| [9874] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Florian Zinggeler | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file InvaderEnemyShooter.h | 
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|  | 31 | @brief Declaration of the InvaderEnemyShooter class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "InvaderEnemyShooter.h" | 
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|  | 35 |  | 
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| [11054] | 36 | #include "core/CoreIncludes.h" | 
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|  | 37 | #include "core/command/Executor.h" | 
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|  | 38 | #include "Invader.h" | 
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|  | 39 | #include "InvaderShip.h" | 
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|  | 40 |  | 
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| [9874] | 41 | namespace orxonox | 
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|  | 42 | { | 
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|  | 43 | RegisterClass(InvaderEnemyShooter); | 
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|  | 44 |  | 
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|  | 45 | InvaderEnemyShooter::InvaderEnemyShooter(Context* context) : InvaderEnemy(context) | 
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|  | 46 | { | 
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|  | 47 | RegisterObject(InvaderEnemyShooter); | 
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|  | 48 | enableCollisionCallback(); | 
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|  | 49 | lifetime = 0; | 
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|  | 50 | // shoot every second | 
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|  | 51 | shootTimer.setTimer(1.0f, true, createExecutor(createFunctor(&InvaderEnemyShooter::shoot, this))); | 
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|  | 52 | } | 
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|  | 53 |  | 
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|  | 54 | void InvaderEnemyShooter::tick(float dt) | 
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|  | 55 | { | 
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|  | 56 | lifetime += dt; | 
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|  | 57 | // die after 20 seconds. | 
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|  | 58 | if (lifetime > 20000) | 
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|  | 59 | removeHealth(2000); | 
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|  | 60 |  | 
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| [11054] | 61 | if (player != nullptr) | 
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| [9874] | 62 | { | 
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|  | 63 | float distPlayer = player->getPosition().z - getPosition().z; | 
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|  | 64 | // orxout() << "i'm different!" << endl; | 
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| [9961] | 65 | float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * distPlayer; | 
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| [9874] | 66 | setVelocity(Vector3(950 - abs(distPlayer), 0, newZ)); | 
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|  | 67 | } | 
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|  | 68 | Pawn::tick(dt); | 
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|  | 69 | } | 
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|  | 70 |  | 
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|  | 71 | void InvaderEnemyShooter::shoot() | 
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|  | 72 | { | 
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|  | 73 | ControllableEntity::fire(0); | 
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|  | 74 | } | 
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|  | 75 |  | 
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| [10626] | 76 | void InvaderEnemyShooter::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) | 
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| [9874] | 77 | { | 
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| [10628] | 78 | Pawn::damage(damage, healthdamage, shielddamage, originator, cs); | 
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| [11054] | 79 | if (getGame() && orxonox_cast<InvaderShip*>(originator) != nullptr && getHealth() <= 0) | 
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| [9874] | 80 | getGame()->addPoints(3*42); | 
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|  | 81 | } | 
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| [10628] | 82 | } | 
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