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source: code/branches/cpp11_v2/src/orxonox/overlays/OverlayGroup.cc @ 10916

Last change on this file since 10916 was 10916, checked in by landauf, 10 years ago

use actual types instead of 'auto'. only exception is for complicated template types, e.g. when iterating over a map

  • Property svn:eol-style set to native
File size: 7.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief Definition of the OverlayGroup class.
32*/
33
34#include "OverlayGroup.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "core/command/ConsoleCommandIncludes.h"
39#include "OrxonoxOverlay.h"
40#include "gametypes/Gametype.h"
41
42namespace orxonox
43{
44    RegisterClass(OverlayGroup);
45
46    SetConsoleCommand("OverlayGroup", "toggleVisibility", &OverlayGroup::toggleVisibility);
47    SetConsoleCommand("OverlayGroup", "show", &OverlayGroup::show);
48    SetConsoleCommand("OverlayGroup", "scaleGroup",       &OverlayGroup::scaleGroup);
49    SetConsoleCommand("OverlayGroup", "scrollGroup",      &OverlayGroup::scrollGroup);
50
51    OverlayGroup::OverlayGroup(Context* context)
52        : BaseObject(context)
53    {
54        RegisterObject(OverlayGroup);
55
56        this->owner_ = nullptr;
57
58        setScale(Vector2(1.0, 1.0));
59        setScroll(Vector2(0.0, 0.0));
60    }
61
62    OverlayGroup::~OverlayGroup()
63    {
64        for (OrxonoxOverlay* hudElement : hudElements_)
65            hudElement->destroy();
66        this->hudElements_.clear();
67    }
68
69    /**
70    @brief
71        Loads the group and all its children OrxonoxOverlays.
72    @copydoc
73        BaseObject::XMLPort()
74    */
75    void OverlayGroup::XMLPort(Element& xmlelement, XMLPort::Mode mode)
76    {
77        SUPER(OverlayGroup, XMLPort, xmlelement, mode);
78
79        XMLPortParam(OverlayGroup, "scale",  setScale,  getScale,  xmlelement, mode);
80        XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlelement, mode);
81        // loads all the child elements
82        XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlelement, mode);
83    }
84
85    //! Scales every element in the set.
86    void OverlayGroup::setScale(const Vector2& scale)
87    {
88        for (OrxonoxOverlay* hudElement : hudElements_)
89            hudElement->scale(scale / this->scale_);
90        this->scale_ = scale;
91    }
92
93    //! Scrolls every element in the set.
94    void OverlayGroup::setScroll(const Vector2& scroll)
95    {
96        for (OrxonoxOverlay* hudElement : hudElements_)
97            hudElement->scroll(scroll - this->scroll_);
98        this->scroll_ = scroll;
99    }
100
101    /**
102    @brief
103        Adds an element to the set (used when loading with XMLPort).
104    @remarks
105        The names of the OrxonoxOverlays have to be unique!
106    */
107    void OverlayGroup::addElement(OrxonoxOverlay* element)
108    {
109        hudElements_.insert(element);
110        element->setOverlayGroup( this );
111        if (this->owner_)
112            element->setOwner(this->owner_);
113    }
114
115    /**
116    @brief
117        Removes an element from the map.
118    @param element
119        A pointer to the element that is removed.
120    @return
121        Returns true if there was such an element to remove, false if not.
122    */
123    bool OverlayGroup::removeElement(OrxonoxOverlay* element)
124    {
125        if(this->hudElements_.erase(element) == 0)
126            return false;
127        return true;
128    }
129
130    //! Returns a different element as long as index < hudElements_.size().
131    OrxonoxOverlay* OverlayGroup::getElement(unsigned int index)
132    {
133        if (index < this->hudElements_.size())
134        {
135            std::set<StrongPtr<OrxonoxOverlay>>::const_iterator it = hudElements_.begin();
136            for (unsigned int i = 0; i != index; ++it, ++i)
137                ;
138            return *it;
139        }
140        else
141            return nullptr;
142    }
143
144    //! Changes the visibility of all elements
145    void OverlayGroup::changedVisibility()
146    {
147        SUPER( OverlayGroup, changedVisibility );
148
149        for (OrxonoxOverlay* hudElement : hudElements_)
150            hudElement->changedVisibility(); //inform all Child Overlays that our visibility has changed
151    }
152
153    void OverlayGroup::setOwner(BaseObject* owner)
154    {
155        this->owner_ = owner;
156
157        for (OrxonoxOverlay* hudElement : hudElements_)
158            hudElement->setOwner(owner);
159    }
160
161    //########### Console commands ############
162
163    /**
164    @brief
165        Hides/shows an overlay group by its name.
166    @param name
167        The name of the group defined BaseObject::setName() (usually done with the "name"
168        attribute in the xml file).
169    */
170    /*static*/ void OverlayGroup::toggleVisibility(const std::string& name)
171    {
172        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
173        {
174            if ((*it)->getName() == name)
175                (*it)->setVisible(!((*it)->isVisible()));
176        }
177    }
178   
179    /**
180    @brief
181        Shows an overlay group by its name.
182    @param name
183        The name of the group defined BaseObject::setName() (usually done with the "name" attribute in the xml file).
184    */
185    /*static*/ void OverlayGroup::show(const std::string& name)
186    {
187        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
188        {
189            if ((*it)->getName() == name)
190            {
191                if((*it)->isVisible())
192                    (*it)->changedVisibility();
193                else
194                    (*it)->setVisible(!((*it)->isVisible()));
195            }
196        }
197    }
198
199    /**
200    @brief
201        Scales an overlay group by its name.
202    @param name
203        The name of the group defined BaseObject::setName() (usually done with the "name"
204        attribute in the xml file).
205    @param scale
206        The scaling factor
207    */
208    /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale)
209    {
210        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
211        {
212            if ((*it)->getName() == name)
213                (*it)->scale(Vector2(scale, scale));
214        }
215    }
216
217    /**
218    @brief
219        Scrolls an overlay group by its name.
220    @param name
221        The name of the group defined BaseObject::setName() (usually done with the "name"
222        attribute in the xml file).
223    @param scroll
224        The relative translation of the overlay group
225    */
226    /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll)
227    {
228        for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it)
229        {
230            if ((*it)->getName() == name)
231                (*it)->scroll(scroll);
232        }
233    }
234}
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