| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      ... | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Tetris.h | 
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| 31 | @brief Declaration of the Tetris class. | 
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| 32 | @ingroup Tetris | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _Tetris_H__ | 
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| 36 | #define _Tetris_H__ | 
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| 37 |  | 
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| 38 | #include "tetris/TetrisPrereqs.h" | 
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| 39 |  | 
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| 40 | #include "tools/Timer.h" | 
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| 41 |  | 
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| 42 | #include "gametypes/Deathmatch.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | @brief | 
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| 49 |  | 
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| 50 | @author | 
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| 51 |  | 
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| 52 | @ingroup Tetris | 
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| 53 | */ | 
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| 54 | class _TetrisExport Tetris : public Deathmatch | 
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| 55 | { | 
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| 56 | public: | 
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| 57 | Tetris(Context* context); //!< Constructor. Registers and initializes the object. | 
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| 58 | virtual ~Tetris(); //!< Destructor. Cleans up, if initialized. | 
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| 59 |  | 
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| 60 | virtual void start(void) override; //!< Starts the Tetris minigame. | 
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| 61 | virtual void end(void) override; ///!< Ends the Tetris minigame. | 
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| 62 |  | 
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| 63 | virtual void tick(float dt) override; | 
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| 64 |  | 
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| 65 | virtual void spawnPlayer(PlayerInfo* player) override; //!< Spawns the input player. | 
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| 66 | virtual bool playerLeft(PlayerInfo* player) override; | 
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| 67 |  | 
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| 68 | void setCenterpoint(TetrisCenterpoint* center); | 
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| 69 |  | 
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| 70 | PlayerInfo* getPlayer(void) const; //!< Get the player. | 
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| 71 | TetrisCenterpoint* getCenterpoint(void) | 
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| 72 | { return this->center_; } | 
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| 73 |  | 
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| 74 | bool isValidMove(TetrisStone* stone, const Vector3& position); | 
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| 75 | bool isValidMove(TetrisBrick* brick, const Vector3& position, bool isRotation); | 
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| 76 | Vector3 rotateVector(Vector3 position, unsigned int amount); | 
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| 77 |  | 
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| 78 | protected: | 
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| 79 | virtual void spawnPlayersIfRequested() override; //!< Spawns player. | 
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| 80 |  | 
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| 81 |  | 
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| 82 | private: | 
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| 83 | void startBrick(void); | 
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| 84 | void createBrick(void); | 
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| 85 | void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. | 
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| 86 | bool checkStoneStoneCollision(TetrisStone* stone, const Vector3& position); | 
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| 87 | bool checkStoneBottomCollision(TetrisStone* stone, const Vector3& position); | 
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| 88 | bool isValidBrickPosition(TetrisBrick* brick); | 
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| 89 | void findFullRows(void); | 
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| 90 | void clearRow(unsigned int row); | 
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| 91 |  | 
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| 92 | PlayerInfo* player_; | 
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| 93 |  | 
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| 94 | WeakPtr<TetrisCenterpoint> center_; //!< The playing field. | 
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| 95 | std::list<StrongPtr<TetrisStone>> stones_; //!< A list of all stones in play. | 
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| 96 | WeakPtr<TetrisBrick> activeBrick_; | 
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| 97 | WeakPtr<TetrisBrick> futureBrick_; | 
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| 98 |  | 
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| 99 | Timer starttimer_; //!< A timer to delay the start of the game. | 
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| 100 | }; | 
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| 101 | } | 
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| 102 |  | 
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| 103 | #endif /* _Tetris_H__ */ | 
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