| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Reto Grieder (physics) |
|---|
| 25 | * Co-authors: |
|---|
| 26 | * ... |
|---|
| 27 | * |
|---|
| 28 | */ |
|---|
| 29 | |
|---|
| 30 | #include "WorldEntity.h" |
|---|
| 31 | |
|---|
| 32 | #include <OgreBillboardSet.h> |
|---|
| 33 | #include <OgreCamera.h> |
|---|
| 34 | #include <OgreEntity.h> |
|---|
| 35 | #include <OgreParticleSystem.h> |
|---|
| 36 | #include <OgreSceneManager.h> |
|---|
| 37 | #include <OgreSceneNode.h> |
|---|
| 38 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
|---|
| 39 | |
|---|
| 40 | #include "util/OrxAssert.h" |
|---|
| 41 | #include "util/Convert.h" |
|---|
| 42 | #include "util/Exception.h" |
|---|
| 43 | #include "core/CoreIncludes.h" |
|---|
| 44 | #include "core/XMLPort.h" |
|---|
| 45 | #include "Scene.h" |
|---|
| 46 | #include "collisionshapes/WorldEntityCollisionShape.h" |
|---|
| 47 | |
|---|
| 48 | namespace orxonox |
|---|
| 49 | { |
|---|
| 50 | const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; |
|---|
| 51 | const Vector3 WorldEntity::BACK = Vector3::UNIT_Z; |
|---|
| 52 | const Vector3 WorldEntity::LEFT = Vector3::NEGATIVE_UNIT_X; |
|---|
| 53 | const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; |
|---|
| 54 | const Vector3 WorldEntity::DOWN = Vector3::NEGATIVE_UNIT_Y; |
|---|
| 55 | const Vector3 WorldEntity::UP = Vector3::UNIT_Y; |
|---|
| 56 | |
|---|
| 57 | // Be sure we don't do bad conversions |
|---|
| 58 | static_assert((int)Ogre::Node::TS_LOCAL == (int)WorldEntity::Local, "check enum"); |
|---|
| 59 | static_assert((int)Ogre::Node::TS_PARENT == (int)WorldEntity::Parent, "check enum"); |
|---|
| 60 | static_assert((int)Ogre::Node::TS_WORLD == (int)WorldEntity::World, "check enum"); |
|---|
| 61 | |
|---|
| 62 | RegisterAbstractClass(WorldEntity).inheritsFrom<BaseObject>().inheritsFrom<Synchronisable>(); |
|---|
| 63 | |
|---|
| 64 | /** |
|---|
| 65 | @brief |
|---|
| 66 | Creates a new WorldEntity that may immediately be used. |
|---|
| 67 | All the default values are being set here. |
|---|
| 68 | */ |
|---|
| 69 | WorldEntity::WorldEntity(Context* context) : BaseObject(context), Synchronisable(context) |
|---|
| 70 | { |
|---|
| 71 | RegisterObject(WorldEntity); |
|---|
| 72 | |
|---|
| 73 | if (!this->getScene() || !this->getScene()->getRootSceneNode()) |
|---|
| 74 | ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given."); |
|---|
| 75 | |
|---|
| 76 | this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); |
|---|
| 77 | |
|---|
| 78 | this->parent_ = nullptr; |
|---|
| 79 | this->parentID_ = OBJECTID_UNKNOWN; |
|---|
| 80 | this->bDeleteWithParent_ = true; |
|---|
| 81 | |
|---|
| 82 | this->node_->setPosition(Vector3::ZERO); |
|---|
| 83 | this->node_->setOrientation(Quaternion::IDENTITY); |
|---|
| 84 | |
|---|
| 85 | // Activity and visibility memory. |
|---|
| 86 | this->bActiveMem_ = true; |
|---|
| 87 | this->bVisibleMem_ = true; |
|---|
| 88 | |
|---|
| 89 | |
|---|
| 90 | // Default behaviour does not include physics |
|---|
| 91 | this->physicalBody_ = nullptr; |
|---|
| 92 | this->bPhysicsActive_ = false; |
|---|
| 93 | this->bPhysicsActiveSynchronised_ = false; |
|---|
| 94 | this->bPhysicsActiveBeforeAttaching_ = false; |
|---|
| 95 | this->collisionShape_ = new WorldEntityCollisionShape(this->getContext()); |
|---|
| 96 | this->collisionShape_->setWorldEntityOwner(this); |
|---|
| 97 | this->collisionType_ = None; |
|---|
| 98 | this->collisionTypeSynchronised_ = None; |
|---|
| 99 | this->mass_ = 1.0f; |
|---|
| 100 | this->childrenMass_ = 0; |
|---|
| 101 | // Using bullet default values |
|---|
| 102 | this->restitution_ = 0; |
|---|
| 103 | this->angularFactor_ = 1; |
|---|
| 104 | this->linearDamping_ = 0; |
|---|
| 105 | this->angularDamping_ = 0; |
|---|
| 106 | this->friction_ = 0.5; |
|---|
| 107 | this->ccdMotionThreshold_ = 0.0; |
|---|
| 108 | this->ccdSweptSphereRadius_ = 0.0; |
|---|
| 109 | this->bCollisionCallbackActive_ = false; |
|---|
| 110 | this->bCollisionResponseActive_ = true; |
|---|
| 111 | |
|---|
| 112 | this->registerVariables(); |
|---|
| 113 | } |
|---|
| 114 | |
|---|
| 115 | /** |
|---|
| 116 | @brief |
|---|
| 117 | Destroys the WorldEntity AND ALL its children with it. |
|---|
| 118 | */ |
|---|
| 119 | WorldEntity::~WorldEntity() |
|---|
| 120 | { |
|---|
| 121 | if (this->isInitialized()) |
|---|
| 122 | { |
|---|
| 123 | if (this->parent_) |
|---|
| 124 | this->detachFromParent(); |
|---|
| 125 | |
|---|
| 126 | std::set<WorldEntity*>::iterator it; |
|---|
| 127 | while ((it = this->children_.begin()) != this->children_.end()) |
|---|
| 128 | { |
|---|
| 129 | WorldEntity* entity = *it; |
|---|
| 130 | |
|---|
| 131 | // do this for all children, because even if getDeleteWithParent() returns true a child might still stay active due to strong pointers pointing to it |
|---|
| 132 | entity->setPosition(entity->getWorldPosition()); |
|---|
| 133 | this->detach(entity); // detach also erases the element from the children set |
|---|
| 134 | |
|---|
| 135 | if (entity->getDeleteWithParent()) |
|---|
| 136 | entity->destroy(); |
|---|
| 137 | } |
|---|
| 138 | |
|---|
| 139 | if (this->physicalBody_) |
|---|
| 140 | { |
|---|
| 141 | this->deactivatePhysics(); |
|---|
| 142 | delete this->physicalBody_; |
|---|
| 143 | } |
|---|
| 144 | this->collisionShape_->destroy(); |
|---|
| 145 | |
|---|
| 146 | this->node_->detachAllObjects(); |
|---|
| 147 | this->node_->removeAllChildren(); |
|---|
| 148 | |
|---|
| 149 | OrxAssert(this->getScene()->getSceneManager(), "No SceneManager defined in a WorldEntity."); |
|---|
| 150 | this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); |
|---|
| 151 | } |
|---|
| 152 | } |
|---|
| 153 | |
|---|
| 154 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
|---|
| 155 | { |
|---|
| 156 | SUPER(WorldEntity, XMLPort, xmlelement, mode); |
|---|
| 157 | |
|---|
| 158 | XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
|---|
| 159 | XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
|---|
| 160 | XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
|---|
| 161 | XMLPortParam (WorldEntity, "scale", setScale, getScale, xmlelement, mode); |
|---|
| 162 | XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode); |
|---|
| 163 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode); |
|---|
| 164 | XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode); |
|---|
| 165 | XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode); |
|---|
| 166 | XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode); |
|---|
| 167 | XMLPortParam (WorldEntity, "deletewithparent", setDeleteWithParent, getDeleteWithParent, xmlelement, mode); |
|---|
| 168 | |
|---|
| 169 | // Physics |
|---|
| 170 | XMLPortParam(WorldEntity, "collisionType", setCollisionTypeStr, getCollisionTypeStr, xmlelement, mode); |
|---|
| 171 | XMLPortParam(WorldEntity, "collisionResponse", setCollisionResponse, hasCollisionResponse, xmlelement, mode); |
|---|
| 172 | XMLPortParam(WorldEntity, "mass", setMass, getMass, xmlelement, mode); |
|---|
| 173 | XMLPortParam(WorldEntity, "restitution", setRestitution, getRestitution, xmlelement, mode); |
|---|
| 174 | XMLPortParam(WorldEntity, "angularFactor", setAngularFactor, getAngularFactor, xmlelement, mode); |
|---|
| 175 | XMLPortParam(WorldEntity, "linearDamping", setLinearDamping, getLinearDamping, xmlelement, mode); |
|---|
| 176 | XMLPortParam(WorldEntity, "angularDamping", setAngularDamping, getAngularDamping, xmlelement, mode); |
|---|
| 177 | XMLPortParam(WorldEntity, "friction", setFriction, getFriction, xmlelement, mode); |
|---|
| 178 | |
|---|
| 179 | // Other attached WorldEntities |
|---|
| 180 | XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); |
|---|
| 181 | // Attached collision shapes |
|---|
| 182 | XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode); |
|---|
| 183 | } |
|---|
| 184 | |
|---|
| 185 | void WorldEntity::registerVariables() |
|---|
| 186 | { |
|---|
| 187 | registerVariable(this->mainStateName_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainStateName)); |
|---|
| 188 | |
|---|
| 189 | registerVariable(this->bActive_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); |
|---|
| 190 | registerVariable(this->bVisible_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); |
|---|
| 191 | |
|---|
| 192 | registerVariable(this->getScale3D(), VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::scaleChanged)); |
|---|
| 193 | |
|---|
| 194 | // Physics stuff |
|---|
| 195 | registerVariable(this->mass_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::massChanged)); |
|---|
| 196 | registerVariable(this->restitution_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::restitutionChanged)); |
|---|
| 197 | registerVariable(this->angularFactor_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularFactorChanged)); |
|---|
| 198 | registerVariable(this->linearDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::linearDampingChanged)); |
|---|
| 199 | registerVariable(this->angularDamping_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::angularDampingChanged)); |
|---|
| 200 | registerVariable(this->friction_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::frictionChanged)); |
|---|
| 201 | registerVariable(this->ccdMotionThreshold_, |
|---|
| 202 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::ccdMotionThresholdChanged)); |
|---|
| 203 | registerVariable(this->ccdSweptSphereRadius_, |
|---|
| 204 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::ccdSweptSphereRadiusChanged)); |
|---|
| 205 | registerVariable(this->bCollisionCallbackActive_, |
|---|
| 206 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionCallbackActivityChanged)); |
|---|
| 207 | registerVariable(this->bCollisionResponseActive_, |
|---|
| 208 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionResponseActivityChanged)); |
|---|
| 209 | registerVariable((int&)this->collisionTypeSynchronised_, |
|---|
| 210 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::collisionTypeChanged)); |
|---|
| 211 | registerVariable(this->bPhysicsActiveSynchronised_, |
|---|
| 212 | VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::physicsActivityChanged)); |
|---|
| 213 | |
|---|
| 214 | // Attach to parent if necessary |
|---|
| 215 | registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<WorldEntity>(this, &WorldEntity::networkcallback_parentChanged)); |
|---|
| 216 | } |
|---|
| 217 | |
|---|
| 218 | /** |
|---|
| 219 | @brief |
|---|
| 220 | When the activity is changed, it is changed for all attached objects as well. |
|---|
| 221 | */ |
|---|
| 222 | void WorldEntity::changedActivity(void) |
|---|
| 223 | { |
|---|
| 224 | SUPER(WorldEntity, changedActivity); |
|---|
| 225 | |
|---|
| 226 | if(GameMode::isMaster()) |
|---|
| 227 | { |
|---|
| 228 | // physics is only enabled if the WorldEntity is active |
|---|
| 229 | if (this->isActive()) |
|---|
| 230 | this->activatePhysics(); |
|---|
| 231 | else |
|---|
| 232 | this->deactivatePhysics(); |
|---|
| 233 | |
|---|
| 234 | // iterate over all children and change their activity as well |
|---|
| 235 | for (WorldEntity* object : this->getAttachedObjects()) |
|---|
| 236 | { |
|---|
| 237 | if(!this->isActive()) |
|---|
| 238 | { |
|---|
| 239 | object->bActiveMem_ = object->isActive(); |
|---|
| 240 | object->setActive(this->isActive()); |
|---|
| 241 | } |
|---|
| 242 | else |
|---|
| 243 | { |
|---|
| 244 | object->setActive(object->bActiveMem_); |
|---|
| 245 | } |
|---|
| 246 | } |
|---|
| 247 | } |
|---|
| 248 | } |
|---|
| 249 | |
|---|
| 250 | /** |
|---|
| 251 | @brief |
|---|
| 252 | When the visibility is changed, it is changed for all attached objects as well. |
|---|
| 253 | */ |
|---|
| 254 | void WorldEntity::changedVisibility(void) |
|---|
| 255 | { |
|---|
| 256 | SUPER(WorldEntity, changedVisibility); |
|---|
| 257 | |
|---|
| 258 | if(GameMode::isMaster()) |
|---|
| 259 | { |
|---|
| 260 | // iterate over all children and change their visibility as well |
|---|
| 261 | for (WorldEntity* object : this->getAttachedObjects()) |
|---|
| 262 | { |
|---|
| 263 | if(!this->isVisible()) |
|---|
| 264 | { |
|---|
| 265 | object->bVisibleMem_ = object->isVisible(); |
|---|
| 266 | object->setVisible(this->isVisible()); |
|---|
| 267 | } |
|---|
| 268 | else |
|---|
| 269 | { |
|---|
| 270 | object->setVisible(object->bVisibleMem_); |
|---|
| 271 | } |
|---|
| 272 | } |
|---|
| 273 | } |
|---|
| 274 | } |
|---|
| 275 | |
|---|
| 276 | /** |
|---|
| 277 | @brief |
|---|
| 278 | Network function that object this instance to its correct parent. |
|---|
| 279 | */ |
|---|
| 280 | void WorldEntity::networkcallback_parentChanged() |
|---|
| 281 | { |
|---|
| 282 | if (this->parentID_ != OBJECTID_UNKNOWN) |
|---|
| 283 | { |
|---|
| 284 | WorldEntity* parent = orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); |
|---|
| 285 | if (parent) |
|---|
| 286 | this->attachToParent(parent); |
|---|
| 287 | } |
|---|
| 288 | } |
|---|
| 289 | |
|---|
| 290 | /** |
|---|
| 291 | @brief |
|---|
| 292 | Attaches this object to a parent SceneNode. |
|---|
| 293 | @remarks |
|---|
| 294 | Only use this method if you know exactly what you're doing! |
|---|
| 295 | Normally, attaching works internally by attaching WE's. |
|---|
| 296 | */ |
|---|
| 297 | void WorldEntity::attachToNode(Ogre::SceneNode* node) |
|---|
| 298 | { |
|---|
| 299 | Ogre::Node* parent = this->node_->getParent(); |
|---|
| 300 | if (parent) |
|---|
| 301 | parent->removeChild(this->node_); |
|---|
| 302 | node->addChild(this->node_); |
|---|
| 303 | } |
|---|
| 304 | |
|---|
| 305 | /** |
|---|
| 306 | @brief |
|---|
| 307 | Detaches this object from a parent SceneNode. |
|---|
| 308 | @remarks |
|---|
| 309 | Only use this method if you know exactly what you're doing! |
|---|
| 310 | Normally, attaching works internally by attaching WE's. |
|---|
| 311 | */ |
|---|
| 312 | void WorldEntity::detachFromNode(Ogre::SceneNode* node) |
|---|
| 313 | { |
|---|
| 314 | node->removeChild(this->node_); |
|---|
| 315 | // this->getScene()->getRootSceneNode()->addChild(this->node_); |
|---|
| 316 | } |
|---|
| 317 | |
|---|
| 318 | /** |
|---|
| 319 | @brief |
|---|
| 320 | Network callback for the collision type. Only change the type if it was valid. |
|---|
| 321 | */ |
|---|
| 322 | void WorldEntity::collisionTypeChanged() |
|---|
| 323 | { |
|---|
| 324 | if (this->collisionTypeSynchronised_ != Dynamic && |
|---|
| 325 | this->collisionTypeSynchronised_ != Kinematic && |
|---|
| 326 | this->collisionTypeSynchronised_ != Static && |
|---|
| 327 | this->collisionTypeSynchronised_ != None) |
|---|
| 328 | { |
|---|
| 329 | orxout(internal_error) << "Error when collsion Type was received over network. Unknown enum value:" << this->collisionTypeSynchronised_ << endl; |
|---|
| 330 | } |
|---|
| 331 | else if (this->collisionTypeSynchronised_ != collisionType_) |
|---|
| 332 | { |
|---|
| 333 | if (this->parent_) |
|---|
| 334 | orxout(internal_warning) << "Network connection tried to set the collision type of an attached WE. Ignoring." << endl; |
|---|
| 335 | else |
|---|
| 336 | this->setCollisionType(this->collisionTypeSynchronised_); |
|---|
| 337 | } |
|---|
| 338 | } |
|---|
| 339 | |
|---|
| 340 | //! Network callback for this->bPhysicsActive_ |
|---|
| 341 | void WorldEntity::physicsActivityChanged() |
|---|
| 342 | { |
|---|
| 343 | if (this->bPhysicsActiveSynchronised_) |
|---|
| 344 | this->activatePhysics(); |
|---|
| 345 | else |
|---|
| 346 | this->deactivatePhysics(); |
|---|
| 347 | } |
|---|
| 348 | |
|---|
| 349 | //! Function sets whether Bullet should issue a callback on collisions |
|---|
| 350 | void WorldEntity::collisionCallbackActivityChanged() |
|---|
| 351 | { |
|---|
| 352 | if (this->hasPhysics()) |
|---|
| 353 | { |
|---|
| 354 | if (this->bCollisionCallbackActive_) |
|---|
| 355 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | |
|---|
| 356 | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); |
|---|
| 357 | else |
|---|
| 358 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & |
|---|
| 359 | ~btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK); |
|---|
| 360 | } |
|---|
| 361 | } |
|---|
| 362 | |
|---|
| 363 | //! Function sets whether Bullet should react itself to a collision |
|---|
| 364 | void WorldEntity::collisionResponseActivityChanged() |
|---|
| 365 | { |
|---|
| 366 | if (this->hasPhysics()) |
|---|
| 367 | { |
|---|
| 368 | if (this->bCollisionResponseActive_) |
|---|
| 369 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & |
|---|
| 370 | ~btCollisionObject::CF_NO_CONTACT_RESPONSE); |
|---|
| 371 | else |
|---|
| 372 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() | |
|---|
| 373 | btCollisionObject::CF_NO_CONTACT_RESPONSE); |
|---|
| 374 | } |
|---|
| 375 | } |
|---|
| 376 | |
|---|
| 377 | /** |
|---|
| 378 | @brief |
|---|
| 379 | Attaches a child WorldEntity to this object. This calls notifyBeingAttached() |
|---|
| 380 | of the child WE. |
|---|
| 381 | @note |
|---|
| 382 | The collision shape of the child object gets attached nevertheless. That also means |
|---|
| 383 | that you can change the collision shape of the child and it correctly cascadeds the changes to this instance. |
|---|
| 384 | Be aware of this implication: When implementing attaching of kinematic objects to others, you have to change |
|---|
| 385 | this behaviour because you then might not want to merge the collision shapes. |
|---|
| 386 | */ |
|---|
| 387 | void WorldEntity::attach(WorldEntity* object) |
|---|
| 388 | { |
|---|
| 389 | if (object == this) |
|---|
| 390 | { |
|---|
| 391 | orxout(internal_warning) << "Can't attach a WorldEntity to itself." << endl; |
|---|
| 392 | return; |
|---|
| 393 | } |
|---|
| 394 | |
|---|
| 395 | if (!object->notifyBeingAttached(this)) |
|---|
| 396 | return; |
|---|
| 397 | |
|---|
| 398 | this->attachNode(object->node_); |
|---|
| 399 | this->children_.insert(object); |
|---|
| 400 | |
|---|
| 401 | this->attachCollisionShape(object->collisionShape_); |
|---|
| 402 | // mass |
|---|
| 403 | this->childrenMass_ += object->getMass(); |
|---|
| 404 | recalculateMassProps(); |
|---|
| 405 | } |
|---|
| 406 | |
|---|
| 407 | /** |
|---|
| 408 | @brief |
|---|
| 409 | Function gets called when this object is being attached to a new parent. |
|---|
| 410 | |
|---|
| 411 | This operation is only allowed if the collision types "like" each other. |
|---|
| 412 | - You cannot a attach a non physical object to a physical one. |
|---|
| 413 | - Dynamic object can NOT be attached at all. |
|---|
| 414 | - It is also not possible to attach a kinematic to a dynamic one. |
|---|
| 415 | - Attaching of kinematic objects otherwise is not yet supported. |
|---|
| 416 | */ |
|---|
| 417 | bool WorldEntity::notifyBeingAttached(WorldEntity* newParent) |
|---|
| 418 | { |
|---|
| 419 | // check first whether attaching is even allowed |
|---|
| 420 | if (this->hasPhysics()) |
|---|
| 421 | { |
|---|
| 422 | if (!newParent->hasPhysics()) |
|---|
| 423 | { |
|---|
| 424 | orxout(internal_warning) << " Cannot attach a physical object to a non physical one." << endl; |
|---|
| 425 | return false; |
|---|
| 426 | } |
|---|
| 427 | else if (this->isDynamic()) |
|---|
| 428 | { |
|---|
| 429 | orxout(internal_warning) << "Cannot attach a dynamic object to a WorldEntity." << endl; |
|---|
| 430 | return false; |
|---|
| 431 | } |
|---|
| 432 | else if (this->isKinematic() && newParent->isDynamic()) |
|---|
| 433 | { |
|---|
| 434 | orxout(internal_warning) << "Cannot attach a kinematic object to a dynamic one." << endl; |
|---|
| 435 | return false; |
|---|
| 436 | } |
|---|
| 437 | else if (this->isKinematic()) |
|---|
| 438 | { |
|---|
| 439 | orxout(internal_warning) << "Cannot attach a kinematic object to a static or kinematic one: Not yet implemented." << endl; |
|---|
| 440 | return false; |
|---|
| 441 | } |
|---|
| 442 | } |
|---|
| 443 | |
|---|
| 444 | if (this->isPhysicsActive()) |
|---|
| 445 | this->bPhysicsActiveBeforeAttaching_ = true; |
|---|
| 446 | this->deactivatePhysics(); |
|---|
| 447 | |
|---|
| 448 | if (this->parent_) |
|---|
| 449 | this->detachFromParent(); |
|---|
| 450 | |
|---|
| 451 | this->parent_ = newParent; |
|---|
| 452 | this->parentID_ = newParent->getObjectID(); |
|---|
| 453 | |
|---|
| 454 | this->parentChanged(); |
|---|
| 455 | |
|---|
| 456 | // apply transform to collision shape |
|---|
| 457 | this->collisionShape_->setPosition(this->getPosition()); |
|---|
| 458 | this->collisionShape_->setOrientation(this->getOrientation()); |
|---|
| 459 | // TODO: Scale |
|---|
| 460 | |
|---|
| 461 | return true; |
|---|
| 462 | } |
|---|
| 463 | |
|---|
| 464 | /** |
|---|
| 465 | @brief |
|---|
| 466 | Detaches a child WorldEntity from this instance. |
|---|
| 467 | */ |
|---|
| 468 | void WorldEntity::detach(WorldEntity* object) |
|---|
| 469 | { |
|---|
| 470 | std::set<WorldEntity*>::iterator it = this->children_.find(object); |
|---|
| 471 | if (it == this->children_.end()) |
|---|
| 472 | { |
|---|
| 473 | orxout(internal_warning) << "Cannot detach an object that is not a child." << endl; |
|---|
| 474 | return; |
|---|
| 475 | } |
|---|
| 476 | |
|---|
| 477 | // collision shapes |
|---|
| 478 | this->detachCollisionShape(object->collisionShape_); |
|---|
| 479 | |
|---|
| 480 | // mass |
|---|
| 481 | if (object->getMass() > 0.0f) |
|---|
| 482 | { |
|---|
| 483 | this->childrenMass_ -= object->getMass(); |
|---|
| 484 | recalculateMassProps(); |
|---|
| 485 | } |
|---|
| 486 | |
|---|
| 487 | this->detachNode(object->node_); |
|---|
| 488 | this->children_.erase(it); |
|---|
| 489 | |
|---|
| 490 | object->notifyDetached(); |
|---|
| 491 | } |
|---|
| 492 | |
|---|
| 493 | /** |
|---|
| 494 | @brief |
|---|
| 495 | Function gets called when the object has been detached from its parent. |
|---|
| 496 | */ |
|---|
| 497 | void WorldEntity::notifyDetached() |
|---|
| 498 | { |
|---|
| 499 | this->parent_ = nullptr; |
|---|
| 500 | this->parentID_ = OBJECTID_UNKNOWN; |
|---|
| 501 | |
|---|
| 502 | this->parentChanged(); |
|---|
| 503 | |
|---|
| 504 | // reset orientation of the collisionShape (cannot be set within a WE usually) |
|---|
| 505 | this->collisionShape_->setPosition(Vector3::ZERO); |
|---|
| 506 | this->collisionShape_->setOrientation(Quaternion::IDENTITY); |
|---|
| 507 | // TODO: Scale |
|---|
| 508 | |
|---|
| 509 | if (this->bPhysicsActiveBeforeAttaching_) |
|---|
| 510 | { |
|---|
| 511 | this->activatePhysics(); |
|---|
| 512 | this->bPhysicsActiveBeforeAttaching_ = false; |
|---|
| 513 | } |
|---|
| 514 | } |
|---|
| 515 | |
|---|
| 516 | //! Returns an attached object (merely for XMLPort). |
|---|
| 517 | WorldEntity* WorldEntity::getAttachedObject(unsigned int index) |
|---|
| 518 | { |
|---|
| 519 | unsigned int i = 0; |
|---|
| 520 | for (WorldEntity* child : this->children_) |
|---|
| 521 | { |
|---|
| 522 | if (i == index) |
|---|
| 523 | return child; |
|---|
| 524 | ++i; |
|---|
| 525 | } |
|---|
| 526 | return nullptr; |
|---|
| 527 | } |
|---|
| 528 | |
|---|
| 529 | //! Attaches an Ogre::SceneNode to this WorldEntity. |
|---|
| 530 | void WorldEntity::attachNode(Ogre::SceneNode* node) |
|---|
| 531 | { |
|---|
| 532 | Ogre::Node* parent = node->getParent(); |
|---|
| 533 | if (parent) |
|---|
| 534 | parent->removeChild(node); |
|---|
| 535 | this->node_->addChild(node); |
|---|
| 536 | } |
|---|
| 537 | |
|---|
| 538 | //! Detaches an Ogre::SceneNode from this WorldEntity. |
|---|
| 539 | void WorldEntity::detachNode(Ogre::SceneNode* node) |
|---|
| 540 | { |
|---|
| 541 | this->node_->removeChild(node); |
|---|
| 542 | // this->getScene()->getRootSceneNode()->addChild(node); |
|---|
| 543 | } |
|---|
| 544 | |
|---|
| 545 | //! Attaches an Ogre::MovableObject to this WorldEntity. |
|---|
| 546 | void WorldEntity::attachOgreObject(Ogre::MovableObject* object) |
|---|
| 547 | { |
|---|
| 548 | this->node_->attachObject(object); |
|---|
| 549 | object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(this))); |
|---|
| 550 | } |
|---|
| 551 | |
|---|
| 552 | void WorldEntity::attachOgreObject(Ogre::BillboardSet* object) |
|---|
| 553 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 554 | void WorldEntity::attachOgreObject(Ogre::Camera* object) |
|---|
| 555 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 556 | void WorldEntity::attachOgreObject(Ogre::Entity* object) |
|---|
| 557 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 558 | void WorldEntity::attachOgreObject(Ogre::ParticleSystem* object) |
|---|
| 559 | { this->attachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 560 | |
|---|
| 561 | //! Detaches an Ogre::MovableObject from this WorldEntity. |
|---|
| 562 | void WorldEntity::detachOgreObject(Ogre::MovableObject* object) |
|---|
| 563 | { |
|---|
| 564 | object->setUserAny(Ogre::Any(static_cast<OrxonoxClass*>(nullptr))); |
|---|
| 565 | this->node_->detachObject(object); |
|---|
| 566 | } |
|---|
| 567 | |
|---|
| 568 | void WorldEntity::detachOgreObject(Ogre::BillboardSet* object) |
|---|
| 569 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 570 | void WorldEntity::detachOgreObject(Ogre::Camera* object) |
|---|
| 571 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 572 | void WorldEntity::detachOgreObject(Ogre::Entity* object) |
|---|
| 573 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 574 | void WorldEntity::detachOgreObject(Ogre::ParticleSystem* object) |
|---|
| 575 | { this->detachOgreObject(static_cast<Ogre::MovableObject*>(object)); } |
|---|
| 576 | |
|---|
| 577 | //! Detaches an Ogre::MovableObject (by string) from this WorldEntity. |
|---|
| 578 | Ogre::MovableObject* WorldEntity::detachOgreObject(const Ogre::String& name) |
|---|
| 579 | { |
|---|
| 580 | return this->node_->detachObject(name); |
|---|
| 581 | } |
|---|
| 582 | |
|---|
| 583 | //! Attaches a collision Shape to this object (delegated to the internal CompoundCollisionShape) |
|---|
| 584 | void WorldEntity::attachCollisionShape(CollisionShape* shape) |
|---|
| 585 | { |
|---|
| 586 | this->collisionShape_->attach(shape); |
|---|
| 587 | // Note: this->collisionShape_ already notifies us of any changes. |
|---|
| 588 | } |
|---|
| 589 | |
|---|
| 590 | //! Detaches a collision Shape from this object (delegated to the internal CompoundCollisionShape) |
|---|
| 591 | void WorldEntity::detachCollisionShape(CollisionShape* shape) |
|---|
| 592 | { |
|---|
| 593 | // Note: The collision shapes may not be detached with this function! |
|---|
| 594 | this->collisionShape_->detach(shape); |
|---|
| 595 | // Note: this->collisionShape_ already notifies us of any changes. |
|---|
| 596 | } |
|---|
| 597 | |
|---|
| 598 | //! Returns an attached collision Shape of this object (delegated to the internal CompoundCollisionShape) |
|---|
| 599 | CollisionShape* WorldEntity::getAttachedCollisionShape(unsigned int index) |
|---|
| 600 | { |
|---|
| 601 | return this->collisionShape_->getAttachedShape(index); |
|---|
| 602 | } |
|---|
| 603 | |
|---|
| 604 | // Note: These functions are placed in WorldEntity.h as inline functions for the release build. |
|---|
| 605 | #ifndef ORXONOX_RELEASE |
|---|
| 606 | const Vector3& WorldEntity::getPosition() const |
|---|
| 607 | { |
|---|
| 608 | return this->node_->getPosition(); |
|---|
| 609 | } |
|---|
| 610 | |
|---|
| 611 | const Quaternion& WorldEntity::getOrientation() const |
|---|
| 612 | { |
|---|
| 613 | return this->node_->getOrientation(); |
|---|
| 614 | } |
|---|
| 615 | |
|---|
| 616 | const Vector3& WorldEntity::getScale3D() const |
|---|
| 617 | { |
|---|
| 618 | return this->node_->getScale(); |
|---|
| 619 | } |
|---|
| 620 | #endif |
|---|
| 621 | |
|---|
| 622 | //! Returns the position relative to the root space |
|---|
| 623 | const Vector3& WorldEntity::getWorldPosition() const |
|---|
| 624 | { |
|---|
| 625 | return this->node_->_getDerivedPosition(); |
|---|
| 626 | } |
|---|
| 627 | |
|---|
| 628 | //! Returns the orientation relative to the root space |
|---|
| 629 | const Quaternion& WorldEntity::getWorldOrientation() const |
|---|
| 630 | { |
|---|
| 631 | return this->node_->_getDerivedOrientation(); |
|---|
| 632 | } |
|---|
| 633 | |
|---|
| 634 | //! Returns the scaling applied relative to the root space in 3 coordinates |
|---|
| 635 | const Vector3& WorldEntity::getWorldScale3D() const |
|---|
| 636 | { |
|---|
| 637 | return this->node_->_getDerivedScale(); |
|---|
| 638 | } |
|---|
| 639 | |
|---|
| 640 | /** |
|---|
| 641 | @brief |
|---|
| 642 | Returns the scaling applied relative to the root space in 3 coordinates |
|---|
| 643 | @return |
|---|
| 644 | Returns the scaling if it is uniform, 1.0f otherwise. |
|---|
| 645 | */ |
|---|
| 646 | float WorldEntity::getWorldScale() const |
|---|
| 647 | { |
|---|
| 648 | Vector3 scale = this->getWorldScale3D(); |
|---|
| 649 | return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1; |
|---|
| 650 | } |
|---|
| 651 | |
|---|
| 652 | /** |
|---|
| 653 | @brief |
|---|
| 654 | Sets the three dimensional scaling of this object. |
|---|
| 655 | @note |
|---|
| 656 | Scaling physical objects has not yet been implemented and is therefore forbidden. |
|---|
| 657 | */ |
|---|
| 658 | void WorldEntity::setScale3D(const Vector3& scale) |
|---|
| 659 | { |
|---|
| 660 | // If physics is enabled scale the attached CollisionShape. |
|---|
| 661 | /*if (this->hasPhysics() && this->collisionShape_ != nullptr) |
|---|
| 662 | { |
|---|
| 663 | this->collisionShape_->setScale3D(scale); |
|---|
| 664 | }*/ |
|---|
| 665 | |
|---|
| 666 | this->node_->setScale(scale); |
|---|
| 667 | |
|---|
| 668 | this->changedScale(); |
|---|
| 669 | } |
|---|
| 670 | |
|---|
| 671 | /** |
|---|
| 672 | @brief |
|---|
| 673 | Translates this WorldEntity by a vector. |
|---|
| 674 | @param distance |
|---|
| 675 | The relative distance of the translation |
|---|
| 676 | @param relativeTo |
|---|
| 677 | The TransformSpace of this translation |
|---|
| 678 | */ |
|---|
| 679 | void WorldEntity::translate(const Vector3& distance, TransformSpace relativeTo) |
|---|
| 680 | { |
|---|
| 681 | switch (relativeTo) |
|---|
| 682 | { |
|---|
| 683 | case WorldEntity::Local: |
|---|
| 684 | // position is relative to parent so transform downwards |
|---|
| 685 | this->setPosition(this->getPosition() + this->getOrientation() * distance); |
|---|
| 686 | break; |
|---|
| 687 | case WorldEntity::Parent: |
|---|
| 688 | this->setPosition(this->getPosition() + distance); |
|---|
| 689 | break; |
|---|
| 690 | case WorldEntity::World: |
|---|
| 691 | // position is relative to parent so transform upwards |
|---|
| 692 | if (this->node_->getParent()) |
|---|
| 693 | setPosition(getPosition() + (node_->getParent()->_getDerivedOrientation().Inverse() * distance) |
|---|
| 694 | / node_->getParent()->_getDerivedScale()); |
|---|
| 695 | else |
|---|
| 696 | this->setPosition(this->getPosition() + distance); |
|---|
| 697 | break; |
|---|
| 698 | } |
|---|
| 699 | } |
|---|
| 700 | |
|---|
| 701 | /** |
|---|
| 702 | @brief |
|---|
| 703 | Rotates this WorldEntity by a quaternion. |
|---|
| 704 | @param rotation |
|---|
| 705 | The desired relative rotation |
|---|
| 706 | @param relativeTo |
|---|
| 707 | The TransformSpace of this translation |
|---|
| 708 | */ |
|---|
| 709 | void WorldEntity::rotate(const Quaternion& rotation, TransformSpace relativeTo) |
|---|
| 710 | { |
|---|
| 711 | switch(relativeTo) |
|---|
| 712 | { |
|---|
| 713 | case WorldEntity::Local: |
|---|
| 714 | this->setOrientation(this->getOrientation() * rotation); |
|---|
| 715 | break; |
|---|
| 716 | case WorldEntity::Parent: |
|---|
| 717 | // Rotations are normally relative to local axes, transform up |
|---|
| 718 | this->setOrientation(rotation * this->getOrientation()); |
|---|
| 719 | break; |
|---|
| 720 | case WorldEntity::World: |
|---|
| 721 | // Rotations are normally relative to local axes, transform up |
|---|
| 722 | this->setOrientation(this->getOrientation() * this->getWorldOrientation().Inverse() |
|---|
| 723 | * rotation * this->getWorldOrientation()); |
|---|
| 724 | break; |
|---|
| 725 | } |
|---|
| 726 | } |
|---|
| 727 | |
|---|
| 728 | /** |
|---|
| 729 | @brief |
|---|
| 730 | Makes this WorldEntity look at a specific target location. |
|---|
| 731 | @param target |
|---|
| 732 | An absolute point in the space which defines the direction of the entity |
|---|
| 733 | @param relativeTo |
|---|
| 734 | The TransformSpace of this translation |
|---|
| 735 | @param localDirectionVector |
|---|
| 736 | The vector which normally describes the natural direction of the object, usually -Z. |
|---|
| 737 | */ |
|---|
| 738 | void WorldEntity::lookAt(const Vector3& target, TransformSpace relativeTo, const Vector3& localDirectionVector) |
|---|
| 739 | { |
|---|
| 740 | Vector3 origin(0, 0, 0); |
|---|
| 741 | switch (relativeTo) |
|---|
| 742 | { |
|---|
| 743 | case WorldEntity::Local: |
|---|
| 744 | origin = Vector3::ZERO; |
|---|
| 745 | break; |
|---|
| 746 | case WorldEntity::Parent: |
|---|
| 747 | origin = this->getPosition(); |
|---|
| 748 | break; |
|---|
| 749 | case WorldEntity::World: |
|---|
| 750 | origin = this->getWorldPosition(); |
|---|
| 751 | break; |
|---|
| 752 | } |
|---|
| 753 | this->setDirection(target - origin, relativeTo, localDirectionVector); |
|---|
| 754 | } |
|---|
| 755 | |
|---|
| 756 | /** |
|---|
| 757 | @brief |
|---|
| 758 | Makes this WorldEntity look in specific direction. |
|---|
| 759 | @param direction |
|---|
| 760 | A point relative to the position of the WorldEntity which defines its orientation |
|---|
| 761 | @param relativeTo |
|---|
| 762 | The TransformSpace of this translation |
|---|
| 763 | @param localDirectionVector |
|---|
| 764 | The vector which normally describes the natural direction of the object, usually -Z. |
|---|
| 765 | */ |
|---|
| 766 | void WorldEntity::setDirection(const Vector3& direction, TransformSpace relativeTo, const Vector3& localDirectionVector) |
|---|
| 767 | { |
|---|
| 768 | Quaternion savedOrientation(this->getOrientation()); |
|---|
| 769 | this->node_->setDirection(direction, static_cast<Ogre::Node::TransformSpace>(relativeTo), localDirectionVector); |
|---|
| 770 | Quaternion newOrientation(this->node_->getOrientation()); |
|---|
| 771 | this->node_->setOrientation(savedOrientation); |
|---|
| 772 | this->setOrientation(newOrientation); |
|---|
| 773 | } |
|---|
| 774 | |
|---|
| 775 | //! Activates physics if the CollisionType is not None. |
|---|
| 776 | void WorldEntity::activatePhysics() |
|---|
| 777 | { |
|---|
| 778 | if (this->isActive() && this->hasPhysics() && !this->isPhysicsActive() && !this->parent_) |
|---|
| 779 | { |
|---|
| 780 | this->getScene()->addPhysicalObject(this); |
|---|
| 781 | this->bPhysicsActive_ = true; |
|---|
| 782 | this->bPhysicsActiveSynchronised_ = true; |
|---|
| 783 | } |
|---|
| 784 | } |
|---|
| 785 | |
|---|
| 786 | //! Deactivates physics but the CollisionType does not change. |
|---|
| 787 | void WorldEntity::deactivatePhysics() |
|---|
| 788 | { |
|---|
| 789 | if (this->isPhysicsActive()) |
|---|
| 790 | { |
|---|
| 791 | this->getScene()->removePhysicalObject(this); |
|---|
| 792 | this->bPhysicsActive_ = false; |
|---|
| 793 | this->bPhysicsActiveSynchronised_ = false; |
|---|
| 794 | } |
|---|
| 795 | } |
|---|
| 796 | |
|---|
| 797 | //! Tells whether the object has already been added to the Bullet physics World. |
|---|
| 798 | bool WorldEntity::addedToPhysicalWorld() const |
|---|
| 799 | { |
|---|
| 800 | return this->physicalBody_ && this->physicalBody_->isInWorld(); |
|---|
| 801 | } |
|---|
| 802 | |
|---|
| 803 | /** |
|---|
| 804 | @brief |
|---|
| 805 | Sets the CollisionType. This alters the object significantly! |
|---|
| 806 | @note |
|---|
| 807 | Operation does not work on attached WorldEntities. |
|---|
| 808 | */ |
|---|
| 809 | void WorldEntity::setCollisionType(CollisionType type) |
|---|
| 810 | { |
|---|
| 811 | if (this->collisionType_ == type) |
|---|
| 812 | return; |
|---|
| 813 | |
|---|
| 814 | // If we are already attached to a parent, this would be a bad idea.. |
|---|
| 815 | if (this->parent_) |
|---|
| 816 | { |
|---|
| 817 | orxout(internal_warning) << "Cannot set the collision type of a WorldEntity with a parent." << endl; |
|---|
| 818 | return; |
|---|
| 819 | } |
|---|
| 820 | |
|---|
| 821 | // Check for type legality. Could be StaticEntity or MobileEntity. |
|---|
| 822 | if (!this->isCollisionTypeLegal(type)) |
|---|
| 823 | return; |
|---|
| 824 | |
|---|
| 825 | if (this->isPhysicsActive()) |
|---|
| 826 | this->deactivatePhysics(); |
|---|
| 827 | |
|---|
| 828 | bool bReactivatePhysics = true; |
|---|
| 829 | if (this->hasPhysics() && !this->isPhysicsActive()) |
|---|
| 830 | bReactivatePhysics = false; |
|---|
| 831 | |
|---|
| 832 | // Check whether we have to create or destroy. |
|---|
| 833 | if (type != None && this->collisionType_ == None) |
|---|
| 834 | { |
|---|
| 835 | /* |
|---|
| 836 | HACK HACK HACK |
|---|
| 837 | // Check whether there was some scaling applied. |
|---|
| 838 | if (!this->node_->getScale().positionEquals(Vector3(1, 1, 1), 0.001)) |
|---|
| 839 | { |
|---|
| 840 | orxout(internal_warning) << "Cannot create a physical body if there is scaling applied to the node: Not yet implemented." << endl; |
|---|
| 841 | return; |
|---|
| 842 | } |
|---|
| 843 | HACK HACK HACK |
|---|
| 844 | */ |
|---|
| 845 | // Create new rigid body |
|---|
| 846 | btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, this->collisionShape_->getCollisionShape()); |
|---|
| 847 | this->physicalBody_ = new btRigidBody(bodyConstructionInfo); |
|---|
| 848 | this->physicalBody_->setUserPointer(this); |
|---|
| 849 | this->physicalBody_->setActivationState(DISABLE_DEACTIVATION); |
|---|
| 850 | } |
|---|
| 851 | else if (type == None && this->collisionType_ != None) |
|---|
| 852 | { |
|---|
| 853 | // Destroy rigid body |
|---|
| 854 | assert(this->physicalBody_); |
|---|
| 855 | deactivatePhysics(); |
|---|
| 856 | delete this->physicalBody_; |
|---|
| 857 | this->physicalBody_ = nullptr; |
|---|
| 858 | this->collisionType_ = None; |
|---|
| 859 | this->collisionTypeSynchronised_ = None; |
|---|
| 860 | return; |
|---|
| 861 | } |
|---|
| 862 | |
|---|
| 863 | // Change type |
|---|
| 864 | switch (type) |
|---|
| 865 | { |
|---|
| 866 | case Dynamic: |
|---|
| 867 | this->physicalBody_->setCollisionFlags(this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT & !btCollisionObject::CF_KINEMATIC_OBJECT); |
|---|
| 868 | break; |
|---|
| 869 | case Kinematic: |
|---|
| 870 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_STATIC_OBJECT) | btCollisionObject::CF_KINEMATIC_OBJECT); |
|---|
| 871 | break; |
|---|
| 872 | case Static: |
|---|
| 873 | this->physicalBody_->setCollisionFlags((this->physicalBody_->getCollisionFlags() & !btCollisionObject::CF_KINEMATIC_OBJECT) | btCollisionObject::CF_STATIC_OBJECT); |
|---|
| 874 | break; |
|---|
| 875 | case None: |
|---|
| 876 | assert(false); // Doesn't happen |
|---|
| 877 | return; |
|---|
| 878 | } |
|---|
| 879 | this->collisionType_ = type; |
|---|
| 880 | this->collisionTypeSynchronised_ = type; |
|---|
| 881 | |
|---|
| 882 | // update mass and inertia tensor |
|---|
| 883 | recalculateMassProps(); |
|---|
| 884 | internalSetPhysicsProps(); |
|---|
| 885 | collisionCallbackActivityChanged(); |
|---|
| 886 | collisionResponseActivityChanged(); |
|---|
| 887 | if (bReactivatePhysics) |
|---|
| 888 | activatePhysics(); |
|---|
| 889 | } |
|---|
| 890 | |
|---|
| 891 | //! Sets the CollisionType by string (used for the XMLPort) |
|---|
| 892 | void WorldEntity::setCollisionTypeStr(const std::string& typeStr) |
|---|
| 893 | { |
|---|
| 894 | const std::string& typeStrLower = getLowercase(typeStr); |
|---|
| 895 | CollisionType type; |
|---|
| 896 | if (typeStrLower == "dynamic") |
|---|
| 897 | type = Dynamic; |
|---|
| 898 | else if (typeStrLower == "static") |
|---|
| 899 | type = Static; |
|---|
| 900 | else if (typeStrLower == "kinematic") |
|---|
| 901 | type = Kinematic; |
|---|
| 902 | else if (typeStrLower == "none") |
|---|
| 903 | type = None; |
|---|
| 904 | else |
|---|
| 905 | ThrowException(ParseError, std::string("Attempting to set an unknown collision type: '") + typeStr + "'."); |
|---|
| 906 | this->setCollisionType(type); |
|---|
| 907 | } |
|---|
| 908 | |
|---|
| 909 | //! Gets the CollisionType by string (used for the XMLPort) |
|---|
| 910 | std::string WorldEntity::getCollisionTypeStr() const |
|---|
| 911 | { |
|---|
| 912 | switch (this->getCollisionType()) |
|---|
| 913 | { |
|---|
| 914 | case Dynamic: |
|---|
| 915 | return "dynamic"; |
|---|
| 916 | case Kinematic: |
|---|
| 917 | return "kinematic"; |
|---|
| 918 | case Static: |
|---|
| 919 | return "static"; |
|---|
| 920 | case None: |
|---|
| 921 | return "none"; |
|---|
| 922 | default: |
|---|
| 923 | assert(false); |
|---|
| 924 | return ""; |
|---|
| 925 | } |
|---|
| 926 | } |
|---|
| 927 | |
|---|
| 928 | /** |
|---|
| 929 | @brief |
|---|
| 930 | Recalculates the accumulated child mass and calls recalculateMassProps() |
|---|
| 931 | and notifies the parent of the change. |
|---|
| 932 | @note |
|---|
| 933 | Called by a child WE |
|---|
| 934 | */ |
|---|
| 935 | void WorldEntity::notifyChildMassChanged() |
|---|
| 936 | { |
|---|
| 937 | // Note: CollisionShape changes of a child get handled over the internal CompoundCollisionShape already |
|---|
| 938 | // Recalculate mass |
|---|
| 939 | this->childrenMass_ = 0.0f; |
|---|
| 940 | for (WorldEntity* child : this->children_) |
|---|
| 941 | this->childrenMass_ += child->getMass(); |
|---|
| 942 | recalculateMassProps(); |
|---|
| 943 | // Notify parent WE |
|---|
| 944 | if (this->parent_) |
|---|
| 945 | parent_->notifyChildMassChanged(); |
|---|
| 946 | } |
|---|
| 947 | |
|---|
| 948 | /** |
|---|
| 949 | @brief |
|---|
| 950 | Undertakes the necessary steps to change the collision shape in Bullet, even at runtime. |
|---|
| 951 | @note |
|---|
| 952 | - called by this->collisionShape_ |
|---|
| 953 | - May have a REALLY big overhead when called continuously at runtime, because then we need |
|---|
| 954 | to remove the physical body from Bullet and add it again. |
|---|
| 955 | */ |
|---|
| 956 | void WorldEntity::notifyCollisionShapeChanged() |
|---|
| 957 | { |
|---|
| 958 | if (hasPhysics()) |
|---|
| 959 | { |
|---|
| 960 | // Bullet doesn't like sudden changes of the collision shape, so we remove and add it again |
|---|
| 961 | if (this->addedToPhysicalWorld()) |
|---|
| 962 | { |
|---|
| 963 | this->deactivatePhysics(); |
|---|
| 964 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); |
|---|
| 965 | this->activatePhysics(); |
|---|
| 966 | } |
|---|
| 967 | else |
|---|
| 968 | this->physicalBody_->setCollisionShape(this->collisionShape_->getCollisionShape()); |
|---|
| 969 | } |
|---|
| 970 | recalculateMassProps(); |
|---|
| 971 | } |
|---|
| 972 | |
|---|
| 973 | //! Updates all mass dependent parameters (mass, inertia tensor and child mass) |
|---|
| 974 | void WorldEntity::recalculateMassProps() |
|---|
| 975 | { |
|---|
| 976 | // Store local inertia for faster access. Evaluates to (0,0,0) if there is no collision shape. |
|---|
| 977 | float totalMass = this->mass_ + this->childrenMass_; |
|---|
| 978 | this->collisionShape_->calculateLocalInertia(totalMass, this->localInertia_); |
|---|
| 979 | if (this->hasPhysics()) |
|---|
| 980 | { |
|---|
| 981 | if (this->isStatic()) |
|---|
| 982 | { |
|---|
| 983 | // Just set everything to zero |
|---|
| 984 | this->physicalBody_->setMassProps(0.0f, btVector3(0, 0, 0)); |
|---|
| 985 | } |
|---|
| 986 | else if (totalMass == 0.0f) |
|---|
| 987 | { |
|---|
| 988 | // Use default values to avoid very large or very small values |
|---|
| 989 | orxout(internal_warning) << "Setting the internal physical mass to 1.0 because mass_ is 0.0" << endl; |
|---|
| 990 | btVector3 inertia(0, 0, 0); |
|---|
| 991 | this->collisionShape_->calculateLocalInertia(1.0f, inertia); |
|---|
| 992 | this->physicalBody_->setMassProps(1.0f, inertia); |
|---|
| 993 | } |
|---|
| 994 | else |
|---|
| 995 | { |
|---|
| 996 | this->physicalBody_->setMassProps(totalMass, this->localInertia_); |
|---|
| 997 | } |
|---|
| 998 | } |
|---|
| 999 | } |
|---|
| 1000 | |
|---|
| 1001 | //! Copies our own parameters for restitution, angular factor, damping and friction to the bullet rigid body. |
|---|
| 1002 | void WorldEntity::internalSetPhysicsProps() |
|---|
| 1003 | { |
|---|
| 1004 | if (this->hasPhysics()) |
|---|
| 1005 | { |
|---|
| 1006 | this->physicalBody_->setRestitution(this->restitution_); |
|---|
| 1007 | this->physicalBody_->setAngularFactor(this->angularFactor_); |
|---|
| 1008 | this->physicalBody_->setDamping(this->linearDamping_, this->angularDamping_); |
|---|
| 1009 | this->physicalBody_->setFriction(this->friction_); |
|---|
| 1010 | this->physicalBody_->setCcdMotionThreshold(this->ccdMotionThreshold_); |
|---|
| 1011 | this->physicalBody_->setCcdSweptSphereRadius(this->ccdSweptSphereRadius_); |
|---|
| 1012 | } |
|---|
| 1013 | } |
|---|
| 1014 | } |
|---|