| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file TowerDefenseCenterpoint.cc |
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| 31 | @brief Implementation of the TowerDefenseCenterpoint class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "TowerDefenseCenterpoint.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | #include "core/class/Super.h" |
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| 39 | |
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| 40 | #include "TowerDefense.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | RegisterClass(TowerDefenseCenterpoint); |
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| 45 | |
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| 46 | /** |
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| 47 | @brief |
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| 48 | Constructor. Registers and initializes the object and checks whether the gametype is actually TowerDefense. |
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| 49 | */ |
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| 50 | TowerDefenseCenterpoint::TowerDefenseCenterpoint(Context* context) : MobileEntity(context) |
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| 51 | { |
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| 52 | RegisterObject(TowerDefenseCenterpoint); |
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| 53 | |
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| 54 | this->width_ = 15; |
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| 55 | this->height_ = 15; |
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| 56 | |
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| 57 | //this->setCollisionType(Static); |
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| 58 | |
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| 59 | this->checkGametype(); |
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| 60 | |
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| 61 | } |
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| 62 | |
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| 63 | /** |
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| 64 | @brief |
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| 65 | Method to create a TowerDefenseCenterpoint through XML. |
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| 66 | */ |
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| 67 | void TowerDefenseCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 68 | { |
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| 69 | SUPER(TowerDefenseCenterpoint, XMLPort, xmlelement, mode); |
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| 70 | |
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| 71 | XMLPortParam(TowerDefenseCenterpoint, "width", setWidth, getWidth, xmlelement, mode); |
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| 72 | XMLPortParam(TowerDefenseCenterpoint, "height", setHeight, getHeight, xmlelement, mode); |
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| 73 | XMLPortParam(TowerDefenseCenterpoint, "tileScale", setTileScale, getTileScale, xmlelement, mode); |
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| 74 | XMLPortParam(TowerDefenseCenterpoint, "selecterTemplate", setSelecterTemplate, getSelecterTemplate, xmlelement, mode); |
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| 75 | XMLPortParam(TowerDefenseCenterpoint, "tower1Template", setTower1Template, getTower1Template, xmlelement, mode); |
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| 76 | XMLPortParam(TowerDefenseCenterpoint, "tower2Template", setTower2Template, getTower2Template, xmlelement, mode); |
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| 77 | XMLPortParam(TowerDefenseCenterpoint, "tower3Template", setTower3Template, getTower3Template, xmlelement, mode); |
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| 78 | XMLPortParam(TowerDefenseCenterpoint, "tower4Template", setTower4Template, getTower4Template, xmlelement, mode); |
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| 79 | XMLPortParam(TowerDefenseCenterpoint, "tower5Template", setTower5Template, getTower5Template, xmlelement, mode); |
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| 80 | XMLPortParam(TowerDefenseCenterpoint, "fields", setFields, getFields, xmlelement, mode); |
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| 81 | XMLPortParam(TowerDefenseCenterpoint, "tower1Cost", setTower1Cost, getTower1Cost, xmlelement, mode); |
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| 82 | XMLPortParam(TowerDefenseCenterpoint, "tower2Cost", setTower2Cost, getTower2Cost, xmlelement, mode); |
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| 83 | XMLPortParam(TowerDefenseCenterpoint, "tower3Cost", setTower3Cost, getTower3Cost, xmlelement, mode); |
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| 84 | XMLPortParam(TowerDefenseCenterpoint, "tower4Cost", setTower4Cost, getTower4Cost, xmlelement, mode); |
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| 85 | XMLPortParam(TowerDefenseCenterpoint, "tower5Cost", setTower5Cost, getTower5Cost, xmlelement, mode); |
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| 86 | } |
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| 87 | |
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| 88 | /** |
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| 89 | @brief |
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| 90 | Checks whether the gametype is TowerDefense and if it is, sets its centerpoint. |
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| 91 | */ |
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| 92 | void TowerDefenseCenterpoint::checkGametype() |
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| 93 | { |
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| 94 | if (this->getGametype() != nullptr && this->getGametype()->isA(Class(TowerDefense))) |
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| 95 | { |
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| 96 | // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point |
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| 97 | TowerDefense* towerDefenseGametype = orxonox_cast<TowerDefense*>(this->getGametype()); |
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| 98 | towerDefenseGametype->setCenterpoint(this); |
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| 99 | } |
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| 100 | } |
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| 101 | |
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| 102 | /** |
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| 103 | @brief |
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| 104 | Removes all blanks, tabs and returns from the string passed. |
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| 105 | */ |
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| 106 | void TowerDefenseCenterpoint::trimString(std::string* str) |
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| 107 | { |
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| 108 | std::string* trimmed = new std::string(""); |
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| 109 | int length = str->size(); |
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| 110 | char temp; |
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| 111 | for (int i = 0; i < length; ++ i) |
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| 112 | { |
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| 113 | temp = str->at(i); |
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| 114 | if (temp != ' ' && temp != '\t' && temp != '\n') |
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| 115 | { |
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| 116 | trimmed->push_back(temp); |
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| 117 | } |
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| 118 | } |
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| 119 | |
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| 120 | *str = *trimmed; |
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| 121 | } |
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| 122 | |
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| 123 | const int TowerDefenseCenterpoint::getTowerCost(int upgrade) const |
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| 124 | { |
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| 125 | return towerCosts_[(upgrade%5)]; |
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| 126 | } |
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| 127 | } |
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