| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GSMainMenu.h" |
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| 30 | |
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| 31 | #include <OgreSceneManager.h> |
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| 32 | |
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| 33 | #include "core/config/ConfigValueIncludes.h" |
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| 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/Game.h" |
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| 36 | #include "core/GraphicsManager.h" |
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| 37 | #include "core/GUIManager.h" |
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| 38 | #include "core/command/ConsoleCommandIncludes.h" |
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| 39 | #include "core/input/KeyBinderManager.h" |
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| 40 | #include "network/Client.h" |
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| 41 | #include "util/StringUtils.h" |
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| 42 | #include "LevelManager.h" |
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| 43 | #include "Scene.h" |
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| 44 | #include "sound/AmbientSound.h" |
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| 45 | // HACK |
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| 46 | #include "core/input/InputManager.h" |
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| 47 | #include "core/input/InputState.h" |
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| 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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| 51 | DeclareGameState(GSMainMenu, "mainMenu", false, true); |
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| 52 | |
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| 53 | static const std::string __CC_startStandalone_name = "startGame"; |
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| 54 | static const std::string __CC_startServer_name = "startServer"; |
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| 55 | static const std::string __CC_startClient_name = "startClient"; |
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| 56 | static const std::string __CC_startDedicated_name = "startDedicated"; |
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| 57 | static const std::string __CC_setMainMenuSoundPath_name = "setMMSoundPath"; |
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| 58 | |
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| 59 | SetConsoleCommand(__CC_startStandalone_name, &GSMainMenu::startStandalone).defaultValues("").deactivate(); |
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| 60 | SetConsoleCommand(__CC_startServer_name, &GSMainMenu::startServer ).defaultValues("").deactivate(); |
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| 61 | SetConsoleCommand(__CC_startClient_name, &GSMainMenu::startClient ).defaultValues("").deactivate(); |
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| 62 | SetConsoleCommand(__CC_startDedicated_name, &GSMainMenu::startDedicated ).defaultValues("").deactivate(); |
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| 63 | SetConsoleCommand(__CC_setMainMenuSoundPath_name, &GSMainMenu::setMainMenuSoundPath).hide(); |
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| 64 | |
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| 65 | RegisterAbstractClass(GSMainMenu).inheritsFrom<Configurable>(); |
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| 66 | |
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| 67 | GSMainMenu::GSMainMenu(const GameStateInfo& info) |
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| 68 | : GameState(info) |
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| 69 | { |
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| 70 | RegisterObject(GSMainMenu); |
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| 71 | |
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| 72 | InputManager::getInstance().createInputState("MainMenuHackery", true, true)->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler()); |
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| 73 | |
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| 74 | // create an empty Scene |
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| 75 | this->scene_ = new Scene(nullptr); |
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| 76 | this->scene_->setSyncMode( 0x0 ); |
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| 77 | // and a Camera |
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| 78 | this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera"); |
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| 79 | if (GameMode::playsSound()) |
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| 80 | { |
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| 81 | // Load sound |
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| 82 | this->ambient_ = new AmbientSound(); |
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| 83 | } |
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| 84 | } |
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| 85 | |
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| 86 | GSMainMenu::~GSMainMenu() |
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| 87 | { |
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| 88 | if (GameMode::playsSound()) |
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| 89 | this->ambient_->destroy(); |
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| 90 | |
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| 91 | InputManager::getInstance().destroyState("MainMenuHackery"); |
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| 92 | |
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| 93 | this->scene_->getSceneManager()->destroyCamera(this->camera_); |
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| 94 | this->scene_->destroy(); |
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| 95 | } |
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| 96 | |
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| 97 | void GSMainMenu::activate() |
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| 98 | { |
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| 99 | orxout(user_status) << "Loading main menu" << endl; |
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| 100 | |
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| 101 | // show main menu |
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| 102 | GraphicsManager::getInstance().setCamera(this->camera_); |
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| 103 | GUIManager::getInstance().showGUI("MainMenu", true); |
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| 104 | GUIManager::getInstance().setBackgroundImage("MainMenuBackground", "Background"); |
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| 105 | |
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| 106 | InputManager::getInstance().enterState("MainMenuHackery"); |
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| 107 | |
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| 108 | ModifyConsoleCommand(__CC_startStandalone_name).activate(); |
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| 109 | ModifyConsoleCommand(__CC_startServer_name ).activate(); |
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| 110 | ModifyConsoleCommand(__CC_startClient_name ).activate(); |
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| 111 | ModifyConsoleCommand(__CC_startDedicated_name ).activate(); |
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| 112 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(this); |
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| 113 | |
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| 114 | KeyBinderManager::getInstance().setToDefault(); |
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| 115 | |
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| 116 | this->setConfigValues(); |
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| 117 | |
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| 118 | if (GameMode::playsSound()) |
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| 119 | { |
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| 120 | this->ambient_->setLooping(true); |
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| 121 | this->ambient_->play(); // works without source |
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| 122 | } |
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| 123 | } |
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| 124 | |
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| 125 | void GSMainMenu::deactivate() |
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| 126 | { |
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| 127 | if (GameMode::playsSound()) |
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| 128 | { |
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| 129 | this->ambient_->stop(); |
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| 130 | } |
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| 131 | |
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| 132 | InputManager::getInstance().leaveState("MainMenuHackery"); |
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| 133 | |
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| 134 | GraphicsManager::getInstance().setCamera(nullptr); |
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| 135 | GUIManager::getInstance().setBackgroundImage(""); |
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| 136 | GUIManager::hideGUI("MainMenu"); |
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| 137 | |
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| 138 | ModifyConsoleCommand(__CC_startStandalone_name).deactivate(); |
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| 139 | ModifyConsoleCommand(__CC_startServer_name ).deactivate(); |
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| 140 | ModifyConsoleCommand(__CC_startClient_name ).deactivate(); |
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| 141 | ModifyConsoleCommand(__CC_startDedicated_name ).deactivate(); |
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| 142 | ModifyConsoleCommand(__CC_setMainMenuSoundPath_name).setObject(nullptr); |
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| 143 | } |
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| 144 | |
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| 145 | void GSMainMenu::update(const Clock& time) |
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| 146 | { |
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| 147 | } |
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| 148 | |
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| 149 | void GSMainMenu::setConfigValues() |
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| 150 | { |
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| 151 | SetConfigValue(soundPathMain_, "mainmenu.ogg") |
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| 152 | .description("Contains the path to the main menu sound file.") |
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| 153 | .callback(this, &GSMainMenu::reloadSound); |
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| 154 | } |
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| 155 | |
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| 156 | void GSMainMenu::reloadSound() |
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| 157 | { |
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| 158 | if (GameMode::playsSound()) |
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| 159 | { |
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| 160 | this->ambient_->setAmbientSource(soundPathMain_); |
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| 161 | } |
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| 162 | } |
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| 163 | |
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| 164 | const std::string& GSMainMenu::getMainMenuSoundPath() |
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| 165 | { |
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| 166 | return soundPathMain_; |
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| 167 | } |
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| 168 | |
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| 169 | void GSMainMenu::setMainMenuSoundPath(const std::string& path) |
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| 170 | { |
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| 171 | ModifyConfigValue(soundPathMain_, set, path); |
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| 172 | } |
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| 173 | |
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| 174 | /** |
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| 175 | @brief |
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| 176 | Start a level in standalone mode. |
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| 177 | @param level |
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| 178 | The filename of the level to be started. If empty, the default level is started. |
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| 179 | */ |
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| 180 | void GSMainMenu::startStandalone(const std::string& level) |
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| 181 | { |
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| 182 | if(level != "") |
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| 183 | LevelManager::getInstance().setDefaultLevel(level); |
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| 184 | |
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| 185 | // HACK |
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| 186 | Game::getInstance().popState(); |
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| 187 | Game::getInstance().requestStates("standalone, level"); |
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| 188 | } |
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| 189 | |
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| 190 | /** |
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| 191 | @brief |
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| 192 | Start a level in server mode. |
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| 193 | @param level |
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| 194 | The filename of the level to be started. If empty, the default level is started. |
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| 195 | */ |
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| 196 | void GSMainMenu::startServer(const std::string& level) |
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| 197 | { |
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| 198 | if(level != "") |
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| 199 | LevelManager::getInstance().setDefaultLevel(level); |
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| 200 | |
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| 201 | // HACK |
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| 202 | Game::getInstance().popState(); |
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| 203 | Game::getInstance().requestStates("server, level"); |
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| 204 | } |
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| 205 | |
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| 206 | /** |
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| 207 | @brief |
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| 208 | Connect to a game as client. |
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| 209 | @param destination |
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| 210 | The destination to connect to. If empty, the client connects to the default destination. |
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| 211 | */ |
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| 212 | void GSMainMenu::startClient(const std::string& destination) |
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| 213 | { |
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| 214 | if(destination != "") |
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| 215 | Client::getInstance()->setDestination(destination, NETWORK_PORT); |
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| 216 | |
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| 217 | // HACK |
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| 218 | Game::getInstance().popState(); |
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| 219 | Game::getInstance().requestStates("client, level"); |
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| 220 | } |
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| 221 | |
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| 222 | /** |
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| 223 | @brief |
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| 224 | Start a level in dedicated mode. |
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| 225 | @param level |
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| 226 | The filename of the level to be started. If empty, the default level is started. |
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| 227 | */ |
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| 228 | void GSMainMenu::startDedicated(const std::string& level) |
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| 229 | { |
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| 230 | if(level != "") |
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| 231 | LevelManager::getInstance().setDefaultLevel(level); |
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| 232 | |
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| 233 | // HACK |
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| 234 | Game::getInstance().popState(); |
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| 235 | Game::getInstance().popState(); |
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| 236 | Game::getInstance().requestStates("server, level"); |
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| 237 | } |
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| 238 | |
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| 239 | } |
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