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source: code/branches/dockingsystem/src/modules/docking/Dock.cc @ 8188

Last change on this file since 8188 was 8188, checked in by sven, 13 years ago

More verbose error handling in Dock

File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Dock.cc
31        @brief Docking system main class
32*/
33
34#include "Dock.h"
35#include "worldentities/pawns/Pawn.h"
36#include "interfaces/PlayerTrigger.h"
37
38
39namespace orxonox
40{
41    CreateFactory(Dock);
42
43    Dock::Dock(BaseObject* creator) : StaticEntity(creator)
44    {
45        RegisterObject(Dock);
46        COUT(0) << "Registering dock..." << std::endl;
47    }
48
49    Dock::~Dock()
50    {
51    }
52
53
54    void Dock::XMLPort(Element& xmlelement, XMLPort::Mode mode)
55    {
56        SUPER(Dock, XMLPort, xmlelement, mode);
57
58        XMLPortObject(Dock, DockingEffect, "effects", addEffect, getEffect, xmlelement, mode);
59        XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode);
60
61        COUT(0) << "Dock created.." << std::endl;
62    }
63
64    void Dock::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(Dock, XMLEventPort, xmlelement, mode);
67
68        XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode);
69    }
70
71
72    bool Dock::execute(bool bTriggered, BaseObject* trigger)
73    {
74        COUT(0) << "Dock executed (bTriggered = " << (bTriggered? "true":"false") << ").." << std::endl;
75
76        //TODO: Handle MultiDistanceTrigger
77
78        PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger);
79        Pawn* pawn = NULL;
80
81        // Check whether it is a player trigger and extract pawn from it
82        if(pTrigger != NULL)
83        {
84            if(!pTrigger->isForPlayer()) {  // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one.
85                COUT(0) << "Docking:execute PlayerTrigger is not triggered for player.." << std::endl;
86                return false;
87            }
88            pawn = pTrigger->getTriggeringPlayer();
89        } else {
90            COUT(0) << "Docking::execute Not a player trigger, can't extract pawn from it.." << std::endl;
91            return false;
92        }
93        if(pawn == NULL)
94        {
95            COUT(0) << "Docking: Can't retrieve Pawn from Trigger. (" << trigger->getIdentifier()->getName() << ")" << std::endl;
96            return false;
97        }
98
99        // Extract the PlayerInfo from the Pawn.
100        PlayerInfo* player = pawn->getPlayer();
101        if(player == NULL)
102        {
103            COUT(0) << "The PlayerInfo* is NULL." << std::endl;
104            return false;
105        }
106
107        // Try to get HumanPlayer
108        HumanPlayer* human;
109        if(!player->isHuman()) {
110            COUT(0) << "Docking::execute Not triggered by a human." << std::endl;
111            return false;
112        }
113        human = orxonox_cast<HumanPlayer*>(player);
114        assert(human);
115
116
117
118        //TODO: This is waaay too oversimplified
119        if(bTriggered) {
120            DockingEffect::invokeEffect(docking::DOCKING, player, effects_);
121            DockingEffect::invokeEffect(docking::ATTACH, player, effects_);
122        } else {
123            DockingEffect::invokeEffect(docking::RELEASE, player, effects_);
124        }
125
126        return true;
127    }
128
129
130    bool Dock::addEffect(DockingEffect* effect) {
131        assert(effect);
132        effects_.push_back(effect);
133        return true;
134    }
135
136    const DockingEffect* Dock::getEffect(unsigned int index) const {
137        int i = index;
138        for (std::list<DockingEffect*>::const_iterator effect = this->effects_.begin(); effect != this->effects_.end(); ++effect)
139        {
140            if(i == 0)
141               return *effect;
142
143            i--;
144        }
145        return NULL;
146    }
147}
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