| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      simonmie | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Rocket.h | 
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| 31 | @brief Implementation of the Rocket class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Rocket.h" | 
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| 35 |  | 
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| 36 | #include <BulletDynamics/Dynamics/btRigidBody.h> | 
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| 37 |  | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 |  | 
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| 41 | #include "Scene.h" | 
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| 42 | #include "controllers/Controller.h" | 
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| 43 | #include "graphics/Model.h" | 
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| 44 | #include "graphics/ParticleSpawner.h" | 
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| 45 | #include "infos/PlayerInfo.h" | 
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| 46 | #include "objects/collisionshapes/ConeCollisionShape.h" | 
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| 47 | #include "sound/WorldSound.h" | 
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| 48 | #include "worldentities/CameraPosition.h" | 
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| 49 | #include "worldentities/pawns/Pawn.h" | 
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| 50 | //#include "particleuniverse/include/ParticleUniverseSystemManager.h" | 
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| 51 |  | 
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| 52 | namespace orxonox | 
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| 53 | { | 
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| 54 | RegisterClass(Rocket); | 
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| 55 |  | 
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| 56 | /** | 
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| 57 | @brief | 
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| 58 | Constructor. Registers the object and initializes some default values. | 
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| 59 | */ | 
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| 60 | Rocket::Rocket(Context* context) | 
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| 61 | : ControllableEntity(context) | 
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| 62 | , BasicProjectile() | 
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| 63 | , RadarViewable(this, static_cast<WorldEntity*>(this)) | 
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| 64 | { | 
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| 65 | RegisterObject(Rocket);// Register the Rocket class to the core | 
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| 66 |  | 
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| 67 | this->localAngularVelocity_ = 0; | 
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| 68 | this->lifetime_ = 100.0f; | 
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| 69 |  | 
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| 70 | if (GameMode::isMaster()) | 
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| 71 | { | 
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| 72 | this->setCollisionType(WorldEntity::Kinematic); | 
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| 73 | this->setVelocity(0,0,-100); | 
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| 74 |  | 
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| 75 | // Create rocket model | 
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| 76 | Model* model = new Model(this->getContext()); | 
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| 77 | model->setMeshSource("rocket.mesh"); | 
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| 78 | model->scale(0.7f); | 
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| 79 | this->attach(model); | 
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| 80 |  | 
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| 81 | // Add effects. | 
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| 82 | ParticleEmitter* fire = new ParticleEmitter(this->getContext()); | 
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| 83 | this->attach(fire); | 
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| 84 | fire->setOrientation(this->getOrientation()); | 
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| 85 | fire->setSource("Orxonox/rocketfire"); | 
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| 86 |  | 
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| 87 | // Add Particle Universe Effects | 
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| 88 | //ParticleUniverse::ParticleSystemManager* pManager = ParticleUniverse::ParticleSystemManager::getSingletonPtr(); | 
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| 89 | //ParticleUniverse::ParticleSystem* pSys1 = pManager->createParticleSystem("pSys1", "bubbles", this->getScene()->getSceneManager()); | 
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| 90 | //this->attachOgreObject(pSys1); | 
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| 91 |  | 
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| 92 | this->enableCollisionCallback(); | 
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| 93 | this->setCollisionResponse(false); | 
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| 94 | this->setCollisionType(Kinematic); | 
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| 95 |  | 
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| 96 | // Add collision shape | 
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| 97 | ConeCollisionShape* collisionShape = new ConeCollisionShape(this->getContext()); | 
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| 98 | collisionShape->setRadius(3); | 
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| 99 | collisionShape->setHeight(500); | 
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| 100 | this->attachCollisionShape(collisionShape); | 
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| 101 |  | 
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| 102 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); | 
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| 103 |  | 
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| 104 | // Add sound | 
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| 105 | this->defSndWpnEngine_ = new WorldSound(this->getContext()); | 
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| 106 | this->defSndWpnEngine_->setLooping(true); | 
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| 107 | this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg"); | 
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| 108 | this->defSndWpnEngine_->setVolume(1.0f); | 
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| 109 | this->attach(defSndWpnEngine_); | 
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| 110 |  | 
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| 111 | this->defSndWpnLaunch_ = new WorldSound(this->getContext()); | 
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| 112 | this->defSndWpnLaunch_->setLooping(false); | 
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| 113 | this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg"); | 
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| 114 | this->defSndWpnLaunch_->setVolume(1.0f); | 
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| 115 | this->attach(defSndWpnLaunch_); | 
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| 116 | } | 
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| 117 | else | 
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| 118 | { | 
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| 119 | this->defSndWpnEngine_ = nullptr; | 
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| 120 | this->defSndWpnLaunch_ = nullptr; | 
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| 121 | } | 
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| 122 |  | 
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| 123 | // Add camera | 
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| 124 | CameraPosition* camPosition = new CameraPosition(this->getContext()); | 
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| 125 | camPosition->setPosition(0,4,15); | 
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| 126 | camPosition->setAllowMouseLook(true); | 
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| 127 | this->addCameraPosition(camPosition); | 
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| 128 |  | 
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| 129 | this->setRadarObjectColour(ColourValue(1.0, 0.5, 0.0)); // orange | 
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| 130 | this->setRadarObjectShape(RadarViewable::Triangle); | 
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| 131 | this->setRadarObjectScale(0.5f); | 
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| 132 | } | 
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| 133 |  | 
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| 134 | /** | 
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| 135 | @brief | 
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| 136 | Destructor. Destroys controller, if present and kills sounds, if playing. | 
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| 137 | */ | 
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| 138 | Rocket::~Rocket() | 
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| 139 | { | 
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| 140 | if(this->isInitialized()) | 
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| 141 | { | 
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| 142 | if (GameMode::isMaster()) | 
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| 143 | { | 
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| 144 | this->destructionEffect(); | 
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| 145 |  | 
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| 146 | if (this->getPlayer() && this->getController()) | 
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| 147 | this->player_->stopTemporaryControl(); | 
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| 148 | } | 
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| 149 |  | 
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| 150 | if ( this->defSndWpnEngine_ ) | 
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| 151 | this->defSndWpnEngine_->destroy(); | 
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| 152 |  | 
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| 153 | if ( this->defSndWpnLaunch_ ) | 
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| 154 | this->defSndWpnLaunch_->destroy(); | 
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| 155 | } | 
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| 156 | } | 
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| 157 |  | 
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| 158 | /** | 
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| 159 | @brief | 
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| 160 | Sets the entity that fired the Rocket. | 
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| 161 | @param shooter | 
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| 162 | A pointer to the Pawn that fired the Rocket. | 
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| 163 | */ | 
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| 164 | void Rocket::setShooter(Pawn* shooter) | 
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| 165 | { | 
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| 166 | this->BasicProjectile::setShooter(shooter); | 
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| 167 |  | 
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| 168 | this->player_ = this->getShooter()->getPlayer(); | 
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| 169 | if(this->player_) | 
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| 170 | this->player_->startTemporaryControl(this); | 
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| 171 |  | 
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| 172 | if( GameMode::isMaster() ) | 
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| 173 | { | 
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| 174 | this->defSndWpnEngine_->play(); | 
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| 175 | this->defSndWpnLaunch_->play(); | 
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| 176 | } | 
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| 177 | } | 
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| 178 |  | 
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| 179 | /** | 
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| 180 | @brief | 
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| 181 | Defines which actions the Rocket has to take in each tick. | 
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| 182 | @param dt | 
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| 183 | The length of the tick. | 
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| 184 | */ | 
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| 185 | void Rocket::tick(float dt) | 
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| 186 | { | 
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| 187 | SUPER(Rocket, tick, dt); | 
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| 188 |  | 
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| 189 | if( this->hasLocalController() ) | 
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| 190 | { | 
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| 191 | this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_); | 
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| 192 | this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() ); | 
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| 193 | this->localAngularVelocity_ = 0; | 
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| 194 | } | 
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| 195 |  | 
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| 196 | this->destroyCheck(); | 
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| 197 | } | 
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| 198 |  | 
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| 199 | bool Rocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) | 
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| 200 | { | 
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| 201 | return this->processCollision(otherObject, contactPoint, cs); | 
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| 202 | } | 
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| 203 |  | 
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| 204 | /** | 
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| 205 | @brief | 
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| 206 | Destroys the Rocket and stops the sound, | 
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| 207 | */ | 
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| 208 | void Rocket::destroyObject(void) | 
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| 209 | { | 
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| 210 | if (GameMode::isMaster() && this->defSndWpnEngine_->isPlaying()) | 
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| 211 | this->defSndWpnEngine_->stop(); | 
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| 212 |  | 
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| 213 | this->BasicProjectile::destroyObject(); | 
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| 214 | } | 
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| 215 |  | 
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| 216 | /** | 
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| 217 | @brief | 
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| 218 | Destroys the Rocket upon pressing "fire". | 
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| 219 | */ | 
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| 220 | void Rocket::fired(unsigned int firemode) | 
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| 221 | { | 
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| 222 | this->destroyObject(); | 
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| 223 | } | 
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| 224 |  | 
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| 225 | /** | 
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| 226 | @brief | 
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| 227 | The effects that are displayed, when the Rocket is destroyed. | 
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| 228 | */ | 
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| 229 | void Rocket::destructionEffect() | 
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| 230 | { | 
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| 231 | ParticleSpawner *effect1, *effect2, *effect3, *effect4, *effect5; | 
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| 232 | if(this->getShooter()) | 
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| 233 | { | 
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| 234 | effect1 = new ParticleSpawner(this->getShooter()->getContext()); | 
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| 235 | effect2 = new ParticleSpawner(this->getShooter()->getContext()); | 
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| 236 | effect3 = new ParticleSpawner(this->getShooter()->getContext()); | 
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| 237 | effect4 = new ParticleSpawner(this->getShooter()->getContext()); | 
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| 238 | effect5 = new ParticleSpawner(this->getShooter()->getContext()); | 
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| 239 | } | 
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| 240 | else | 
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| 241 | { | 
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| 242 | effect1 = new ParticleSpawner(this->getContext()); | 
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| 243 | effect2 = new ParticleSpawner(this->getContext()); | 
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| 244 | effect3 = new ParticleSpawner(this->getContext()); | 
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| 245 | effect4 = new ParticleSpawner(this->getContext()); | 
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| 246 | effect5 = new ParticleSpawner(this->getContext()); | 
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| 247 | } | 
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| 248 |  | 
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| 249 | effect1->setPosition(this->getPosition()); | 
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| 250 | effect1->setOrientation(this->getOrientation()); | 
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| 251 | effect1->setDestroyAfterLife(true); | 
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| 252 | effect1->setSource("orxonox/explosion_flash"); | 
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| 253 | effect1->setLifetime(2.0f); | 
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| 254 |  | 
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| 255 | effect2->setPosition(this->getPosition()); | 
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| 256 | effect2->setOrientation(this->getOrientation()); | 
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| 257 | effect2->setDestroyAfterLife(true); | 
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| 258 | effect2->setSource("orxonox/explosion_flame"); | 
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| 259 | effect2->setLifetime(3.0f); | 
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| 260 |  | 
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| 261 | effect3->setPosition(this->getPosition()); | 
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| 262 | effect3->setOrientation(this->getOrientation()); | 
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| 263 | effect3->setDestroyAfterLife(true); | 
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| 264 | effect3->setSource("orxonox/explosion_shockwave"); | 
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| 265 | effect3->setLifetime(3.0f); | 
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| 266 |  | 
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| 267 | effect4->setPosition(this->getPosition()); | 
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| 268 | effect4->setOrientation(this->getOrientation()); | 
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| 269 | effect4->setDestroyAfterLife(true); | 
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| 270 | effect4->setSource("orxonox/explosion_sparks"); | 
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| 271 | effect4->setLifetime(3.0f); | 
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| 272 |  | 
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| 273 | effect5->setPosition(this->getPosition()); | 
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| 274 | effect5->setOrientation(this->getOrientation()); | 
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| 275 | effect5->setDestroyAfterLife(true); | 
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| 276 | effect5->setSource("orxonox/explosion_streak1"); | 
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| 277 | effect5->setLifetime(3.0f); | 
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| 278 | } | 
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| 279 |  | 
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| 280 | /** | 
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| 281 | @brief | 
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| 282 | Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 283 | @param value | 
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| 284 | The vector determining the amount of the angular movement. | 
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| 285 | */ | 
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| 286 | void Rocket::rotateYaw(const Vector2& value) | 
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| 287 | { | 
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| 288 | ControllableEntity::rotateYaw(value); | 
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| 289 |  | 
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| 290 | if( !this->isInMouseLook() ) | 
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| 291 | this->localAngularVelocity_.y += value.x; | 
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| 292 | } | 
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| 293 |  | 
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| 294 | /** | 
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| 295 | @brief | 
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| 296 | Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 297 | @param value | 
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| 298 | The vector determining the amount of the angular movement. | 
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| 299 | */ | 
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| 300 | void Rocket::rotatePitch(const Vector2& value) | 
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| 301 | { | 
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| 302 | ControllableEntity::rotatePitch(value); | 
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| 303 |  | 
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| 304 | if( !this->isInMouseLook() ) | 
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| 305 | this->localAngularVelocity_.x += value.x; | 
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| 306 | } | 
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| 307 |  | 
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| 308 | /** | 
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| 309 | @brief | 
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| 310 | Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector. | 
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| 311 | @param value | 
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| 312 | The vector determining the amount of the angular movement. | 
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| 313 | */ | 
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| 314 | void Rocket::rotateRoll(const Vector2& value) | 
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| 315 | { | 
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| 316 | ControllableEntity::rotateRoll(value); | 
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| 317 |  | 
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| 318 | if( !this->isInMouseLook() ) | 
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| 319 | this->localAngularVelocity_.z += value.x; | 
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| 320 | } | 
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| 321 |  | 
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| 322 | } | 
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