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source: code/branches/cpp11_v2/src/orxonox/weaponsystem/WeaponPack.cc @ 10918

Last change on this file since 10918 was 10916, checked in by landauf, 10 years ago

use actual types instead of 'auto'. only exception is for complicated template types, e.g. when iterating over a map

  • Property svn:eol-style set to native
File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "WeaponPack.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
34#include "Weapon.h"
35#include "WeaponSystem.h"
36#include "DefaultWeaponmodeLink.h"
37
38namespace orxonox
39{
40    RegisterClass(WeaponPack);
41
42    WeaponPack::WeaponPack(Context* context) : BaseObject(context)
43    {
44        RegisterObject(WeaponPack);
45
46        this->weaponSystem_ = nullptr;
47    }
48
49    WeaponPack::~WeaponPack()
50    {
51        if (this->isInitialized())
52        {
53            if( this->weaponSystem_ )
54                this->weaponSystem_->removeWeaponPack(this);
55
56            while (!this->weapons_.empty())
57                (*this->weapons_.begin())->destroy();
58
59            for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); )
60                (*(it++))->destroy();
61        }
62    }
63
64    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(WeaponPack, XMLPort, xmlelement, mode);
67
68        XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false);
69        XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode);
70    }
71
72    /**
73    @brief
74        Fire all weapons in this WeaponSet with the defined weaponmode.
75    */
76    void WeaponPack::fire(unsigned int weaponmode)
77    {
78        for (Weapon* weapon : this->weapons_)
79            weapon->fire(weaponmode);
80    }
81
82    /**
83    @brief
84        Reload all weapons in this WeaponSet.
85    */
86    void WeaponPack::reload()
87    {
88        for (Weapon* weapon : this->weapons_)
89            weapon->reload();
90    }
91
92    void WeaponPack::addWeapon(Weapon * weapon)
93    {
94        if (!weapon)
95            return;
96
97        this->weapons_.push_back(weapon);
98        weapon->setWeaponPack(this);
99    }
100
101    void WeaponPack::removeWeapon(Weapon * weapon)
102    {
103        if (!weapon)
104            return;
105
106        std::vector<Weapon*>::iterator it = std::find(this->weapons_.begin(), this->weapons_.end(), weapon);
107        assert(it != this->weapons_.end());
108        this->weapons_.erase(it);
109        weapon->setWeaponPack(nullptr);
110    }
111
112    Weapon * WeaponPack::getWeapon(unsigned int index) const
113    {
114        unsigned int i = 0;
115
116        for (Weapon* weapon : this->weapons_)
117        {
118            if (i == index)
119                return weapon;
120            ++i;
121        }
122
123        return nullptr;
124    }
125
126    void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link)
127    {
128        this->links_.insert(link);
129    }
130
131    DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const
132    {
133        unsigned int i = 0;
134        for (DefaultWeaponmodeLink* link : this->links_)
135        {
136            if (i == index)
137                return link;
138
139            ++i;
140        }
141        return nullptr;
142    }
143
144    unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const
145    {
146        for (DefaultWeaponmodeLink* link : this->links_)
147            if (link->getFiremode() == firemode)
148                return link->getWeaponmode();
149
150        return WeaponSystem::WEAPON_MODE_UNASSIGNED;
151    }
152
153    void WeaponPack::notifyWeapons()
154    {
155        for (std::vector<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
156            (*it)->setWeaponPack(this);
157    }
158}
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