| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Maurus Kaufmann | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "SpaceBoundaries.h" | 
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| 30 |  | 
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| 31 | #include <OgreBillboardSet.h> | 
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| 32 |  | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/object/ObjectListIterator.h" | 
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| 35 | #include "core/XMLPort.h" | 
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| 36 |  | 
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| 37 | #include "graphics/Billboard.h" | 
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| 38 | #include "infos/PlayerInfo.h" | 
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| 39 | #include "worldentities/WorldEntity.h" | 
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| 40 | #include "worldentities/pawns/Pawn.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     RegisterClass(SpaceBoundaries); | 
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| 45 |  | 
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| 46 |     SpaceBoundaries::SpaceBoundaries(Context* context) : StaticEntity(context) | 
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| 47 |     { | 
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| 48 |         RegisterObject(SpaceBoundaries); | 
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| 49 |  | 
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| 50 |         this->setMaxDistance(3000); | 
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| 51 |         this->setWarnDistance(this->getMaxDistance()); | 
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| 52 |         this->setShowDistance(this->getMaxDistance()); | 
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| 53 |         this->setReaction(0); | 
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| 54 |     } | 
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| 55 |     SpaceBoundaries::~SpaceBoundaries() | 
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| 56 |     { | 
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| 57 |         if (this->isInitialized()) | 
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| 58 |         { | 
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| 59 |             this->pawnsIn_.clear(); | 
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| 60 |  | 
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| 61 |             for(BillboardAdministration& billboard : this->billboards_) | 
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| 62 |             { | 
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| 63 |                 if( billboard.billy != nullptr) | 
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| 64 |                 { | 
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| 65 |                     delete billboard.billy; | 
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| 66 |                 } | 
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| 67 |             } | 
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| 68 |             this->billboards_.clear(); | 
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| 69 |         } | 
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| 70 |     } | 
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| 71 |  | 
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| 72 |     void SpaceBoundaries::checkWhoIsIn() | 
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| 73 |     { | 
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| 74 |         pawnsIn_.clear(); | 
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| 75 |         for(Pawn* currentPawn : ObjectList<Pawn>()) | 
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| 76 |         { | 
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| 77 |             if( this->reaction_ == 0 ) | 
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| 78 |             { | 
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| 79 |                 float distance = this->computeDistance(currentPawn); | 
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| 80 |                 if(distance <= this->maxDistance_) | 
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| 81 |                 { | 
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| 82 |                     pawnsIn_.push_back(currentPawn); | 
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| 83 |                 } | 
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| 84 |             } else if (this->reaction_ == 2) { | 
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| 85 |                 float distance = this->computeDistance(currentPawn); | 
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| 86 |                 if(distance >= this->maxDistance_) | 
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| 87 |                 { | 
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| 88 |                     pawnsIn_.push_back(currentPawn); | 
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| 89 |                 } | 
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| 90 |             } else { | 
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| 91 |                 pawnsIn_.push_back(currentPawn); | 
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| 92 |             } | 
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| 93 |         } | 
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| 94 |     } | 
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| 95 |  | 
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| 96 |     void SpaceBoundaries::positionBillboard(const Vector3& position, float alpha) | 
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| 97 |     { | 
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| 98 |         size_t current; | 
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| 99 |         for (current = 0; current < this->billboards_.size(); ++current) | 
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| 100 |             if (!this->billboards_[current].usedYet) | 
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| 101 |                 break; | 
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| 102 |  | 
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| 103 |         if (current == this->billboards_.size()) | 
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| 104 |         { | 
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| 105 |             Billboard* billboard = new Billboard(this->getContext()); | 
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| 106 |             billboard->setPosition(position); | 
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| 107 |             billboard->setSyncMode(ObjectDirection::None); | 
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| 108 |             this->setBillboardOptions(billboard); | 
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| 109 |             BillboardAdministration ba = {true, billboard}; | 
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| 110 |             this->billboards_.push_back(ba); | 
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| 111 |         } | 
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| 112 |  | 
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| 113 |         this->billboards_[current].billy->setPosition(position); | 
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| 114 |         this->billboards_[current].billy->setVisible(true); | 
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| 115 |         this->billboards_[current].billy->setColour(ColourValue(1, 1, 1, alpha)); | 
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| 116 |         this->billboards_[current].usedYet = true; | 
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| 117 |  | 
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| 118 |         Vector3 directionVector = (this->getWorldPosition() - position).normalisedCopy(); // vector from the position of the billboard to the center of the sphere | 
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| 119 |         this->billboards_[current].billy->setCommonDirection(directionVector); | 
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| 120 |  | 
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| 121 |         Vector3 upVector = Vector3(directionVector.z, directionVector.z, -(directionVector.x + directionVector.y)); // vector perpendicular to the direction vector | 
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| 122 |         upVector.normalise(); | 
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| 123 |         this->billboards_[current].billy->setCommonUpVector(upVector); | 
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| 124 |     } | 
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| 125 |  | 
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| 126 |     void SpaceBoundaries::setBillboardOptions(Billboard *billy) | 
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| 127 |     { | 
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| 128 |         if(billy != nullptr) | 
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| 129 |         { | 
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| 130 |             billy->setMaterial("Grid"); | 
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| 131 |             billy->setBillboardType(Ogre::BBT_PERPENDICULAR_COMMON); | 
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| 132 |             billy->setDefaultDimensions(150, 150); | 
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| 133 |             billy->setVisible(true); | 
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| 134 |         } | 
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| 135 |     } | 
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| 136 |  | 
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| 137 |     void SpaceBoundaries::removeAllBillboards() | 
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| 138 |     { | 
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| 139 |         for(BillboardAdministration& billboard : this->billboards_) | 
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| 140 |         { | 
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| 141 |             billboard.usedYet = false; | 
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| 142 |             billboard.billy->setVisible(false); | 
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| 143 |         } | 
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| 144 |     } | 
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| 145 |  | 
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| 146 |     void SpaceBoundaries::setMaxDistance(float r) | 
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| 147 |     { | 
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| 148 |         this->maxDistance_ = r; | 
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| 149 |     } | 
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| 150 |     float SpaceBoundaries::getMaxDistance() | 
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| 151 |     { | 
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| 152 |         return this->maxDistance_; | 
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| 153 |     } | 
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| 154 |  | 
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| 155 |     void SpaceBoundaries::setWarnDistance(float r) | 
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| 156 |     { | 
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| 157 |         this->warnDistance_ = r; | 
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| 158 |     } | 
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| 159 |     float SpaceBoundaries::getWarnDistance() | 
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| 160 |     { | 
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| 161 |         return this->warnDistance_; | 
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| 162 |     } | 
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| 163 |  | 
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| 164 |     void SpaceBoundaries::setShowDistance(float r) | 
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| 165 |     { | 
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| 166 |         this->showDistance_ = r; | 
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| 167 |     } | 
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| 168 |     float SpaceBoundaries::getShowDistance() | 
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| 169 |     { | 
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| 170 |         return this->showDistance_; | 
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| 171 |     } | 
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| 172 |  | 
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| 173 |     void SpaceBoundaries::setHealthDecrease(float amount) | 
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| 174 |     { | 
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| 175 |         this->healthDecrease_ = amount/1000; | 
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| 176 |     } | 
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| 177 |     float SpaceBoundaries::getHealthDecrease() | 
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| 178 |     { | 
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| 179 |         return this->healthDecrease_; | 
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| 180 |     } | 
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| 181 |  | 
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| 182 |     void SpaceBoundaries::setReaction(int mode) | 
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| 183 |     { | 
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| 184 |         this->reaction_ = mode; | 
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| 185 |     } | 
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| 186 |     int SpaceBoundaries::getReaction() | 
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| 187 |     { | 
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| 188 |         return this->reaction_; | 
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| 189 |     } | 
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| 190 |  | 
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| 191 |     void SpaceBoundaries::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 192 |     { | 
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| 193 |         SUPER(SpaceBoundaries, XMLPort, xmlelement, mode); | 
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| 194 |  | 
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| 195 |         XMLPortParam(SpaceBoundaries, "maxDistance", setMaxDistance, getMaxDistance, xmlelement, mode); | 
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| 196 |         XMLPortParam(SpaceBoundaries, "warnDistance", setWarnDistance, getWarnDistance, xmlelement, mode); | 
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| 197 |         XMLPortParam(SpaceBoundaries, "showDistance", setShowDistance, getShowDistance, xmlelement, mode); | 
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| 198 |         XMLPortParam(SpaceBoundaries, "healthDecrease", setHealthDecrease, getHealthDecrease, xmlelement, mode); | 
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| 199 |         XMLPortParam(SpaceBoundaries, "reactionMode", setReaction, getReaction, xmlelement, mode); | 
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| 200 |     } | 
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| 201 |  | 
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| 202 |     void SpaceBoundaries::tick(float dt) | 
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| 203 |     { | 
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| 204 |         this->checkWhoIsIn(); | 
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| 205 |         this->removeAllBillboards(); | 
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| 206 |  | 
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| 207 |         float distance; | 
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| 208 |         bool humanItem; | 
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| 209 |         for(Pawn* currentPawn : pawnsIn_) | 
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| 210 |         { | 
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| 211 |             if( currentPawn && currentPawn->getNode() )  | 
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| 212 |             { | 
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| 213 |                 distance = this->computeDistance(currentPawn); | 
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| 214 |                 humanItem = this->isHumanPlayer(currentPawn); | 
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| 215 | //                orxout() << "Distance:" << distance << endl; // message for debugging | 
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| 216 |                 if(distance > this->warnDistance_ && distance < this->maxDistance_) // Display warning | 
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| 217 |                 { | 
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| 218 |                     if(humanItem) | 
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| 219 |                     { | 
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| 220 |                         this->displayWarning("Attention! You are close to the boundary!"); | 
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| 221 |                     } | 
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| 222 |                 } | 
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| 223 |                 if(/* humanItem &&*/ abs(this->maxDistance_ - distance) < this->showDistance_ ) | 
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| 224 |                 { | 
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| 225 |                     this->displayBoundaries(currentPawn, 1.0f - fabs(this->maxDistance_ - distance) / this->showDistance_); // Show the boundary | 
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| 226 |                 } | 
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| 227 |                 if(distance > this->maxDistance_ && (this->reaction_ == 1) ) | 
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| 228 |                 { | 
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| 229 |                     if( humanItem ) | 
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| 230 |                     { | 
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| 231 | //                        orxout() << "Health should be decreasing!" << endl; | 
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| 232 |                         this->displayWarning("You are out of the area now!"); | 
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| 233 |                     } | 
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| 234 |                     currentPawn->removeHealth( (distance - this->maxDistance_) * this->healthDecrease_); | 
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| 235 |                 } | 
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| 236 |                 if( (this->reaction_ == 0) && (distance + 100 > this->maxDistance_)) // Exception: A Pawn can't move more than 100 units per tick. | 
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| 237 |                 { | 
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| 238 |                     this->conditionalBounceBack(currentPawn, distance, dt); | 
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| 239 |                 } | 
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| 240 |                 if( this->reaction_ == 2 && (distance - 100 < this->maxDistance_) ) | 
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| 241 |                 { | 
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| 242 |                     this->conditionalBounceBack(currentPawn, distance, dt); | 
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| 243 |                 } | 
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| 244 |             } | 
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| 245 |         } | 
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| 246 |     } | 
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| 247 |  | 
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| 248 |     float SpaceBoundaries::computeDistance(WorldEntity *item) | 
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| 249 |     { | 
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| 250 |         if(item != nullptr) | 
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| 251 |         { | 
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| 252 |             Vector3 itemPosition = item->getWorldPosition(); | 
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| 253 |             return (itemPosition.distance(this->getWorldPosition())); | 
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| 254 |         } else { | 
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| 255 |             return -1; | 
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| 256 |         } | 
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| 257 |     } | 
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| 258 |  | 
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| 259 |     void SpaceBoundaries::displayWarning(const std::string warnText) | 
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| 260 |     { | 
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| 261 |         // TODO | 
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| 262 |     } | 
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| 263 |  | 
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| 264 |     void SpaceBoundaries::displayBoundaries(Pawn *item, float alpha) | 
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| 265 |     { | 
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| 266 |  | 
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| 267 |         Vector3 direction = item->getWorldPosition() - this->getWorldPosition(); | 
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| 268 |         direction.normalise(); | 
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| 269 |  | 
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| 270 |         Vector3 boundaryPosition = this->getWorldPosition() + direction * this->maxDistance_; | 
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| 271 |  | 
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| 272 |         this->positionBillboard(boundaryPosition, alpha); | 
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| 273 |     } | 
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| 274 |  | 
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| 275 |     void SpaceBoundaries::conditionalBounceBack(Pawn *item, float currentDistance, float dt) | 
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| 276 |     { | 
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| 277 |         Vector3 normal = item->getWorldPosition() - this->getWorldPosition(); | 
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| 278 |         normal.normalise(); | 
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| 279 |         Vector3 velocity = item->getVelocity(); | 
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| 280 |         float normalSpeed = item->getVelocity().dotProduct(normal); | 
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| 281 |  | 
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| 282 |         /* Check, whether the Pawn would leave the boundary in the next tick, if so send it back. */ | 
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| 283 |         if( this->reaction_ == 0 && currentDistance + normalSpeed * dt > this->maxDistance_ - 10 ) // -10: "security measure" | 
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| 284 |         { | 
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| 285 |             bounceBack(item, &normal, &velocity); | 
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| 286 |         } else if (this->reaction_ == 2 && currentDistance - normalSpeed * dt < this->maxDistance_ + 10 ) // 10: "security measure" | 
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| 287 |         { | 
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| 288 |             normal = normal * (-1); | 
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| 289 |             bounceBack(item, &normal, &velocity); | 
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| 290 |         } | 
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| 291 |     } | 
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| 292 |  | 
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| 293 |     void SpaceBoundaries::bounceBack(Pawn *item, Vector3 *normal, Vector3 *velocity) | 
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| 294 |     { | 
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| 295 |         float dampingFactor = 0.5; | 
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| 296 |         *velocity = velocity->reflect(*normal); | 
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| 297 |         Vector3 acceleration = item->getAcceleration(); | 
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| 298 |         acceleration = acceleration.reflect(*normal); | 
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| 299 |  | 
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| 300 |         item->lookAt( *velocity + this->getWorldPosition() ); | 
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| 301 |  | 
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| 302 |         item->setAcceleration(acceleration * dampingFactor); | 
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| 303 |         item->setVelocity(*velocity * dampingFactor); | 
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| 304 |  | 
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| 305 |         item->setPosition( item->getWorldPosition() - *normal * 10 ); // Set the position of the Pawn to be well inside the boundary. | 
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| 306 |     } | 
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| 307 |  | 
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| 308 |     bool SpaceBoundaries::isHumanPlayer(Pawn *item) | 
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| 309 |     { | 
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| 310 |         if(item != nullptr) | 
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| 311 |         { | 
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| 312 |             if(item->getPlayer()) | 
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| 313 |             { | 
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| 314 |                 return item->getPlayer()->isHumanPlayer(); | 
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| 315 |             } | 
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| 316 |         } | 
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| 317 |         return false; | 
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| 318 |     } | 
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| 319 |  | 
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| 320 | } | 
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