| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file PongAI.h | 
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| 31 | @brief Declaration of the PongAI class. | 
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| 32 | @ingroup Pong | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _PongAI_H__ | 
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| 36 | #define _PongAI_H__ | 
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| 37 |  | 
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| 38 | #include "pong/PongPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <list> | 
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| 41 |  | 
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| 42 | #include "util/Math.h" | 
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| 43 | #include "tools/interfaces/Tickable.h" | 
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| 44 |  | 
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| 45 | #include "controllers/Controller.h" | 
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| 46 | #include "PongBall.h" | 
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| 47 |  | 
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| 48 | namespace orxonox | 
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| 49 | { | 
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| 50 |  | 
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| 51 | /** | 
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| 52 | @brief | 
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| 53 | The PongAI is an artificial intelligence for the @ref orxonox::Pong "Pong" gametype. | 
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| 54 |  | 
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| 55 | @author | 
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| 56 | Fabian 'x3n' Landau | 
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| 57 |  | 
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| 58 | @ingroup Pong | 
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| 59 | */ | 
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| 60 | class _PongExport PongAI : public Controller, public Tickable | 
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| 61 | { | 
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| 62 | public: | 
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| 63 | PongAI(Context* context); //!< Constructor. Registers and initializes the object. | 
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| 64 | virtual ~PongAI(); | 
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| 65 |  | 
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| 66 | void setConfigValues(); | 
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| 67 |  | 
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| 68 | virtual void tick(float dt) override; //!< Implements the behavior of the PongAI (i.e. its intelligence). | 
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| 69 |  | 
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| 70 | /** | 
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| 71 | @brief Set the ball for the AI. | 
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| 72 | @param ball A pointer to the ball. | 
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| 73 | */ | 
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| 74 | void setPongBall(PongBall* ball) | 
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| 75 | { this->ball_ = ball; } | 
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| 76 |  | 
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| 77 | protected: | 
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| 78 | void calculateRandomOffset(); //!< Calculates the random offset, that accounts for random errors the AI makes in order to be beatable. | 
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| 79 | void calculateBallEndPosition(); //!< Calculate the end position the ball will be in. | 
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| 80 | void move(char direction, bool bUseDelay); //!< Determine the movement the AI will undertake. | 
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| 81 | void delayedMove(); //!< Is called, when a delayed move takes effect. | 
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| 82 |  | 
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| 83 | WeakPtr<PongBall> ball_; //!< A weak pointer to the ball. | 
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| 84 | Vector2 ballDirection_; //!< Vector to store the (x,z) direction in which the ball is flying. | 
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| 85 | float ballEndPosition_; //!< The calculated end position of the ball. | 
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| 86 | float randomOffset_; //!< A random offset to introduce random errors (weighted by the strength of the AI) into the AI's behavior. | 
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| 87 | bool bChangedRandomOffset_; //!< Helper boolean, to change the random offset more often. | 
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| 88 | float relHysteresisOffset_; //!< A hysteresis offset. | 
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| 89 | float strength_; //!< The strength of the AI. Ranging from 0 to 1. | 
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| 90 |  | 
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| 91 | std::list<std::pair<Timer*, char>> reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires. | 
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| 92 | char movement_; //!< The planned movement. | 
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| 93 | char oldMove_; //!< The previous movement. | 
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| 94 | bool bOscillationAvoidanceActive_; //!< Boolean, to avoid oscillations. | 
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| 95 | }; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | #endif /* _PongAI_H__ */ | 
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