| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Clock_H__ |
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| 30 | #define _Clock_H__ |
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| 31 | |
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| 32 | #include "UtilPrereqs.h" |
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| 33 | #include "OgreForwardRefs.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | /** Simple real time clock based on Ogre::Timer |
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| 38 | @details |
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| 39 | The class can be used to both capture the current real time or to |
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| 40 | incrementally capture the time and then distribute that time information |
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| 41 | via Clock& references (for instance for the game tick). <br> |
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| 42 | Precision: <br> |
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| 43 | The maximum precision is given by the Ogre::Timer and that is somewhere |
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| 44 | in the microsecond range for both Windows and UNIX. |
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| 45 | @remarks |
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| 46 | For proper functionality this class MUST be used in the same thread! <br> |
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| 47 | Further more it might be possible that the Ogre::Timer has a performance |
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| 48 | caveat on Windows because it will only capture the time on the same |
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| 49 | CPU core. Confining the main thread to one process could speed up the game. |
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| 50 | See command line argument 'limitToCPU'. |
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| 51 | */ |
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| 52 | class _UtilExport Clock |
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| 53 | { |
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| 54 | public: |
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| 55 | //! Starts the time at 0 |
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| 56 | Clock(); |
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| 57 | ~Clock(); |
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| 58 | |
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| 59 | //! Internally captures the time and stays at that particular time |
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| 60 | void capture(); |
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| 61 | |
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| 62 | //! Returns the last captured absolute time in microseconds |
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| 63 | unsigned long long getMicroseconds() const |
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| 64 | { return tickTime_; } |
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| 65 | //! Returns the last captured absolute time in milliseconds |
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| 66 | unsigned long long getMilliseconds() const |
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| 67 | { return tickTime_ / 1000; } |
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| 68 | //! Returns the last captured absolute time in seconds |
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| 69 | unsigned long getSeconds() const |
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| 70 | { return static_cast<long> (tickTime_ / 1000000); } |
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| 71 | //! Returns the last captured absolute time in seconds as float |
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| 72 | float getSecondsPrecise() const |
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| 73 | { return static_cast<float>(tickTime_ / 1000000.0f); } |
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| 74 | |
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| 75 | //! Returns the timespan in seconds between the last two calls to capture() |
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| 76 | float getDeltaTime() const |
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| 77 | { return tickDtFloat_; } |
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| 78 | //! Returns the timespan in microseconds between the last two calls to capture() |
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| 79 | long getDeltaTimeMicroseconds() const |
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| 80 | { return tickDt_; } |
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| 81 | |
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| 82 | /** Returns the current real time in microseconds |
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| 83 | @note |
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| 84 | This is especially useful to measure execution times because of the |
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| 85 | high precision. |
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| 86 | */ |
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| 87 | unsigned long long getRealMicroseconds() const; |
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| 88 | |
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| 89 | private: |
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| 90 | //! Undefined |
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| 91 | Clock(const Clock& instance); |
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| 92 | |
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| 93 | Ogre::Timer* timer_; //!< Ogre timer object |
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| 94 | unsigned long long tickTime_; //!< Currently captured time |
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| 95 | long tickDt_; //!< Delta time in microseconds (cache value) |
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| 96 | float tickDtFloat_; //!< Delta time in seconds (cache value) |
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| 97 | }; |
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| 98 | } |
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| 99 | |
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| 100 | #endif /* _Clock_H__ */ |
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