| 1 | <Template name=fps_HS14> |
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| 2 | <FpsPlayer |
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| 3 | spawnparticlesource = "Orxonox/fairytwirl" |
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| 4 | spawnparticleduration = 3 |
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| 5 | explosionchunks = 6 |
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| 6 | |
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| 7 | health = 100 |
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| 8 | maxhealth = 200 |
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| 9 | initialhealth = 100 |
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| 10 | |
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| 11 | primaryThrust = 0; |
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| 12 | auxilaryThrust = 0; |
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| 13 | rotationThrust = 0; |
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| 14 | |
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| 15 | collisionType = "dynamic" |
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| 16 | mass = 100 |
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| 17 | linearDamping = 0.7 |
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| 18 | angularDamping = 0.9999999 |
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| 19 | friction = 0.01 |
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| 20 | |
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| 21 | weapon = "hs-w01.mesh" |
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| 22 | > |
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| 23 | <collisionShapes> |
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| 24 | <!--Normal values: position="0,-45,0" halfExtents="15,50,15" --> |
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| 25 | <BoxCollisionShape position="0,-45,0" halfExtents="15,50,15" /> |
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| 26 | </collisionShapes> |
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| 27 | |
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| 28 | <camerapositions> |
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| 29 | <CameraPosition position="-1,1,2.2" drag=false mouselook=true /> |
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| 30 | </camerapositions> |
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| 31 | <explosion > |
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| 32 | <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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| 33 | <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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| 34 | <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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| 35 | </explosion> |
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| 36 | |
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| 37 | <?lua |
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| 38 | include("../includes/weaponSettingsFPS_HS14.oxi") |
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| 39 | ?> |
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| 40 | |
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| 41 | </FpsPlayer> |
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| 42 | </Template> |
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| 43 | <!-- |
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| 44 | <Template name=fpscamera defaults=0> |
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| 45 | <FpsPlayer> |
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| 46 | <camerapositions> |
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| 47 | <CameraPosition position="0,0,20" drag=false mouselook=true /> |
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| 48 | |
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| 49 | <!-- |
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| 50 | CameraPosition position="0,150,-25" pitch=-90 drag=true /> |
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| 51 | <CameraPosition position="0,0,-40" yaw=180 drag=true /> |
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| 52 | <CameraPosition position="0,3,-14" yaw=0 /> |
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| 53 | <CameraPosition position="-50,5,-8" yaw=-90 drag=true /> |
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| 54 | <CameraPosition position="50,5,-8" yaw=90 drag=true / |
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| 55 | |
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| 56 | </camerapositions> |
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| 57 | </FpsPlayer> |
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| 58 | </Template> |
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| 59 | --> |
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