| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Vedat Aydin | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _ExplosionPart_H__ | 
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| 30 | #define _ExplosionPart_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "graphics/Model.h" | 
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| 35 | #include "tools/ParticleInterface.h" | 
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| 36 | #include "MovableEntity.h" | 
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| 37 | #include "graphics/ParticleSpawner.h" | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/GameMode.h" | 
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| 40 | #include "util/Exception.h" | 
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| 41 | #include "core/command/Executor.h" | 
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| 42 | #include "Scene.h" | 
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| 43 | #include "tools/Timer.h" | 
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| 44 |  | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 | class _OrxonoxExport ExplosionPart : public MovableEntity | 
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| 49 | { | 
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| 50 | public: | 
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| 51 | ExplosionPart(Context* context); | 
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| 52 | ~ExplosionPart(); | 
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| 53 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 54 |  | 
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| 55 | void Explode(); | 
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| 56 | void stop(); | 
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| 57 | void ActuallyExplode(); | 
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| 58 |  | 
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| 59 | void setMesh(const std::string& newString); | 
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| 60 | std::string& getMesh(); | 
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| 61 | void setEffect1(const std::string& newString); | 
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| 62 | std::string& getEffect1(); | 
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| 63 | void setEffect2(const std::string& newString); | 
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| 64 | std::string& getEffect2(); | 
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| 65 | void setMinSpeed(float speed); | 
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| 66 | float getMinSpeed(); | 
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| 67 | void setMaxSpeed(float speed); | 
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| 68 | float getMaxSpeed(); | 
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| 69 | void setOffset(Vector3 newVector); | 
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| 70 | Vector3 getOffset(); | 
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| 71 | void setDirection(Vector3 newDirection); | 
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| 72 | Vector3 getDirection(); | 
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| 73 | void setAngle(float newAgnle); | 
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| 74 | float getAngle(); | 
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| 75 | void setDelay(float newDelay); | 
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| 76 | float getDelay(); | 
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| 77 |  | 
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| 78 |  | 
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| 79 | private: | 
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| 80 |  | 
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| 81 | bool bStop_; | 
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| 82 | LODParticle::Value LOD_; | 
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| 83 |  | 
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| 84 |  | 
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| 85 | Model* model_; | 
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| 86 | ParticleInterface* effect1Particle_; | 
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| 87 | ParticleInterface* effect2Particle_; | 
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| 88 |  | 
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| 89 |  | 
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| 90 | float minSpeed_; | 
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| 91 | float maxSpeed_; | 
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| 92 | std::string mesh_; | 
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| 93 | std::string effect1_; | 
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| 94 | std::string effect2_; | 
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| 95 | Vector3 posOffset_; | 
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| 96 | Vector3 direction_; | 
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| 97 | float angle_; | 
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| 98 | float delay_; | 
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| 99 |  | 
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| 100 | MovableEntity* explosionEntity_; | 
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| 101 |  | 
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| 102 | Timer destroyTimer_; | 
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| 103 |  | 
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| 104 |  | 
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| 105 |  | 
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| 106 | }; | 
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| 107 | } | 
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| 108 |  | 
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| 109 | #endif /* _ExplosionPart_H__ */ | 
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