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source: code/branches/cpp11_v2/src/modules/jump/JumpPropeller.cc @ 10733

Last change on this file since 10733 was 10733, checked in by landauf, 8 years ago

merged branch cpp11 to cpp11_v2

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPropeller.cc
31    @brief If this propeller is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure starts flying until the fuel is reduced to zero.
32*/
33
34#include "JumpPropeller.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "JumpFigure.h"
39
40namespace orxonox
41{
42    RegisterClass(JumpPropeller);
43
44    JumpPropeller::JumpPropeller(Context* context) : JumpItem(context)
45    {
46        RegisterObject(JumpPropeller);
47
48        initialFuel_ = 3.0;
49        fuel_ = initialFuel_;
50        attachedToFigure_ = false;
51
52        setPosition(Vector3(0,0,0));
53        setVelocity(Vector3(0,0,0));
54        setAcceleration(Vector3(0,0,0));
55        setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
56    }
57
58    JumpPropeller::~JumpPropeller()
59    {
60
61    }
62
63    void JumpPropeller::XMLPort(Element& xmlelement, XMLPort::Mode mode)
64    {
65        SUPER(JumpPropeller, XMLPort, xmlelement, mode);
66    }
67
68    void JumpPropeller::tick(float dt)
69    {
70        SUPER(JumpPropeller, tick, dt);
71
72        Vector3 PropellerPosition = getWorldPosition();
73
74        if (attachedToFigure_ == false && figure_ != NULL)
75        {
76            Vector3 figurePosition = figure_->getWorldPosition();
77
78            if(figurePosition.x > PropellerPosition.x-width_ && figurePosition.x < PropellerPosition.x+width_ && figurePosition.z > PropellerPosition.z-height_ && figurePosition.z < PropellerPosition.z+height_)
79            {
80                touchFigure();
81            }
82        }
83        else if (attachedToFigure_ == true)
84        {
85            fuel_ -= dt;
86            if (fuel_ < 0.0)
87            {
88                figure_->StopPropeller(this);
89            }
90        }
91    }
92
93    void JumpPropeller::touchFigure()
94    {
95        JumpItem::touchFigure();
96
97        attachedToFigure_ = figure_->StartPropeller(this);
98        if (attachedToFigure_)
99        {
100            setAngularVelocity(Vector3(0,0,10.0));
101        }
102    }
103
104    float JumpPropeller::getFuelState()
105    {
106        return fuel_/initialFuel_;
107    }
108}
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