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source: code/branches/cpp11_v2/src/orxonox/sound/WorldAmbientSound.h @ 10917

Last change on this file since 10917 was 10845, checked in by landauf, 10 years ago

always use 'virtual' in the declaration of virtual functions even if they are inherited

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _WorldAmbientSound_H__
30#define _WorldAmbientSound_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
35#include "network/synchronisable/Synchronisable.h"
36#include <string>
37#include <vector>
38
39
40namespace orxonox
41{
42    /**
43        @brief This class is used to play and control ambient sound in a level file. See AmbientSound for the
44        actual implementation of the background music player.
45    */
46    class _OrxonoxExport WorldAmbientSound : public BaseObject, public Synchronisable
47    {
48        public:
49            WorldAmbientSound(Context* context);
50            virtual ~WorldAmbientSound();
51
52            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
53            virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override;
54
55            virtual void changedActivity() override;
56
57            void play();
58
59            //This function changes the current ambient song.
60            //You can call nextSong() active in the level
61            //by pressing the key 'M'.
62            static void nextSong();
63
64        private:
65            void registerVariables();
66
67            //Vector with the diffrent available level sounds.
68            //The sound names are pushed in the WorldAmbientSound-constructor.
69            static std::vector<std::string> soundList_;
70
71            // This value will be initialized below, don't make this into
72            // a const, since we want to change it in nextSong().
73            static int soundNumber_;
74
75
76            AmbientSound* ambientSound_;
77    };
78
79    // This is an initialization for the soundnumber variable. Since it is
80    // static, we have to initialize it this way.
81    int WorldAmbientSound::soundNumber_ = 0;
82    std::vector<std::string> WorldAmbientSound::soundList_;
83
84}
85
86#endif /* _WorldAmbientSound_H__ */
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