| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Gani Aliguzhinov | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "DivisionController.h" | 
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| 30 | #include "infos/PlayerInfo.h" | 
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| 31 |  | 
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| 32 | namespace orxonox | 
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| 33 | { | 
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| 34 |  | 
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| 35 | RegisterClass(DivisionController); | 
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| 36 |  | 
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| 37 | //Leaders share the fact that they have Wingmans | 
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| 38 | DivisionController::DivisionController(Context* context) : ActionpointController(context) | 
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| 39 | { | 
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| 40 | RegisterObject(DivisionController); | 
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| 41 | this->setFormationMode(FormationMode::DIAMOND); | 
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| 42 | this->target_ = nullptr; | 
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| 43 | this->myFollower_ = nullptr; | 
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| 44 | this->myWingman_ = nullptr; | 
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| 45 | } | 
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| 46 |  | 
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| 47 | DivisionController::~DivisionController() | 
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| 48 | { | 
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| 49 | for (WorldEntity* actionpoint : this->actionpoints_) | 
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| 50 | { | 
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| 51 | if (actionpoint) | 
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| 52 | actionpoint->destroy(); | 
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| 53 | } | 
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| 54 | this->parsedActionpoints_.clear(); | 
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| 55 | this->actionpoints_.clear(); | 
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| 56 | } | 
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| 57 | void DivisionController::action() | 
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| 58 | { | 
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| 59 | if (!this || !this->getControllableEntity() || !this->isActive()) | 
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| 60 | return; | 
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| 61 |  | 
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| 62 | ActionpointController::action(); | 
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| 63 | if (!this || !this->getControllableEntity()) | 
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| 64 | return; | 
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| 65 | if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty())) | 
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| 66 | { | 
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| 67 | //when this dies, its follower will execute all its actionpoints, if follower dies before this, wingman will do this | 
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| 68 | if (this->myFollower_) | 
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| 69 | { | 
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| 70 | this->myFollower_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); | 
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| 71 | } | 
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| 72 | else if (this->myWingman_) | 
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| 73 | { | 
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| 74 | this->myWingman_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); | 
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| 75 | } | 
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| 76 | } | 
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| 77 |  | 
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| 78 |  | 
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| 79 | } | 
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| 80 | //I wanted to do it different here, but at this point I think nothing will change if I delete that method | 
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| 81 | void DivisionController::stayNearProtect() | 
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| 82 | { | 
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| 83 | ActionpointController::stayNearProtect(); | 
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| 84 | } | 
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| 85 |  | 
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| 86 | bool DivisionController::setWingman(ActionpointController* newWingman) | 
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| 87 | { | 
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| 88 | if (!this->myWingman_) | 
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| 89 | { | 
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| 90 | this->myWingman_ = newWingman; | 
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| 91 | if (!this->hasFollower()) | 
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| 92 | newWingman->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); | 
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| 93 | return true; | 
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| 94 | } | 
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| 95 | else | 
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| 96 | { | 
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| 97 | return false; | 
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| 98 | } | 
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| 99 | } | 
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| 100 | bool DivisionController::setFollower(ActionpointController* newFollower) | 
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| 101 | { | 
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| 102 | if (!this->myFollower_) | 
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| 103 | { | 
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| 104 | this->myFollower_ = newFollower; | 
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| 105 | if (this->hasWingman()) | 
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| 106 | { | 
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| 107 | this->myWingman_->takeActionpoints (std::vector<Point>(), std::vector<Point>(), false); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | newFollower->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); | 
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| 111 |  | 
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| 112 | return true; | 
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| 113 | } | 
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| 114 | else | 
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| 115 | { | 
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| 116 | return false; | 
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| 117 | } | 
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| 118 | } | 
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| 119 | bool DivisionController::hasWingman() | 
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| 120 | { | 
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| 121 | if (this->myWingman_) | 
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| 122 | return true; | 
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| 123 | else | 
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| 124 | return false; | 
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| 125 | } | 
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| 126 | bool DivisionController::hasFollower() | 
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| 127 | { | 
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| 128 | if (this->myFollower_) | 
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| 129 | return true; | 
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| 130 |  | 
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| 131 | return false; | 
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| 132 | } | 
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| 133 |  | 
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| 134 | } | 
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