| 1 | // |
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| 2 | // TowerDefenseEnemy.cc |
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| 3 | // Orxonox |
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| 4 | // |
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| 5 | // Created by Jonas Erb on 22.10.14. |
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| 6 | |
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| 7 | /** |
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| 8 | @brief |
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| 9 | See TowerDefenseReadme.txt for Information. |
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| 10 | |
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| 11 | @ingroup TowerDefense |
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| 12 | */ |
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| 13 | #include "TowerDefenseEnemy.h" |
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| 14 | #include "core/CoreIncludes.h" |
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| 15 | //#include "core/XMLPort.h" |
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| 16 | |
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| 17 | namespace orxonox |
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| 18 | { |
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| 19 | RegisterClass(TowerDefenseEnemy); |
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| 20 | |
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| 21 | /** |
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| 22 | @brief |
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| 23 | Constructor. Registers and initializes the object. |
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| 24 | */ |
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| 25 | TowerDefenseEnemy::TowerDefenseEnemy(Context* context) : SpaceShip(context) |
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| 26 | { |
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| 27 | RegisterObject(TowerDefenseEnemy); |
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| 28 | |
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| 29 | this->setCollisionType(WorldEntity::Dynamic); |
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| 30 | //needed to keep track of the PlayerStats coded in TowerDefense.h |
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| 31 | this->td = orxonox_cast<TowerDefense*>(this->getGametype()); |
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| 32 | once_ = false; |
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| 33 | } |
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| 34 | |
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| 35 | TowerDefenseEnemy::~TowerDefenseEnemy() |
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| 36 | { |
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| 37 | |
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| 38 | } |
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| 39 | |
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| 40 | void TowerDefenseEnemy::tick(float dt) |
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| 41 | { |
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| 42 | //orxout() << "TDE tick1" << endl; |
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| 43 | SUPER(TowerDefenseEnemy, tick, dt); |
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| 44 | //orxout() << "TDE tick2" << endl; |
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| 45 | } |
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| 46 | |
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| 47 | WeakPtr<TowerDefense> TowerDefenseEnemy::getGame() |
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| 48 | { |
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| 49 | if (game == nullptr) |
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| 50 | { |
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| 51 | for (TowerDefense* towerDefense : ObjectList<TowerDefense>()) |
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| 52 | game = towerDefense; |
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| 53 | } |
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| 54 | return game; |
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| 55 | } |
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| 56 | |
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| 57 | void TowerDefenseEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
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| 58 | { |
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| 59 | Pawn::damage(damage, healthdamage, shielddamage, originator); |
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| 60 | |
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| 61 | if (getGame() && once_ == false && getHealth() <= 0) |
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| 62 | { |
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| 63 | getGame()->addCredit(1); |
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| 64 | once_ = true; |
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| 65 | } |
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| 66 | } |
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| 67 | } |
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