| Last change
                  on this file since 11066 was
                  11058,
                  checked in by landauf, 10 years ago | 
        
          | 
removed empty tick functions
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            1.4 KB | 
      
      
        
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| 1 | // | 
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| 2 | //  TowerDefenseEnemy.cc | 
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| 3 | //  Orxonox | 
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| 4 | // | 
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| 5 | //  Created by Jonas Erb on 22.10.14. | 
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| 6 |  | 
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| 7 | /** | 
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| 8 | @brief | 
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| 9 | See TowerDefenseReadme.txt for Information. | 
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| 10 |  | 
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| 11 | @ingroup TowerDefense | 
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| 12 | */ | 
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| 13 | #include "TowerDefenseEnemy.h" | 
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| 14 | #include "core/CoreIncludes.h" | 
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| 15 | //#include "core/XMLPort.h" | 
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| 16 |  | 
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| 17 | namespace orxonox | 
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| 18 | { | 
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| 19 | RegisterClass(TowerDefenseEnemy); | 
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| 20 |  | 
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| 21 | /** | 
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| 22 | @brief | 
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| 23 | Constructor. Registers and initializes the object. | 
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| 24 | */ | 
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| 25 | TowerDefenseEnemy::TowerDefenseEnemy(Context* context) : SpaceShip(context) | 
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| 26 | { | 
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| 27 | RegisterObject(TowerDefenseEnemy); | 
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| 28 |  | 
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| 29 | this->setCollisionType(WorldEntity::Dynamic); | 
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| 30 | //needed to keep track of the PlayerStats coded in TowerDefense.h | 
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| 31 | this->td = orxonox_cast<TowerDefense*>(this->getGametype()); | 
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| 32 | once_ = false; | 
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| 33 | } | 
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| 34 |  | 
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| 35 | TowerDefenseEnemy::~TowerDefenseEnemy() | 
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| 36 | { | 
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| 37 |  | 
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| 38 | } | 
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| 39 |  | 
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| 40 | WeakPtr<TowerDefense> TowerDefenseEnemy::getGame() | 
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| 41 | { | 
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| 42 | if (game == nullptr) | 
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| 43 | { | 
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| 44 | for (TowerDefense* towerDefense : ObjectList<TowerDefense>()) | 
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| 45 | game = towerDefense; | 
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| 46 | } | 
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| 47 | return game; | 
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| 48 | } | 
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| 49 |  | 
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| 50 | void TowerDefenseEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) | 
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| 51 | { | 
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| 52 | Pawn::damage(damage, healthdamage, shielddamage, originator); | 
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| 53 |  | 
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| 54 | if (getGame() && once_ == false && getHealth() <= 0) | 
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| 55 | { | 
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| 56 | getGame()->addCredit(1); | 
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| 57 | once_ = true; | 
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| 58 | } | 
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| 59 | } | 
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| 60 | } | 
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