| [8249] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      ... | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file TetrisCenterpoint.cc | 
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|  | 31 | @brief Implementation of the TetrisCenterpoint class. | 
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| [9348] | 32 | @ingroup Tetris | 
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| [8249] | 33 | */ | 
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|  | 34 |  | 
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|  | 35 | #include "TetrisCenterpoint.h" | 
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|  | 36 |  | 
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|  | 37 | #include "core/CoreIncludes.h" | 
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|  | 38 | #include "core/XMLPort.h" | 
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|  | 39 |  | 
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|  | 40 | #include "Tetris.h" | 
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|  | 41 |  | 
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|  | 42 | namespace orxonox | 
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|  | 43 | { | 
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| [9667] | 44 | RegisterClass(TetrisCenterpoint); | 
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| [8249] | 45 |  | 
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|  | 46 | /** | 
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|  | 47 | @brief | 
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|  | 48 | Constructor. Registers and initializes the object and checks whether the gametype is actually Tetris. | 
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|  | 49 | */ | 
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| [9667] | 50 | TetrisCenterpoint::TetrisCenterpoint(Context* context) : StaticEntity(context) | 
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| [8249] | 51 | { | 
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|  | 52 | RegisterObject(TetrisCenterpoint); | 
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|  | 53 |  | 
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|  | 54 | this->width_ = 10; | 
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|  | 55 | this->height_ = 11; | 
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|  | 56 | this->stoneSize_ = 10.0f; | 
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|  | 57 | this->stoneTemplate_ = ""; | 
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| [9348] | 58 | this->brickTemplate_ = ""; | 
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| [8249] | 59 | this->stoneSpeed_ = 20.0f; | 
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|  | 60 |  | 
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|  | 61 | this->checkGametype(); | 
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|  | 62 | } | 
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|  | 63 |  | 
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|  | 64 | /** | 
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|  | 65 | @brief | 
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|  | 66 | Method to create a TetrisCenterpoint through XML. | 
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|  | 67 | */ | 
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|  | 68 | void TetrisCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 69 | { | 
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|  | 70 | SUPER(TetrisCenterpoint, XMLPort, xmlelement, mode); | 
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|  | 71 |  | 
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| [8537] | 72 | XMLPortParam(TetrisCenterpoint, "width", setWidth, getWidth, xmlelement, mode); // die Breite | 
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| [9348] | 73 | XMLPortParam(TetrisCenterpoint, "height", setHeight, getHeight, xmlelement, mode); // die Grösse //was sollte das mit setWidth?? | 
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| [8537] | 74 | XMLPortParam(TetrisCenterpoint, "stoneSize", setStoneSize, getStoneSize, xmlelement, mode); | 
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| [8249] | 75 | XMLPortParam(TetrisCenterpoint, "stoneTemplate", setStoneTemplate, getStoneTemplate, xmlelement, mode); | 
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| [9348] | 76 | XMLPortParam(TetrisCenterpoint, "brickTemplate", setBrickTemplate, getBrickTemplate, xmlelement, mode); | 
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| [8249] | 77 | XMLPortParam(TetrisCenterpoint, "stoneSpeed", setStoneSpeed, getStoneSpeed, xmlelement, mode); | 
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|  | 78 | } | 
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|  | 79 |  | 
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|  | 80 | /** | 
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|  | 81 | @brief | 
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|  | 82 | Checks whether the gametype is Tetris and if it is, sets its centerpoint. | 
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|  | 83 | */ | 
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|  | 84 | void TetrisCenterpoint::checkGametype() | 
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|  | 85 | { | 
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| [11054] | 86 | if (this->getGametype() != nullptr && this->getGametype()->isA(Class(Tetris))) | 
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| [8249] | 87 | { | 
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| [10624] | 88 | Tetris* tetrisGametype = orxonox_cast<Tetris*>(this->getGametype()); | 
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| [8249] | 89 | tetrisGametype->setCenterpoint(this); | 
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|  | 90 | } | 
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|  | 91 | } | 
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|  | 92 | } | 
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