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source: code/branches/cpp11_v2/src/modules/overlays/debugging/DebugPositionText.cc @ 11098

Last change on this file since 11098 was 10920, checked in by landauf, 10 years ago

no static functions anymore in ObjectList. you need to instantiate an ObjectList to use it.
this allows for prettier for-loop syntax when iterating over an ObjectList of a specific context: for (T* object : ObjectList<T>(context)) { … }

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DebugPositionText.h"
30
31#include "util/Convert.h"
32#include "core/CoreIncludes.h"
33#include "core/Game.h"
34
35#include "controllers/NewHumanController.h"
36
37namespace orxonox
38{
39    RegisterClass(DebugPositionText);
40
41    DebugPositionText::DebugPositionText(Context* context) : OverlayText(context)
42    {
43        RegisterObject(DebugPositionText);
44    }
45
46    DebugPositionText::~DebugPositionText()
47    {
48    }
49
50    void DebugPositionText::tick(float dt)
51    {
52        SUPER(DebugPositionText, tick, dt);
53       
54        ObjectList<NewHumanController>::iterator it = ObjectList<NewHumanController>().begin();
55        if (it && it->getControllableEntity() )
56        {
57            Vector3 pos = it->getControllableEntity()->getPosition();
58            this->setCaption(multi_cast<std::string>(pos));
59        }
60    }
61}
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