| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Aurelian Jaggi |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * Kevin Young |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file ForceField.cc |
|---|
| 31 | @brief Implementation of the ForceField class. |
|---|
| 32 | */ |
|---|
| 33 | |
|---|
| 34 | #include "ForceField.h" |
|---|
| 35 | |
|---|
| 36 | #include "core/CoreIncludes.h" |
|---|
| 37 | #include "core/XMLPort.h" |
|---|
| 38 | #include "worldentities/MobileEntity.h" |
|---|
| 39 | |
|---|
| 40 | namespace orxonox |
|---|
| 41 | { |
|---|
| 42 | RegisterClass(ForceField); |
|---|
| 43 | |
|---|
| 44 | /*static*/ const std::string ForceField::modeTube_s = "tube"; |
|---|
| 45 | /*static*/ const std::string ForceField::modeSphere_s = "sphere"; |
|---|
| 46 | /*static*/ const std::string ForceField::modeInvertedSphere_s = "invertedSphere"; |
|---|
| 47 | |
|---|
| 48 | /*static*/ const std::string ForceField::modeHomogen_s = "homogen"; |
|---|
| 49 | |
|---|
| 50 | /*static*/ const std::string ForceField::modeNewtonianGravity_s = "newtonianGravity"; |
|---|
| 51 | /*static*/ const float ForceField::gravConstant_ = 6.673e-11; |
|---|
| 52 | /*static*/ const float ForceField::attenFactor_ = 1; |
|---|
| 53 | |
|---|
| 54 | |
|---|
| 55 | /** |
|---|
| 56 | @brief |
|---|
| 57 | Constructor. Registers the object and initializes some values. |
|---|
| 58 | */ |
|---|
| 59 | ForceField::ForceField(Context* context) : StaticEntity(context) |
|---|
| 60 | { |
|---|
| 61 | RegisterObject(ForceField); |
|---|
| 62 | |
|---|
| 63 | //Standard Values |
|---|
| 64 | this->setDirection(Vector3::ZERO); |
|---|
| 65 | this->setVelocity(100); |
|---|
| 66 | this->setDiameter(500); |
|---|
| 67 | this->setMassDiameter(0); //! We allow point-masses |
|---|
| 68 | this->setLength(2000); |
|---|
| 69 | this->mode_ = forceFieldMode::tube; |
|---|
| 70 | |
|---|
| 71 | this->registerVariables(); |
|---|
| 72 | } |
|---|
| 73 | |
|---|
| 74 | /** |
|---|
| 75 | @brief |
|---|
| 76 | Destructor. |
|---|
| 77 | */ |
|---|
| 78 | ForceField::~ForceField() |
|---|
| 79 | { |
|---|
| 80 | } |
|---|
| 81 | |
|---|
| 82 | /** |
|---|
| 83 | @brief |
|---|
| 84 | Creates a ForceField object through XML. |
|---|
| 85 | */ |
|---|
| 86 | void ForceField::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
|---|
| 87 | { |
|---|
| 88 | SUPER(ForceField, XMLPort, xmlelement, mode); |
|---|
| 89 | |
|---|
| 90 | XMLPortParam(ForceField, "velocity", setVelocity, getVelocity, xmlelement, mode).defaultValues(100); |
|---|
| 91 | XMLPortParam(ForceField, "diameter", setDiameter, getDiameter, xmlelement, mode).defaultValues(500); |
|---|
| 92 | XMLPortParam(ForceField, "massDiameter", setMassDiameter, getMassDiameter, xmlelement, mode).defaultValues(0); |
|---|
| 93 | XMLPortParam(ForceField, "length", setLength , getLength , xmlelement, mode).defaultValues(2000); |
|---|
| 94 | XMLPortParam(ForceField, "mode", setMode, getMode, xmlelement, mode); |
|---|
| 95 | XMLPortParam(ForceField, "forcedirection", setForceDirection, getForceDirection, xmlelement, mode).defaultValues(Vector3(0,-400,0)); |
|---|
| 96 | } |
|---|
| 97 | |
|---|
| 98 | void ForceField::registerVariables() |
|---|
| 99 | { |
|---|
| 100 | registerVariable(this->velocity_, VariableDirection::ToClient); |
|---|
| 101 | registerVariable(this->radius_, VariableDirection::ToClient); |
|---|
| 102 | registerVariable(this->massRadius_, VariableDirection::ToClient); |
|---|
| 103 | registerVariable(this->halfLength_, VariableDirection::ToClient); |
|---|
| 104 | registerVariable(this->mode_, VariableDirection::ToClient); |
|---|
| 105 | } |
|---|
| 106 | |
|---|
| 107 | |
|---|
| 108 | /** |
|---|
| 109 | @brief |
|---|
| 110 | A method that is called every tick. |
|---|
| 111 | Implements the behavior of the ForceField. |
|---|
| 112 | @param dt |
|---|
| 113 | The amount of time that elapsed since the last tick. |
|---|
| 114 | */ |
|---|
| 115 | void ForceField::tick(float dt) |
|---|
| 116 | { |
|---|
| 117 | if(this->mode_ == forceFieldMode::tube) |
|---|
| 118 | { |
|---|
| 119 | // Iterate over all objects that could possibly be affected by the ForceField. |
|---|
| 120 | for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) |
|---|
| 121 | { |
|---|
| 122 | // The direction of the orientation of the force field. |
|---|
| 123 | Vector3 direction = this->getOrientation() * WorldEntity::FRONT; |
|---|
| 124 | direction.normalise(); |
|---|
| 125 | |
|---|
| 126 | // Vector from the center of the force field to the object its acting on. |
|---|
| 127 | Vector3 distanceVector = it->getWorldPosition() - (this->getWorldPosition() + (this->halfLength_ * direction)); |
|---|
| 128 | |
|---|
| 129 | // The object is outside a ball around the center with radius length/2 of the ForceField. |
|---|
| 130 | if(distanceVector.length() > this->halfLength_) |
|---|
| 131 | continue; |
|---|
| 132 | |
|---|
| 133 | // The distance of the object form the orientation vector. (Or rather the smallest distance from the orientation vector) |
|---|
| 134 | float distanceFromDirectionVector = ((it->getWorldPosition() - this->getWorldPosition()).crossProduct(direction)).length(); |
|---|
| 135 | |
|---|
| 136 | // If the object in a tube of radius 'radius' around the direction of orientation. |
|---|
| 137 | if(distanceFromDirectionVector >= this->radius_) |
|---|
| 138 | continue; |
|---|
| 139 | |
|---|
| 140 | // Apply a force to the object in the direction of the orientation. |
|---|
| 141 | // The force is highest when the object is directly on the direction vector, with a linear decrease, finally reaching zero, when distanceFromDirectionVector = radius. |
|---|
| 142 | it->applyCentralForce((this->radius_ - distanceFromDirectionVector)/this->radius_ * this->velocity_ * direction); |
|---|
| 143 | } |
|---|
| 144 | } |
|---|
| 145 | else if(this->mode_ == forceFieldMode::sphere) |
|---|
| 146 | { |
|---|
| 147 | // Iterate over all objects that could possibly be affected by the ForceField. |
|---|
| 148 | for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) |
|---|
| 149 | { |
|---|
| 150 | Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition(); |
|---|
| 151 | float distance = distanceVector.length(); |
|---|
| 152 | // If the object is within 'radius' distance. |
|---|
| 153 | if (distance < this->radius_) |
|---|
| 154 | { |
|---|
| 155 | distanceVector.normalise(); |
|---|
| 156 | // Apply a force proportional to the velocity, with highest force at the origin of the sphere, linear decreasing until reaching a distance of 'radius' from the origin, where the force reaches zero. |
|---|
| 157 | it->applyCentralForce((this->radius_ - distance)/this->radius_ * this->velocity_ * distanceVector); |
|---|
| 158 | } |
|---|
| 159 | } |
|---|
| 160 | } |
|---|
| 161 | else if(this->mode_ == forceFieldMode::invertedSphere) |
|---|
| 162 | { |
|---|
| 163 | // Iterate over all objects that could possibly be affected by the ForceField. |
|---|
| 164 | for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) |
|---|
| 165 | { |
|---|
| 166 | Vector3 distanceVector = this->getWorldPosition() - it->getWorldPosition(); |
|---|
| 167 | float distance = distanceVector.length(); |
|---|
| 168 | // If the object is within 'radius' distance and no more than 'length' away from the boundary of the sphere. |
|---|
| 169 | float range = this->radius_ - this->halfLength_*2; |
|---|
| 170 | if (distance < this->radius_ && distance > range) |
|---|
| 171 | { |
|---|
| 172 | distanceVector.normalise(); |
|---|
| 173 | // Apply a force proportional to the velocity, with highest force at the boundary of the sphere, linear decreasing until reaching a distance of 'radius-length' from the origin, where the force reaches zero. |
|---|
| 174 | it->applyCentralForce((distance-range)/range * this->velocity_ * distanceVector); |
|---|
| 175 | } |
|---|
| 176 | } |
|---|
| 177 | } |
|---|
| 178 | else if(this->mode_ == forceFieldMode::newtonianGravity) |
|---|
| 179 | { |
|---|
| 180 | // Iterate over all objects that could possibly be affected by the ForceField. |
|---|
| 181 | for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) |
|---|
| 182 | { |
|---|
| 183 | Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition(); |
|---|
| 184 | float distance = distanceVector.length(); |
|---|
| 185 | // If the object is within 'radius' distance and especially further away than massRadius_ |
|---|
| 186 | if (distance < this->radius_ && distance > this->massRadius_) |
|---|
| 187 | { |
|---|
| 188 | distanceVector.normalise(); |
|---|
| 189 | /* Apply a central force that follows the newtownian law of gravity, ie.: |
|---|
| 190 | * F = G * (M*m) / D^2, |
|---|
| 191 | * while M is the mass of the stellar body and m is the mass of the affected object. |
|---|
| 192 | * D is the distance from the center of mass of both bodies |
|---|
| 193 | * and it should be noted that massRadius_ denotes the radius of the stellar body, |
|---|
| 194 | * at which point the force vanishes (you can use this to dictate the size of the body). |
|---|
| 195 | * attenFactor_ weakens the field by a constant factor. The -1 is needed for an attractive force. |
|---|
| 196 | */ |
|---|
| 197 | |
|---|
| 198 | // Note: this so called force is actually an acceleration! |
|---|
| 199 | it->applyCentralForce((-1) * (ForceField::attenFactor_ * ForceField::gravConstant_ * this->getMass()) / (distance * distance) * distanceVector); |
|---|
| 200 | } |
|---|
| 201 | } |
|---|
| 202 | } |
|---|
| 203 | else if(this->mode_ == forceFieldMode::homogen) |
|---|
| 204 | { |
|---|
| 205 | // Iterate over all objects that could possibly be affected by the ForceField. |
|---|
| 206 | for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it) |
|---|
| 207 | { |
|---|
| 208 | Vector3 distanceVector = it->getWorldPosition() - this->getWorldPosition(); |
|---|
| 209 | float distance = distanceVector.length(); |
|---|
| 210 | if (distance < this->radius_ && distance > this->massRadius_) |
|---|
| 211 | { |
|---|
| 212 | // Add a Acceleration in forceDirection_. |
|---|
| 213 | // Vector3(0,0,0) is the direction, where the force should work. |
|---|
| 214 | it->addAcceleration(forceDirection_ , Vector3(0,0,0)); |
|---|
| 215 | } |
|---|
| 216 | } |
|---|
| 217 | } |
|---|
| 218 | } |
|---|
| 219 | |
|---|
| 220 | /** |
|---|
| 221 | @brief |
|---|
| 222 | Set the mode of the ForceField. |
|---|
| 223 | @param mode |
|---|
| 224 | The mode as a string. |
|---|
| 225 | */ |
|---|
| 226 | void ForceField::setMode(const std::string& mode) |
|---|
| 227 | { |
|---|
| 228 | if(mode == ForceField::modeTube_s) |
|---|
| 229 | this->mode_ = forceFieldMode::tube; |
|---|
| 230 | else if(mode == ForceField::modeSphere_s) |
|---|
| 231 | this->mode_ = forceFieldMode::sphere; |
|---|
| 232 | else if(mode == ForceField::modeInvertedSphere_s) |
|---|
| 233 | this->mode_ = forceFieldMode::invertedSphere; |
|---|
| 234 | else if(mode == ForceField::modeNewtonianGravity_s) |
|---|
| 235 | this->mode_ = forceFieldMode::newtonianGravity; |
|---|
| 236 | |
|---|
| 237 | else if(mode == ForceField::modeHomogen_s) |
|---|
| 238 | this->mode_ = forceFieldMode::homogen; |
|---|
| 239 | |
|---|
| 240 | else |
|---|
| 241 | { |
|---|
| 242 | orxout(internal_warning) << "Wrong mode '" << mode << "' in ForceField. Setting to 'tube'." << endl; |
|---|
| 243 | this->mode_ = forceFieldMode::tube; |
|---|
| 244 | } |
|---|
| 245 | } |
|---|
| 246 | |
|---|
| 247 | /** |
|---|
| 248 | @brief |
|---|
| 249 | Get the mode of the ForceField. |
|---|
| 250 | @return |
|---|
| 251 | Returns the mode of the ForceField as a string. |
|---|
| 252 | */ |
|---|
| 253 | const std::string& ForceField::getMode(void) |
|---|
| 254 | { |
|---|
| 255 | switch(this->mode_) |
|---|
| 256 | { |
|---|
| 257 | case forceFieldMode::tube: |
|---|
| 258 | return ForceField::modeTube_s; |
|---|
| 259 | case forceFieldMode::sphere: |
|---|
| 260 | return ForceField::modeSphere_s; |
|---|
| 261 | case forceFieldMode::invertedSphere: |
|---|
| 262 | return ForceField::modeInvertedSphere_s; |
|---|
| 263 | case forceFieldMode::newtonianGravity: |
|---|
| 264 | return ForceField::modeNewtonianGravity_s; |
|---|
| 265 | |
|---|
| 266 | case forceFieldMode::homogen: |
|---|
| 267 | return ForceField::modeHomogen_s; |
|---|
| 268 | |
|---|
| 269 | default: |
|---|
| 270 | return ForceField::modeTube_s; |
|---|
| 271 | } |
|---|
| 272 | } |
|---|
| 273 | |
|---|
| 274 | } |
|---|