| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "btCollisionWorld.h" | 
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| 17 | #include "btCollisionDispatcher.h" | 
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| 18 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
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| 19 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" | 
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| 20 | #include "BulletCollision/CollisionShapes/btConvexShape.h" | 
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| 21 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" | 
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| 22 | #include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting | 
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| 23 | #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting | 
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| 24 | #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" | 
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| 25 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" | 
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| 26 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" | 
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| 27 | #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" | 
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| 28 | #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" | 
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| 29 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" | 
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| 30 | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" | 
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| 31 | #include "BulletCollision/BroadphaseCollision/btDbvt.h" | 
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| 32 | #include "LinearMath/btAabbUtil2.h" | 
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| 33 | #include "LinearMath/btQuickprof.h" | 
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| 34 | #include "LinearMath/btStackAlloc.h" | 
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| 35 | #include "LinearMath/btSerializer.h" | 
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| 36 | #include "BulletCollision/CollisionShapes/btConvexPolyhedron.h" | 
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| 37 |  | 
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| 38 | //#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION | 
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| 39 |  | 
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| 40 |  | 
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| 41 | //#define USE_BRUTEFORCE_RAYBROADPHASE 1 | 
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| 42 | //RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation'  or 'updateAabbs' before using a rayTest | 
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| 43 | //#define RECALCULATE_AABB_RAYCAST 1 | 
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| 44 |  | 
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| 45 | //When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor) | 
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| 46 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" | 
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| 47 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" | 
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| 48 | #include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" | 
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| 49 |  | 
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| 50 |  | 
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| 51 | ///for debug drawing | 
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| 52 |  | 
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| 53 | //for debug rendering | 
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| 54 | #include "BulletCollision/CollisionShapes/btBoxShape.h" | 
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| 55 | #include "BulletCollision/CollisionShapes/btCapsuleShape.h" | 
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| 56 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" | 
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| 57 | #include "BulletCollision/CollisionShapes/btConeShape.h" | 
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| 58 | #include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h" | 
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| 59 | #include "BulletCollision/CollisionShapes/btCylinderShape.h" | 
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| 60 | #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" | 
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| 61 | #include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" | 
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| 62 | #include "BulletCollision/CollisionShapes/btSphereShape.h" | 
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| 63 | #include "BulletCollision/CollisionShapes/btTriangleCallback.h" | 
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| 64 | #include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" | 
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| 65 | #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" | 
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| 66 |  | 
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| 67 |  | 
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| 68 |  | 
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| 69 | btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration) | 
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| 70 | :m_dispatcher1(dispatcher), | 
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| 71 | m_broadphasePairCache(pairCache), | 
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| 72 | m_debugDrawer(0), | 
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| 73 | m_forceUpdateAllAabbs(true) | 
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| 74 | { | 
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| 75 | m_stackAlloc = collisionConfiguration->getStackAllocator(); | 
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| 76 | m_dispatchInfo.m_stackAllocator = m_stackAlloc; | 
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| 77 | } | 
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| 78 |  | 
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| 79 |  | 
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| 80 | btCollisionWorld::~btCollisionWorld() | 
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| 81 | { | 
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| 82 |  | 
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| 83 | //clean up remaining objects | 
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| 84 | int i; | 
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| 85 | for (i=0;i<m_collisionObjects.size();i++) | 
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| 86 | { | 
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| 87 | btCollisionObject* collisionObject= m_collisionObjects[i]; | 
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| 88 |  | 
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| 89 | btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); | 
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| 90 | if (bp) | 
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| 91 | { | 
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| 92 | // | 
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| 93 | // only clear the cached algorithms | 
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| 94 | // | 
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| 95 | getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); | 
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| 96 | getBroadphase()->destroyProxy(bp,m_dispatcher1); | 
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| 97 | collisionObject->setBroadphaseHandle(0); | 
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| 98 | } | 
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| 99 | } | 
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| 100 |  | 
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| 101 |  | 
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| 102 | } | 
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| 103 |  | 
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| 104 |  | 
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| 105 |  | 
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| 106 |  | 
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| 107 |  | 
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| 108 |  | 
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| 109 |  | 
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| 110 |  | 
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| 111 |  | 
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| 112 |  | 
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| 113 | void    btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask) | 
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| 114 | { | 
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| 115 |  | 
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| 116 | btAssert(collisionObject); | 
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| 117 |  | 
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| 118 | //check that the object isn't already added | 
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| 119 | btAssert( m_collisionObjects.findLinearSearch(collisionObject)  == m_collisionObjects.size()); | 
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| 120 |  | 
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| 121 | m_collisionObjects.push_back(collisionObject); | 
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| 122 |  | 
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| 123 | //calculate new AABB | 
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| 124 | btTransform trans = collisionObject->getWorldTransform(); | 
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| 125 |  | 
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| 126 | btVector3       minAabb; | 
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| 127 | btVector3       maxAabb; | 
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| 128 | collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb); | 
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| 129 |  | 
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| 130 | int type = collisionObject->getCollisionShape()->getShapeType(); | 
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| 131 | collisionObject->setBroadphaseHandle( getBroadphase()->createProxy( | 
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| 132 | minAabb, | 
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| 133 | maxAabb, | 
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| 134 | type, | 
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| 135 | collisionObject, | 
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| 136 | collisionFilterGroup, | 
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| 137 | collisionFilterMask, | 
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| 138 | m_dispatcher1,0 | 
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| 139 | ))      ; | 
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| 140 |  | 
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| 141 |  | 
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| 142 |  | 
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| 143 |  | 
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| 144 |  | 
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| 145 | } | 
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| 146 |  | 
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| 147 |  | 
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| 148 |  | 
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| 149 | void    btCollisionWorld::updateSingleAabb(btCollisionObject* colObj) | 
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| 150 | { | 
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| 151 | btVector3 minAabb,maxAabb; | 
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| 152 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); | 
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| 153 | //need to increase the aabb for contact thresholds | 
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| 154 | btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold); | 
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| 155 | minAabb -= contactThreshold; | 
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| 156 | maxAabb += contactThreshold; | 
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| 157 |  | 
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| 158 | if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY) | 
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| 159 | { | 
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| 160 | btVector3 minAabb2,maxAabb2; | 
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| 161 | colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2); | 
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| 162 | minAabb2 -= contactThreshold; | 
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| 163 | maxAabb2 += contactThreshold; | 
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| 164 | minAabb.setMin(minAabb2); | 
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| 165 | maxAabb.setMax(maxAabb2); | 
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| 166 | } | 
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| 167 |  | 
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| 168 | btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache; | 
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| 169 |  | 
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| 170 | //moving objects should be moderately sized, probably something wrong if not | 
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| 171 | if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12))) | 
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| 172 | { | 
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| 173 | bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); | 
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| 174 | } else | 
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| 175 | { | 
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| 176 | //something went wrong, investigate | 
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| 177 | //this assert is unwanted in 3D modelers (danger of loosing work) | 
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| 178 | colObj->setActivationState(DISABLE_SIMULATION); | 
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| 179 |  | 
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| 180 | static bool reportMe = true; | 
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| 181 | if (reportMe && m_debugDrawer) | 
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| 182 | { | 
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| 183 | reportMe = false; | 
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| 184 | m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation"); | 
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| 185 | m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n"); | 
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| 186 | m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n"); | 
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| 187 | m_debugDrawer->reportErrorWarning("Thanks.\n"); | 
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| 188 | } | 
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| 189 | } | 
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| 190 | } | 
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| 191 |  | 
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| 192 | void    btCollisionWorld::updateAabbs() | 
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| 193 | { | 
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| 194 | BT_PROFILE("updateAabbs"); | 
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| 195 |  | 
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| 196 | btTransform predictedTrans; | 
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| 197 | for ( int i=0;i<m_collisionObjects.size();i++) | 
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| 198 | { | 
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| 199 | btCollisionObject* colObj = m_collisionObjects[i]; | 
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| 200 |  | 
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| 201 | //only update aabb of active objects | 
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| 202 | if (m_forceUpdateAllAabbs || colObj->isActive()) | 
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| 203 | { | 
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| 204 | updateSingleAabb(colObj); | 
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| 205 | } | 
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| 206 | } | 
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| 207 | } | 
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| 208 |  | 
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| 209 |  | 
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| 210 |  | 
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| 211 | void    btCollisionWorld::performDiscreteCollisionDetection() | 
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| 212 | { | 
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| 213 | BT_PROFILE("performDiscreteCollisionDetection"); | 
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| 214 |  | 
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| 215 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); | 
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| 216 |  | 
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| 217 | updateAabbs(); | 
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| 218 |  | 
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| 219 | { | 
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| 220 | BT_PROFILE("calculateOverlappingPairs"); | 
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| 221 | m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); | 
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| 222 | } | 
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| 223 |  | 
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| 224 |  | 
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| 225 | btDispatcher* dispatcher = getDispatcher(); | 
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| 226 | { | 
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| 227 | BT_PROFILE("dispatchAllCollisionPairs"); | 
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| 228 | if (dispatcher) | 
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| 229 | dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); | 
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| 230 | } | 
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| 231 |  | 
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| 232 | } | 
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| 233 |  | 
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| 234 |  | 
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| 235 |  | 
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| 236 | void    btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject) | 
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| 237 | { | 
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| 238 |  | 
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| 239 |  | 
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| 240 | //bool removeFromBroadphase = false; | 
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| 241 |  | 
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| 242 | { | 
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| 243 |  | 
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| 244 | btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); | 
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| 245 | if (bp) | 
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| 246 | { | 
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| 247 | // | 
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| 248 | // only clear the cached algorithms | 
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| 249 | // | 
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| 250 | getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); | 
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| 251 | getBroadphase()->destroyProxy(bp,m_dispatcher1); | 
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| 252 | collisionObject->setBroadphaseHandle(0); | 
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| 253 | } | 
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| 254 | } | 
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| 255 |  | 
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| 256 |  | 
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| 257 | //swapremove | 
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| 258 | m_collisionObjects.remove(collisionObject); | 
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| 259 |  | 
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| 260 | } | 
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| 261 |  | 
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| 262 |  | 
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| 263 |  | 
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| 264 | void    btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, | 
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| 265 | btCollisionObject* collisionObject, | 
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| 266 | const btCollisionShape* collisionShape, | 
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| 267 | const btTransform& colObjWorldTransform, | 
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| 268 | RayResultCallback& resultCallback) | 
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| 269 | { | 
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| 270 | btSphereShape pointShape(btScalar(0.0)); | 
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| 271 | pointShape.setMargin(0.f); | 
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| 272 | const btConvexShape* castShape = &pointShape; | 
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| 273 |  | 
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| 274 | if (collisionShape->isConvex()) | 
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| 275 | { | 
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| 276 | //              BT_PROFILE("rayTestConvex"); | 
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| 277 | btConvexCast::CastResult castResult; | 
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| 278 | castResult.m_fraction = resultCallback.m_closestHitFraction; | 
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| 279 |  | 
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| 280 | btConvexShape* convexShape = (btConvexShape*) collisionShape; | 
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| 281 | btVoronoiSimplexSolver  simplexSolver; | 
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| 282 | #define USE_SUBSIMPLEX_CONVEX_CAST 1 | 
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| 283 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST | 
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| 284 | btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver); | 
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| 285 | #else | 
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| 286 | //btGjkConvexCast       convexCaster(castShape,convexShape,&simplexSolver); | 
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| 287 | //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); | 
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| 288 | #endif //#USE_SUBSIMPLEX_CONVEX_CAST | 
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| 289 |  | 
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| 290 | if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) | 
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| 291 | { | 
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| 292 | //add hit | 
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| 293 | if (castResult.m_normal.length2() > btScalar(0.0001)) | 
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| 294 | { | 
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| 295 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) | 
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| 296 | { | 
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| 297 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST | 
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| 298 | //rotate normal into worldspace | 
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| 299 | castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal; | 
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| 300 | #endif //USE_SUBSIMPLEX_CONVEX_CAST | 
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| 301 |  | 
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| 302 | castResult.m_normal.normalize(); | 
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| 303 | btCollisionWorld::LocalRayResult localRayResult | 
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| 304 | ( | 
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| 305 | collisionObject, | 
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| 306 | 0, | 
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| 307 | castResult.m_normal, | 
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| 308 | castResult.m_fraction | 
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| 309 | ); | 
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| 310 |  | 
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| 311 | bool normalInWorldSpace = true; | 
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| 312 | resultCallback.addSingleResult(localRayResult, normalInWorldSpace); | 
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| 313 |  | 
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| 314 | } | 
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| 315 | } | 
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| 316 | } | 
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| 317 | } else { | 
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| 318 | if (collisionShape->isConcave()) | 
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| 319 | { | 
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| 320 | //                      BT_PROFILE("rayTestConcave"); | 
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| 321 | if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) | 
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| 322 | { | 
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| 323 | ///optimized version for btBvhTriangleMeshShape | 
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| 324 | btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; | 
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| 325 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); | 
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| 326 | btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); | 
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| 327 | btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); | 
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| 328 |  | 
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| 329 | //ConvexCast::CastResult | 
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| 330 | struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback | 
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| 331 | { | 
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| 332 | btCollisionWorld::RayResultCallback* m_resultCallback; | 
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| 333 | btCollisionObject*      m_collisionObject; | 
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| 334 | btTriangleMeshShape*    m_triangleMesh; | 
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| 335 |  | 
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| 336 | btTransform m_colObjWorldTransform; | 
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| 337 |  | 
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| 338 | BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, | 
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| 339 | btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape*    triangleMesh,const btTransform& colObjWorldTransform): | 
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| 340 | //@BP Mod | 
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| 341 | btTriangleRaycastCallback(from,to, resultCallback->m_flags), | 
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| 342 | m_resultCallback(resultCallback), | 
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| 343 | m_collisionObject(collisionObject), | 
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| 344 | m_triangleMesh(triangleMesh), | 
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| 345 | m_colObjWorldTransform(colObjWorldTransform) | 
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| 346 | { | 
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| 347 | } | 
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| 348 |  | 
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| 349 |  | 
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| 350 | virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) | 
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| 351 | { | 
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| 352 | btCollisionWorld::LocalShapeInfo        shapeInfo; | 
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| 353 | shapeInfo.m_shapePart = partId; | 
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| 354 | shapeInfo.m_triangleIndex = triangleIndex; | 
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| 355 |  | 
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| 356 | btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal; | 
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| 357 |  | 
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| 358 | btCollisionWorld::LocalRayResult rayResult | 
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| 359 | (m_collisionObject, | 
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| 360 | &shapeInfo, | 
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| 361 | hitNormalWorld, | 
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| 362 | hitFraction); | 
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| 363 |  | 
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| 364 | bool    normalInWorldSpace = true; | 
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| 365 | return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); | 
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| 366 | } | 
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| 367 |  | 
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| 368 | }; | 
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| 369 |  | 
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| 370 | BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh,colObjWorldTransform); | 
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| 371 | rcb.m_hitFraction = resultCallback.m_closestHitFraction; | 
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| 372 | triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); | 
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| 373 | } else | 
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| 374 | { | 
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| 375 | //generic (slower) case | 
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| 376 | btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; | 
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| 377 |  | 
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| 378 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); | 
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| 379 |  | 
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| 380 | btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); | 
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| 381 | btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); | 
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| 382 |  | 
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| 383 | //ConvexCast::CastResult | 
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| 384 |  | 
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| 385 | struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback | 
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| 386 | { | 
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| 387 | btCollisionWorld::RayResultCallback* m_resultCallback; | 
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| 388 | btCollisionObject*      m_collisionObject; | 
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| 389 | btConcaveShape* m_triangleMesh; | 
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| 390 |  | 
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| 391 | btTransform m_colObjWorldTransform; | 
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| 392 |  | 
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| 393 | BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, | 
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| 394 | btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform): | 
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| 395 | //@BP Mod | 
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| 396 | btTriangleRaycastCallback(from,to, resultCallback->m_flags), | 
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| 397 | m_resultCallback(resultCallback), | 
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| 398 | m_collisionObject(collisionObject), | 
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| 399 | m_triangleMesh(triangleMesh), | 
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| 400 | m_colObjWorldTransform(colObjWorldTransform) | 
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| 401 | { | 
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| 402 | } | 
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| 403 |  | 
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| 404 |  | 
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| 405 | virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) | 
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| 406 | { | 
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| 407 | btCollisionWorld::LocalShapeInfo        shapeInfo; | 
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| 408 | shapeInfo.m_shapePart = partId; | 
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| 409 | shapeInfo.m_triangleIndex = triangleIndex; | 
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| 410 |  | 
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| 411 | btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal; | 
|---|
| 412 |  | 
|---|
| 413 | btCollisionWorld::LocalRayResult rayResult | 
|---|
| 414 | (m_collisionObject, | 
|---|
| 415 | &shapeInfo, | 
|---|
| 416 | hitNormalWorld, | 
|---|
| 417 | hitFraction); | 
|---|
| 418 |  | 
|---|
| 419 | bool    normalInWorldSpace = true; | 
|---|
| 420 | return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); | 
|---|
| 421 | } | 
|---|
| 422 |  | 
|---|
| 423 | }; | 
|---|
| 424 |  | 
|---|
| 425 |  | 
|---|
| 426 | BridgeTriangleRaycastCallback   rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape, colObjWorldTransform); | 
|---|
| 427 | rcb.m_hitFraction = resultCallback.m_closestHitFraction; | 
|---|
| 428 |  | 
|---|
| 429 | btVector3 rayAabbMinLocal = rayFromLocal; | 
|---|
| 430 | rayAabbMinLocal.setMin(rayToLocal); | 
|---|
| 431 | btVector3 rayAabbMaxLocal = rayFromLocal; | 
|---|
| 432 | rayAabbMaxLocal.setMax(rayToLocal); | 
|---|
| 433 |  | 
|---|
| 434 | concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); | 
|---|
| 435 | } | 
|---|
| 436 | } else { | 
|---|
| 437 | //                      BT_PROFILE("rayTestCompound"); | 
|---|
| 438 | if (collisionShape->isCompound()) | 
|---|
| 439 | { | 
|---|
| 440 | struct LocalInfoAdder2 : public RayResultCallback | 
|---|
| 441 | { | 
|---|
| 442 | RayResultCallback* m_userCallback; | 
|---|
| 443 | int m_i; | 
|---|
| 444 |  | 
|---|
| 445 | LocalInfoAdder2 (int i, RayResultCallback *user) | 
|---|
| 446 | : m_userCallback(user), m_i(i) | 
|---|
| 447 | { | 
|---|
| 448 | m_closestHitFraction = m_userCallback->m_closestHitFraction; | 
|---|
| 449 | } | 
|---|
| 450 | virtual bool needsCollision(btBroadphaseProxy* p) const | 
|---|
| 451 | { | 
|---|
| 452 | return m_userCallback->needsCollision(p); | 
|---|
| 453 | } | 
|---|
| 454 |  | 
|---|
| 455 | virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b) | 
|---|
| 456 | { | 
|---|
| 457 | btCollisionWorld::LocalShapeInfo shapeInfo; | 
|---|
| 458 | shapeInfo.m_shapePart = -1; | 
|---|
| 459 | shapeInfo.m_triangleIndex = m_i; | 
|---|
| 460 | if (r.m_localShapeInfo == NULL) | 
|---|
| 461 | r.m_localShapeInfo = &shapeInfo; | 
|---|
| 462 |  | 
|---|
| 463 | const btScalar result = m_userCallback->addSingleResult(r, b); | 
|---|
| 464 | m_closestHitFraction = m_userCallback->m_closestHitFraction; | 
|---|
| 465 | return result; | 
|---|
| 466 | } | 
|---|
| 467 | }; | 
|---|
| 468 |  | 
|---|
| 469 | struct RayTester : btDbvt::ICollide | 
|---|
| 470 | { | 
|---|
| 471 | btCollisionObject* m_collisionObject; | 
|---|
| 472 | const btCompoundShape* m_compoundShape; | 
|---|
| 473 | const btTransform& m_colObjWorldTransform; | 
|---|
| 474 | const btTransform& m_rayFromTrans; | 
|---|
| 475 | const btTransform& m_rayToTrans; | 
|---|
| 476 | RayResultCallback& m_resultCallback; | 
|---|
| 477 |  | 
|---|
| 478 | RayTester(btCollisionObject* collisionObject, | 
|---|
| 479 | const btCompoundShape* compoundShape, | 
|---|
| 480 | const btTransform& colObjWorldTransform, | 
|---|
| 481 | const btTransform& rayFromTrans, | 
|---|
| 482 | const btTransform& rayToTrans, | 
|---|
| 483 | RayResultCallback& resultCallback): | 
|---|
| 484 | m_collisionObject(collisionObject), | 
|---|
| 485 | m_compoundShape(compoundShape), | 
|---|
| 486 | m_colObjWorldTransform(colObjWorldTransform), | 
|---|
| 487 | m_rayFromTrans(rayFromTrans), | 
|---|
| 488 | m_rayToTrans(rayToTrans), | 
|---|
| 489 | m_resultCallback(resultCallback) | 
|---|
| 490 | { | 
|---|
| 491 |  | 
|---|
| 492 | } | 
|---|
| 493 |  | 
|---|
| 494 | void Process(int i) | 
|---|
| 495 | { | 
|---|
| 496 | const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i); | 
|---|
| 497 | const btTransform& childTrans = m_compoundShape->getChildTransform(i); | 
|---|
| 498 | btTransform childWorldTrans = m_colObjWorldTransform * childTrans; | 
|---|
| 499 |  | 
|---|
| 500 | // replace collision shape so that callback can determine the triangle | 
|---|
| 501 | btCollisionShape* saveCollisionShape = m_collisionObject->getCollisionShape(); | 
|---|
| 502 | m_collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); | 
|---|
| 503 |  | 
|---|
| 504 | LocalInfoAdder2 my_cb(i, &m_resultCallback); | 
|---|
| 505 |  | 
|---|
| 506 | rayTestSingle( | 
|---|
| 507 | m_rayFromTrans, | 
|---|
| 508 | m_rayToTrans, | 
|---|
| 509 | m_collisionObject, | 
|---|
| 510 | childCollisionShape, | 
|---|
| 511 | childWorldTrans, | 
|---|
| 512 | my_cb); | 
|---|
| 513 |  | 
|---|
| 514 | // restore | 
|---|
| 515 | m_collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); | 
|---|
| 516 | } | 
|---|
| 517 |  | 
|---|
| 518 | void Process(const btDbvtNode* leaf) | 
|---|
| 519 | { | 
|---|
| 520 | Process(leaf->dataAsInt); | 
|---|
| 521 | } | 
|---|
| 522 | }; | 
|---|
| 523 |  | 
|---|
| 524 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); | 
|---|
| 525 | const btDbvt* dbvt = compoundShape->getDynamicAabbTree(); | 
|---|
| 526 |  | 
|---|
| 527 |  | 
|---|
| 528 | RayTester rayCB( | 
|---|
| 529 | collisionObject, | 
|---|
| 530 | compoundShape, | 
|---|
| 531 | colObjWorldTransform, | 
|---|
| 532 | rayFromTrans, | 
|---|
| 533 | rayToTrans, | 
|---|
| 534 | resultCallback); | 
|---|
| 535 | #ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION | 
|---|
| 536 | if (dbvt) | 
|---|
| 537 | { | 
|---|
| 538 | btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin(); | 
|---|
| 539 | btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin(); | 
|---|
| 540 | btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB); | 
|---|
| 541 | } | 
|---|
| 542 | else | 
|---|
| 543 | #endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION | 
|---|
| 544 | { | 
|---|
| 545 | for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i) | 
|---|
| 546 | { | 
|---|
| 547 | rayCB.Process(i); | 
|---|
| 548 | } | 
|---|
| 549 | } | 
|---|
| 550 | } | 
|---|
| 551 | } | 
|---|
| 552 | } | 
|---|
| 553 | } | 
|---|
| 554 |  | 
|---|
| 555 | void    btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans, | 
|---|
| 556 | btCollisionObject* collisionObject, | 
|---|
| 557 | const btCollisionShape* collisionShape, | 
|---|
| 558 | const btTransform& colObjWorldTransform, | 
|---|
| 559 | ConvexResultCallback& resultCallback, btScalar allowedPenetration) | 
|---|
| 560 | { | 
|---|
| 561 | if (collisionShape->isConvex()) | 
|---|
| 562 | { | 
|---|
| 563 | //BT_PROFILE("convexSweepConvex"); | 
|---|
| 564 | btConvexCast::CastResult castResult; | 
|---|
| 565 | castResult.m_allowedPenetration = allowedPenetration; | 
|---|
| 566 | castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//?? | 
|---|
| 567 |  | 
|---|
| 568 | btConvexShape* convexShape = (btConvexShape*) collisionShape; | 
|---|
| 569 | btVoronoiSimplexSolver  simplexSolver; | 
|---|
| 570 | btGjkEpaPenetrationDepthSolver  gjkEpaPenetrationSolver; | 
|---|
| 571 |  | 
|---|
| 572 | btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver); | 
|---|
| 573 | //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver); | 
|---|
| 574 | //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver); | 
|---|
| 575 |  | 
|---|
| 576 | btConvexCast* castPtr = &convexCaster1; | 
|---|
| 577 |  | 
|---|
| 578 |  | 
|---|
| 579 |  | 
|---|
| 580 | if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) | 
|---|
| 581 | { | 
|---|
| 582 | //add hit | 
|---|
| 583 | if (castResult.m_normal.length2() > btScalar(0.0001)) | 
|---|
| 584 | { | 
|---|
| 585 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) | 
|---|
| 586 | { | 
|---|
| 587 | castResult.m_normal.normalize(); | 
|---|
| 588 | btCollisionWorld::LocalConvexResult localConvexResult | 
|---|
| 589 | ( | 
|---|
| 590 | collisionObject, | 
|---|
| 591 | 0, | 
|---|
| 592 | castResult.m_normal, | 
|---|
| 593 | castResult.m_hitPoint, | 
|---|
| 594 | castResult.m_fraction | 
|---|
| 595 | ); | 
|---|
| 596 |  | 
|---|
| 597 | bool normalInWorldSpace = true; | 
|---|
| 598 | resultCallback.addSingleResult(localConvexResult, normalInWorldSpace); | 
|---|
| 599 |  | 
|---|
| 600 | } | 
|---|
| 601 | } | 
|---|
| 602 | } | 
|---|
| 603 | } else { | 
|---|
| 604 | if (collisionShape->isConcave()) | 
|---|
| 605 | { | 
|---|
| 606 | if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) | 
|---|
| 607 | { | 
|---|
| 608 | //BT_PROFILE("convexSweepbtBvhTriangleMesh"); | 
|---|
| 609 | btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; | 
|---|
| 610 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); | 
|---|
| 611 | btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); | 
|---|
| 612 | btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); | 
|---|
| 613 | // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation | 
|---|
| 614 | btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); | 
|---|
| 615 |  | 
|---|
| 616 | //ConvexCast::CastResult | 
|---|
| 617 | struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback | 
|---|
| 618 | { | 
|---|
| 619 | btCollisionWorld::ConvexResultCallback* m_resultCallback; | 
|---|
| 620 | btCollisionObject*      m_collisionObject; | 
|---|
| 621 | btTriangleMeshShape*    m_triangleMesh; | 
|---|
| 622 |  | 
|---|
| 623 | BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, | 
|---|
| 624 | btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld): | 
|---|
| 625 | btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), | 
|---|
| 626 | m_resultCallback(resultCallback), | 
|---|
| 627 | m_collisionObject(collisionObject), | 
|---|
| 628 | m_triangleMesh(triangleMesh) | 
|---|
| 629 | { | 
|---|
| 630 | } | 
|---|
| 631 |  | 
|---|
| 632 |  | 
|---|
| 633 | virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) | 
|---|
| 634 | { | 
|---|
| 635 | btCollisionWorld::LocalShapeInfo        shapeInfo; | 
|---|
| 636 | shapeInfo.m_shapePart = partId; | 
|---|
| 637 | shapeInfo.m_triangleIndex = triangleIndex; | 
|---|
| 638 | if (hitFraction <= m_resultCallback->m_closestHitFraction) | 
|---|
| 639 | { | 
|---|
| 640 |  | 
|---|
| 641 | btCollisionWorld::LocalConvexResult convexResult | 
|---|
| 642 | (m_collisionObject, | 
|---|
| 643 | &shapeInfo, | 
|---|
| 644 | hitNormalLocal, | 
|---|
| 645 | hitPointLocal, | 
|---|
| 646 | hitFraction); | 
|---|
| 647 |  | 
|---|
| 648 | bool    normalInWorldSpace = true; | 
|---|
| 649 |  | 
|---|
| 650 |  | 
|---|
| 651 | return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); | 
|---|
| 652 | } | 
|---|
| 653 | return hitFraction; | 
|---|
| 654 | } | 
|---|
| 655 |  | 
|---|
| 656 | }; | 
|---|
| 657 |  | 
|---|
| 658 | BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform); | 
|---|
| 659 | tccb.m_hitFraction = resultCallback.m_closestHitFraction; | 
|---|
| 660 | tccb.m_allowedPenetration = allowedPenetration; | 
|---|
| 661 | btVector3 boxMinLocal, boxMaxLocal; | 
|---|
| 662 | castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); | 
|---|
| 663 | triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal); | 
|---|
| 664 | } else | 
|---|
| 665 | { | 
|---|
| 666 | if (collisionShape->getShapeType()==STATIC_PLANE_PROXYTYPE) | 
|---|
| 667 | { | 
|---|
| 668 | btConvexCast::CastResult castResult; | 
|---|
| 669 | castResult.m_allowedPenetration = allowedPenetration; | 
|---|
| 670 | castResult.m_fraction = resultCallback.m_closestHitFraction; | 
|---|
| 671 | btStaticPlaneShape* planeShape = (btStaticPlaneShape*) collisionShape; | 
|---|
| 672 | btContinuousConvexCollision convexCaster1(castShape,planeShape); | 
|---|
| 673 | btConvexCast* castPtr = &convexCaster1; | 
|---|
| 674 |  | 
|---|
| 675 | if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) | 
|---|
| 676 | { | 
|---|
| 677 | //add hit | 
|---|
| 678 | if (castResult.m_normal.length2() > btScalar(0.0001)) | 
|---|
| 679 | { | 
|---|
| 680 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) | 
|---|
| 681 | { | 
|---|
| 682 | castResult.m_normal.normalize(); | 
|---|
| 683 | btCollisionWorld::LocalConvexResult localConvexResult | 
|---|
| 684 | ( | 
|---|
| 685 | collisionObject, | 
|---|
| 686 | 0, | 
|---|
| 687 | castResult.m_normal, | 
|---|
| 688 | castResult.m_hitPoint, | 
|---|
| 689 | castResult.m_fraction | 
|---|
| 690 | ); | 
|---|
| 691 |  | 
|---|
| 692 | bool normalInWorldSpace = true; | 
|---|
| 693 | resultCallback.addSingleResult(localConvexResult, normalInWorldSpace); | 
|---|
| 694 | } | 
|---|
| 695 | } | 
|---|
| 696 | } | 
|---|
| 697 |  | 
|---|
| 698 | } else | 
|---|
| 699 | { | 
|---|
| 700 | //BT_PROFILE("convexSweepConcave"); | 
|---|
| 701 | btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; | 
|---|
| 702 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); | 
|---|
| 703 | btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); | 
|---|
| 704 | btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); | 
|---|
| 705 | // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation | 
|---|
| 706 | btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); | 
|---|
| 707 |  | 
|---|
| 708 | //ConvexCast::CastResult | 
|---|
| 709 | struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback | 
|---|
| 710 | { | 
|---|
| 711 | btCollisionWorld::ConvexResultCallback* m_resultCallback; | 
|---|
| 712 | btCollisionObject*      m_collisionObject; | 
|---|
| 713 | btConcaveShape* m_triangleMesh; | 
|---|
| 714 |  | 
|---|
| 715 | BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, | 
|---|
| 716 | btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape*      triangleMesh, const btTransform& triangleToWorld): | 
|---|
| 717 | btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), | 
|---|
| 718 | m_resultCallback(resultCallback), | 
|---|
| 719 | m_collisionObject(collisionObject), | 
|---|
| 720 | m_triangleMesh(triangleMesh) | 
|---|
| 721 | { | 
|---|
| 722 | } | 
|---|
| 723 |  | 
|---|
| 724 |  | 
|---|
| 725 | virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) | 
|---|
| 726 | { | 
|---|
| 727 | btCollisionWorld::LocalShapeInfo        shapeInfo; | 
|---|
| 728 | shapeInfo.m_shapePart = partId; | 
|---|
| 729 | shapeInfo.m_triangleIndex = triangleIndex; | 
|---|
| 730 | if (hitFraction <= m_resultCallback->m_closestHitFraction) | 
|---|
| 731 | { | 
|---|
| 732 |  | 
|---|
| 733 | btCollisionWorld::LocalConvexResult convexResult | 
|---|
| 734 | (m_collisionObject, | 
|---|
| 735 | &shapeInfo, | 
|---|
| 736 | hitNormalLocal, | 
|---|
| 737 | hitPointLocal, | 
|---|
| 738 | hitFraction); | 
|---|
| 739 |  | 
|---|
| 740 | bool    normalInWorldSpace = false; | 
|---|
| 741 |  | 
|---|
| 742 | return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); | 
|---|
| 743 | } | 
|---|
| 744 | return hitFraction; | 
|---|
| 745 | } | 
|---|
| 746 |  | 
|---|
| 747 | }; | 
|---|
| 748 |  | 
|---|
| 749 | BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,concaveShape, colObjWorldTransform); | 
|---|
| 750 | tccb.m_hitFraction = resultCallback.m_closestHitFraction; | 
|---|
| 751 | tccb.m_allowedPenetration = allowedPenetration; | 
|---|
| 752 | btVector3 boxMinLocal, boxMaxLocal; | 
|---|
| 753 | castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); | 
|---|
| 754 |  | 
|---|
| 755 | btVector3 rayAabbMinLocal = convexFromLocal; | 
|---|
| 756 | rayAabbMinLocal.setMin(convexToLocal); | 
|---|
| 757 | btVector3 rayAabbMaxLocal = convexFromLocal; | 
|---|
| 758 | rayAabbMaxLocal.setMax(convexToLocal); | 
|---|
| 759 | rayAabbMinLocal += boxMinLocal; | 
|---|
| 760 | rayAabbMaxLocal += boxMaxLocal; | 
|---|
| 761 | concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal); | 
|---|
| 762 | } | 
|---|
| 763 | } | 
|---|
| 764 | } else { | 
|---|
| 765 | ///@todo : use AABB tree or other BVH acceleration structure! | 
|---|
| 766 | if (collisionShape->isCompound()) | 
|---|
| 767 | { | 
|---|
| 768 | BT_PROFILE("convexSweepCompound"); | 
|---|
| 769 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); | 
|---|
| 770 | int i=0; | 
|---|
| 771 | for (i=0;i<compoundShape->getNumChildShapes();i++) | 
|---|
| 772 | { | 
|---|
| 773 | btTransform childTrans = compoundShape->getChildTransform(i); | 
|---|
| 774 | const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); | 
|---|
| 775 | btTransform childWorldTrans = colObjWorldTransform * childTrans; | 
|---|
| 776 | // replace collision shape so that callback can determine the triangle | 
|---|
| 777 | btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); | 
|---|
| 778 | collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); | 
|---|
| 779 | struct      LocalInfoAdder : public ConvexResultCallback { | 
|---|
| 780 | ConvexResultCallback* m_userCallback; | 
|---|
| 781 | int m_i; | 
|---|
| 782 |  | 
|---|
| 783 | LocalInfoAdder (int i, ConvexResultCallback *user) | 
|---|
| 784 | : m_userCallback(user), m_i(i) | 
|---|
| 785 | { | 
|---|
| 786 | m_closestHitFraction = m_userCallback->m_closestHitFraction; | 
|---|
| 787 | } | 
|---|
| 788 | virtual bool needsCollision(btBroadphaseProxy* p) const | 
|---|
| 789 | { | 
|---|
| 790 | return m_userCallback->needsCollision(p); | 
|---|
| 791 | } | 
|---|
| 792 | virtual btScalar addSingleResult (btCollisionWorld::LocalConvexResult&      r,      bool b) | 
|---|
| 793 | { | 
|---|
| 794 | btCollisionWorld::LocalShapeInfo    shapeInfo; | 
|---|
| 795 | shapeInfo.m_shapePart = -1; | 
|---|
| 796 | shapeInfo.m_triangleIndex = m_i; | 
|---|
| 797 | if (r.m_localShapeInfo == NULL) | 
|---|
| 798 | r.m_localShapeInfo = &shapeInfo; | 
|---|
| 799 | const btScalar result = m_userCallback->addSingleResult(r, b); | 
|---|
| 800 | m_closestHitFraction = m_userCallback->m_closestHitFraction; | 
|---|
| 801 | return result; | 
|---|
| 802 |  | 
|---|
| 803 | } | 
|---|
| 804 | }; | 
|---|
| 805 |  | 
|---|
| 806 | LocalInfoAdder my_cb(i, &resultCallback); | 
|---|
| 807 |  | 
|---|
| 808 |  | 
|---|
| 809 | objectQuerySingle(castShape, convexFromTrans,convexToTrans, | 
|---|
| 810 | collisionObject, | 
|---|
| 811 | childCollisionShape, | 
|---|
| 812 | childWorldTrans, | 
|---|
| 813 | my_cb, allowedPenetration); | 
|---|
| 814 | // restore | 
|---|
| 815 | collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); | 
|---|
| 816 | } | 
|---|
| 817 | } | 
|---|
| 818 | } | 
|---|
| 819 | } | 
|---|
| 820 | } | 
|---|
| 821 |  | 
|---|
| 822 |  | 
|---|
| 823 | struct btSingleRayCallback : public btBroadphaseRayCallback | 
|---|
| 824 | { | 
|---|
| 825 |  | 
|---|
| 826 | btVector3       m_rayFromWorld; | 
|---|
| 827 | btVector3       m_rayToWorld; | 
|---|
| 828 | btTransform     m_rayFromTrans; | 
|---|
| 829 | btTransform     m_rayToTrans; | 
|---|
| 830 | btVector3       m_hitNormal; | 
|---|
| 831 |  | 
|---|
| 832 | const btCollisionWorld* m_world; | 
|---|
| 833 | btCollisionWorld::RayResultCallback&    m_resultCallback; | 
|---|
| 834 |  | 
|---|
| 835 | btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback) | 
|---|
| 836 | :m_rayFromWorld(rayFromWorld), | 
|---|
| 837 | m_rayToWorld(rayToWorld), | 
|---|
| 838 | m_world(world), | 
|---|
| 839 | m_resultCallback(resultCallback) | 
|---|
| 840 | { | 
|---|
| 841 | m_rayFromTrans.setIdentity(); | 
|---|
| 842 | m_rayFromTrans.setOrigin(m_rayFromWorld); | 
|---|
| 843 | m_rayToTrans.setIdentity(); | 
|---|
| 844 | m_rayToTrans.setOrigin(m_rayToWorld); | 
|---|
| 845 |  | 
|---|
| 846 | btVector3 rayDir = (rayToWorld-rayFromWorld); | 
|---|
| 847 |  | 
|---|
| 848 | rayDir.normalize (); | 
|---|
| 849 | ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT | 
|---|
| 850 | m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0]; | 
|---|
| 851 | m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1]; | 
|---|
| 852 | m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2]; | 
|---|
| 853 | m_signs[0] = m_rayDirectionInverse[0] < 0.0; | 
|---|
| 854 | m_signs[1] = m_rayDirectionInverse[1] < 0.0; | 
|---|
| 855 | m_signs[2] = m_rayDirectionInverse[2] < 0.0; | 
|---|
| 856 |  | 
|---|
| 857 | m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld); | 
|---|
| 858 |  | 
|---|
| 859 | } | 
|---|
| 860 |  | 
|---|
| 861 |  | 
|---|
| 862 |  | 
|---|
| 863 | virtual bool    process(const btBroadphaseProxy* proxy) | 
|---|
| 864 | { | 
|---|
| 865 | ///terminate further ray tests, once the closestHitFraction reached zero | 
|---|
| 866 | if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) | 
|---|
| 867 | return false; | 
|---|
| 868 |  | 
|---|
| 869 | btCollisionObject*      collisionObject = (btCollisionObject*)proxy->m_clientObject; | 
|---|
| 870 |  | 
|---|
| 871 | //only perform raycast if filterMask matches | 
|---|
| 872 | if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) | 
|---|
| 873 | { | 
|---|
| 874 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); | 
|---|
| 875 | //btVector3 collisionObjectAabbMin,collisionObjectAabbMax; | 
|---|
| 876 | #if 0 | 
|---|
| 877 | #ifdef RECALCULATE_AABB | 
|---|
| 878 | btVector3 collisionObjectAabbMin,collisionObjectAabbMax; | 
|---|
| 879 | collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); | 
|---|
| 880 | #else | 
|---|
| 881 | //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax); | 
|---|
| 882 | const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin; | 
|---|
| 883 | const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax; | 
|---|
| 884 | #endif | 
|---|
| 885 | #endif | 
|---|
| 886 | //btScalar hitLambda = m_resultCallback.m_closestHitFraction; | 
|---|
| 887 | //culling already done by broadphase | 
|---|
| 888 | //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal)) | 
|---|
| 889 | { | 
|---|
| 890 | m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans, | 
|---|
| 891 | collisionObject, | 
|---|
| 892 | collisionObject->getCollisionShape(), | 
|---|
| 893 | collisionObject->getWorldTransform(), | 
|---|
| 894 | m_resultCallback); | 
|---|
| 895 | } | 
|---|
| 896 | } | 
|---|
| 897 | return true; | 
|---|
| 898 | } | 
|---|
| 899 | }; | 
|---|
| 900 |  | 
|---|
| 901 | void    btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const | 
|---|
| 902 | { | 
|---|
| 903 | //BT_PROFILE("rayTest"); | 
|---|
| 904 | /// use the broadphase to accelerate the search for objects, based on their aabb | 
|---|
| 905 | /// and for each object with ray-aabb overlap, perform an exact ray test | 
|---|
| 906 | btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback); | 
|---|
| 907 |  | 
|---|
| 908 | #ifndef USE_BRUTEFORCE_RAYBROADPHASE | 
|---|
| 909 | m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB); | 
|---|
| 910 | #else | 
|---|
| 911 | for (int i=0;i<this->getNumCollisionObjects();i++) | 
|---|
| 912 | { | 
|---|
| 913 | rayCB.process(m_collisionObjects[i]->getBroadphaseHandle()); | 
|---|
| 914 | } | 
|---|
| 915 | #endif //USE_BRUTEFORCE_RAYBROADPHASE | 
|---|
| 916 |  | 
|---|
| 917 | } | 
|---|
| 918 |  | 
|---|
| 919 |  | 
|---|
| 920 | struct btSingleSweepCallback : public btBroadphaseRayCallback | 
|---|
| 921 | { | 
|---|
| 922 |  | 
|---|
| 923 | btTransform     m_convexFromTrans; | 
|---|
| 924 | btTransform     m_convexToTrans; | 
|---|
| 925 | btVector3       m_hitNormal; | 
|---|
| 926 | const btCollisionWorld* m_world; | 
|---|
| 927 | btCollisionWorld::ConvexResultCallback& m_resultCallback; | 
|---|
| 928 | btScalar        m_allowedCcdPenetration; | 
|---|
| 929 | const btConvexShape* m_castShape; | 
|---|
| 930 |  | 
|---|
| 931 |  | 
|---|
| 932 | btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration) | 
|---|
| 933 | :m_convexFromTrans(convexFromTrans), | 
|---|
| 934 | m_convexToTrans(convexToTrans), | 
|---|
| 935 | m_world(world), | 
|---|
| 936 | m_resultCallback(resultCallback), | 
|---|
| 937 | m_allowedCcdPenetration(allowedPenetration), | 
|---|
| 938 | m_castShape(castShape) | 
|---|
| 939 | { | 
|---|
| 940 | btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin()); | 
|---|
| 941 | btVector3 rayDir = unnormalizedRayDir.normalized(); | 
|---|
| 942 | ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT | 
|---|
| 943 | m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0]; | 
|---|
| 944 | m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1]; | 
|---|
| 945 | m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2]; | 
|---|
| 946 | m_signs[0] = m_rayDirectionInverse[0] < 0.0; | 
|---|
| 947 | m_signs[1] = m_rayDirectionInverse[1] < 0.0; | 
|---|
| 948 | m_signs[2] = m_rayDirectionInverse[2] < 0.0; | 
|---|
| 949 |  | 
|---|
| 950 | m_lambda_max = rayDir.dot(unnormalizedRayDir); | 
|---|
| 951 |  | 
|---|
| 952 | } | 
|---|
| 953 |  | 
|---|
| 954 | virtual bool    process(const btBroadphaseProxy* proxy) | 
|---|
| 955 | { | 
|---|
| 956 | ///terminate further convex sweep tests, once the closestHitFraction reached zero | 
|---|
| 957 | if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) | 
|---|
| 958 | return false; | 
|---|
| 959 |  | 
|---|
| 960 | btCollisionObject*      collisionObject = (btCollisionObject*)proxy->m_clientObject; | 
|---|
| 961 |  | 
|---|
| 962 | //only perform raycast if filterMask matches | 
|---|
| 963 | if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { | 
|---|
| 964 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); | 
|---|
| 965 | m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans, | 
|---|
| 966 | collisionObject, | 
|---|
| 967 | collisionObject->getCollisionShape(), | 
|---|
| 968 | collisionObject->getWorldTransform(), | 
|---|
| 969 | m_resultCallback, | 
|---|
| 970 | m_allowedCcdPenetration); | 
|---|
| 971 | } | 
|---|
| 972 |  | 
|---|
| 973 | return true; | 
|---|
| 974 | } | 
|---|
| 975 | }; | 
|---|
| 976 |  | 
|---|
| 977 |  | 
|---|
| 978 |  | 
|---|
| 979 | void    btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const | 
|---|
| 980 | { | 
|---|
| 981 |  | 
|---|
| 982 | BT_PROFILE("convexSweepTest"); | 
|---|
| 983 | /// use the broadphase to accelerate the search for objects, based on their aabb | 
|---|
| 984 | /// and for each object with ray-aabb overlap, perform an exact ray test | 
|---|
| 985 | /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical | 
|---|
| 986 |  | 
|---|
| 987 |  | 
|---|
| 988 |  | 
|---|
| 989 | btTransform     convexFromTrans,convexToTrans; | 
|---|
| 990 | convexFromTrans = convexFromWorld; | 
|---|
| 991 | convexToTrans = convexToWorld; | 
|---|
| 992 | btVector3 castShapeAabbMin, castShapeAabbMax; | 
|---|
| 993 | /* Compute AABB that encompasses angular movement */ | 
|---|
| 994 | { | 
|---|
| 995 | btVector3 linVel, angVel; | 
|---|
| 996 | btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel); | 
|---|
| 997 | btVector3 zeroLinVel; | 
|---|
| 998 | zeroLinVel.setValue(0,0,0); | 
|---|
| 999 | btTransform R; | 
|---|
| 1000 | R.setIdentity (); | 
|---|
| 1001 | R.setRotation (convexFromTrans.getRotation()); | 
|---|
| 1002 | castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax); | 
|---|
| 1003 | } | 
|---|
| 1004 |  | 
|---|
| 1005 | #ifndef USE_BRUTEFORCE_RAYBROADPHASE | 
|---|
| 1006 |  | 
|---|
| 1007 | btSingleSweepCallback   convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration); | 
|---|
| 1008 |  | 
|---|
| 1009 | m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax); | 
|---|
| 1010 |  | 
|---|
| 1011 | #else | 
|---|
| 1012 | /// go over all objects, and if the ray intersects their aabb + cast shape aabb, | 
|---|
| 1013 | // do a ray-shape query using convexCaster (CCD) | 
|---|
| 1014 | int i; | 
|---|
| 1015 | for (i=0;i<m_collisionObjects.size();i++) | 
|---|
| 1016 | { | 
|---|
| 1017 | btCollisionObject*      collisionObject= m_collisionObjects[i]; | 
|---|
| 1018 | //only perform raycast if filterMask matches | 
|---|
| 1019 | if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { | 
|---|
| 1020 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); | 
|---|
| 1021 | btVector3 collisionObjectAabbMin,collisionObjectAabbMax; | 
|---|
| 1022 | collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); | 
|---|
| 1023 | AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax); | 
|---|
| 1024 | btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing | 
|---|
| 1025 | btVector3 hitNormal; | 
|---|
| 1026 | if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal)) | 
|---|
| 1027 | { | 
|---|
| 1028 | objectQuerySingle(castShape, convexFromTrans,convexToTrans, | 
|---|
| 1029 | collisionObject, | 
|---|
| 1030 | collisionObject->getCollisionShape(), | 
|---|
| 1031 | collisionObject->getWorldTransform(), | 
|---|
| 1032 | resultCallback, | 
|---|
| 1033 | allowedCcdPenetration); | 
|---|
| 1034 | } | 
|---|
| 1035 | } | 
|---|
| 1036 | } | 
|---|
| 1037 | #endif //USE_BRUTEFORCE_RAYBROADPHASE | 
|---|
| 1038 | } | 
|---|
| 1039 |  | 
|---|
| 1040 |  | 
|---|
| 1041 |  | 
|---|
| 1042 | struct btBridgedManifoldResult : public btManifoldResult | 
|---|
| 1043 | { | 
|---|
| 1044 |  | 
|---|
| 1045 | btCollisionWorld::ContactResultCallback&        m_resultCallback; | 
|---|
| 1046 |  | 
|---|
| 1047 | btBridgedManifoldResult( btCollisionObject* obj0,btCollisionObject* obj1,btCollisionWorld::ContactResultCallback& resultCallback ) | 
|---|
| 1048 | :btManifoldResult(obj0,obj1), | 
|---|
| 1049 | m_resultCallback(resultCallback) | 
|---|
| 1050 | { | 
|---|
| 1051 | } | 
|---|
| 1052 |  | 
|---|
| 1053 | virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) | 
|---|
| 1054 | { | 
|---|
| 1055 | bool isSwapped = m_manifoldPtr->getBody0() != m_body0; | 
|---|
| 1056 | btVector3 pointA = pointInWorld + normalOnBInWorld * depth; | 
|---|
| 1057 | btVector3 localA; | 
|---|
| 1058 | btVector3 localB; | 
|---|
| 1059 | if (isSwapped) | 
|---|
| 1060 | { | 
|---|
| 1061 | localA = m_rootTransB.invXform(pointA ); | 
|---|
| 1062 | localB = m_rootTransA.invXform(pointInWorld); | 
|---|
| 1063 | } else | 
|---|
| 1064 | { | 
|---|
| 1065 | localA = m_rootTransA.invXform(pointA ); | 
|---|
| 1066 | localB = m_rootTransB.invXform(pointInWorld); | 
|---|
| 1067 | } | 
|---|
| 1068 |  | 
|---|
| 1069 | btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth); | 
|---|
| 1070 | newPt.m_positionWorldOnA = pointA; | 
|---|
| 1071 | newPt.m_positionWorldOnB = pointInWorld; | 
|---|
| 1072 |  | 
|---|
| 1073 | //BP mod, store contact triangles. | 
|---|
| 1074 | if (isSwapped) | 
|---|
| 1075 | { | 
|---|
| 1076 | newPt.m_partId0 = m_partId1; | 
|---|
| 1077 | newPt.m_partId1 = m_partId0; | 
|---|
| 1078 | newPt.m_index0  = m_index1; | 
|---|
| 1079 | newPt.m_index1  = m_index0; | 
|---|
| 1080 | } else | 
|---|
| 1081 | { | 
|---|
| 1082 | newPt.m_partId0 = m_partId0; | 
|---|
| 1083 | newPt.m_partId1 = m_partId1; | 
|---|
| 1084 | newPt.m_index0  = m_index0; | 
|---|
| 1085 | newPt.m_index1  = m_index1; | 
|---|
| 1086 | } | 
|---|
| 1087 |  | 
|---|
| 1088 | //experimental feature info, for per-triangle material etc. | 
|---|
| 1089 | btCollisionObject* obj0 = isSwapped? m_body1 : m_body0; | 
|---|
| 1090 | btCollisionObject* obj1 = isSwapped? m_body0 : m_body1; | 
|---|
| 1091 | m_resultCallback.addSingleResult(newPt,obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1); | 
|---|
| 1092 |  | 
|---|
| 1093 | } | 
|---|
| 1094 |  | 
|---|
| 1095 | }; | 
|---|
| 1096 |  | 
|---|
| 1097 |  | 
|---|
| 1098 |  | 
|---|
| 1099 | struct btSingleContactCallback : public btBroadphaseAabbCallback | 
|---|
| 1100 | { | 
|---|
| 1101 |  | 
|---|
| 1102 | btCollisionObject* m_collisionObject; | 
|---|
| 1103 | btCollisionWorld*       m_world; | 
|---|
| 1104 | btCollisionWorld::ContactResultCallback&        m_resultCallback; | 
|---|
| 1105 |  | 
|---|
| 1106 |  | 
|---|
| 1107 | btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback) | 
|---|
| 1108 | :m_collisionObject(collisionObject), | 
|---|
| 1109 | m_world(world), | 
|---|
| 1110 | m_resultCallback(resultCallback) | 
|---|
| 1111 | { | 
|---|
| 1112 | } | 
|---|
| 1113 |  | 
|---|
| 1114 | virtual bool    process(const btBroadphaseProxy* proxy) | 
|---|
| 1115 | { | 
|---|
| 1116 | btCollisionObject*      collisionObject = (btCollisionObject*)proxy->m_clientObject; | 
|---|
| 1117 | if (collisionObject == m_collisionObject) | 
|---|
| 1118 | return true; | 
|---|
| 1119 |  | 
|---|
| 1120 | //only perform raycast if filterMask matches | 
|---|
| 1121 | if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) | 
|---|
| 1122 | { | 
|---|
| 1123 | btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(m_collisionObject,collisionObject); | 
|---|
| 1124 | if (algorithm) | 
|---|
| 1125 | { | 
|---|
| 1126 | btBridgedManifoldResult contactPointResult(m_collisionObject,collisionObject, m_resultCallback); | 
|---|
| 1127 | //discrete collision detection query | 
|---|
| 1128 | algorithm->processCollision(m_collisionObject,collisionObject, m_world->getDispatchInfo(),&contactPointResult); | 
|---|
| 1129 |  | 
|---|
| 1130 | algorithm->~btCollisionAlgorithm(); | 
|---|
| 1131 | m_world->getDispatcher()->freeCollisionAlgorithm(algorithm); | 
|---|
| 1132 | } | 
|---|
| 1133 | } | 
|---|
| 1134 | return true; | 
|---|
| 1135 | } | 
|---|
| 1136 | }; | 
|---|
| 1137 |  | 
|---|
| 1138 |  | 
|---|
| 1139 | ///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback. | 
|---|
| 1140 | ///it reports one or more contact points for every overlapping object (including the one with deepest penetration) | 
|---|
| 1141 | void    btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCallback& resultCallback) | 
|---|
| 1142 | { | 
|---|
| 1143 | btVector3 aabbMin,aabbMax; | 
|---|
| 1144 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),aabbMin,aabbMax); | 
|---|
| 1145 | btSingleContactCallback contactCB(colObj,this,resultCallback); | 
|---|
| 1146 |  | 
|---|
| 1147 | m_broadphasePairCache->aabbTest(aabbMin,aabbMax,contactCB); | 
|---|
| 1148 | } | 
|---|
| 1149 |  | 
|---|
| 1150 |  | 
|---|
| 1151 | ///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected. | 
|---|
| 1152 | ///it reports one or more contact points (including the one with deepest penetration) | 
|---|
| 1153 | void    btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback) | 
|---|
| 1154 | { | 
|---|
| 1155 | btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(colObjA,colObjB); | 
|---|
| 1156 | if (algorithm) | 
|---|
| 1157 | { | 
|---|
| 1158 | btBridgedManifoldResult contactPointResult(colObjA,colObjB, resultCallback); | 
|---|
| 1159 | //discrete collision detection query | 
|---|
| 1160 | algorithm->processCollision(colObjA,colObjB, getDispatchInfo(),&contactPointResult); | 
|---|
| 1161 |  | 
|---|
| 1162 | algorithm->~btCollisionAlgorithm(); | 
|---|
| 1163 | getDispatcher()->freeCollisionAlgorithm(algorithm); | 
|---|
| 1164 | } | 
|---|
| 1165 |  | 
|---|
| 1166 | } | 
|---|
| 1167 |  | 
|---|
| 1168 |  | 
|---|
| 1169 |  | 
|---|
| 1170 |  | 
|---|
| 1171 | class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback | 
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| 1172 | { | 
|---|
| 1173 | btIDebugDraw*   m_debugDrawer; | 
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| 1174 | btVector3       m_color; | 
|---|
| 1175 | btTransform     m_worldTrans; | 
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| 1176 |  | 
|---|
| 1177 | public: | 
|---|
| 1178 |  | 
|---|
| 1179 | DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) : | 
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| 1180 | m_debugDrawer(debugDrawer), | 
|---|
| 1181 | m_color(color), | 
|---|
| 1182 | m_worldTrans(worldTrans) | 
|---|
| 1183 | { | 
|---|
| 1184 | } | 
|---|
| 1185 |  | 
|---|
| 1186 | virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int  triangleIndex) | 
|---|
| 1187 | { | 
|---|
| 1188 | processTriangle(triangle,partId,triangleIndex); | 
|---|
| 1189 | } | 
|---|
| 1190 |  | 
|---|
| 1191 | virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex) | 
|---|
| 1192 | { | 
|---|
| 1193 | (void)partId; | 
|---|
| 1194 | (void)triangleIndex; | 
|---|
| 1195 |  | 
|---|
| 1196 | btVector3 wv0,wv1,wv2; | 
|---|
| 1197 | wv0 = m_worldTrans*triangle[0]; | 
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| 1198 | wv1 = m_worldTrans*triangle[1]; | 
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| 1199 | wv2 = m_worldTrans*triangle[2]; | 
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| 1200 | btVector3 center = (wv0+wv1+wv2)*btScalar(1./3.); | 
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| 1201 |  | 
|---|
| 1202 | btVector3 normal = (wv1-wv0).cross(wv2-wv0); | 
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| 1203 | normal.normalize(); | 
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| 1204 | btVector3 normalColor(1,1,0); | 
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| 1205 | m_debugDrawer->drawLine(center,center+normal,normalColor); | 
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| 1206 |  | 
|---|
| 1207 |  | 
|---|
| 1208 |  | 
|---|
| 1209 |  | 
|---|
| 1210 | m_debugDrawer->drawLine(wv0,wv1,m_color); | 
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| 1211 | m_debugDrawer->drawLine(wv1,wv2,m_color); | 
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| 1212 | m_debugDrawer->drawLine(wv2,wv0,m_color); | 
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| 1213 | } | 
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| 1214 | }; | 
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| 1215 |  | 
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| 1216 |  | 
|---|
| 1217 | void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color) | 
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| 1218 | { | 
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| 1219 | // Draw a small simplex at the center of the object | 
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| 1220 | getDebugDrawer()->drawTransform(worldTransform,1); | 
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| 1221 |  | 
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| 1222 | if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE) | 
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| 1223 | { | 
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| 1224 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape); | 
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| 1225 | for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--) | 
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| 1226 | { | 
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| 1227 | btTransform childTrans = compoundShape->getChildTransform(i); | 
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| 1228 | const btCollisionShape* colShape = compoundShape->getChildShape(i); | 
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| 1229 | debugDrawObject(worldTransform*childTrans,colShape,color); | 
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| 1230 | } | 
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| 1231 |  | 
|---|
| 1232 | } else | 
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| 1233 | { | 
|---|
| 1234 | switch (shape->getShapeType()) | 
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| 1235 | { | 
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| 1236 |  | 
|---|
| 1237 | case BOX_SHAPE_PROXYTYPE: | 
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| 1238 | { | 
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| 1239 | const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape); | 
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| 1240 | btVector3 halfExtents = boxShape->getHalfExtentsWithMargin(); | 
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| 1241 | getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color); | 
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| 1242 | break; | 
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| 1243 | } | 
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| 1244 |  | 
|---|
| 1245 | case SPHERE_SHAPE_PROXYTYPE: | 
|---|
| 1246 | { | 
|---|
| 1247 | const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape); | 
|---|
| 1248 | btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin | 
|---|
| 1249 |  | 
|---|
| 1250 | getDebugDrawer()->drawSphere(radius, worldTransform, color); | 
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| 1251 | break; | 
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| 1252 | } | 
|---|
| 1253 | case MULTI_SPHERE_SHAPE_PROXYTYPE: | 
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| 1254 | { | 
|---|
| 1255 | const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape); | 
|---|
| 1256 |  | 
|---|
| 1257 | btTransform childTransform; | 
|---|
| 1258 | childTransform.setIdentity(); | 
|---|
| 1259 |  | 
|---|
| 1260 | for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--) | 
|---|
| 1261 | { | 
|---|
| 1262 | childTransform.setOrigin(multiSphereShape->getSpherePosition(i)); | 
|---|
| 1263 | getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color); | 
|---|
| 1264 | } | 
|---|
| 1265 |  | 
|---|
| 1266 | break; | 
|---|
| 1267 | } | 
|---|
| 1268 | case CAPSULE_SHAPE_PROXYTYPE: | 
|---|
| 1269 | { | 
|---|
| 1270 | const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape); | 
|---|
| 1271 |  | 
|---|
| 1272 | btScalar radius = capsuleShape->getRadius(); | 
|---|
| 1273 | btScalar halfHeight = capsuleShape->getHalfHeight(); | 
|---|
| 1274 |  | 
|---|
| 1275 | int upAxis = capsuleShape->getUpAxis(); | 
|---|
| 1276 | getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color); | 
|---|
| 1277 | break; | 
|---|
| 1278 | } | 
|---|
| 1279 | case CONE_SHAPE_PROXYTYPE: | 
|---|
| 1280 | { | 
|---|
| 1281 | const btConeShape* coneShape = static_cast<const btConeShape*>(shape); | 
|---|
| 1282 | btScalar radius = coneShape->getRadius();//+coneShape->getMargin(); | 
|---|
| 1283 | btScalar height = coneShape->getHeight();//+coneShape->getMargin(); | 
|---|
| 1284 |  | 
|---|
| 1285 | int upAxis= coneShape->getConeUpIndex(); | 
|---|
| 1286 | getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color); | 
|---|
| 1287 | break; | 
|---|
| 1288 |  | 
|---|
| 1289 | } | 
|---|
| 1290 | case CYLINDER_SHAPE_PROXYTYPE: | 
|---|
| 1291 | { | 
|---|
| 1292 | const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape); | 
|---|
| 1293 | int upAxis = cylinder->getUpAxis(); | 
|---|
| 1294 | btScalar radius = cylinder->getRadius(); | 
|---|
| 1295 | btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis]; | 
|---|
| 1296 | getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color); | 
|---|
| 1297 | break; | 
|---|
| 1298 | } | 
|---|
| 1299 |  | 
|---|
| 1300 | case STATIC_PLANE_PROXYTYPE: | 
|---|
| 1301 | { | 
|---|
| 1302 | const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape); | 
|---|
| 1303 | btScalar planeConst = staticPlaneShape->getPlaneConstant(); | 
|---|
| 1304 | const btVector3& planeNormal = staticPlaneShape->getPlaneNormal(); | 
|---|
| 1305 | getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color); | 
|---|
| 1306 | break; | 
|---|
| 1307 |  | 
|---|
| 1308 | } | 
|---|
| 1309 | default: | 
|---|
| 1310 | { | 
|---|
| 1311 |  | 
|---|
| 1312 | if (shape->isConcave()) | 
|---|
| 1313 | { | 
|---|
| 1314 | btConcaveShape* concaveMesh = (btConcaveShape*) shape; | 
|---|
| 1315 |  | 
|---|
| 1316 | ///@todo pass camera, for some culling? no -> we are not a graphics lib | 
|---|
| 1317 | btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); | 
|---|
| 1318 | btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); | 
|---|
| 1319 |  | 
|---|
| 1320 | DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color); | 
|---|
| 1321 | concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax); | 
|---|
| 1322 |  | 
|---|
| 1323 | } | 
|---|
| 1324 |  | 
|---|
| 1325 | if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE) | 
|---|
| 1326 | { | 
|---|
| 1327 | btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape; | 
|---|
| 1328 | //todo: pass camera for some culling | 
|---|
| 1329 | btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); | 
|---|
| 1330 | btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); | 
|---|
| 1331 | //DebugDrawcallback drawCallback; | 
|---|
| 1332 | DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color); | 
|---|
| 1333 | convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax); | 
|---|
| 1334 | } | 
|---|
| 1335 |  | 
|---|
| 1336 |  | 
|---|
| 1337 | /// for polyhedral shapes | 
|---|
| 1338 | if (shape->isPolyhedral()) | 
|---|
| 1339 | { | 
|---|
| 1340 | btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape; | 
|---|
| 1341 |  | 
|---|
| 1342 | int i; | 
|---|
| 1343 | if (polyshape->getConvexPolyhedron()) | 
|---|
| 1344 | { | 
|---|
| 1345 | const btConvexPolyhedron* poly = polyshape->getConvexPolyhedron(); | 
|---|
| 1346 | for (i=0;i<poly->m_faces.size();i++) | 
|---|
| 1347 | { | 
|---|
| 1348 | btVector3 centroid(0,0,0); | 
|---|
| 1349 | int numVerts = poly->m_faces[i].m_indices.size(); | 
|---|
| 1350 | if (numVerts) | 
|---|
| 1351 | { | 
|---|
| 1352 | int lastV = poly->m_faces[i].m_indices[numVerts-1]; | 
|---|
| 1353 | for (int v=0;v<poly->m_faces[i].m_indices.size();v++) | 
|---|
| 1354 | { | 
|---|
| 1355 | int curVert = poly->m_faces[i].m_indices[v]; | 
|---|
| 1356 | centroid+=poly->m_vertices[curVert]; | 
|---|
| 1357 | getDebugDrawer()->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color); | 
|---|
| 1358 | lastV = curVert; | 
|---|
| 1359 | } | 
|---|
| 1360 | } | 
|---|
| 1361 | centroid*= 1./btScalar(numVerts); | 
|---|
| 1362 |  | 
|---|
| 1363 | btVector3 normalColor(1,1,0); | 
|---|
| 1364 | btVector3 faceNormal(poly->m_faces[i].m_plane[0],poly->m_faces[i].m_plane[1],poly->m_faces[i].m_plane[2]); | 
|---|
| 1365 | getDebugDrawer()->drawLine(worldTransform*centroid,worldTransform*(centroid+faceNormal),normalColor); | 
|---|
| 1366 |  | 
|---|
| 1367 |  | 
|---|
| 1368 | } | 
|---|
| 1369 |  | 
|---|
| 1370 |  | 
|---|
| 1371 | } else | 
|---|
| 1372 | { | 
|---|
| 1373 | for (i=0;i<polyshape->getNumEdges();i++) | 
|---|
| 1374 | { | 
|---|
| 1375 | btVector3 a,b; | 
|---|
| 1376 | polyshape->getEdge(i,a,b); | 
|---|
| 1377 | btVector3 wa = worldTransform * a; | 
|---|
| 1378 | btVector3 wb = worldTransform * b; | 
|---|
| 1379 | getDebugDrawer()->drawLine(wa,wb,color); | 
|---|
| 1380 | } | 
|---|
| 1381 | } | 
|---|
| 1382 |  | 
|---|
| 1383 |  | 
|---|
| 1384 | } | 
|---|
| 1385 | } | 
|---|
| 1386 | } | 
|---|
| 1387 | } | 
|---|
| 1388 | } | 
|---|
| 1389 |  | 
|---|
| 1390 |  | 
|---|
| 1391 | void    btCollisionWorld::debugDrawWorld() | 
|---|
| 1392 | { | 
|---|
| 1393 | if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints) | 
|---|
| 1394 | { | 
|---|
| 1395 | int numManifolds = getDispatcher()->getNumManifolds(); | 
|---|
| 1396 | btVector3 color(0,0,0); | 
|---|
| 1397 | for (int i=0;i<numManifolds;i++) | 
|---|
| 1398 | { | 
|---|
| 1399 | btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i); | 
|---|
| 1400 | //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0()); | 
|---|
| 1401 | //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1()); | 
|---|
| 1402 |  | 
|---|
| 1403 | int numContacts = contactManifold->getNumContacts(); | 
|---|
| 1404 | for (int j=0;j<numContacts;j++) | 
|---|
| 1405 | { | 
|---|
| 1406 | btManifoldPoint& cp = contactManifold->getContactPoint(j); | 
|---|
| 1407 | getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color); | 
|---|
| 1408 | } | 
|---|
| 1409 | } | 
|---|
| 1410 | } | 
|---|
| 1411 |  | 
|---|
| 1412 | if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)) | 
|---|
| 1413 | { | 
|---|
| 1414 | int i; | 
|---|
| 1415 |  | 
|---|
| 1416 | for (  i=0;i<m_collisionObjects.size();i++) | 
|---|
| 1417 | { | 
|---|
| 1418 | btCollisionObject* colObj = m_collisionObjects[i]; | 
|---|
| 1419 | if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0) | 
|---|
| 1420 | { | 
|---|
| 1421 | if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe) | 
|---|
| 1422 | { | 
|---|
| 1423 | btVector3 color(btScalar(1.),btScalar(1.),btScalar(1.)); | 
|---|
| 1424 | switch(colObj->getActivationState()) | 
|---|
| 1425 | { | 
|---|
| 1426 | case  ACTIVE_TAG: | 
|---|
| 1427 | color = btVector3(btScalar(1.),btScalar(1.),btScalar(1.)); break; | 
|---|
| 1428 | case ISLAND_SLEEPING: | 
|---|
| 1429 | color =  btVector3(btScalar(0.),btScalar(1.),btScalar(0.));break; | 
|---|
| 1430 | case WANTS_DEACTIVATION: | 
|---|
| 1431 | color = btVector3(btScalar(0.),btScalar(1.),btScalar(1.));break; | 
|---|
| 1432 | case DISABLE_DEACTIVATION: | 
|---|
| 1433 | color = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));break; | 
|---|
| 1434 | case DISABLE_SIMULATION: | 
|---|
| 1435 | color = btVector3(btScalar(1.),btScalar(1.),btScalar(0.));break; | 
|---|
| 1436 | default: | 
|---|
| 1437 | { | 
|---|
| 1438 | color = btVector3(btScalar(1),btScalar(0.),btScalar(0.)); | 
|---|
| 1439 | } | 
|---|
| 1440 | }; | 
|---|
| 1441 |  | 
|---|
| 1442 | debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color); | 
|---|
| 1443 | } | 
|---|
| 1444 | if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb)) | 
|---|
| 1445 | { | 
|---|
| 1446 | btVector3 minAabb,maxAabb; | 
|---|
| 1447 | btVector3 colorvec(1,0,0); | 
|---|
| 1448 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); | 
|---|
| 1449 | btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold); | 
|---|
| 1450 | minAabb -= contactThreshold; | 
|---|
| 1451 | maxAabb += contactThreshold; | 
|---|
| 1452 |  | 
|---|
| 1453 | btVector3 minAabb2,maxAabb2; | 
|---|
| 1454 |  | 
|---|
| 1455 | if(colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY) | 
|---|
| 1456 | { | 
|---|
| 1457 | colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2); | 
|---|
| 1458 | minAabb2 -= contactThreshold; | 
|---|
| 1459 | maxAabb2 += contactThreshold; | 
|---|
| 1460 | minAabb.setMin(minAabb2); | 
|---|
| 1461 | maxAabb.setMax(maxAabb2); | 
|---|
| 1462 | } | 
|---|
| 1463 |  | 
|---|
| 1464 | m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec); | 
|---|
| 1465 | } | 
|---|
| 1466 | } | 
|---|
| 1467 |  | 
|---|
| 1468 | } | 
|---|
| 1469 | } | 
|---|
| 1470 | } | 
|---|
| 1471 |  | 
|---|
| 1472 |  | 
|---|
| 1473 | void    btCollisionWorld::serializeCollisionObjects(btSerializer* serializer) | 
|---|
| 1474 | { | 
|---|
| 1475 | int i; | 
|---|
| 1476 | //serialize all collision objects | 
|---|
| 1477 | for (i=0;i<m_collisionObjects.size();i++) | 
|---|
| 1478 | { | 
|---|
| 1479 | btCollisionObject* colObj = m_collisionObjects[i]; | 
|---|
| 1480 | if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT) | 
|---|
| 1481 | { | 
|---|
| 1482 | colObj->serializeSingleObject(serializer); | 
|---|
| 1483 | } | 
|---|
| 1484 | } | 
|---|
| 1485 |  | 
|---|
| 1486 | ///keep track of shapes already serialized | 
|---|
| 1487 | btHashMap<btHashPtr,btCollisionShape*>  serializedShapes; | 
|---|
| 1488 |  | 
|---|
| 1489 | for (i=0;i<m_collisionObjects.size();i++) | 
|---|
| 1490 | { | 
|---|
| 1491 | btCollisionObject* colObj = m_collisionObjects[i]; | 
|---|
| 1492 | btCollisionShape* shape = colObj->getCollisionShape(); | 
|---|
| 1493 |  | 
|---|
| 1494 | if (!serializedShapes.find(shape)) | 
|---|
| 1495 | { | 
|---|
| 1496 | serializedShapes.insert(shape,shape); | 
|---|
| 1497 | shape->serializeSingleShape(serializer); | 
|---|
| 1498 | } | 
|---|
| 1499 | } | 
|---|
| 1500 |  | 
|---|
| 1501 | } | 
|---|
| 1502 |  | 
|---|
| 1503 |  | 
|---|
| 1504 | void    btCollisionWorld::serialize(btSerializer* serializer) | 
|---|
| 1505 | { | 
|---|
| 1506 |  | 
|---|
| 1507 | serializer->startSerialization(); | 
|---|
| 1508 |  | 
|---|
| 1509 | serializeCollisionObjects(serializer); | 
|---|
| 1510 |  | 
|---|
| 1511 | serializer->finishSerialization(); | 
|---|
| 1512 | } | 
|---|
| 1513 |  | 
|---|