| 1 | <!--  --> | 
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| 2 | <LevelInfo | 
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| 3 | name = "Presentation HS 13" | 
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| 4 | description = "Entering a Space Station." | 
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| 5 | tags = "presentation" | 
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| 6 | screenshot = "emptylevel.png" | 
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| 7 | /> | 
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| 8 |  | 
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| 9 | <?lua | 
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| 10 | include("stats.oxo") | 
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| 11 | include("HUDTemplates3.oxo") | 
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| 12 | include("templates/lodInformation.oxt") | 
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| 13 | include("templates/pickupRepresentationTemplates.oxt") | 
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| 14 | ?> | 
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| 15 |  | 
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| 16 | <?lua | 
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| 17 | include("templates/spaceshipAssff.oxt") | 
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| 18 | include("templates/spaceshipPirate.oxt") | 
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| 19 | include("templates/spaceshipEscort.oxt") | 
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| 20 | include("templates/bigship.oxt") | 
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| 21 | include("templates/spaceshipTurret.oxt") | 
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| 22 | include("templates/spaceshipCollateralDamage.oxt") | 
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| 23 | include("templates/FPS.oxt") | 
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| 24 | include("templates/HeavyCruiser.oxt") | 
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| 25 | ?> | 
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| 26 |  | 
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| 27 | <Level | 
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| 28 | gametype = Deathmatch | 
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| 29 | > | 
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| 30 | <templates> | 
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| 31 | <Template link=lodtemplate_default /> | 
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| 32 | </templates> | 
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| 33 |  | 
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| 34 | <Scene | 
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| 35 | ambientlight = "0.5, 0.5, 0.5" | 
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| 36 | skybox       = "Orxonox/skyBoxMoreNebula" | 
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| 37 | negativeWorldRange = "-100000, -100000, -100000" | 
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| 38 | positiveWorldRange = " 100000,  100000,  100000" | 
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| 39 | gravity      = "0,0,0" | 
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| 40 | hasPhysics   = true | 
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| 41 | > | 
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| 42 |  | 
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| 43 | <?lua | 
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| 44 | include("includes/pickups.oxi") | 
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| 45 | ?> | 
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| 46 |  | 
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| 47 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> | 
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| 48 | <SpawnPoint team=0 position="4320,1610,-741" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> | 
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| 49 |  | 
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| 50 |  | 
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| 51 | <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static > | 
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| 52 | <attached> | 
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| 53 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> | 
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| 54 | </attached> | 
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| 55 | <collisionShapes> | 
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| 56 | <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> | 
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| 57 | <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> | 
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| 58 | <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 /> | 
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| 59 | <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> | 
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| 60 | <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> | 
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| 61 | <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 /> | 
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| 62 | <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> | 
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| 63 | <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 /> | 
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| 64 | <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 /> | 
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| 65 | <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> | 
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| 66 | <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> | 
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| 67 | <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> | 
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| 68 | <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 /> | 
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| 69 | <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> | 
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| 70 | <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> | 
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| 71 | <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> | 
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| 72 | </collisionShapes> | 
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| 73 | </StaticEntity> | 
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| 74 |  | 
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| 75 | <!-- Docking  --> | 
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| 76 | <Dock position="2830,20,50" roll=0 yaw=0 > | 
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| 77 | <animations> | 
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| 78 | <MoveToDockingTarget target="fistperson" /> | 
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| 79 | </animations> | 
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| 80 | <effects> | 
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| 81 | <DockToShip target="fistperson" /> | 
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| 82 | </effects> | 
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| 83 | <events> | 
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| 84 | <execute> | 
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| 85 | <EventListener event="dockMe" /> | 
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| 86 | </execute> | 
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| 87 |  | 
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| 88 | <undocking> | 
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| 89 | <EventListener event="undockMe" /> | 
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| 90 | </undocking> | 
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| 91 |  | 
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| 92 | </events> | 
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| 93 | <attached> | 
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| 94 | <!-- Trigger for docking with billboard --> | 
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| 95 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> | 
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| 96 | <DistanceTrigger position="0,0,0" distance="200" target="Pawn" | 
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| 97 | beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" | 
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| 98 | /> | 
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| 99 | <!-- Trigger for undocking with billboard --> | 
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| 100 | <Billboard position="-2800,-20055,-700" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> | 
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| 101 | <DistanceTrigger position="-2800,-20055,-700" distance="150" target="Pawn" | 
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| 102 | beaconMode="identify" targetname="bcnDestroyer" name="undockMe" | 
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| 103 | /> | 
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| 104 | </attached> | 
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| 105 |  | 
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| 106 | </Dock> | 
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| 107 |  | 
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| 108 | <!-- FPS Player as destination of the dock --> | 
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| 109 | <FpsPlayer template = "fps" radarname = "First Person Player" position = "172,-20000,-676" > | 
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| 110 | <attached> | 
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| 111 | <DistanceTriggerBeacon name="bcnDestroyer" /> | 
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| 112 | <DockingTarget name="fistperson" /> | 
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| 113 | </attached> | 
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| 114 | </FpsPlayer> | 
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| 115 |  | 
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| 116 |  | 
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| 117 |  | 
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| 118 |  | 
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| 119 | <!-- Docking  II --> | 
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| 120 | <Dock position="-840,-20055,1.8" roll=0 yaw=0 > | 
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| 121 | <animations> | 
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| 122 | <MoveToDockingTarget target="spaceShip" /> | 
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| 123 | </animations> | 
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| 124 | <effects> | 
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| 125 | <DockToShip target="spaceShip" /> | 
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| 126 | </effects> | 
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| 127 | <events> | 
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| 128 | <execute> | 
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| 129 | <EventListener event="dockMe" /> | 
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| 130 | </execute> | 
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| 131 |  | 
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| 132 | <undocking> | 
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| 133 | <EventListener event="undockMe" /> | 
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| 134 | </undocking> | 
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| 135 |  | 
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| 136 | </events> | 
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| 137 | <attached> | 
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| 138 | <!-- Trigger for docking with billboard --> | 
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| 139 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> | 
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| 140 | <DistanceTrigger position="0,0,0" distance="200" target="Pawn" | 
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| 141 | beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" | 
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| 142 | /> | 
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| 143 | <!-- Trigger for undocking with billboard --> | 
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| 144 | <Billboard position="4140,20055,-295" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> | 
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| 145 | <DistanceTrigger position="4140,20055,-295" distance="300" target="Pawn" | 
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| 146 | beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" | 
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| 147 | /> | 
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| 148 | </attached> | 
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| 149 |  | 
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| 150 | </Dock> | 
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| 151 |  | 
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| 152 | <SpaceShip | 
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| 153 | template            = "HeavyCruiser" | 
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| 154 | team                = "0" | 
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| 155 | position            = "3600,-20,-120" | 
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| 156 | orientation         = "1,0,0,0" | 
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| 157 | health              = "400" | 
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| 158 | initialhealth       = "400" | 
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| 159 | maxhealth           = "500" | 
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| 160 | shieldhealth        = "80" | 
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| 161 | initialshieldhealth = "80" | 
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| 162 | maxshieldhealth     = "120" | 
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| 163 | shieldabsorption    = "0.8" | 
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| 164 | shieldrechargerate  = "1" | 
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| 165 | shieldrechargewaittime = "1" | 
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| 166 | name                = "Tanis1" | 
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| 167 | radarname           = "Tanis Cruiser" > | 
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| 168 | <attached> | 
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| 169 | <DockingTarget name="spaceShip" /> | 
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| 170 | <DistanceTriggerBeacon name="bcnSpaceShip" /> | 
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| 171 | </attached> | 
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| 172 | </SpaceShip> | 
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| 173 |  | 
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| 174 |  | 
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| 175 |  | 
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| 176 |  | 
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| 177 | <!-- SpaceStation | 
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| 178 |  | 
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| 179 | The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. | 
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| 180 | Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. | 
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| 181 |  | 
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| 182 | --> | 
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| 183 | <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90> | 
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| 184 | <attached> | 
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| 185 | <Model position="0,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> | 
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| 186 | <Model position="500,0,0" mesh="ss_tube.mesh" scale3D="100,100,100" /> | 
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| 187 | <Model position="1200,0,0" mesh="ss_tube_x.mesh" scale3D="100,100,100" /> | 
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| 188 | <Model position="1900,0,0" mesh="ss_curve.mesh" scale3D="100,100,100" /> | 
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| 189 | <Model position="1200,0,703.5" mesh="ss_curve.mesh" scale3D="100,100,100" /> | 
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| 190 | <Model position="1805.0,0,-800" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=90 /> | 
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| 191 | <Model position="1010.0,0,-700.0" mesh="ss_curve.mesh" scale3D="100,100,100" yaw=-180 /> | 
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| 192 |  | 
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| 193 |  | 
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| 194 | <Model position="750,-16,703.5" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> | 
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| 195 | <Model position="-250,-16,0" pitch=-90 mesh="ss_flag_room.mesh" scale3D="100,100,100" /> | 
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| 196 | <Model position="1200,100,-100" roll=180 mesh="ss_machine.mesh" scale3D="0.15,0.15,0.15" /> | 
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| 197 | <Model position="-100,100,0" roll=180 mesh="ss_table.mesh" scale3D="25,25,25" /> | 
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| 198 | <Model position="-300,100,0" roll=180 mesh="ss_table_cracked.mesh" scale3D="25,25,25" /> | 
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| 199 | <Model position="600,75,0" roll=180 mesh="ss_cylinder.mesh" scale3D="25,25,25" /> | 
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| 200 | <Model position="300,50,0" roll=180  pitch=20 mesh="ss_chair.mesh" scale3D="20,20,20" /> | 
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| 201 | <Model position="1000,50,0" roll=180 mesh="ss_wall.mesh" scale3D="20,20,20" /> | 
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| 202 | <Model position="-830,20,0" roll=180 mesh="ss_flag_aean.mesh" scale3D="40,40,40" /> | 
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| 203 |  | 
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| 204 | <!--Model mesh="cube.mesh" mass=10 position="0,-100,0" scale3D="5000,0.5,1000" yaw=0 /> | 
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| 205 | <Model mesh="cube.mesh" mass=10 position="0,100,0" scale3D="2000,0.5,1000" yaw=0 /> | 
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| 206 | <!--Model mesh="cube.mesh" mass=10 position="0,0,100" scale3D="5000,100,0.5" yaw=0 /> | 
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| 207 | <Model mesh="cube.mesh" mass=10 position="0,0,-100" scale3D="5000,100,0.5" yaw=0 /--> | 
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| 208 | </attached> | 
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| 209 | <collisionShapes> | 
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| 210 | <!--BoxCollisionShape position="0,-100,0" halfExtents="5000,0,100" /--> | 
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| 211 | <BoxCollisionShape position="0,100,0" halfExtents="2000,0,1000" /> | 
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| 212 | <!--BoxCollisionShape position="0,0,100" halfExtents="5000,100,0" /> | 
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| 213 | <BoxCollisionShape position="0,0,-100" halfExtents="5000,100,0" /--> | 
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| 214 | </collisionShapes> | 
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| 215 | </StaticEntity> | 
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| 216 |  | 
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| 217 | <!-- | 
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| 218 |  | 
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| 219 | --> | 
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| 220 |  | 
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| 221 |  | 
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| 222 | <!--Model position="2820,-20,-160" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> | 
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| 223 | <Model position="2820,-20,-210" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_tube.mesh" /> | 
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| 224 | <Model position="2820,-20,-280" yaw="90" pitch="-90" roll="0" scale="10" mesh="ss_curve.mesh" /> | 
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| 225 | <Model position="2820,-100,-270.5" yaw="0" pitch="180" roll="90" scale="10" mesh="ss_curve.mesh" /--> | 
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| 226 |  | 
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| 227 |  | 
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| 228 | <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> | 
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| 229 | <ForceField position="0,-20000,0" mode="homogen" diameter="3000" forcedirection = "0,-500,0" /> | 
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| 230 |  | 
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| 231 |  | 
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| 232 |  | 
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| 233 |  | 
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| 234 |  | 
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| 235 | <!-- Some more stuff --> | 
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| 236 |  | 
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| 237 | <!-- triple large belt around the planet  --> | 
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| 238 | <?lua | 
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| 239 | dofile("includes/asteroidField.lua") | 
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| 240 | asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) | 
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| 241 | ?> | 
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| 242 | <?lua | 
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| 243 | dofile("includes/asteroidField.lua") | 
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| 244 | asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) | 
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| 245 | ?> | 
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| 246 | <?lua | 
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| 247 | dofile("includes/asteroidField.lua") | 
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| 248 | asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) | 
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| 249 | ?> | 
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| 250 |  | 
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| 251 | <Model position="0,-19900,0" mesh="planets/ganymede.mesh" scale="5000" /> | 
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| 252 |  | 
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| 253 |  | 
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| 254 |  | 
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| 255 | </Scene> | 
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| 256 |  | 
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| 257 | </Level> | 
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| 258 |  | 
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