| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief Implementation of the AddQuestHint class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "AddQuestHint.h" | 
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| 35 |  | 
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| 36 | #include "util/Exception.h" | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 | #include "core/XMLPort.h" | 
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| 39 | #include "questsystem/QuestManager.h" | 
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| 40 | #include "questsystem/QuestItem.h" | 
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| 41 | #include "questsystem/QuestHint.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |     CreateFactory(AddQuestHint); | 
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| 46 |  | 
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| 47 |     /** | 
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| 48 |     @brief | 
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| 49 |         Constructor. Registers the object. | 
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| 50 |     */ | 
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| 51 |     AddQuestHint::AddQuestHint(BaseObject* creator) : QuestEffect(creator) | 
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| 52 |     { | 
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| 53 |         RegisterObject(AddQuestHint); | 
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| 54 |     } | 
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| 55 |  | 
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| 56 |     /** | 
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| 57 |     @brief | 
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| 58 |         Destructor. | 
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| 59 |     */ | 
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| 60 |     AddQuestHint::~AddQuestHint() | 
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| 61 |     { | 
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| 62 |     } | 
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| 63 |  | 
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| 64 |     /** | 
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| 65 |     @brief | 
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| 66 |         Method for creating a AddQuestHint object through XML. | 
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| 67 |     */ | 
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| 68 |     void AddQuestHint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 69 |     { | 
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| 70 |         SUPER(AddQuestHint, XMLPort, xmlelement, mode); | 
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| 71 |  | 
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| 72 |         XMLPortParam(AddQuestHint, "hintId", setHintId, getHintId, xmlelement, mode); | 
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| 73 |  | 
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| 74 |         COUT(4) << "New AddQuestHint, with target QuestHint {" << this->getHintId() << "}, created." << std::endl; | 
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| 75 |     } | 
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| 76 |  | 
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| 77 |     /** | 
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| 78 |     @brief | 
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| 79 |         Sets the id of the QuestHint to be added to the player the QuestEffect is invoked on. | 
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| 80 |     @param id | 
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| 81 |         The QuestHint id. | 
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| 82 |     @return | 
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| 83 |         Returns true if successful. | 
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| 84 |     */ | 
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| 85 |     bool AddQuestHint::setHintId(const std::string & id) | 
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| 86 |     { | 
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| 87 |         if(id.compare(BLANKSTRING) == 0) | 
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| 88 |         { | 
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| 89 |             COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; | 
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| 90 |             return false; | 
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| 91 |         } | 
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| 92 |  | 
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| 93 |         this->hintId_ = id; | 
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| 94 |         return true; | 
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| 95 |     } | 
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| 96 |  | 
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| 97 |     /** | 
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| 98 |     @brief | 
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| 99 |         Invokes the QuestEffect. | 
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| 100 |     @param player | 
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| 101 |         The player. | 
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| 102 |     @return | 
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| 103 |         Returns true if the QuestEffect was successfully invoked. | 
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| 104 |     */ | 
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| 105 |     bool AddQuestHint::invoke(PlayerInfo* player) | 
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| 106 |     { | 
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| 107 |         if(player == NULL) //!< NULL-pointers are evil! | 
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| 108 |         { | 
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| 109 |             COUT(2) << "The input player is NULL." << std::endl; | 
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| 110 |             return false; | 
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| 111 |         } | 
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| 112 |  | 
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| 113 |         COUT(5) << "AddQuestHint on player: " << player << " ." << std::endl; | 
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| 114 |  | 
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| 115 |         try | 
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| 116 |         { | 
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| 117 |             QuestHint* hint = QuestManager::getInstance().findHint(this->hintId_); | 
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| 118 |             if(hint == NULL || !hint->setActive(player)) | 
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| 119 |             { | 
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| 120 |                 return false; | 
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| 121 |             } | 
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| 122 |         } | 
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| 123 |         catch(const Exception& e) | 
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| 124 |         { | 
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| 125 |            COUT(2) << e.getFullDescription() << std::endl; | 
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| 126 |            return false; | 
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| 127 |         } | 
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| 128 |  | 
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| 129 |         COUT(4) << "QuestHint {" << this->getHintId() << "} successfully added to player: " << player << " ." << std::endl; | 
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| 130 |         return true; | 
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| 131 |  | 
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| 132 |     } | 
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| 133 | } | 
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