| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option)any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Gani Aliguzhinov | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 | #include "controllers/CommonController.h" | 
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| 29 |  | 
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| 30 | //here starts stuff for sameTeam function copied from FormationController | 
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| 31 | #include "gametypes/TeamDeathmatch.h" | 
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| 32 | #include "gametypes/Gametype.h" | 
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| 33 | #include "controllers/DroneController.h" | 
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| 34 | #include "gametypes/Dynamicmatch.h" | 
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| 35 |  | 
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| 36 | #include "worldentities/pawns/TeamBaseMatchBase.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | const float CommonController::HARDCODED_PROJECTILE_SPEED = 750; | 
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| 41 |  | 
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| 42 | RegisterClass(CommonController); | 
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| 43 | CommonController::CommonController(Context* context): Controller(context) | 
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| 44 | { | 
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| 45 | RegisterObject(CommonController); | 
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| 46 | } | 
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| 47 | CommonController::~CommonController() | 
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| 48 | { | 
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| 49 | //no member variables - nothing to destroy | 
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| 50 | } | 
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| 51 | /** | 
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| 52 | @brief | 
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| 53 | PRE: a < b. | 
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| 54 | returns random float between a and b. | 
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| 55 | */ | 
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| 56 | float CommonController::randomInRange(float a, float b) | 
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| 57 | { | 
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| 58 | return a + rnd(1.0f) * (b - a); | 
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| 59 | } | 
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| 60 | /** | 
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| 61 | @brief | 
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| 62 | returns distance between two entities, if either is zero pointer, returns infinity | 
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| 63 | */ | 
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| 64 | float CommonController::distance (const ControllableEntity* entity1, const ControllableEntity* entity2) | 
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| 65 | { | 
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| 66 | if (!entity1 || !entity2) | 
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| 67 | return std::numeric_limits<float>::infinity(); | 
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| 68 | return (entity1->getPosition() - entity2->getPosition()).length(); | 
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| 69 | } | 
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| 70 | /** | 
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| 71 | @brief | 
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| 72 | bad function from FormationController that returns true if both entities have same team | 
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| 73 | */ | 
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| 74 | bool CommonController::sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) | 
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| 75 | { | 
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| 76 |  | 
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| 77 | if (!entity1 || !entity2) | 
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| 78 | return false; | 
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| 79 | if (entity1 == entity2) | 
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| 80 | return true; | 
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| 81 |  | 
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| 82 | int team1 = entity1->getTeam(); | 
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| 83 | int team2 = entity2->getTeam(); | 
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| 84 |  | 
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| 85 | Controller* controller = 0; | 
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| 86 | if (entity1->getController()) | 
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| 87 | controller = entity1->getController(); | 
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| 88 | else | 
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| 89 | controller = entity1->getXMLController(); | 
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| 90 | if (controller) | 
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| 91 | { | 
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| 92 | if (controller->getIdentifier()->getName() == "MasterController") | 
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| 93 | return true; | 
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| 94 | CommonController* ac = orxonox_cast<CommonController*>(controller); | 
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| 95 | if (ac) | 
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| 96 | team1 = ac->getTeam(); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | if (entity2->getController()) | 
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| 100 | controller = entity2->getController(); | 
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| 101 | else | 
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| 102 | controller = entity2->getXMLController(); | 
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| 103 | if (controller) | 
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| 104 | { | 
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| 105 | if (controller->getIdentifier()->getName() == "MasterController") | 
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| 106 | return true; | 
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| 107 | CommonController* ac = orxonox_cast<CommonController*>(controller); | 
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| 108 | if (ac) | 
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| 109 | team2 = ac->getTeam(); | 
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| 110 | } | 
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| 111 |  | 
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| 112 | TeamGametype* tdm = orxonox_cast<TeamGametype*>(gametype); | 
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| 113 | if (tdm) | 
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| 114 | { | 
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| 115 | if (entity1->getPlayer()) | 
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| 116 | team1 = tdm->getTeam(entity1->getPlayer()); | 
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| 117 |  | 
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| 118 | if (entity2->getPlayer()) | 
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| 119 | team2 = tdm->getTeam(entity2->getPlayer()); | 
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| 120 | } | 
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| 121 |  | 
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| 122 | TeamBaseMatchBase* base = 0; | 
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| 123 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); | 
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| 124 | if (base) | 
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| 125 | { | 
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| 126 | switch (base->getState()) | 
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| 127 | { | 
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| 128 | case BaseState::ControlTeam1: | 
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| 129 | team1 = 0; | 
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| 130 | break; | 
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| 131 | case BaseState::ControlTeam2: | 
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| 132 | team1 = 1; | 
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| 133 | break; | 
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| 134 | case BaseState::Uncontrolled: | 
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| 135 | default: | 
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| 136 | team1 = -1; | 
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| 137 | } | 
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| 138 | } | 
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| 139 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); | 
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| 140 | if (base) | 
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| 141 | { | 
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| 142 | switch (base->getState()) | 
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| 143 | { | 
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| 144 | case BaseState::ControlTeam1: | 
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| 145 | team2 = 0; | 
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| 146 | break; | 
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| 147 | case BaseState::ControlTeam2: | 
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| 148 | team2 = 1; | 
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| 149 | break; | 
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| 150 | case BaseState::Uncontrolled: | 
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| 151 | default: | 
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| 152 | team2 = -1; | 
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| 153 | } | 
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| 154 | } | 
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| 155 |  | 
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| 156 | DroneController* droneController = 0; | 
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| 157 | droneController = orxonox_cast<DroneController*>(entity1->getController()); | 
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| 158 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) | 
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| 159 | return true; | 
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| 160 | droneController = orxonox_cast<DroneController*>(entity2->getController()); | 
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| 161 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) | 
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| 162 | return true; | 
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| 163 | DroneController* droneController1 = orxonox_cast<DroneController*>(entity1->getController()); | 
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| 164 | DroneController* droneController2 = orxonox_cast<DroneController*>(entity2->getController()); | 
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| 165 | if (droneController1 && droneController2 && droneController1->getOwner() == droneController2->getOwner()) | 
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| 166 | return true; | 
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| 167 |  | 
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| 168 | Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype); | 
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| 169 | if (dynamic) | 
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| 170 | { | 
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| 171 | if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;} | 
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| 172 |  | 
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| 173 | if (entity1->getPlayer()) | 
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| 174 | team1 = dynamic->getParty(entity1->getPlayer()); | 
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| 175 |  | 
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| 176 | if (entity2->getPlayer()) | 
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| 177 | team2 = dynamic->getParty(entity2->getPlayer()); | 
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| 178 |  | 
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| 179 | if (team1 ==-1 ||team2 ==-1) {return false;} | 
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| 180 | else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;} | 
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| 181 | else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;} | 
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| 182 | else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;} | 
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| 183 | else return true; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | return (team1 == team2 && team1 != -1); | 
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| 187 | } | 
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| 188 | /** | 
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| 189 | @brief | 
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| 190 | returns true if entityThatLooks does look at entityBeingLookeAt with a tolerance of angle. | 
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| 191 | */ | 
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| 192 | bool CommonController::isLooking(const ControllableEntity* entityThatLooks, const ControllableEntity* entityBeingLookedAt, float angle) | 
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| 193 | { | 
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| 194 | if (!entityThatLooks || !entityBeingLookedAt) | 
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| 195 | return false; | 
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| 196 | return (getAngle(entityThatLooks ->getPosition() , | 
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| 197 | entityThatLooks->getOrientation()  * WorldEntity::FRONT, | 
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| 198 | entityBeingLookedAt->getWorldPosition()) < angle); | 
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| 199 | } | 
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| 200 | /** | 
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| 201 | @brief | 
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| 202 | returns a name of a Pawn entity, if no name set, returns string representing address of the Pawn. | 
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| 203 | */ | 
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| 204 | std::string CommonController::getName(const Pawn* entity) | 
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| 205 | { | 
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| 206 | std::string name = entity->getName(); | 
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| 207 | if (name == "") | 
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| 208 | { | 
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| 209 | const void * address = static_cast<const void*>(entity); | 
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| 210 | std::stringstream ss; | 
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| 211 | ss << address; | 
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| 212 | name = ss.str(); | 
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| 213 | } | 
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| 214 | return name; | 
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| 215 | } | 
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| 216 | } | 
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