| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Hagen Seifert |
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| 24 | * Co-authors: |
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| 25 | * simonmie |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file EnergyDrink.h |
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| 31 | @brief Implementation of the EnergyDrink class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "EnergyDrink.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | #include "core/command/Executor.h" |
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| 39 | |
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| 40 | #include "graphics/Model.h" |
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| 41 | #include "weaponsystem/Weapon.h" |
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| 42 | #include "weaponsystem/WeaponPack.h" |
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| 43 | #include "weaponsystem/WeaponSystem.h" |
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| 44 | #include "worldentities/pawns/Pawn.h" |
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| 45 | |
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| 46 | #include "weapons/projectiles/Projectile.h" |
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| 47 | #include "weapons/MuzzleFlash.h" |
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| 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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| 51 | RegisterClass(EnergyDrink); |
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| 52 | |
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| 53 | EnergyDrink::EnergyDrink(Context* context) : WeaponMode(context) |
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| 54 | { |
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| 55 | RegisterObject(EnergyDrink); |
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| 56 | |
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| 57 | this->reloadTime_ = 0.25f; |
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| 58 | this->damage_ = 0.0f; |
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| 59 | this->speed_ = 750.0f; |
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| 60 | this->delay_ = 0.0f; |
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| 61 | this->setMunitionName("FusionMunition"); |
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| 62 | |
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| 63 | this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&EnergyDrink::shot, this))); |
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| 64 | this->delayTimer_.stopTimer(); |
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| 65 | |
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| 66 | hudImageString_ = "Orxonox/WSHUD_WM_EnergyDrink"; |
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| 67 | } |
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| 68 | |
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| 69 | void EnergyDrink::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 70 | { |
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| 71 | SUPER(EnergyDrink, XMLPort, xmlelement, mode); |
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| 72 | |
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| 73 | XMLPortParam(EnergyDrink, "delay", setDelay, getDelay, xmlelement, mode); |
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| 74 | XMLPortParam(EnergyDrink, "material", setMaterial, getMaterial, xmlelement, mode); |
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| 75 | } |
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| 76 | |
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| 77 | /** |
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| 78 | @brief |
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| 79 | Sets the delay with which is fired. |
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| 80 | @param delay |
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| 81 | The delay in seconds. |
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| 82 | */ |
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| 83 | void EnergyDrink::setDelay(float delay) |
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| 84 | { |
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| 85 | this->delay_ = delay; |
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| 86 | this->delayTimer_.setInterval(this->delay_); |
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| 87 | } |
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| 88 | |
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| 89 | /** |
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| 90 | @brief |
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| 91 | Fires the weapon. |
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| 92 | */ |
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| 93 | void EnergyDrink::fire() |
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| 94 | { |
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| 95 | this->delayTimer_.startTimer(); |
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| 96 | } |
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| 97 | |
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| 98 | /** |
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| 99 | @brief |
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| 100 | Executes the shot, be creating the projectile and sending it on its way. |
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| 101 | */ |
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| 102 | void EnergyDrink::shot() |
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| 103 | { |
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| 104 | // Create the projectile |
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| 105 | Projectile* projectile = new Projectile(this->getContext()); |
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| 106 | Model* model = new Model(projectile->getContext()); |
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| 107 | model->setMeshSource("can.mesh"); |
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| 108 | model->setCastShadows(false); |
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| 109 | projectile->attach(model); |
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| 110 | model->setScale(5); |
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| 111 | |
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| 112 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
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| 113 | projectile->setOrientation(this->getMuzzleOrientation()); |
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| 114 | projectile->setPosition(this->getMuzzlePosition()); |
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| 115 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); |
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| 116 | |
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| 117 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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| 118 | projectile->setDamage(this->getDamage()); |
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| 119 | projectile->setShieldDamage(this->getShieldDamage()); |
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| 120 | projectile->setHealthDamage(this->getHealthDamage()); |
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| 121 | |
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| 122 | // Display a muzzle flash. |
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| 123 | this->muzzleflash(); |
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| 124 | } |
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| 125 | |
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| 126 | /** |
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| 127 | @brief |
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| 128 | Displays a muzzle flash. |
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| 129 | */ |
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| 130 | void EnergyDrink::muzzleflash() |
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| 131 | { |
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| 132 | MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext()); |
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| 133 | this->getWeapon()->attach(muzzleFlash); |
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| 134 | muzzleFlash->setPosition(this->getMuzzleOffset()); |
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| 135 | muzzleFlash->setMaterial(this->material_); |
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| 136 | } |
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| 137 | } |
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