| 1 |  | 
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| 2 | /* | 
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| 3 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 4 | *                    > www.orxonox.net < | 
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| 5 | * | 
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| 6 | * | 
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| 7 | *   License notice: | 
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| 8 | * | 
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| 9 | *   This program is free software; you can redistribute it and/or | 
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| 10 | *   modify it under the terms of the GNU General Public License | 
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| 11 | *   as published by the Free Software Foundation; either version 2 | 
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| 12 | *   of the License, or (at your option) any later version. | 
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| 13 | * | 
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| 14 | *   This program is distributed in the hope that it will be useful, | 
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| 15 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 16 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 17 | *   GNU General Public License for more details. | 
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| 18 | * | 
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| 19 | *   You should have received a copy of the GNU General Public License | 
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| 20 | *   along with this program; if not, write to the Free Software | 
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| 21 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 22 | * | 
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| 23 | *   Author: | 
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| 24 | *      Eric Beier | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file ShieldPickup.h | 
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| 32 | @brief Declaration of the ShieldPickup class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _ShieldPickup_H__ | 
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| 36 | #define _ShieldPickup_H__ | 
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| 37 |  | 
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| 38 | #include "pickup/PickupPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <string> | 
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| 41 | #include "worldentities/pawns/Pawn.h" | 
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| 42 | #include "worldentities/StaticEntity.h" | 
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| 43 |  | 
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| 44 | #include "pickup/Pickup.h" | 
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| 45 |  | 
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| 46 | namespace orxonox { | 
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| 47 |  | 
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| 48 | /** | 
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| 49 | @brief | 
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| 50 | A Pickup which can add a Shield to the Pawn. | 
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| 51 |  | 
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| 52 | 1) The percentage: The percentage the shield takes from the damage dealt to a Pawn | 
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| 53 | 2) The hit points: The amount of damage points a shield can teake before collapsing | 
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| 54 | 3) The activation type: 'immediate' or 'onUse'. defines if the item is used when it's picked up or only after the player chooses to use it. | 
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| 55 | 4) The duration: the activation time of the pickup. | 
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| 56 |  | 
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| 57 | @author | 
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| 58 | Eric Beier | 
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| 59 | */ | 
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| 60 | class _PickupExport ShieldPickup : public Pickup | 
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| 61 | { | 
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| 62 | public: | 
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| 63 |  | 
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| 64 | ShieldPickup(BaseObject* creator); //!< Constructor. | 
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| 65 | virtual ~ShieldPickup(); //!< Destructor. | 
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| 66 |  | 
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| 67 | virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a HealthPickup object through XML. | 
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| 68 |  | 
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| 69 | virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around. | 
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| 70 | virtual void clone(OrxonoxClass*& item); //!< Creates a duplicate of the input OrxonoxClass. | 
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| 71 |  | 
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| 72 | inline float getDuration(void) | 
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| 73 | { return this->duration_; } | 
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| 74 | inline float getShieldHealth() | 
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| 75 | { return this->shieldHealth_; } | 
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| 76 | inline float getShieldAbsorption() | 
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| 77 | { return this->shieldAbsorption_; } | 
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| 78 |  | 
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| 79 | protected: | 
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| 80 | void initializeIdentifier(void); //!< Initializes the PickupIdentifier of this pickup. | 
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| 81 |  | 
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| 82 | void pickupTimerCallback(void); //!< Function that gets called when timer ends. | 
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| 83 |  | 
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| 84 | void setDuration(float duration); | 
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| 85 | void setShieldHealth(float shieldHealth); | 
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| 86 | void setShieldAbsorption(float shieldAbsorption); | 
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| 87 |  | 
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| 88 | private: | 
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| 89 | void initialize(void); //!< Initializes the member variables. | 
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| 90 | Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails. | 
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| 91 |  | 
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| 92 | Timer durationTimer_; //!< Timer. | 
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| 93 |  | 
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| 94 | float duration_; //!< The health that is transferred to the Pawn. | 
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| 95 | float shieldHealth_; | 
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| 96 | float shieldAbsorption_; // Has to be between 0 and 1 | 
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| 97 |  | 
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| 98 | }; | 
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| 99 | } | 
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| 100 |  | 
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| 101 | #endif // _ShieldPickup_H__ | 
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