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source: code/branches/cpp11_v2/src/orxonox/sound/AmbientSound.h @ 10990

Last change on this file since 10990 was 10845, checked in by landauf, 10 years ago

always use 'virtual' in the declaration of virtual functions even if they are inherited

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Kevin Young
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _AmbientSound_H__
31#define _AmbientSound_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "BaseSound.h"
36#include "MoodManager.h"
37
38namespace orxonox
39{
40    /**
41     * The AmbientSound class is used to play background music. It can not be placed
42     * directly in a level file, use WorldAmbientSound instead.
43     */
44    class _OrxonoxExport AmbientSound : public BaseSound, public MoodListener
45    {
46        friend class SoundManager;
47        friend class WorldAmbientSound;
48
49    public:
50        AmbientSound();
51
52        virtual void play() override;
53        virtual bool stop() override;
54        virtual void pause() override;
55
56        bool setAmbientSource(const std::string& source);
57        inline const std::string& getAmbientSource() const
58            { return this->ambientSource_; }
59
60        void setPlayOnLoad(bool val);
61        bool getPlayOnLoad() const
62            { return this->bPlayOnLoad_; }
63
64    protected:
65        ~AmbientSound() { }
66
67    private:
68        virtual void preDestroy() override;
69        virtual float getRealVolume() override;
70        virtual bool moodChanged(const std::string& mood) override;
71        inline void ambientSourceChanged()
72            { this->setAmbientSource(this->ambientSource_); }
73        inline void playOnLoadChanged()
74            { this->setPlayOnLoad(this->bPlayOnLoad_); }
75
76        std::string ambientSource_; //!< Analogous to source_, but mood independent
77        bool        bPlayOnLoad_;   //!< Play the sound immediately when loaded
78    };
79}
80
81#endif /* _AmbientSound_H__ */
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