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source: code/branches/doc/src/modules/questsystem/AddReward.h @ 7298

Last change on this file since 7298 was 7298, checked in by landauf, 14 years ago

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[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[3196]30    @file
[2662]31    @brief Definition of the AddReward class.
[2261]32*/
33
[1992]34#ifndef _AddReward_H__
35#define _AddReward_H__
36
[5722]37#include "questsystem/QuestsystemPrereqs.h"
[2095]38
[1992]39#include <list>
40#include "QuestEffect.h"
41
[2662]42namespace orxonox
43{
[1992]44    /**
45    @brief
[2261]46        Adds a list of Rewardables to a player.
[5693]47
[2261]48        Creating a AddReward through XML goes as follows:
[5693]49
[7298]50        @code
[2261]51        <AddReward>
52            <Rewardable /> //A list of Rewardable objects to be rewarded the player, see the specific Rewardables for their respective XML representations.
53            ...
54            <Rewardable />
55        </AddReward>
[7298]56        @endcode
[1992]57    @author
[2093]58        Damian 'Mozork' Frick
[1992]59    */
[5722]60    class _QuestsystemExport AddReward : public QuestEffect
[1992]61    {
[2093]62        public:
[2092]63            AddReward(BaseObject* creator);
[2093]64            virtual ~AddReward();
[2092]65
[2261]66            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddReward object through XML.
[2092]67
[2261]68            virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
[2092]69
[2093]70        private:
[2261]71            std::list<Rewardable*> rewards_; //!< A list of Rewardables to be added to the player invoking the QuestEffect.
[2092]72
[2261]73            /**
74            @brief Add a Rewardable object to the list of objects to be awarded to the player invoking the QuestEffect.
75            @param reward Pointer to the Rewardable to be added.
76            */
[2021]77            inline void addRewardable(Rewardable* reward)
[2076]78                { this->rewards_.push_back(reward); }
[5693]79
[2261]80            const Rewardable* getRewardables(unsigned int index) const; //!< Returns the Rewardable object at the given index.
[2092]81
[1992]82    };
83
84}
85
86#endif /* _AddReward_H__ */
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