| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Martin Polak | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "WeaponSlot.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/XMLPort.h" | 
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| 33 |  | 
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| 34 | #include "Weapon.h" | 
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| 35 | #include "WeaponSystem.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | RegisterClass(WeaponSlot); | 
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| 40 |  | 
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| 41 | WeaponSlot::WeaponSlot(Context* context) : StaticEntity(context) | 
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| 42 | { | 
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| 43 | RegisterObject(WeaponSlot); | 
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| 44 |  | 
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| 45 | this->weaponSystem_ = nullptr; | 
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| 46 | this->weapon_ = nullptr; | 
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| 47 |  | 
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| 48 | this->setSyncMode(ObjectDirection::None); | 
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| 49 | } | 
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| 50 |  | 
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| 51 | WeaponSlot::~WeaponSlot() | 
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| 52 | { | 
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| 53 | if (this->isInitialized() && this->weaponSystem_) | 
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| 54 | this->weaponSystem_->removeWeaponSlot(this); | 
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| 55 | } | 
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| 56 |  | 
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| 57 | void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 58 | { | 
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| 59 | SUPER(WeaponSlot, XMLPort, xmlelement, mode); | 
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| 60 |  | 
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| 61 | // In the future, there might be parameters like allowed weapon types or max size of the weapon | 
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| 62 | } | 
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| 63 |  | 
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| 64 | /** | 
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| 65 | @brief | 
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| 66 | Attaches the passed Weapon to this WeaponSlot. If this WeaponSlot is already occupied the old Weapon is removed and replaced by the new one. | 
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| 67 | */ | 
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| 68 | void WeaponSlot::attachWeapon(Weapon *weapon) | 
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| 69 | { | 
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| 70 | if (this->weapon_) | 
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| 71 | this->removeWeapon(); | 
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| 72 |  | 
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| 73 | this->weapon_ = weapon; | 
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| 74 |  | 
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| 75 | if (this->weapon_) | 
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| 76 | { | 
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| 77 | this->weapon_->setWeaponSlot(this); | 
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| 78 | this->weapon_->setPosition(this->getPosition()); | 
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| 79 | } | 
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| 80 | } | 
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| 81 |  | 
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| 82 | /** | 
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| 83 | @brief | 
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| 84 | Removes the attached weapon if there is any. | 
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| 85 | */ | 
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| 86 | void WeaponSlot::removeWeapon() | 
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| 87 | { | 
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| 88 | if (this->weapon_) | 
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| 89 | { | 
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| 90 | this->weapon_->setWeaponSlot(nullptr); | 
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| 91 | this->weapon_ = nullptr; | 
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| 92 | } | 
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| 93 | } | 
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| 94 | } | 
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