| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Gani Aliguzhinov | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _CommonController_H__ | 
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| 30 | #define _CommonController_H__ | 
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| 31 |  | 
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| 32 |  | 
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| 33 | #include "controllers/Controller.h"                 //that's what I inherit from | 
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| 34 |  | 
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| 35 | #include <limits>                                   //I use limits pretty much in every class, so might as well include it in the parent class | 
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| 36 |  | 
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| 37 | #include "worldentities/ControllableEntity.h"       //same for ControllableEntity | 
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| 38 | #include "worldentities/pawns/Pawn.h"               //and Pawn | 
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| 39 |  | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | class _OrxonoxExport CommonController : public Controller | 
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| 44 | { | 
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| 45 |  | 
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| 46 | public: | 
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| 47 | static const float HARDCODED_PROJECTILE_SPEED; //<! FightingController uses it to predict enemy position | 
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| 48 |  | 
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| 49 | CommonController(Context* context); | 
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| 50 | virtual ~CommonController(); | 
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| 51 | static float randomInRange(float a, float b);   //<! returns random number from a to b | 
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| 52 | static float distance(const ControllableEntity* entity1, const ControllableEntity* entity2);    //<! returns distance between arguments | 
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| 53 | static bool sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gt); | 
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| 54 | static bool isLooking(const ControllableEntity* entityThatLooks, const ControllableEntity* entityBeingLookedAt, float angle) ; | 
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| 55 | static std::string getName(const Pawn* entity) ; | 
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| 56 | }; | 
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| 57 | } | 
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| 58 |  | 
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| 59 | #endif /* _CommonController_H__ */ | 
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