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source: code/branches/cpp11_v2/src/orxonox/overlays/InGameConsole.h @ 10916

Last change on this file since 10916 was 10845, checked in by landauf, 10 years ago

always use 'virtual' in the declaration of virtual functions even if they are inherited

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34
35#include <string>
36
37#include "util/OgreForwardRefs.h"
38#include "util/Singleton.h"
39#include "core/WindowEventListener.h"
40#include "core/command/Shell.h"
41#include "core/UpdateListener.h"
42
43namespace orxonox
44{
45    class _OrxonoxExport InGameConsole : public Singleton<InGameConsole>, public ShellListener, public WindowEventListener, public UpdateListener
46    {
47        friend class Singleton<InGameConsole>;
48    public: // functions
49        InGameConsole();
50        ~InGameConsole();
51
52        void initialise();
53        void setConfigValues();
54
55        virtual void preUpdate(const Clock& time) override;
56        virtual void postUpdate(const Clock& time) override { /*no action*/ }
57
58        static void openConsole();
59        static void closeConsole();
60
61    private: // functions
62        InGameConsole(const InGameConsole& other);
63
64        void activate();
65        void deactivate();
66
67        virtual void linesChanged() override;
68        virtual void lineAdded() override;
69        virtual void inputChanged() override;
70        virtual void cursorChanged() override;
71        virtual void executed() override;
72        virtual void exit() override;
73
74        void shiftLines();
75        void colourLine(Shell::LineType type, int index);
76        void setCursorPosition(unsigned int pos);
77        void print(const std::string& text, Shell::LineType type, int index, bool alwaysShift = false);
78
79        virtual void windowResized(unsigned int newWidth, unsigned int newHeight) override;
80
81        // config value related
82        void bHidesAllInputChanged();
83
84    private: // variables
85        Shell* shell_;
86        bool bActive_;
87        int windowW_;
88        int windowH_;
89        int desiredTextWidth_;
90        unsigned int maxCharsPerLine_;
91        unsigned int numLinesShifted_;
92        int scroll_;
93        float cursor_;
94        unsigned int inputWindowStart_;
95        bool bShowCursor_;
96        std::string displayedText_;
97        Ogre::Overlay* consoleOverlay_;
98        Ogre::OverlayContainer* consoleOverlayContainer_;
99        Ogre::PanelOverlayElement* consoleOverlayNoise_;
100        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
101        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
102        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
103
104        // input related
105        InputState* inputState_;
106
107        // config values
108        float relativeWidth;
109        float relativeHeight;
110        float blinkTime;
111        float scrollSpeed_;
112        float noiseSize_;
113        char cursorSymbol_;
114        bool bHidesAllInput_;
115
116        static InGameConsole* singletonPtr_s;
117    };
118}
119
120#endif /* _InGameConsole_H__ */
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