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source: code/branches/dockingsystem/src/modules/docking/Dock.h @ 8151

Last change on this file since 8151 was 8151, checked in by sven, 13 years ago

XML support for different DockingEffects added, DockingEffect base class created

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Dock.h
31    @brief Definition of Dock class
32    @ingroup Docking
33*/
34
35#ifndef _Dock_H__
36#define _Dock_H__
37
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40#include "core/EventIncludes.h"
41
42#include "worldentities/StaticEntity.h"
43#include "DockingEffect.h"
44#include "DockingPrereqs.h"
45
46namespace orxonox { 
47
48
49        class _DockingExport Dock : public StaticEntity {
50        public:
51                Dock(BaseObject* creator);
52        virtual ~Dock();
53
54        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
55        virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
56
57        bool execute(bool bTriggered, BaseObject* trigger);
58
59        private:
60                std::list<DockingEffect*> effects_; //!< The list of DockingEffects to be executed when a player docks.
61
62        bool addEffect(DockingEffect* effect); //!< Add a DockingEffect to the Dock.
63        const DockingEffect* getEffect(unsigned int index) const; //!< Get the DockingEffect at a given index.
64        };
65
66
67}
68
69#endif /* _Dock_H__ */
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