player is the first in his group, a new team is alive |
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| 83 | this->teamsAlive++; |
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| 84 | this->eachTeamsPlayers[team]++; //the number of player in this team is increased |
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| 85 | } |
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| 86 | |
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| 87 | bool LastTeamStanding::playerLeft(PlayerInfo* player) |
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| 88 | { |
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| 89 | bool valid_player = TeamDeathmatch::playerLeft(player); |
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| 90 | if (valid_player) |
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| 91 | { |
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| 92 | this->playerLives_.erase(player); |
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| 93 | this->timeToAct_.erase(player); |
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| 94 | this->playerDelayTime_.erase(player); |
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| 95 | this->inGame_.erase(player); |
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[8170] | 96 | unsigned int team = getTeam(player); |
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[7903] | 97 | if( team < 0|| team > teams_) // make sure getTeam returns a regular value |
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| 98 | return valid_player; |
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| 99 | this->eachTeamsPlayers[team]--; // a player left the team |
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| 100 | if(this->eachTeamsPlayers[team] == 0) // if it was the last player a team died |
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| 101 | this->teamsAlive--; |
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| 102 | } |
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| 103 | |
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| 104 | return valid_player; |
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| 105 | } |
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| 106 | |
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| 107 | bool LastTeamStanding::allowPawnDeath(Pawn* victim, Pawn* originator) |
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| 108 | { |
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| 109 | if (!victim||!victim->getPlayer())// only for safety |
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| 110 | return true; |
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| 111 | bool allow = TeamDeathmatch::allowPawnDeath(victim, originator); |
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| 112 | if(!allow) {return allow;} |
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| 113 | |
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| 114 | playerLives_[victim->getPlayer()] = playerLives_[victim->getPlayer()] - 1; //player lost a live |
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| 115 | this->inGame_[victim->getPlayer()] = false; //if player dies, he isn't allowed to respawn immediately |
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| 116 | if (playerLives_[victim->getPlayer()]<=0) //if player lost all lives |
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| 117 | { |
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[8170] | 118 | unsigned int team = getTeam(victim->getPlayer()); |
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[7903] | 119 | if(team < 0|| team > teams_) // make sure getTeam returns a regular value |
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| 120 | return allow; |
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| 121 | this->eachTeamsPlayers[team]--; |
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| 122 | if(eachTeamsPlayers[team] == 0) //last team member died |
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| 123 | this->teamsAlive--; |
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| 124 | const std::string& message = victim->getPlayer()->getName() + " has lost all lives"; |
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| 125 | COUT(0) << message << std::endl; |
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| 126 | Host::Broadcast(message); |
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| 127 | } |
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| 128 | return allow; |
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| 129 | } |
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| 130 | |
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| 131 | bool LastTeamStanding::allowPawnDamage(Pawn* victim, Pawn* originator) |
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| 132 | { |
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| 133 | bool allow = TeamDeathmatch::allowPawnDamage(victim, originator); |
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| 134 | if(!allow) {return allow;} |
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| 135 | if (originator && originator->getPlayer())// only for safety |
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| 136 | { |
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| 137 | this->timeToAct_[originator->getPlayer()] = timeRemaining; |
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| 138 | |
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| 139 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(originator->getPlayer()); |
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| 140 | if (it != this->players_.end()) |
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| 141 | { |
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| 142 | if (it->first->getClientID()== CLIENTID_UNKNOWN) |
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| 143 | return true; |
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| 144 | const std::string& message = ""; // resets Camper-Warning-message |
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| 145 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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| 146 | } |
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| 147 | } |
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| 148 | return allow; |
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| 149 | } |
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| 150 | |
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| 151 | void LastTeamStanding::spawnDeadPlayersIfRequested() |
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| 152 | { |
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| 153 | for (std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it) |
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| 154 | if (it->second.state_ == PlayerState::Dead) |
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| 155 | { |
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| 156 | bool alive = (0 < playerLives_[it->first]&&(inGame_[it->first])); |
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| 157 | if (alive&&(it->first->isReadyToSpawn() || this->bForceSpawn_)) |
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| 158 | { |
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| 159 | this->spawnPlayer(it->first); |
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| 160 | } |
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| 161 | } |
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| 162 | } |
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| 163 | |
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| 164 | void LastTeamStanding::playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn) |
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| 165 | { |
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| 166 | if (!player) |
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| 167 | return; |
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| 168 | TeamDeathmatch::playerStartsControllingPawn(player,pawn); |
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| 169 | |
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| 170 | this->timeToAct_[player] = timeRemaining + 3.0f + respawnDelay;//reset timer |
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| 171 | this->playerDelayTime_[player] = respawnDelay; |
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| 172 | |
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| 173 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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| 174 | if (it != this->players_.end()) |
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| 175 | { |
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| 176 | if (it->first->getClientID()== CLIENTID_UNKNOWN) |
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| 177 | return; |
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| 178 | const std::string& message = ""; // resets Camper-Warning-message |
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| 179 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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| 180 | } |
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| 181 | } |
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| 182 | |
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| 183 | void LastTeamStanding::tick(float dt) |
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| 184 | { |
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| 185 | SUPER(LastTeamStanding, tick, dt); |
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| 186 | if(this->hasStarted()&&(!this->hasEnded())) |
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| 187 | { |
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[8170] | 188 | if ( this->hasStarted()&&(teamsAlive<=1) )//last team remaining -> game will end |
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[7903] | 189 | { |
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| 190 | this->end(); |
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| 191 | } |
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| 192 | for (std::map<PlayerInfo*, float>::iterator it = this->timeToAct_.begin(); it != this->timeToAct_.end(); ++it) |
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| 193 | { |
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| 194 | if (playerGetLives(it->first) <= 0)//Players without lives shouldn't be affected by time. |
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| 195 | continue; |
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| 196 | it->second -= dt;//Decreases punishment time. |
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| 197 | if (!inGame_[it->first])//Manages respawn delay - player is forced to respawn after the delaytime is used up. |
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| 198 | { |
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| 199 | playerDelayTime_[it->first] -= dt; |
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| 200 | if (playerDelayTime_[it->first] <= 0) |
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| 201 | this->inGame_[it->first] = true; |
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| 202 | |
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| 203 | if (it->first->getClientID()== CLIENTID_UNKNOWN) |
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| 204 | continue; |
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| 205 | int output = 1 + playerDelayTime_[it->first]; |
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| 206 | const std::string& message = "Respawn in " +multi_cast<std::string>(output)+ " seconds." ;//Countdown |
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| 207 | this->gtinfo_->sendFadingMessage(message,it->first->getClientID()); |
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| 208 | } |
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| 209 | else if (it->second < 0.0f) |
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| 210 | { |
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| 211 | it->second = timeRemaining + 3.0f;//reset punishment-timer |
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| 212 | if (playerGetLives(it->first) > 0) |
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| 213 | { |
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| 214 | this->punishPlayer(it->first); |
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| 215 | if (it->first->getClientID() == CLIENTID_UNKNOWN) |
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| 216 | return; |
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| 217 | const std::string& message = ""; // resets Camper-Warning-message |
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| 218 | this->gtinfo_->sendFadingMessage(message, it->first->getClientID()); |
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| 219 | } |
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| 220 | } |
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| 221 | else if (it->second < timeRemaining/5)//Warning message |
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| 222 | { |
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| 223 | if (it->first->getClientID()== CLIENTID_UNKNOWN) |
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| 224 | continue; |
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| 225 | const std::string& message = "Camper Warning! Don't forget to shoot."; |
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| 226 | this->gtinfo_->sendFadingMessage(message, it->first->getClientID()); |
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| 227 | } |
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| 228 | } |
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| 229 | } |
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| 230 | } |
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| 231 | |
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| 232 | void LastTeamStanding::end()//TODO: Send the message to the whole team |
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| 233 | { |
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| 234 | Gametype::end(); |
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[8170] | 235 | int party = -1; |
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| 236 | //find a player who survived |
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[7903] | 237 | for (std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it) |
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| 238 | { |
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| 239 | if (it->first->getClientID() == CLIENTID_UNKNOWN) |
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| 240 | continue; |
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| 241 | |
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[8175] | 242 | if (it->second > 0)//a player that is alive |
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[8170] | 243 | { |
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[8175] | 244 | //which party has survived? |
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[8170] | 245 | std::map<PlayerInfo*, int>::iterator it2 = this->teamnumbers_.find(it->first); |
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| 246 | if (it2 != this->teamnumbers_.end()) |
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| 247 | { |
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| 248 | party = it2->second; |
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| 249 | } |
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| 250 | //if (party < 0) return; //if search failed |
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[8175] | 251 | //victory message to all team members, loose message to everyone else |
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[8170] | 252 | for (std::map<PlayerInfo*, int>::iterator it3 = this->teamnumbers_.begin(); it3 != this->teamnumbers_.end(); ++it3) |
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| 253 | { |
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| 254 | if (it3->first->getClientID() == CLIENTID_UNKNOWN) |
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| 255 | continue; |
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| 256 | if (it3->second == party) |
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[8175] | 257 | {this->gtinfo_->sendAnnounceMessage("You have won the match!", it3->first->getClientID());} |
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[8170] | 258 | else |
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[8175] | 259 | {this->gtinfo_->sendAnnounceMessage("You have lost the match!", it3->first->getClientID());} |
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[8170] | 260 | } |
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| 261 | return; |
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| 262 | } |
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[7903] | 263 | } |
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| 264 | } |
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| 265 | |
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| 266 | |
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| 267 | int LastTeamStanding::getMinLives() |
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| 268 | { |
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| 269 | int min = lives; |
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| 270 | for (std::map<PlayerInfo*, int>::iterator it = this->playerLives_.begin(); it != this->playerLives_.end(); ++it) |
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| 271 | { |
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| 272 | if (it->second <= 0) |
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| 273 | continue; |
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| 274 | if (it->second < lives) |
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| 275 | min = it->second; |
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| 276 | } |
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| 277 | return min; |
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| 278 | } |
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| 279 | |
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| 280 | void LastTeamStanding::punishPlayer(PlayerInfo* player) |
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| 281 | { |
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| 282 | if(!player) |
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| 283 | return; |
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| 284 | if(bNoPunishment) |
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| 285 | return; |
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| 286 | std::map<PlayerInfo*, Player>::iterator it = this->players_.find(player); |
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| 287 | if (it != this->players_.end()) |
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| 288 | { |
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| 289 | if(!player->getControllableEntity()) |
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| 290 | return; |
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| 291 | Pawn* pawn = dynamic_cast<Pawn*>(player->getControllableEntity()); |
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| 292 | if(!pawn) |
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| 293 | return; |
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| 294 | if(bHardPunishment) |
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| 295 | { |
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| 296 | pawn->kill(); |
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| 297 | this->timeToAct_[player] = timeRemaining + 3.0f + respawnDelay;//reset timer |
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| 298 | } |
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| 299 | else |
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| 300 | { |
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| 301 | float damage = pawn->getMaxHealth()*punishDamageRate*0.5;//TODO: Factor 0.5 is hard coded. Where is the ratio between MaxHealth actually defined? |
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| 302 | pawn->removeHealth(damage); |
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| 303 | this->timeToAct_[player] = timeRemaining;//reset timer |
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| 304 | } |
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| 305 | } |
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| 306 | } |
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| 307 | |
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| 308 | int LastTeamStanding::playerGetLives(PlayerInfo* player) |
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| 309 | { |
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| 310 | if (player) |
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| 311 | return playerLives_[player]; |
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| 312 | else |
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| 313 | return 0; |
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| 314 | } |
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| 315 | |
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| 316 | void LastTeamStanding::setConfigValues() |
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| 317 | { |
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| 318 | SetConfigValue(lives, 4); |
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| 319 | SetConfigValue(timeRemaining, 15.0f); |
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| 320 | SetConfigValue(respawnDelay, 4.0f); |
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| 321 | SetConfigValue(bNoPunishment, false); |
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| 322 | SetConfigValue(bHardPunishment, false); |
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| 323 | } |
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| 324 | } |
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