| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @brief |
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| 31 | GameType class for TowerDefense. See TowerDefenseReadme.txt for Information. |
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| 32 | |
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| 33 | @ingroup TowerDefense |
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| 34 | */ |
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| 35 | |
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| 36 | |
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| 37 | #ifndef _TowerDefense_H__ |
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| 38 | #define _TowerDefense_H__ |
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| 39 | #include "TDCoordinate.h" |
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| 40 | #include "TowerDefenseSelecter.h" |
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| 41 | #include "towerdefense/TowerDefensePrereqs.h" |
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| 42 | #include "gametypes/TeamDeathmatch.h" |
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| 43 | #include "TowerDefenseEnemy.h" |
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| 44 | #include "util/Output.h" |
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| 45 | #include "TowerDefenseField.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | class _TowerDefenseExport TowerDefense : public TeamDeathmatch |
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| 50 | { |
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| 51 | public: |
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| 52 | TowerDefense(Context* context); |
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| 53 | virtual ~TowerDefense(); |
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| 54 | void addTowerDefenseEnemy(int templatenr); |
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| 55 | virtual void start() override; //<! The function is called when the gametype starts |
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| 56 | virtual void end() override; |
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| 57 | virtual void tick(float dt) override; |
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| 58 | virtual void spawnPlayer(PlayerInfo* player) override; |
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| 59 | PlayerInfo* getPlayer(void) const; |
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| 60 | int getCredit(){ return this->credit_; } |
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| 61 | void payCredit(int pay){ this->credit_ -= pay; } |
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| 62 | int getLifes(){ return this->lifes_; } |
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| 63 | int getWaveNumber(){ return this->waveNumber_; } |
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| 64 | void setWaveNumber(int wavenumber){ waveNumber_=wavenumber; } |
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| 65 | void setCredit(int credit){ credit_ = credit; } |
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| 66 | void setLifes(int lifes){ lifes_ = lifes; } |
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| 67 | void buyTower(int cost){ cost -= cost;} |
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| 68 | void addCredit(int credit) { credit_+=credit; } |
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| 69 | int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; } |
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| 70 | TowerDefenseField* getField(TDCoordinate* coord){ return fields_[coord->GetX()][coord->GetY()]; } |
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| 71 | void setCenterpoint(TowerDefenseCenterpoint* centerpoint); |
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| 72 | void addTower(int x, int y); |
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| 73 | void upgradeTower(int x, int y); |
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| 74 | virtual TDCoordinate* getNextStreetCoord(TDCoordinate*); |
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| 75 | |
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| 76 | TowerDefenseSelecter* selecter; |
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| 77 | |
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| 78 | private: |
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| 79 | void createFields(); |
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| 80 | |
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| 81 | orxonox::WeakPtr<TowerDefenseCenterpoint> center_; |
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| 82 | PlayerInfo* player_; |
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| 83 | float timeSinceLastSpawn_; |
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| 84 | float timeUntilNextWave_; |
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| 85 | int waveSize_; |
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| 86 | int credit_; |
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| 87 | int waveNumber_; |
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| 88 | int lifes_; |
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| 89 | std::list<orxonox::WeakPtr<TowerDefenseEnemy>> enemies_; |
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| 90 | TowerDefenseField* fields_[16][16]; |
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| 91 | std::vector<orxonox::WeakPtr<TowerDefenseField>> waypoints_; |
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| 92 | Vector3 endpoint_; |
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| 93 | Vector3 offset_; |
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| 94 | }; |
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| 95 | } |
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| 96 | |
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| 97 | #endif /* _TowerDefense_H__ */ |
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