| [2825] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8108] | 29 | /** | 
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|  | 30 | @file Pong.cc | 
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|  | 31 | @brief Implementation of the Pong class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [2825] | 34 | #include "Pong.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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| [5929] | 37 | #include "core/EventIncludes.h" | 
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| [7284] | 38 | #include "core/command/Executor.h" | 
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| [9667] | 39 | #include "core/config/ConfigValueIncludes.h" | 
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| [8108] | 40 |  | 
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|  | 41 | #include "gamestates/GSLevel.h" | 
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| [9016] | 42 | #include "chat/ChatManager.h" | 
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| [8108] | 43 |  | 
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| [5725] | 44 | #include "PongCenterpoint.h" | 
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|  | 45 | #include "PongBall.h" | 
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|  | 46 | #include "PongBat.h" | 
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|  | 47 | #include "PongBot.h" | 
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|  | 48 | #include "PongAI.h" | 
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| [9939] | 49 |  | 
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| [2825] | 50 | namespace orxonox | 
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|  | 51 | { | 
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| [8108] | 52 | // Events to allow to react to scoring of a player, in the level-file. | 
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| [5929] | 53 | CreateEventName(PongCenterpoint, right); | 
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|  | 54 | CreateEventName(PongCenterpoint, left); | 
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| [6417] | 55 |  | 
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| [9667] | 56 | RegisterUnloadableClass(Pong); | 
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| [2825] | 57 |  | 
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| [8108] | 58 | /** | 
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|  | 59 | @brief | 
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|  | 60 | Constructor. Registers and initializes the object. | 
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|  | 61 | */ | 
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| [9667] | 62 | Pong::Pong(Context* context) : Deathmatch(context) | 
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| [2825] | 63 | { | 
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|  | 64 | RegisterObject(Pong); | 
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|  | 65 |  | 
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| [11054] | 66 | this->center_ = nullptr; | 
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|  | 67 | this->ball_ = nullptr; | 
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|  | 68 | this->bat_[0] = nullptr; | 
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|  | 69 | this->bat_[1] = nullptr; | 
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| [2825] | 70 |  | 
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| [2890] | 71 | this->setHUDTemplate("PongHUD"); | 
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|  | 72 |  | 
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| [8108] | 73 | // Pre-set the timer, but don't start it yet. | 
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| [5929] | 74 | this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this))); | 
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| [2825] | 75 | this->starttimer_.stopTimer(); | 
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| [2839] | 76 |  | 
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| [8108] | 77 | // Set the type of Bots for this particular Gametype. | 
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| [2839] | 78 | this->botclass_ = Class(PongBot); | 
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| [9258] | 79 |  | 
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|  | 80 | this->scoreLimit_ = 10; | 
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|  | 81 | this->setConfigValues(); | 
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| [2825] | 82 | } | 
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|  | 83 |  | 
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| [8108] | 84 | /** | 
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|  | 85 | @brief | 
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|  | 86 | Destructor. Cleans up, if initialized. | 
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|  | 87 | */ | 
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| [7911] | 88 | Pong::~Pong() | 
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|  | 89 | { | 
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|  | 90 | if (this->isInitialized()) | 
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|  | 91 | this->cleanup(); | 
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|  | 92 | } | 
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|  | 93 |  | 
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| [9258] | 94 | void Pong::setConfigValues() | 
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|  | 95 | { | 
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|  | 96 | SetConfigValue(scoreLimit_, 10).description("The player first reaching those points wins."); | 
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|  | 97 | } | 
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|  | 98 |  | 
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| [8108] | 99 | /** | 
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|  | 100 | @brief | 
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|  | 101 | Cleans up the Gametype by destroying the ball and the bats. | 
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|  | 102 | */ | 
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| [7911] | 103 | void Pong::cleanup() | 
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|  | 104 | { | 
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| [11054] | 105 | if (this->ball_ != nullptr) // Destroy the ball, if present. | 
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| [7911] | 106 | { | 
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|  | 107 | this->ball_->destroy(); | 
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| [11054] | 108 | this->ball_ = nullptr; | 
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| [7911] | 109 | } | 
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|  | 110 |  | 
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| [8108] | 111 | // Destroy both bats, if present. | 
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| [7911] | 112 | for (size_t i = 0; i < 2; ++i) | 
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|  | 113 | { | 
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| [11054] | 114 | if (this->bat_[0] != nullptr) | 
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| [7911] | 115 | { | 
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|  | 116 | this->bat_[0]->destroy(); | 
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| [11054] | 117 | this->bat_[0] = nullptr; | 
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| [7911] | 118 | } | 
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|  | 119 | } | 
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| [9939] | 120 |  | 
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| [7911] | 121 | } | 
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|  | 122 |  | 
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| [8108] | 123 | /** | 
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|  | 124 | @brief | 
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|  | 125 | Starts the Pong minigame. | 
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|  | 126 | */ | 
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| [2825] | 127 | void Pong::start() | 
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|  | 128 | { | 
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| [11054] | 129 | if (this->center_ != nullptr) // There needs to be a PongCenterpoint, i.e. the area the game takes place. | 
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| [2825] | 130 | { | 
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| [11054] | 131 | if (this->ball_ == nullptr) // If there is no ball, create a new ball. | 
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| [2825] | 132 | { | 
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| [9667] | 133 | this->ball_ = new PongBall(this->center_->getContext()); | 
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| [8108] | 134 | // Apply the template for the ball specified by the centerpoint. | 
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| [2825] | 135 | this->ball_->addTemplate(this->center_->getBalltemplate()); | 
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|  | 136 | } | 
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|  | 137 |  | 
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| [8108] | 138 | // Attach the ball to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to. | 
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| [2825] | 139 | this->center_->attach(this->ball_); | 
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|  | 140 | this->ball_->setPosition(0, 0, 0); | 
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|  | 141 | this->ball_->setFieldDimension(this->center_->getFieldDimension()); | 
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|  | 142 | this->ball_->setSpeed(0); | 
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| [5929] | 143 | this->ball_->setAccelerationFactor(this->center_->getBallAccelerationFactor()); | 
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| [2825] | 144 | this->ball_->setBatLength(this->center_->getBatLength()); | 
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|  | 145 |  | 
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| [8108] | 146 | // If one of the bats is missing, create it. Apply the template for the bats as specified in the centerpoint. | 
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| [11054] | 147 | for (WeakPtr<orxonox::PongBat>& bat : this->bat_) | 
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| [2825] | 148 | { | 
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| [11054] | 149 | if (bat == nullptr) | 
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| [8108] | 150 | { | 
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| [11054] | 151 | bat = new PongBat(this->center_->getContext()); | 
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|  | 152 | bat->addTemplate(this->center_->getBattemplate()); | 
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| [8108] | 153 | } | 
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| [2825] | 154 | } | 
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|  | 155 |  | 
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| [8108] | 156 | // Attach the bats to the centerpoint and set the parameters as specified in the centerpoint, the bats are attached to. | 
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| [2825] | 157 | this->center_->attach(this->bat_[0]); | 
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|  | 158 | this->center_->attach(this->bat_[1]); | 
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|  | 159 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
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|  | 160 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
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|  | 161 | this->bat_[0]->yaw(Degree(-90)); | 
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|  | 162 | this->bat_[1]->yaw(Degree(90)); | 
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|  | 163 | this->bat_[0]->setSpeed(this->center_->getBatSpeed()); | 
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|  | 164 | this->bat_[1]->setSpeed(this->center_->getBatSpeed()); | 
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|  | 165 | this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y); | 
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|  | 166 | this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y); | 
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|  | 167 | this->bat_[0]->setLength(this->center_->getBatLength()); | 
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|  | 168 | this->bat_[1]->setLength(this->center_->getBatLength()); | 
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|  | 169 |  | 
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| [8108] | 170 | // Set the bats for the ball. | 
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| [2825] | 171 | this->ball_->setBats(this->bat_); | 
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|  | 172 | } | 
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| [8108] | 173 | else // If no centerpoint was specified, an error is thrown and the level is exited. | 
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| [2825] | 174 | { | 
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| [8858] | 175 | orxout(internal_error) << "Pong: No Centerpoint specified." << endl; | 
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| [8108] | 176 | GSLevel::startMainMenu(); | 
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|  | 177 | return; | 
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| [2825] | 178 | } | 
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|  | 179 |  | 
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| [8108] | 180 | // Start the timer. After it has expired the ball is started. | 
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| [2825] | 181 | this->starttimer_.startTimer(); | 
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|  | 182 |  | 
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| [8108] | 183 | // Set variable to temporarily force the player to spawn. | 
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| [2885] | 184 | bool temp = this->bForceSpawn_; | 
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|  | 185 | this->bForceSpawn_ = true; | 
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|  | 186 |  | 
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| [8108] | 187 | // Call start for the parent class. | 
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| [2825] | 188 | Deathmatch::start(); | 
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| [2885] | 189 |  | 
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| [8108] | 190 | // Reset the variable. | 
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| [2885] | 191 | this->bForceSpawn_ = temp; | 
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| [2825] | 192 | } | 
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|  | 193 |  | 
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| [8108] | 194 | /** | 
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|  | 195 | @brief | 
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|  | 196 | Ends the Pong minigame. | 
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|  | 197 | */ | 
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| [2825] | 198 | void Pong::end() | 
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|  | 199 | { | 
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| [7911] | 200 | this->cleanup(); | 
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| [2825] | 201 |  | 
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| [8108] | 202 | // Call end for the parent class. | 
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| [2825] | 203 | Deathmatch::end(); | 
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|  | 204 | } | 
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|  | 205 |  | 
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| [8108] | 206 | /** | 
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|  | 207 | @brief | 
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|  | 208 | Spawns players, and fills the rest up with bots. | 
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|  | 209 | */ | 
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| [7865] | 210 | void Pong::spawnPlayersIfRequested() | 
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|  | 211 | { | 
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|  | 212 | // first spawn human players to assign always the left bat to the player in singleplayer | 
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| [11054] | 213 | for (const auto& mapEntry : this->players_) | 
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|  | 214 | if (mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_)) | 
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|  | 215 | this->spawnPlayer(mapEntry.first); | 
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| [7865] | 216 | // now spawn bots | 
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| [11054] | 217 | for (const auto& mapEntry : this->players_) | 
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|  | 218 | if (!mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_)) | 
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|  | 219 | this->spawnPlayer(mapEntry.first); | 
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| [7865] | 220 | } | 
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|  | 221 |  | 
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| [8108] | 222 | /** | 
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|  | 223 | @brief | 
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|  | 224 | Spawns the input player. | 
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|  | 225 | @param player | 
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|  | 226 | The player to be spawned. | 
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|  | 227 | */ | 
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| [2825] | 228 | void Pong::spawnPlayer(PlayerInfo* player) | 
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|  | 229 | { | 
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| [8108] | 230 | assert(player); | 
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|  | 231 |  | 
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|  | 232 | // If the first (left) bat has no player. | 
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| [11054] | 233 | if (this->bat_[0]->getPlayer() == nullptr) | 
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| [2825] | 234 | { | 
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|  | 235 | player->startControl(this->bat_[0]); | 
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|  | 236 | this->players_[player].state_ = PlayerState::Alive; | 
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|  | 237 | } | 
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| [8108] | 238 | // If the second (right) bat has no player. | 
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| [11054] | 239 | else if (this->bat_[1]->getPlayer() == nullptr) | 
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| [2825] | 240 | { | 
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|  | 241 | player->startControl(this->bat_[1]); | 
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|  | 242 | this->players_[player].state_ = PlayerState::Alive; | 
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|  | 243 | } | 
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| [8108] | 244 | // If both bats are taken. | 
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| [2839] | 245 | else | 
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|  | 246 | return; | 
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|  | 247 |  | 
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| [8108] | 248 | // If the player is an AI, it receives a pointer to the ball. | 
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| [11054] | 249 | if (player->getController() != nullptr && player->getController()->isA(Class(PongAI))) | 
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| [2839] | 250 | { | 
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| [3325] | 251 | PongAI* ai = orxonox_cast<PongAI*>(player->getController()); | 
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| [2839] | 252 | ai->setPongBall(this->ball_); | 
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|  | 253 | } | 
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| [2825] | 254 | } | 
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|  | 255 |  | 
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| [8108] | 256 | /** | 
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|  | 257 | @brief | 
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|  | 258 | Is called when the player scored. | 
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|  | 259 | */ | 
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| [9348] | 260 | void Pong::playerScored(PlayerInfo* player, int score) | 
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| [2825] | 261 | { | 
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| [9348] | 262 | Deathmatch::playerScored(player, score); | 
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| [2825] | 263 |  | 
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| [11054] | 264 | if (this->center_ != nullptr) // If there is a centerpoint. | 
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| [2872] | 265 | { | 
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| [8108] | 266 | // Fire an event for the player that has scored, to be able to react to it in the level, e.g. by displaying fireworks. | 
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| [5929] | 267 | if (player == this->getRightPlayer()) | 
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|  | 268 | this->center_->fireEvent(FireEventName(PongCenterpoint, right)); | 
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|  | 269 | else if (player == this->getLeftPlayer()) | 
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|  | 270 | this->center_->fireEvent(FireEventName(PongCenterpoint, left)); | 
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| [6417] | 271 |  | 
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| [8108] | 272 | // Also announce, that the player has scored. | 
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| [11054] | 273 | if (player != nullptr) | 
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| [5929] | 274 | this->gtinfo_->sendAnnounceMessage(player->getName() + " scored"); | 
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| [2872] | 275 | } | 
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|  | 276 |  | 
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| [8108] | 277 | // If there is a ball present, reset its position, velocity and acceleration. | 
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| [11054] | 278 | if (this->ball_ != nullptr) | 
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| [2825] | 279 | { | 
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|  | 280 | this->ball_->setPosition(Vector3::ZERO); | 
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|  | 281 | this->ball_->setVelocity(Vector3::ZERO); | 
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| [5929] | 282 | this->ball_->setAcceleration(Vector3::ZERO); | 
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| [2825] | 283 | this->ball_->setSpeed(0); | 
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|  | 284 | } | 
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|  | 285 |  | 
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| [8108] | 286 | // If there are bats reset them to the middle position. | 
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| [11054] | 287 | if (this->bat_[0] != nullptr && this->bat_[1] != nullptr) | 
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| [2825] | 288 | { | 
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|  | 289 | this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0); | 
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|  | 290 | this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0); | 
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|  | 291 | } | 
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|  | 292 |  | 
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| [9258] | 293 | // If a player gets enough points, he won the game -> end of game | 
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| [11054] | 294 | PlayerInfo* winningPlayer = nullptr; | 
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| [9258] | 295 | if (this->getLeftPlayer() && this->getScore(this->getLeftPlayer()) >= scoreLimit_) | 
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|  | 296 | winningPlayer = this->getLeftPlayer(); | 
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|  | 297 | else if (this->getRightPlayer() && this->getScore(this->getRightPlayer()) >= scoreLimit_) | 
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|  | 298 | winningPlayer = this->getRightPlayer(); | 
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|  | 299 |  | 
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|  | 300 | if (winningPlayer) | 
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| [9016] | 301 | { | 
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| [9258] | 302 | ChatManager::message(winningPlayer->getName() + " has won!"); | 
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| [9016] | 303 | this->end(); | 
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|  | 304 | } | 
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| [9258] | 305 |  | 
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| [8108] | 306 | // Restart the timer to start the ball. | 
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| [2825] | 307 | this->starttimer_.startTimer(); | 
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|  | 308 | } | 
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|  | 309 |  | 
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| [8108] | 310 | /** | 
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|  | 311 | @brief | 
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|  | 312 | Starts the ball with some default speed. | 
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|  | 313 | */ | 
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| [2825] | 314 | void Pong::startBall() | 
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|  | 315 | { | 
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| [11054] | 316 | if (this->ball_ != nullptr && this->center_ != nullptr) | 
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| [2825] | 317 | this->ball_->setSpeed(this->center_->getBallSpeed()); | 
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|  | 318 | } | 
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| [2890] | 319 |  | 
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| [8108] | 320 | /** | 
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|  | 321 | @brief | 
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|  | 322 | Get the left player. | 
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|  | 323 | @return | 
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| [11054] | 324 | Returns a pointer to the player playing on the left. If there is no left player, nullptr is returned. | 
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| [8108] | 325 | */ | 
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| [2890] | 326 | PlayerInfo* Pong::getLeftPlayer() const | 
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|  | 327 | { | 
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| [11054] | 328 | if (this->bat_ != nullptr && this->bat_[0] != nullptr) | 
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| [2890] | 329 | return this->bat_[0]->getPlayer(); | 
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|  | 330 | else | 
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| [11054] | 331 | return nullptr; | 
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| [2890] | 332 | } | 
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|  | 333 |  | 
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| [8108] | 334 | /** | 
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|  | 335 | @brief | 
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|  | 336 | Get the right player. | 
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|  | 337 | @return | 
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| [11054] | 338 | Returns a pointer to the player playing on the right. If there is no right player, nullptr is returned. | 
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| [8108] | 339 | */ | 
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| [2890] | 340 | PlayerInfo* Pong::getRightPlayer() const | 
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|  | 341 | { | 
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| [11054] | 342 | if (this->bat_ != nullptr && this->bat_[1] != nullptr) | 
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| [2890] | 343 | return this->bat_[1]->getPlayer(); | 
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|  | 344 | else | 
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| [11054] | 345 | return nullptr; | 
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| [2890] | 346 | } | 
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| [2825] | 347 | } | 
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