| [9082] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      ... | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file TetrisBrick.cc | 
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|  | 31 | @brief Implementation of the TetrisBrick class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "TetrisBrick.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "core/XMLPort.h" | 
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|  | 38 |  | 
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|  | 39 | #include "TetrisCenterpoint.h" | 
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|  | 40 | #include "TetrisStone.h" | 
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|  | 41 | #include "Tetris.h" | 
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| [9087] | 42 | #include "util/Math.h" | 
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| [9082] | 43 |  | 
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|  | 44 | namespace orxonox | 
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|  | 45 | { | 
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| [9667] | 46 | RegisterClass(TetrisBrick); | 
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| [9082] | 47 |  | 
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|  | 48 | /** | 
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|  | 49 | @brief | 
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|  | 50 | Constructor. Registers and initializes the object. | 
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| [9092] | 51 | @ingroup Tetris | 
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| [9082] | 52 | */ | 
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| [9667] | 53 | TetrisBrick::TetrisBrick(Context* context): ControllableEntity(context) | 
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| [9082] | 54 | { | 
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|  | 55 | RegisterObject(TetrisBrick); | 
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| [9756] | 56 | this->shapeIndex_ = 1 + static_cast<unsigned int>(rnd(6.0f)); //<! random number between 0 and 7 | 
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| [9082] | 57 | this->stonesPerBrick_ = 4; //<! most tetris bricks is formed by 4 stones | 
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|  | 58 | this->delay_ = false; | 
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|  | 59 | this->delayTimer_.setTimer(0.2f, false, createExecutor(createFunctor(&TetrisBrick::enableMovement, this))); | 
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|  | 60 | this->lockRotation_ = false; | 
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|  | 61 | this->tetris_ = this->getTetris(); | 
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|  | 62 | this->size_ = 10.0f; //TODO: fix this via this->tetris_->center_->getStoneSize(); | 
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| [9084] | 63 | this->rotationCount_ = 0; | 
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| [9082] | 64 | this->createBrick(); //<! create a whole new Brick; | 
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|  | 65 | } | 
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|  | 66 |  | 
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|  | 67 | /** | 
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|  | 68 | @brief | 
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|  | 69 | This function partly initializes a TetrisBrick as an array of TetrisStones | 
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|  | 70 | */ | 
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|  | 71 | void TetrisBrick::createBrick(void) | 
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|  | 72 | { //Index 0 : single stone, 1 : 4 in a row; 2: 4-Block right shifted; 3: 'T' 4: 4-Block left shifted; | 
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|  | 73 | //Index 5 : 4-Block; 6 : 'L'; 7 : mirrored 'L'; | 
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|  | 74 | if(this->shapeIndex_ == 0) | 
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|  | 75 | this->stonesPerBrick_ = 1; | 
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|  | 76 | for (unsigned int i = 0; i < this->stonesPerBrick_; i++) | 
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|  | 77 | { | 
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|  | 78 | // Create a new stone and add it to the brick. | 
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| [9667] | 79 | TetrisStone* stone = new TetrisStone(this->getContext()); | 
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| [9082] | 80 | this->brickStones_.push_back(stone); | 
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|  | 81 | this->attach(stone); | 
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|  | 82 | this->formBrick(stone, i); | 
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| [11054] | 83 | if(this->tetris_ != nullptr) | 
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| [9082] | 84 | { | 
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|  | 85 | stone->setGame(this->tetris_); | 
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| [11054] | 86 | if(this->tetris_->getCenterpoint() != nullptr) | 
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| [9082] | 87 | stone->addTemplate(this->tetris_->getCenterpoint()->getStoneTemplate()); | 
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|  | 88 | else | 
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| [11054] | 89 | orxout()<< "tetris_->getCenterpoint == nullptr in TetrisBrick.cc"<< endl; | 
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| [9082] | 90 | } | 
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|  | 91 | else | 
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| [11054] | 92 | orxout()<< "tetris_ == nullptr in TetrisBrick.cc"<< endl; | 
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| [9082] | 93 | } | 
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|  | 94 | } | 
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|  | 95 |  | 
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|  | 96 | /** | 
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|  | 97 | @brief | 
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|  | 98 | This function creates the shape of a TetrisBrick. ! Spaghetti-Code ! | 
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|  | 99 | @param i | 
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|  | 100 | The stone's number. | 
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|  | 101 | @param stone | 
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|  | 102 | The TetrisStone that is placed relative to the brick's position. | 
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|  | 103 | */ | 
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|  | 104 | void TetrisBrick::formBrick(TetrisStone* stone, unsigned int i) | 
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|  | 105 | { | 
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|  | 106 | if(i == 0) //setting the first stone as | 
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|  | 107 | { | 
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|  | 108 | stone->setPosition(0.0f, 0.0f, 0.0f); | 
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|  | 109 | } | 
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|  | 110 | else if(i == 1) | 
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|  | 111 | { | 
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|  | 112 | stone->setPosition(0.0f, size_, 0.0f); | 
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|  | 113 | } | 
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|  | 114 | else if(i == 2) | 
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|  | 115 | { | 
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|  | 116 | if(this->shapeIndex_ == 1 || this->shapeIndex_ == 6 || this->shapeIndex_ == 7) | 
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|  | 117 | { | 
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| [9945] | 118 | stone->setPosition(0.0f, 2*size_, 0.0f); | 
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| [9082] | 119 | } | 
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|  | 120 | else if(this->shapeIndex_ == 3 || this->shapeIndex_ == 4|| this->shapeIndex_ == 5) | 
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|  | 121 | { | 
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| [9945] | 122 | stone->setPosition(size_, 0, 0.0f); | 
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| [9082] | 123 | } | 
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|  | 124 | else if(this->shapeIndex_ == 2) | 
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|  | 125 | { | 
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| [9945] | 126 | stone->setPosition(-size_, 0, 0.0f); | 
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| [9082] | 127 | } | 
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|  | 128 | } | 
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|  | 129 | else if(i == 3) | 
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|  | 130 | { | 
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|  | 131 | if(this->shapeIndex_ == 2 || this->shapeIndex_ == 5) | 
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|  | 132 | { | 
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| [9945] | 133 | stone->setPosition(size_, size_, 0.0f); | 
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| [9082] | 134 | } | 
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|  | 135 | else if(this->shapeIndex_ == 1) | 
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|  | 136 | { | 
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| [9945] | 137 | stone->setPosition(0, 3*size_, 0.0f); | 
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| [9082] | 138 | } | 
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|  | 139 | else if(this->shapeIndex_ == 3 || this->shapeIndex_ == 7) | 
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|  | 140 | { | 
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| [9945] | 141 | stone->setPosition(-size_, 0, 0.0f); | 
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| [9082] | 142 | } | 
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|  | 143 | else if(this->shapeIndex_ == 4) | 
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|  | 144 | { | 
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| [9945] | 145 | stone->setPosition(-size_, size_, 0.0f); | 
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| [9082] | 146 | } | 
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|  | 147 | else if(this->shapeIndex_ == 6) | 
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|  | 148 | { | 
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| [9945] | 149 | stone->setPosition(size_, 0, 0.0f); | 
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| [9082] | 150 | } | 
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|  | 151 | } | 
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|  | 152 | } | 
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|  | 153 |  | 
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| [9084] | 154 | bool TetrisBrick::isValidMove(const Vector3& position, bool isRotation = false) | 
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| [9082] | 155 | { | 
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| [9945] | 156 | return this->tetris_->isValidMove(this,position, isRotation); | 
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| [9082] | 157 | } | 
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|  | 158 |  | 
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|  | 159 | TetrisStone* TetrisBrick::getStone(unsigned int i) | 
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|  | 160 | { | 
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| [9945] | 161 | if(i < this->brickStones_.size()) | 
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| [9082] | 162 | return this->brickStones_[i]; | 
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| [11054] | 163 | else return nullptr; | 
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| [9082] | 164 | } | 
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|  | 165 |  | 
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|  | 166 |  | 
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|  | 167 | Tetris* TetrisBrick::getTetris() | 
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|  | 168 | { | 
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| [11054] | 169 | if (this->getGametype() != nullptr && this->getGametype()->isA(Class(Tetris))) | 
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| [9082] | 170 | { | 
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| [10624] | 171 | Tetris* tetrisGametype = orxonox_cast<Tetris*>(this->getGametype()); | 
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| [9082] | 172 | return tetrisGametype; | 
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|  | 173 | } | 
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| [11054] | 174 | return nullptr; | 
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| [9082] | 175 | } | 
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|  | 176 |  | 
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|  | 177 | /** | 
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|  | 178 | @brief | 
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|  | 179 | Overloaded the function to rotate the Brick. | 
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|  | 180 | @param value | 
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|  | 181 | A vector whose first component is the angle by which to rotate. | 
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|  | 182 | */ | 
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|  | 183 | void TetrisBrick::moveFrontBack(const Vector2& value) | 
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|  | 184 | { | 
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|  | 185 | if(value.x < 0) //speedup on key down | 
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|  | 186 | { | 
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| [9803] | 187 | Vector3 v_new = this->getVelocity()*1.2; | 
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|  | 188 | if (v_new.y < -400.0f) //limiting the speed to prevent break throughs. | 
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|  | 189 | v_new.y = -400.0f; | 
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|  | 190 | this->setVelocity(v_new); | 
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| [9082] | 191 | } | 
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|  | 192 | else if(!this->lockRotation_) //rotate when key up is pressed | 
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|  | 193 | { | 
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| [9945] | 194 | if(!isValidMove(this->getPosition(), true)) //catch illegal rotations | 
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|  | 195 | return; | 
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| [9082] | 196 | this->lockRotation_ = true; // multiple calls of this function have to be filtered out. | 
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|  | 197 | this->rotationTimer_.setTimer(0.1f, false, createExecutor(createFunctor(&TetrisBrick::unlockRotation, this))); | 
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|  | 198 | Quaternion q(Degree(90), Vector3::UNIT_Z); | 
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|  | 199 | this->setOrientation(this->getOrientation()*q); //rotation: roll 90° | 
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| [9084] | 200 | this->rotationCount_ = (this->rotationCount_ + 1) % 4; | 
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| [9082] | 201 | } | 
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|  | 202 | } | 
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|  | 203 |  | 
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|  | 204 | /** | 
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|  | 205 | @brief | 
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|  | 206 | Overloaded the function to steer the Brick right and left | 
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|  | 207 | @param value | 
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|  | 208 | A vector whose first component is the direction in which we want to steer the Brick. | 
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|  | 209 | */ | 
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|  | 210 | void TetrisBrick::moveRightLeft(const Vector2& value) | 
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|  | 211 | { | 
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|  | 212 | if(!this->delay_) | 
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|  | 213 | { | 
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|  | 214 | const Vector3& position = this->getPosition(); | 
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|  | 215 | Vector3 newPos = Vector3(position.x+value.x/abs(value.x)*this->size_, position.y, position.z); | 
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|  | 216 | if(!this->isValidMove(newPos)) | 
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|  | 217 | return; | 
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|  | 218 |  | 
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|  | 219 | this->setPosition(newPos); | 
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|  | 220 | this->delay_ = true; | 
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|  | 221 | this->delayTimer_.startTimer(); | 
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|  | 222 | } | 
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|  | 223 | } | 
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|  | 224 |  | 
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|  | 225 | /** | 
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|  | 226 | @brief | 
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|  | 227 | Is called when the player changed. | 
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|  | 228 | */ | 
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|  | 229 | void TetrisBrick::changedPlayer() | 
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|  | 230 | { | 
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|  | 231 | this->setVelocity(0.0f, 0.0f, 0.0f); | 
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|  | 232 | } | 
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| [9086] | 233 |  | 
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| [9085] | 234 | /** | 
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|  | 235 | @brief | 
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|  | 236 | Attaches stones to the Centerpoint. | 
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|  | 237 | */ | 
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|  | 238 | void TetrisBrick::releaseStones(TetrisCenterpoint* center) | 
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|  | 239 | { | 
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| [9086] | 240 | assert(this->tetris_); | 
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| [11054] | 241 | for(TetrisStone* stone : this->brickStones_) | 
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| [9085] | 242 | { | 
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| [11054] | 243 | stone->detachFromParent(); | 
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|  | 244 | stone->attachToParent(center); | 
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|  | 245 | stone->setPosition(this->getPosition()+this->tetris_->rotateVector(stone->getPosition(),this->rotationCount_ )); | 
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| [9085] | 246 | } | 
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| [9328] | 247 | this->brickStones_.clear(); | 
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| [9085] | 248 | } | 
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|  | 249 |  | 
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| [9082] | 250 | } | 
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