| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabien Vultier | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Jump.cc | 
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| 31 | @brief This is the gametype for the awesome minigame. Here the level is randomly created, the camera is shifted, ... | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "Jump.h" | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 |  | 
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| 37 | #include "JumpCenterpoint.h" | 
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| 38 | #include "JumpPlatform.h" | 
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| 39 | #include "JumpPlatformStatic.h" | 
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| 40 | #include "JumpPlatformHMove.h" | 
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| 41 | #include "JumpPlatformVMove.h" | 
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| 42 | #include "JumpPlatformDisappear.h" | 
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| 43 | #include "JumpPlatformTimer.h" | 
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| 44 | #include "JumpPlatformFake.h" | 
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| 45 | #include "JumpProjectile.h" | 
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| 46 | #include "JumpEnemy.h" | 
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| 47 | #include "JumpFigure.h" | 
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| 48 | #include "JumpItem.h" | 
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| 49 | #include "JumpSpring.h" | 
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| 50 | #include "JumpRocket.h" | 
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| 51 | #include "JumpPropeller.h" | 
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| 52 | #include "JumpBoots.h" | 
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| 53 | #include "JumpShield.h" | 
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| 54 |  | 
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| 55 | #include "gamestates/GSLevel.h" | 
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| 56 | #include "infos/PlayerInfo.h" | 
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| 57 | #include "graphics/Camera.h" | 
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| 58 |  | 
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| 59 | namespace orxonox | 
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| 60 | { | 
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| 61 | RegisterUnloadableClass(Jump); | 
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| 62 |  | 
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| 63 | Jump::Jump(Context* context) : Deathmatch(context) | 
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| 64 | { | 
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| 65 | RegisterObject(Jump); | 
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| 66 |  | 
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| 67 | center_ = nullptr; | 
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| 68 | figure_ = nullptr; | 
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| 69 | camera = nullptr; | 
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| 70 | setHUDTemplate("JumpHUD"); | 
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| 71 | } | 
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| 72 |  | 
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| 73 | Jump::~Jump() | 
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| 74 | { | 
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| 75 | if (isInitialized()) | 
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| 76 | { | 
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| 77 | cleanup(); | 
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| 78 | } | 
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| 79 | } | 
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| 80 |  | 
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| 81 | void Jump::tick(float dt) | 
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| 82 | { | 
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| 83 | SUPER(Jump, tick, dt); | 
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| 84 |  | 
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| 85 | if (figure_ != nullptr) | 
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| 86 | { | 
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| 87 | Vector3 figurePosition = figure_->getPosition(); | 
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| 88 | Vector3 figureVelocity = figure_->getVelocity(); | 
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| 89 |  | 
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| 90 | float boundary = totalScreenShift_+center_->getCameraOffset(); | 
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| 91 |  | 
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| 92 | if (figurePosition.z > boundary) | 
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| 93 | { | 
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| 94 | screenShiftSinceLastUpdate_ += figurePosition.z - boundary; | 
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| 95 | totalScreenShift_ = figurePosition.z - center_->getCameraOffset(); | 
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| 96 |  | 
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| 97 | // Create new platforms if needed | 
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| 98 | if (screenShiftSinceLastUpdate_ > center_->getSectionLength()) | 
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| 99 | { | 
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| 100 | if (sectionNumber_ > 2 && sectionNumber_%4 == 0 && rand()%2 == 0 && figure_->propellerActive_ == nullptr && figure_->rocketActive_ == nullptr && addAdventure(adventureNumber_) == true) | 
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| 101 | { | 
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| 102 | screenShiftSinceLastUpdate_ -= 2*center_->getSectionLength(); | 
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| 103 | ++ adventureNumber_; | 
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| 104 | } | 
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| 105 | else | 
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| 106 | { | 
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| 107 | screenShiftSinceLastUpdate_ -= center_->getSectionLength(); | 
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| 108 | addSection(); | 
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| 109 | } | 
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| 110 | } | 
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| 111 | } | 
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| 112 |  | 
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| 113 | if (figurePosition.z < totalScreenShift_ - center_->getFieldDimension().y + platformHeight_ && figureVelocity.z < 0) | 
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| 114 | { | 
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| 115 | figure_->dead_ = true; | 
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| 116 | } | 
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| 117 |  | 
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| 118 | if (figure_->fireSignal_ == true) | 
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| 119 | { | 
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| 120 | if (figure_->dead_ == true) | 
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| 121 | { | 
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| 122 | end(); | 
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| 123 | } | 
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| 124 | else | 
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| 125 | { | 
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| 126 | figure_->fireSignal_ = false; | 
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| 127 | addProjectile(figurePosition.x, figurePosition.z + figure_->getPropellerPos()); | 
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| 128 | } | 
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| 129 | } | 
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| 130 |  | 
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| 131 |  | 
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| 132 | if (camera != nullptr) | 
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| 133 | { | 
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| 134 | Vector3 cameraPosition = Vector3(0, totalScreenShift_, 0); | 
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| 135 | camera->setPosition(cameraPosition); | 
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| 136 | } | 
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| 137 | else | 
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| 138 | { | 
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| 139 | orxout() << "No camera found." << endl; | 
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| 140 | } | 
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| 141 | } | 
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| 142 |  | 
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| 143 | ObjectList<JumpPlatform> listPlatform; | 
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| 144 | ObjectList<JumpPlatform>::iterator itPlatform = listPlatform.begin(); | 
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| 145 | Vector3 platformPosition; | 
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| 146 |  | 
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| 147 | while (itPlatform != listPlatform.end()) | 
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| 148 | { | 
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| 149 | platformPosition = itPlatform->getPosition(); | 
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| 150 | if (platformPosition.z < totalScreenShift_ - center_->getFieldDimension().y) | 
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| 151 | { | 
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| 152 | ObjectList<JumpPlatform>::iterator temp = itPlatform; | 
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| 153 | ++ itPlatform; | 
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| 154 | center_->detach(*temp); | 
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| 155 | temp->destroy(); | 
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| 156 | } | 
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| 157 | else | 
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| 158 | { | 
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| 159 | ++ itPlatform; | 
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| 160 | } | 
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| 161 | } | 
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| 162 |  | 
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| 163 | // Deleted deactivated platforms | 
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| 164 | ObjectList<JumpPlatformDisappear> listDisappear; | 
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| 165 | ObjectList<JumpPlatformDisappear>::iterator itDisappear = listDisappear.begin(); | 
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| 166 |  | 
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| 167 | while (itDisappear != listDisappear.end()) | 
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| 168 | { | 
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| 169 | if (!itDisappear->isActive()) | 
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| 170 | { | 
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| 171 | ObjectList<JumpPlatformDisappear>::iterator temp = itDisappear; | 
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| 172 | ++ itDisappear; | 
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| 173 | center_->detach(*temp); | 
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| 174 | temp->destroy(); | 
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| 175 | } | 
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| 176 | else | 
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| 177 | { | 
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| 178 | ++ itDisappear; | 
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| 179 | } | 
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| 180 | } | 
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| 181 |  | 
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| 182 | ObjectList<JumpPlatformTimer> listTimer; | 
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| 183 | ObjectList<JumpPlatformTimer>::iterator itTimer = listTimer.begin(); | 
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| 184 |  | 
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| 185 | while (itTimer != listTimer.end()) | 
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| 186 | { | 
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| 187 | if (!itTimer->isActive()) | 
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| 188 | { | 
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| 189 | ObjectList<JumpPlatformTimer>::iterator temp = itTimer; | 
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| 190 | ++ itTimer; | 
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| 191 | center_->detach(*temp); | 
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| 192 | temp->destroy(); | 
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| 193 | } | 
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| 194 | else | 
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| 195 | { | 
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| 196 | ++ itTimer; | 
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| 197 | } | 
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| 198 | } | 
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| 199 |  | 
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| 200 | ObjectList<JumpProjectile> listProjectile; | 
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| 201 | ObjectList<JumpProjectile>::iterator itProjectile = listProjectile.begin(); | 
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| 202 | Vector3 projectilePosition; | 
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| 203 |  | 
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| 204 | while (itProjectile != listProjectile.end()) | 
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| 205 | { | 
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| 206 | projectilePosition = itProjectile->getPosition(); | 
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| 207 | if (projectilePosition.z > totalScreenShift_ + 5*center_->getFieldDimension().y) | 
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| 208 | { | 
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| 209 | ObjectList<JumpProjectile>::iterator temp = itProjectile; | 
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| 210 | ++ itProjectile; | 
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| 211 | center_->detach(*temp); | 
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| 212 | temp->destroy(); | 
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| 213 | } | 
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| 214 | else | 
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| 215 | { | 
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| 216 | ++ itProjectile; | 
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| 217 | } | 
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| 218 | } | 
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| 219 |  | 
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| 220 | ObjectList<JumpEnemy> listEnemy; | 
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| 221 | ObjectList<JumpEnemy>::iterator itEnemy = listEnemy.begin(); | 
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| 222 | Vector3 enemyPosition; | 
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| 223 |  | 
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| 224 | while (itEnemy != listEnemy.end()) | 
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| 225 | { | 
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| 226 | enemyPosition = itEnemy->getPosition(); | 
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| 227 | if (enemyPosition.z < totalScreenShift_ - center_->getFieldDimension().y || itEnemy->dead_ == true) | 
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| 228 | { | 
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| 229 | ObjectList<JumpEnemy>::iterator temp = itEnemy; | 
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| 230 | ++ itEnemy; | 
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| 231 | center_->detach(*temp); | 
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| 232 | temp->destroy(); | 
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| 233 | } | 
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| 234 | else | 
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| 235 | { | 
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| 236 | ++ itEnemy; | 
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| 237 | } | 
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| 238 | } | 
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| 239 |  | 
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| 240 | ObjectList<JumpItem> listItem; | 
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| 241 | ObjectList<JumpItem>::iterator itItem = listItem.begin(); | 
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| 242 | Vector3 itemPosition; | 
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| 243 |  | 
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| 244 | while (itItem != listItem.end()) | 
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| 245 | { | 
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| 246 | itemPosition = itItem->getPosition(); | 
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| 247 |  | 
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| 248 | WorldEntity* parent = itItem->getParent(); | 
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| 249 |  | 
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| 250 | if (itItem->attachedToFigure_ == false && itemPosition.z < totalScreenShift_ - center_->getFieldDimension().y && parent == center_) | 
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| 251 | { | 
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| 252 | ObjectList<JumpItem>::iterator temp = itItem; | 
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| 253 | ++ itItem; | 
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| 254 | center_->detach(*temp); | 
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| 255 | temp->destroy(); | 
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| 256 | } | 
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| 257 | else | 
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| 258 | { | 
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| 259 | ++ itItem; | 
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| 260 | } | 
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| 261 | } | 
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| 262 | } | 
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| 263 |  | 
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| 264 | void Jump::cleanup() | 
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| 265 | { | 
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| 266 | camera = nullptr; | 
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| 267 | } | 
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| 268 |  | 
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| 269 | void Jump::start() | 
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| 270 | { | 
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| 271 | if (center_ != nullptr) // There needs to be a JumpCenterpoint, i.e. the area the game takes place. | 
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| 272 | { | 
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| 273 | if (figure_ == nullptr) | 
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| 274 | { | 
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| 275 | figure_ = new JumpFigure(center_->getContext()); | 
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| 276 | figure_->addTemplate(center_->getFigureTemplate()); | 
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| 277 | figure_->InitializeAnimation(center_->getContext()); | 
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| 278 | } | 
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| 279 |  | 
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| 280 | center_->attach(figure_); | 
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| 281 | figure_->setPosition(0, 0, 0); | 
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| 282 | figure_->setFieldDimension(center_->getFieldDimension()); | 
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| 283 | } | 
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| 284 | else // If no centerpoint was specified, an error is thrown and the level is exited. | 
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| 285 | { | 
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| 286 | orxout(internal_error) << "Jump: No Centerpoint specified." << endl; | 
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| 287 | GSLevel::startMainMenu(); | 
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| 288 | return; | 
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| 289 | } | 
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| 290 |  | 
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| 291 | // Call start for the parent class. | 
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| 292 | Deathmatch::start(); | 
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| 293 |  | 
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| 294 | if (figure_ != nullptr) | 
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| 295 | { | 
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| 296 | camera = figure_->getCamera(); | 
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| 297 | } | 
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| 298 |  | 
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| 299 | totalScreenShift_ = 0.0; | 
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| 300 | screenShiftSinceLastUpdate_ = 0.0; | 
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| 301 | sectionNumber_ = 0; | 
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| 302 | adventureNumber_ = 0; | 
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| 303 |  | 
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| 304 | addStartSection(); | 
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| 305 | addSection(); | 
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| 306 | addSection(); | 
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| 307 | } | 
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| 308 |  | 
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| 309 | void Jump::end() | 
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| 310 | { | 
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| 311 | cleanup(); | 
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| 312 | GSLevel::startMainMenu(); | 
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| 313 |  | 
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| 314 | Deathmatch::end(); | 
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| 315 | } | 
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| 316 |  | 
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| 317 | void Jump::spawnPlayer(PlayerInfo* player) | 
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| 318 | { | 
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| 319 | assert(player); | 
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| 320 |  | 
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| 321 | if (figure_->getPlayer() == nullptr) | 
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| 322 | { | 
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| 323 | player->startControl(figure_); | 
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| 324 | players_[player].state_ = PlayerState::Alive; | 
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| 325 | } | 
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| 326 | } | 
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| 327 |  | 
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| 328 | PlayerInfo* Jump::getPlayer() const | 
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| 329 | { | 
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| 330 | if (this->figure_ != nullptr) | 
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| 331 | { | 
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| 332 | return this->figure_->getPlayer(); | 
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| 333 | } | 
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| 334 | else | 
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| 335 | { | 
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| 336 | return nullptr; | 
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| 337 | } | 
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| 338 | } | 
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| 339 |  | 
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| 340 | void Jump::addPlatform(JumpPlatform* newPlatform, std::string platformTemplate, float xPosition, float zPosition) | 
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| 341 | { | 
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| 342 | if (newPlatform != nullptr && center_ != nullptr) | 
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| 343 | { | 
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| 344 | newPlatform->addTemplate(platformTemplate); | 
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| 345 | newPlatform->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
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| 346 | newPlatform->setFigure(this->figure_); | 
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| 347 | center_->attach(newPlatform); | 
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| 348 | } | 
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| 349 | } | 
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| 350 |  | 
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| 351 | JumpPlatformStatic* Jump::addPlatformStatic(float xPosition, float zPosition) | 
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| 352 | { | 
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| 353 | JumpPlatformStatic* newPlatform = new JumpPlatformStatic(center_->getContext()); | 
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| 354 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), xPosition, zPosition); | 
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| 355 |  | 
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| 356 | return newPlatform; | 
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| 357 | } | 
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| 358 |  | 
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| 359 | JumpPlatformHMove* Jump::addPlatformHMove(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float speed) | 
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| 360 | { | 
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| 361 | JumpPlatformHMove* newPlatform = new JumpPlatformHMove(center_->getContext()); | 
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| 362 | newPlatform->setProperties(leftBoundary, rightBoundary, speed); | 
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| 363 | addPlatform(newPlatform, center_->getPlatformHMoveTemplate(), xPosition, zPosition); | 
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| 364 |  | 
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| 365 | return newPlatform; | 
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| 366 | } | 
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| 367 |  | 
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| 368 | JumpPlatformVMove* Jump::addPlatformVMove(float xPosition, float zPosition, float lowerBoundary, float upperBoundary, float speed) | 
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| 369 | { | 
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| 370 | JumpPlatformVMove* newPlatform = new JumpPlatformVMove(center_->getContext()); | 
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| 371 | newPlatform->setProperties(lowerBoundary, upperBoundary, speed); | 
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| 372 | addPlatform(newPlatform, center_->getPlatformVMoveTemplate(), xPosition, zPosition); | 
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| 373 |  | 
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| 374 | return newPlatform; | 
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| 375 | } | 
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| 376 |  | 
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| 377 | JumpPlatformDisappear* Jump::addPlatformDisappear(float xPosition, float zPosition) | 
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| 378 | { | 
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| 379 | JumpPlatformDisappear* newPlatform = new JumpPlatformDisappear(center_->getContext()); | 
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| 380 | newPlatform->setProperties(true); | 
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| 381 | addPlatform(newPlatform, center_->getPlatformDisappearTemplate(), xPosition, zPosition); | 
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| 382 |  | 
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| 383 | return newPlatform; | 
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| 384 | } | 
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| 385 |  | 
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| 386 | JumpPlatformTimer* Jump::addPlatformTimer(float xPosition, float zPosition, float time, float variance) | 
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| 387 | { | 
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| 388 | float additionalTime = (float)(rand()%100)/100.0f*variance - variance/2.0f; | 
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| 389 |  | 
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| 390 | JumpPlatformTimer* newPlatform = new JumpPlatformTimer(center_->getContext()); | 
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| 391 | newPlatform->setProperties(time + additionalTime); | 
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| 392 | addPlatform(newPlatform, center_->getPlatformTimerTemplate(), xPosition, zPosition); | 
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| 393 |  | 
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| 394 | return newPlatform; | 
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| 395 | } | 
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| 396 |  | 
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| 397 | JumpPlatformFake* Jump::addPlatformFake(float xPosition, float zPosition) | 
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| 398 | { | 
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| 399 | JumpPlatformFake* newPlatform = new JumpPlatformFake(center_->getContext()); | 
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| 400 | addPlatform(newPlatform, center_->getPlatformFakeTemplate(), xPosition, zPosition); | 
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| 401 | newPlatform->setAngularVelocity(Vector3(0, 0, 2.0)); | 
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| 402 |  | 
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| 403 | return newPlatform; | 
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| 404 | } | 
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| 405 |  | 
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| 406 |  | 
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| 407 | void Jump::addProjectile(float xPosition, float zPosition) | 
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| 408 | { | 
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| 409 | JumpProjectile* newProjectile = new JumpProjectile(center_->getContext()); | 
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| 410 | if (newProjectile != nullptr && center_ != nullptr) | 
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| 411 | { | 
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| 412 | newProjectile->addTemplate(center_->getProjectileTemplate()); | 
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| 413 | newProjectile->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
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| 414 | newProjectile->setFieldDimension(center_->getFieldDimension()); | 
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| 415 | newProjectile->setFigure(this->figure_); | 
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| 416 | center_->attach(newProjectile); | 
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| 417 | } | 
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| 418 | } | 
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| 419 |  | 
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| 420 | void Jump::addSpring(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) | 
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| 421 | { | 
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| 422 | JumpSpring* newSpring = new JumpSpring(center_->getContext()); | 
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| 423 | if (newSpring != nullptr && center_ != nullptr) | 
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| 424 | { | 
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| 425 | newSpring->addTemplate(center_->getSpringTemplate()); | 
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| 426 | newSpring->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
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| 427 | newSpring->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); | 
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| 428 | newSpring->setFigure(figure_); | 
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| 429 | center_->attach(newSpring); | 
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| 430 | } | 
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| 431 | } | 
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| 432 |  | 
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| 433 | void Jump::addSpring(JumpPlatform* platform) | 
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| 434 | { | 
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| 435 | JumpSpring* newSpring = new JumpSpring(center_->getContext()); | 
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| 436 | if (newSpring != nullptr && center_ != nullptr) | 
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| 437 | { | 
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| 438 | newSpring->addTemplate(center_->getSpringTemplate()); | 
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| 439 | newSpring->setPosition(Vector3(0.0, 0.0, 0.0)); | 
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| 440 | newSpring->setProperties(-10.0, 10.0, -10.0, 10.0, 0.0, 0.0); | 
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| 441 | newSpring->setFigure(figure_); | 
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| 442 | platform->attach(newSpring); | 
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| 443 | } | 
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| 444 | } | 
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| 445 |  | 
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| 446 | void Jump::addRocket(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) | 
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| 447 | { | 
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| 448 | JumpRocket* newRocket = new JumpRocket(center_->getContext()); | 
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| 449 | if (newRocket != nullptr && center_ != nullptr) | 
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| 450 | { | 
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| 451 | newRocket->addTemplate(center_->getRocketTemplate()); | 
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| 452 | newRocket->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
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| 453 | newRocket->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); | 
|---|
| 454 | newRocket->setFigure(figure_); | 
|---|
| 455 | center_->attach(newRocket); | 
|---|
| 456 | } | 
|---|
| 457 | } | 
|---|
| 458 |  | 
|---|
| 459 | void Jump::addRocket(JumpPlatform* platform) | 
|---|
| 460 | { | 
|---|
| 461 | JumpRocket* newRocket = new JumpRocket(center_->getContext()); | 
|---|
| 462 | if (newRocket != nullptr && center_ != nullptr) | 
|---|
| 463 | { | 
|---|
| 464 | newRocket->addTemplate(center_->getRocketTemplate()); | 
|---|
| 465 | newRocket->setPosition(Vector3(0.0, 0.0, 0.0)); | 
|---|
| 466 | newRocket->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
|---|
| 467 | newRocket->setFigure(figure_); | 
|---|
| 468 | platform->attach(newRocket); | 
|---|
| 469 | } | 
|---|
| 470 | } | 
|---|
| 471 |  | 
|---|
| 472 | void Jump::addPropeller(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) | 
|---|
| 473 | { | 
|---|
| 474 | JumpPropeller* newPropeller = new JumpPropeller(center_->getContext()); | 
|---|
| 475 | if (newPropeller != nullptr && center_ != nullptr) | 
|---|
| 476 | { | 
|---|
| 477 | newPropeller->addTemplate(center_->getPropellerTemplate()); | 
|---|
| 478 | newPropeller->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
|---|
| 479 | newPropeller->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); | 
|---|
| 480 | newPropeller->setFigure(figure_); | 
|---|
| 481 | center_->attach(newPropeller); | 
|---|
| 482 | } | 
|---|
| 483 | } | 
|---|
| 484 |  | 
|---|
| 485 | void Jump::addPropeller(JumpPlatform* platform) | 
|---|
| 486 | { | 
|---|
| 487 | JumpPropeller* newPropeller = new JumpPropeller(center_->getContext()); | 
|---|
| 488 | if (newPropeller != nullptr && center_ != nullptr) | 
|---|
| 489 | { | 
|---|
| 490 | newPropeller->addTemplate(center_->getPropellerTemplate()); | 
|---|
| 491 | newPropeller->setPosition(Vector3(0.0, 0.0, 0.0)); | 
|---|
| 492 | newPropeller->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
|---|
| 493 | newPropeller->setFigure(figure_); | 
|---|
| 494 | platform->attach(newPropeller); | 
|---|
| 495 | } | 
|---|
| 496 | } | 
|---|
| 497 |  | 
|---|
| 498 | void Jump::addBoots(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) | 
|---|
| 499 | { | 
|---|
| 500 | JumpBoots* newBoots = new JumpBoots(center_->getContext()); | 
|---|
| 501 | if (newBoots != nullptr && center_ != nullptr) | 
|---|
| 502 | { | 
|---|
| 503 | newBoots->addTemplate(center_->getBootsTemplate()); | 
|---|
| 504 | newBoots->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
|---|
| 505 | newBoots->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); | 
|---|
| 506 | newBoots->setFigure(figure_); | 
|---|
| 507 | center_->attach(newBoots); | 
|---|
| 508 | } | 
|---|
| 509 | } | 
|---|
| 510 |  | 
|---|
| 511 | void Jump::addBoots(JumpPlatform* platform) | 
|---|
| 512 | { | 
|---|
| 513 | JumpBoots* newBoots = new JumpBoots(center_->getContext()); | 
|---|
| 514 | if (newBoots != nullptr && center_ != nullptr) | 
|---|
| 515 | { | 
|---|
| 516 | newBoots->addTemplate(center_->getBootsTemplate()); | 
|---|
| 517 | newBoots->setPosition(Vector3(0.0, 0.0, 0.0)); | 
|---|
| 518 | newBoots->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
|---|
| 519 | newBoots->setFigure(figure_); | 
|---|
| 520 | platform->attach(newBoots); | 
|---|
| 521 | } | 
|---|
| 522 | } | 
|---|
| 523 |  | 
|---|
| 524 | void Jump::addShield(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) | 
|---|
| 525 | { | 
|---|
| 526 | JumpShield* newShield = new JumpShield(center_->getContext()); | 
|---|
| 527 | if (newShield != nullptr && center_ != nullptr) | 
|---|
| 528 | { | 
|---|
| 529 | newShield->addTemplate(center_->getShieldTemplate()); | 
|---|
| 530 | newShield->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
|---|
| 531 | newShield->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); | 
|---|
| 532 | newShield->setFigure(figure_); | 
|---|
| 533 | center_->attach(newShield); | 
|---|
| 534 | } | 
|---|
| 535 | } | 
|---|
| 536 |  | 
|---|
| 537 | void Jump::addShield(JumpPlatform* platform) | 
|---|
| 538 | { | 
|---|
| 539 | JumpShield* newShield = new JumpShield(center_->getContext()); | 
|---|
| 540 | if (newShield != nullptr && center_ != nullptr) | 
|---|
| 541 | { | 
|---|
| 542 | newShield->addTemplate(center_->getShieldTemplate()); | 
|---|
| 543 | newShield->setPosition(Vector3(0.0, 0.0, 0.0)); | 
|---|
| 544 | newShield->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
|---|
| 545 | newShield->setFigure(figure_); | 
|---|
| 546 | platform->attach(newShield); | 
|---|
| 547 | } | 
|---|
| 548 | } | 
|---|
| 549 |  | 
|---|
| 550 | void Jump::addEnemy(int type, float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) | 
|---|
| 551 | { | 
|---|
| 552 | JumpEnemy* newEnemy = new JumpEnemy(center_->getContext()); | 
|---|
| 553 | if (newEnemy != nullptr && center_ != nullptr) | 
|---|
| 554 | { | 
|---|
| 555 | switch (type) | 
|---|
| 556 | { | 
|---|
| 557 | case 1: | 
|---|
| 558 | newEnemy->addTemplate(center_->getEnemy1Template()); | 
|---|
| 559 | break; | 
|---|
| 560 | case 2: | 
|---|
| 561 | newEnemy->addTemplate(center_->getEnemy2Template()); | 
|---|
| 562 | break; | 
|---|
| 563 | case 3: | 
|---|
| 564 | newEnemy->addTemplate(center_->getEnemy3Template()); | 
|---|
| 565 | break; | 
|---|
| 566 | case 4: | 
|---|
| 567 | newEnemy->addTemplate(center_->getEnemy4Template()); | 
|---|
| 568 | break; | 
|---|
| 569 | default: | 
|---|
| 570 | return; | 
|---|
| 571 | } | 
|---|
| 572 |  | 
|---|
| 573 | newEnemy->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
|---|
| 574 | newEnemy->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); | 
|---|
| 575 | newEnemy->setFieldDimension(center_->getFieldDimension()); | 
|---|
| 576 | newEnemy->setFigure(this->figure_); | 
|---|
| 577 | center_->attach(newEnemy); | 
|---|
| 578 | } | 
|---|
| 579 | } | 
|---|
| 580 |  | 
|---|
| 581 | void Jump::addStartSection() | 
|---|
| 582 | { | 
|---|
| 583 | JumpPlatform* newPlatform; | 
|---|
| 584 |  | 
|---|
| 585 | float sectionLength = center_->getSectionLength(); | 
|---|
| 586 |  | 
|---|
| 587 | newPlatform = new JumpPlatformStatic(center_->getContext()); | 
|---|
| 588 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), 0.0, -0.05f*sectionLength); | 
|---|
| 589 |  | 
|---|
| 590 | platformWidth_ = newPlatform->getWidth(); | 
|---|
| 591 | platformHeight_ = newPlatform->getHeight(); | 
|---|
| 592 |  | 
|---|
| 593 | for (float xPosition = platformWidth_; xPosition <= center_->getFieldDimension().x; xPosition += platformWidth_) | 
|---|
| 594 | { | 
|---|
| 595 | newPlatform = new JumpPlatformStatic(center_->getContext()); | 
|---|
| 596 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), xPosition, -0.05f*sectionLength); | 
|---|
| 597 | newPlatform = new JumpPlatformStatic(center_->getContext()); | 
|---|
| 598 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), -xPosition, -0.05f*sectionLength); | 
|---|
| 599 | } | 
|---|
| 600 | } | 
|---|
| 601 |  | 
|---|
| 602 | void Jump::addSection() | 
|---|
| 603 | { | 
|---|
| 604 | float fieldWidth = center_->getFieldDimension().x; | 
|---|
| 605 | float sectionLength = center_->getSectionLength(); | 
|---|
| 606 | float sectionBegin = sectionNumber_ * sectionLength; | 
|---|
| 607 | float sectionEnd = (1 + sectionNumber_) * sectionLength; | 
|---|
| 608 |  | 
|---|
| 609 | const int numI = 6; | 
|---|
| 610 | const int numJ = 4; | 
|---|
| 611 |  | 
|---|
| 612 | enum PlatformType | 
|---|
| 613 | { | 
|---|
| 614 | PLATFORM_EMPTY, PLATFORM_STATIC, PLATFORM_HMOVE, PLATFORM_VMOVE, PLATFORM_DISAPPEAR, PLATFORM_TIMER, PLATFORM_FAKE | 
|---|
| 615 | }; | 
|---|
| 616 |  | 
|---|
| 617 | enum ItemType | 
|---|
| 618 | { | 
|---|
| 619 | ITEM_NOTHING, ITEM_SPRING, ITEM_PROPELLER, ITEM_ROCKET, ITEM_BOOTS, ITEM_SHIELD | 
|---|
| 620 | }; | 
|---|
| 621 |  | 
|---|
| 622 | struct PlatformMatrix | 
|---|
| 623 | { | 
|---|
| 624 | PlatformType type; | 
|---|
| 625 | bool done; | 
|---|
| 626 | } matrix[numI][numJ]; | 
|---|
| 627 |  | 
|---|
| 628 |  | 
|---|
| 629 | for (int i = 0; i < numI; ++i) | 
|---|
| 630 | { | 
|---|
| 631 | for (int j = 0; j < numJ; ++j) | 
|---|
| 632 | { | 
|---|
| 633 | matrix[i][j].type = PLATFORM_EMPTY; | 
|---|
| 634 | matrix[i][j].done = false; | 
|---|
| 635 | } | 
|---|
| 636 | } | 
|---|
| 637 | PlatformType platformtype1; | 
|---|
| 638 | PlatformType platformtype2; | 
|---|
| 639 | ItemType itemType = ITEM_NOTHING; | 
|---|
| 640 |  | 
|---|
| 641 | if (rand()%2 == 0) | 
|---|
| 642 | { | 
|---|
| 643 | itemType = ITEM_SPRING; | 
|---|
| 644 | } | 
|---|
| 645 | else if (rand()%2 == 0 && sectionNumber_ > 3) | 
|---|
| 646 | { | 
|---|
| 647 | switch(rand()%4) | 
|---|
| 648 | { | 
|---|
| 649 | case 0: | 
|---|
| 650 | itemType = ITEM_PROPELLER; | 
|---|
| 651 | break; | 
|---|
| 652 | case 1: | 
|---|
| 653 | itemType = ITEM_ROCKET; | 
|---|
| 654 | break; | 
|---|
| 655 | case 2: | 
|---|
| 656 | itemType = ITEM_BOOTS; | 
|---|
| 657 | break; | 
|---|
| 658 | case 3: | 
|---|
| 659 | itemType = ITEM_SHIELD; | 
|---|
| 660 | break; | 
|---|
| 661 | default: | 
|---|
| 662 | break; | 
|---|
| 663 | } | 
|---|
| 664 | } | 
|---|
| 665 |  | 
|---|
| 666 | switch((sectionNumber_ > 28) ? rand()%29 : rand()%(sectionNumber_+1)) | 
|---|
| 667 | { | 
|---|
| 668 | case 0: | 
|---|
| 669 | platformtype1 = PLATFORM_STATIC; | 
|---|
| 670 | platformtype2 = PLATFORM_STATIC; | 
|---|
| 671 | break; | 
|---|
| 672 | case 1: | 
|---|
| 673 | platformtype1 = PLATFORM_STATIC; | 
|---|
| 674 | platformtype2 = PLATFORM_STATIC; | 
|---|
| 675 | break; | 
|---|
| 676 | case 2: | 
|---|
| 677 | platformtype1 = PLATFORM_STATIC; | 
|---|
| 678 | platformtype2 = PLATFORM_HMOVE; | 
|---|
| 679 | break; | 
|---|
| 680 | case 3: | 
|---|
| 681 | platformtype1 = PLATFORM_STATIC; | 
|---|
| 682 | platformtype2 = PLATFORM_DISAPPEAR; | 
|---|
| 683 | break; | 
|---|
| 684 | case 4: | 
|---|
| 685 | platformtype1 = PLATFORM_STATIC; | 
|---|
| 686 | platformtype2 = PLATFORM_VMOVE; | 
|---|
| 687 | break; | 
|---|
| 688 | case 5: | 
|---|
| 689 | platformtype1 = PLATFORM_STATIC; | 
|---|
| 690 | platformtype2 = PLATFORM_TIMER; | 
|---|
| 691 | break; | 
|---|
| 692 | case 6: | 
|---|
| 693 | platformtype1 = PLATFORM_HMOVE; | 
|---|
| 694 | platformtype2 = PLATFORM_STATIC; | 
|---|
| 695 | break; | 
|---|
| 696 | case 7: | 
|---|
| 697 | platformtype1 = PLATFORM_HMOVE; | 
|---|
| 698 | platformtype2 = PLATFORM_HMOVE; | 
|---|
| 699 | break; | 
|---|
| 700 | case 8: | 
|---|
| 701 | platformtype1 = PLATFORM_HMOVE; | 
|---|
| 702 | platformtype2 = PLATFORM_HMOVE; | 
|---|
| 703 | break; | 
|---|
| 704 | case 9: | 
|---|
| 705 | platformtype1 = PLATFORM_HMOVE; | 
|---|
| 706 | platformtype2 = PLATFORM_DISAPPEAR; | 
|---|
| 707 | break; | 
|---|
| 708 | case 10: | 
|---|
| 709 | platformtype1 = PLATFORM_HMOVE; | 
|---|
| 710 | platformtype2 = PLATFORM_VMOVE; | 
|---|
| 711 | break; | 
|---|
| 712 | case 11: | 
|---|
| 713 | platformtype1 = PLATFORM_HMOVE; | 
|---|
| 714 | platformtype2 = PLATFORM_TIMER; | 
|---|
| 715 | break; | 
|---|
| 716 | case 12: | 
|---|
| 717 | platformtype1 = PLATFORM_DISAPPEAR; | 
|---|
| 718 | platformtype2 = PLATFORM_STATIC; | 
|---|
| 719 | break; | 
|---|
| 720 | case 13: | 
|---|
| 721 | platformtype1 = PLATFORM_DISAPPEAR; | 
|---|
| 722 | platformtype2 = PLATFORM_HMOVE; | 
|---|
| 723 | break; | 
|---|
| 724 | case 14: | 
|---|
| 725 | platformtype1 = PLATFORM_DISAPPEAR; | 
|---|
| 726 | platformtype2 = PLATFORM_DISAPPEAR; | 
|---|
| 727 | break; | 
|---|
| 728 | case 15: | 
|---|
| 729 | platformtype1 = PLATFORM_DISAPPEAR; | 
|---|
| 730 | platformtype2 = PLATFORM_DISAPPEAR; | 
|---|
| 731 | break; | 
|---|
| 732 | case 16: | 
|---|
| 733 | platformtype1 = PLATFORM_DISAPPEAR; | 
|---|
| 734 | platformtype2 = PLATFORM_VMOVE; | 
|---|
| 735 | break; | 
|---|
| 736 | case 17: | 
|---|
| 737 | platformtype1 = PLATFORM_DISAPPEAR; | 
|---|
| 738 | platformtype2 = PLATFORM_TIMER; | 
|---|
| 739 | break; | 
|---|
| 740 | case 18: | 
|---|
| 741 | platformtype1 = PLATFORM_VMOVE; | 
|---|
| 742 | platformtype2 = PLATFORM_STATIC; | 
|---|
| 743 | break; | 
|---|
| 744 | case 19: | 
|---|
| 745 | platformtype1 = PLATFORM_VMOVE; | 
|---|
| 746 | platformtype2 = PLATFORM_HMOVE; | 
|---|
| 747 | break; | 
|---|
| 748 | case 20: | 
|---|
| 749 | platformtype1 = PLATFORM_VMOVE; | 
|---|
| 750 | platformtype2 = PLATFORM_DISAPPEAR; | 
|---|
| 751 | break; | 
|---|
| 752 | case 21: | 
|---|
| 753 | platformtype1 = PLATFORM_VMOVE; | 
|---|
| 754 | platformtype2 = PLATFORM_VMOVE; | 
|---|
| 755 | break; | 
|---|
| 756 | case 22: | 
|---|
| 757 | platformtype1 = PLATFORM_VMOVE; | 
|---|
| 758 | platformtype2 = PLATFORM_VMOVE; | 
|---|
| 759 | break; | 
|---|
| 760 | case 23: | 
|---|
| 761 | platformtype1 = PLATFORM_VMOVE; | 
|---|
| 762 | platformtype2 = PLATFORM_TIMER; | 
|---|
| 763 | break; | 
|---|
| 764 | case 24: | 
|---|
| 765 | platformtype1 = PLATFORM_TIMER; | 
|---|
| 766 | platformtype2 = PLATFORM_STATIC; | 
|---|
| 767 | break; | 
|---|
| 768 | case 25: | 
|---|
| 769 | platformtype1 = PLATFORM_TIMER; | 
|---|
| 770 | platformtype2 = PLATFORM_HMOVE; | 
|---|
| 771 | break; | 
|---|
| 772 | case 26: | 
|---|
| 773 | platformtype1 = PLATFORM_TIMER; | 
|---|
| 774 | platformtype2 = PLATFORM_DISAPPEAR; | 
|---|
| 775 | break; | 
|---|
| 776 | case 27: | 
|---|
| 777 | platformtype1 = PLATFORM_TIMER; | 
|---|
| 778 | platformtype2 = PLATFORM_VMOVE; | 
|---|
| 779 | break; | 
|---|
| 780 | case 28: | 
|---|
| 781 | platformtype1 = PLATFORM_TIMER; | 
|---|
| 782 | platformtype2 = PLATFORM_TIMER; | 
|---|
| 783 | break; | 
|---|
| 784 | default: | 
|---|
| 785 | platformtype1 = PLATFORM_TIMER; | 
|---|
| 786 | platformtype2 = PLATFORM_TIMER; | 
|---|
| 787 | break; | 
|---|
| 788 | } | 
|---|
| 789 |  | 
|---|
| 790 | // Fill matrix with selected platform types | 
|---|
| 791 | for (int i = 0; i < numI; ++ i) | 
|---|
| 792 | { | 
|---|
| 793 | for (int j = 0; j < numJ; ++ j) | 
|---|
| 794 | { | 
|---|
| 795 | if (rand()%3 == 0) | 
|---|
| 796 | { | 
|---|
| 797 | matrix[i][j].type = platformtype1; | 
|---|
| 798 | } | 
|---|
| 799 | else | 
|---|
| 800 | { | 
|---|
| 801 | matrix[i][j].type = platformtype2; | 
|---|
| 802 | } | 
|---|
| 803 | matrix[i][j].done = false; | 
|---|
| 804 | } | 
|---|
| 805 | } | 
|---|
| 806 |  | 
|---|
| 807 | if (platformtype1 == platformtype2 && sectionNumber_ > 10 && rand()%2 == 0) | 
|---|
| 808 | { | 
|---|
| 809 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
| 810 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
| 811 | } | 
|---|
| 812 |  | 
|---|
| 813 | // Delete some planned platforms or replace them with fake platforms | 
|---|
| 814 | if (sectionNumber_ > 5) | 
|---|
| 815 | { | 
|---|
| 816 | if (rand()%2 == 0) | 
|---|
| 817 | { | 
|---|
| 818 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
| 819 | } | 
|---|
| 820 | else | 
|---|
| 821 | { | 
|---|
| 822 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; | 
|---|
| 823 | } | 
|---|
| 824 | } | 
|---|
| 825 | else if (sectionNumber_ > 10) | 
|---|
| 826 | { | 
|---|
| 827 | if (rand()%2 == 0) | 
|---|
| 828 | { | 
|---|
| 829 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
| 830 | } | 
|---|
| 831 | else | 
|---|
| 832 | { | 
|---|
| 833 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; | 
|---|
| 834 | } | 
|---|
| 835 | if (rand()%2 == 0) | 
|---|
| 836 | { | 
|---|
| 837 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
| 838 | } | 
|---|
| 839 | else | 
|---|
| 840 | { | 
|---|
| 841 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; | 
|---|
| 842 | } | 
|---|
| 843 | } | 
|---|
| 844 | else if (sectionNumber_ > 15) | 
|---|
| 845 | { | 
|---|
| 846 | if (rand()%2 == 0) | 
|---|
| 847 | { | 
|---|
| 848 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
| 849 | } | 
|---|
| 850 | else | 
|---|
| 851 | { | 
|---|
| 852 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; | 
|---|
| 853 | } | 
|---|
| 854 | if (rand()%2 == 0) | 
|---|
| 855 | { | 
|---|
| 856 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
| 857 | } | 
|---|
| 858 | else | 
|---|
| 859 | { | 
|---|
| 860 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; | 
|---|
| 861 | } | 
|---|
| 862 | if (rand()%2 == 0) | 
|---|
| 863 | { | 
|---|
| 864 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
| 865 | } | 
|---|
| 866 | else | 
|---|
| 867 | { | 
|---|
| 868 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; | 
|---|
| 869 | } | 
|---|
| 870 | } | 
|---|
| 871 |  | 
|---|
| 872 | std::vector<JumpPlatform*> platformList; | 
|---|
| 873 |  | 
|---|
| 874 | for (int i = 0; i < numI; ++ i) | 
|---|
| 875 | { | 
|---|
| 876 | for (int j = 0; j < numJ; ++ j) | 
|---|
| 877 | { | 
|---|
| 878 | if (matrix[i][j].done == false) | 
|---|
| 879 | { | 
|---|
| 880 | float xPosition = 0.0; | 
|---|
| 881 | float zPosition = 0.0; | 
|---|
| 882 | float leftBoundary = 0.0; | 
|---|
| 883 | float rightBoundary = 0.0; | 
|---|
| 884 | float lowerBoundary = 0.0; | 
|---|
| 885 | float upperBoundary = 0.0; | 
|---|
| 886 | float xVelocity = 0.0; | 
|---|
| 887 | float zVelocity = 0.0; | 
|---|
| 888 |  | 
|---|
| 889 | switch(matrix[i][j].type) | 
|---|
| 890 | { | 
|---|
| 891 | case PLATFORM_EMPTY: | 
|---|
| 892 | matrix[i][j].done = true; | 
|---|
| 893 | break; | 
|---|
| 894 | case PLATFORM_STATIC: | 
|---|
| 895 | xPosition = randomXPosition(numJ, j); | 
|---|
| 896 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
| 897 | platformList.push_back(addPlatformStatic(xPosition, zPosition)); | 
|---|
| 898 | matrix[i][j].done = true; | 
|---|
| 899 | break; | 
|---|
| 900 | case PLATFORM_FAKE: | 
|---|
| 901 | xPosition = randomXPosition(numJ, j); | 
|---|
| 902 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
| 903 | platformList.push_back(addPlatformFake(xPosition, zPosition)); | 
|---|
| 904 | matrix[i][j].done = true; | 
|---|
| 905 | break; | 
|---|
| 906 | case PLATFORM_TIMER: | 
|---|
| 907 | xPosition = randomXPosition(numJ, j); | 
|---|
| 908 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
| 909 | platformList.push_back(addPlatformTimer(xPosition, zPosition, 12.0, 1.5)); | 
|---|
| 910 | matrix[i][j].done = true; | 
|---|
| 911 | break; | 
|---|
| 912 | case PLATFORM_DISAPPEAR: | 
|---|
| 913 | xPosition = randomXPosition(numJ, j); | 
|---|
| 914 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
| 915 | platformList.push_back(addPlatformDisappear(xPosition, zPosition)); | 
|---|
| 916 | matrix[i][j].done = true; | 
|---|
| 917 | break; | 
|---|
| 918 | case PLATFORM_HMOVE: | 
|---|
| 919 | xVelocity = randomSpeed(); | 
|---|
| 920 | if (j <= numJ-3 && matrix[i][j+1].type == PLATFORM_HMOVE && matrix[i][j+2].type == PLATFORM_HMOVE && rand()%2 == 0) | 
|---|
| 921 | { | 
|---|
| 922 | leftBoundary = randomXPositionLeft(numJ, j); | 
|---|
| 923 | rightBoundary = randomXPositionRight(numJ, j+2); | 
|---|
| 924 | xPosition = randomPosition(leftBoundary, rightBoundary); | 
|---|
| 925 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
| 926 | platformList.push_back(addPlatformHMove(xPosition, zPosition, leftBoundary, rightBoundary, xVelocity)); | 
|---|
| 927 | matrix[i][j].done = true; | 
|---|
| 928 | matrix[i][j+1].done = true; | 
|---|
| 929 | matrix[i][j+2].done = true; | 
|---|
| 930 | } | 
|---|
| 931 | else if (j <= numJ-2 && matrix[i][j+1].type == PLATFORM_HMOVE && rand()%2 == 0) | 
|---|
| 932 | { | 
|---|
| 933 | leftBoundary = randomXPositionLeft(numJ, j); | 
|---|
| 934 | rightBoundary = randomXPositionRight(numJ, j+1); | 
|---|
| 935 | xPosition = randomPosition(leftBoundary, rightBoundary); | 
|---|
| 936 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
| 937 | platformList.push_back(addPlatformHMove(xPosition, zPosition, leftBoundary, rightBoundary, xVelocity)); | 
|---|
| 938 | matrix[i][j].done = true; | 
|---|
| 939 | matrix[i][j+1].done = true; | 
|---|
| 940 | } | 
|---|
| 941 | else | 
|---|
| 942 | { | 
|---|
| 943 | leftBoundary = randomXPositionLeft(numJ, j); | 
|---|
| 944 | rightBoundary = randomXPositionRight(numJ, j); | 
|---|
| 945 | xPosition = randomPosition(leftBoundary, rightBoundary); | 
|---|
| 946 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
| 947 | platformList.push_back(addPlatformHMove(xPosition, zPosition, leftBoundary, rightBoundary, xVelocity)); | 
|---|
| 948 | matrix[i][j].done = true; | 
|---|
| 949 | } | 
|---|
| 950 | break; | 
|---|
| 951 | case PLATFORM_VMOVE: | 
|---|
| 952 | zVelocity = randomSpeed(); | 
|---|
| 953 | if (i <= numI-3 && matrix[i+1][j].type == PLATFORM_VMOVE && matrix[i+2][j].type == PLATFORM_VMOVE && rand()%2 == 0) | 
|---|
| 954 | { | 
|---|
| 955 | lowerBoundary = randomZPositionLower(numI, i, sectionBegin, sectionEnd); | 
|---|
| 956 | upperBoundary = randomZPositionUpper(numI, i+2, sectionBegin, sectionEnd); | 
|---|
| 957 | zPosition = randomPosition(lowerBoundary, upperBoundary); | 
|---|
| 958 | xPosition = randomXPosition(numJ, j); | 
|---|
| 959 | platformList.push_back(addPlatformVMove(xPosition, zPosition, lowerBoundary, upperBoundary, zVelocity)); | 
|---|
| 960 | matrix[i][j].done = true; | 
|---|
| 961 | matrix[i+1][j].done = true; | 
|---|
| 962 | matrix[i+2][j].done = true; | 
|---|
| 963 | } | 
|---|
| 964 | else if (i <= numI-2 && matrix[i+1][j].type == PLATFORM_VMOVE && rand()%2 == 0) | 
|---|
| 965 | { | 
|---|
| 966 | lowerBoundary = randomZPositionLower(numI, i, sectionBegin, sectionEnd); | 
|---|
| 967 | upperBoundary = randomZPositionUpper(numI, i+1, sectionBegin, sectionEnd); | 
|---|
| 968 | zPosition = randomPosition(lowerBoundary, upperBoundary); | 
|---|
| 969 | xPosition = randomXPosition(numJ, j); | 
|---|
| 970 | platformList.push_back(addPlatformVMove(xPosition, zPosition, lowerBoundary, upperBoundary, zVelocity)); | 
|---|
| 971 | matrix[i][j].done = true; | 
|---|
| 972 | matrix[i+1][j].done = true; | 
|---|
| 973 | } | 
|---|
| 974 | else | 
|---|
| 975 | { | 
|---|
| 976 | lowerBoundary = randomZPositionLower(numI, i, sectionBegin, sectionEnd); | 
|---|
| 977 | upperBoundary = randomZPositionUpper(numI, i, sectionBegin, sectionEnd); | 
|---|
| 978 | zPosition = randomPosition(lowerBoundary, upperBoundary); | 
|---|
| 979 | xPosition = randomXPosition(numJ, j); | 
|---|
| 980 | platformList.push_back(addPlatformVMove(xPosition, zPosition, lowerBoundary, upperBoundary, zVelocity)); | 
|---|
| 981 | matrix[i][j].done = true; | 
|---|
| 982 | } | 
|---|
| 983 | break; | 
|---|
| 984 | default: | 
|---|
| 985 | //ERROR | 
|---|
| 986 | break; | 
|---|
| 987 |  | 
|---|
| 988 | } | 
|---|
| 989 | } | 
|---|
| 990 | } | 
|---|
| 991 | } | 
|---|
| 992 |  | 
|---|
| 993 | //Add items | 
|---|
| 994 | int numNewPlatforms = platformList.size(); | 
|---|
| 995 |  | 
|---|
| 996 | if (rand()%4 == 0) | 
|---|
| 997 | { | 
|---|
| 998 | if (rand()%2 == 0) | 
|---|
| 999 | { | 
|---|
| 1000 | switch (itemType) | 
|---|
| 1001 | { | 
|---|
| 1002 | case ITEM_ROCKET: | 
|---|
| 1003 | addRocket(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); | 
|---|
| 1004 | break; | 
|---|
| 1005 | case ITEM_PROPELLER: | 
|---|
| 1006 | addPropeller(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); | 
|---|
| 1007 | break; | 
|---|
| 1008 | case ITEM_BOOTS: | 
|---|
| 1009 | addBoots(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); | 
|---|
| 1010 | break; | 
|---|
| 1011 | case ITEM_SHIELD: | 
|---|
| 1012 | addShield(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); | 
|---|
| 1013 | break; | 
|---|
| 1014 | default: | 
|---|
| 1015 | break; | 
|---|
| 1016 | } | 
|---|
| 1017 | } | 
|---|
| 1018 | else | 
|---|
| 1019 | { | 
|---|
| 1020 | switch (itemType) | 
|---|
| 1021 | { | 
|---|
| 1022 | case ITEM_ROCKET: | 
|---|
| 1023 | addRocket(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); | 
|---|
| 1024 | break; | 
|---|
| 1025 | case ITEM_PROPELLER: | 
|---|
| 1026 | addPropeller(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); | 
|---|
| 1027 | break; | 
|---|
| 1028 | case ITEM_BOOTS: | 
|---|
| 1029 | addBoots(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); | 
|---|
| 1030 | break; | 
|---|
| 1031 | case ITEM_SHIELD: | 
|---|
| 1032 | addShield(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); | 
|---|
| 1033 | break; | 
|---|
| 1034 | default: | 
|---|
| 1035 | break; | 
|---|
| 1036 | } | 
|---|
| 1037 | } | 
|---|
| 1038 | } | 
|---|
| 1039 | else | 
|---|
| 1040 | { | 
|---|
| 1041 | if (numNewPlatforms > 0) | 
|---|
| 1042 | { | 
|---|
| 1043 | JumpPlatform* itemPlatform = platformList[rand()%numNewPlatforms]; | 
|---|
| 1044 |  | 
|---|
| 1045 | switch (itemType) | 
|---|
| 1046 | { | 
|---|
| 1047 | case ITEM_SPRING: | 
|---|
| 1048 | addSpring(itemPlatform); | 
|---|
| 1049 | break; | 
|---|
| 1050 | case ITEM_ROCKET: | 
|---|
| 1051 | addRocket(itemPlatform); | 
|---|
| 1052 | break; | 
|---|
| 1053 | case ITEM_PROPELLER: | 
|---|
| 1054 | addPropeller(itemPlatform); | 
|---|
| 1055 | break; | 
|---|
| 1056 | case ITEM_BOOTS: | 
|---|
| 1057 | addBoots(itemPlatform); | 
|---|
| 1058 | break; | 
|---|
| 1059 | case ITEM_SHIELD: | 
|---|
| 1060 | addShield(itemPlatform); | 
|---|
| 1061 | break; | 
|---|
| 1062 | default: | 
|---|
| 1063 | break; | 
|---|
| 1064 | } | 
|---|
| 1065 | } | 
|---|
| 1066 | } | 
|---|
| 1067 |  | 
|---|
| 1068 | if (sectionNumber_ >= 5 && rand()%3 == 0) | 
|---|
| 1069 | { | 
|---|
| 1070 | switch(rand()%4) | 
|---|
| 1071 | { | 
|---|
| 1072 | case 0: | 
|---|
| 1073 | addEnemy(1, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); | 
|---|
| 1074 | break; | 
|---|
| 1075 | case 1: | 
|---|
| 1076 | addEnemy(2, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); | 
|---|
| 1077 | break; | 
|---|
| 1078 | case 2: | 
|---|
| 1079 | addEnemy(3, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); | 
|---|
| 1080 | break; | 
|---|
| 1081 | case 3: | 
|---|
| 1082 | addEnemy(4, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); | 
|---|
| 1083 | break; | 
|---|
| 1084 | } | 
|---|
| 1085 | } | 
|---|
| 1086 | ++ sectionNumber_; | 
|---|
| 1087 | } | 
|---|
| 1088 |  | 
|---|
| 1089 | bool Jump::addAdventure(int number) | 
|---|
| 1090 | { | 
|---|
| 1091 | float fieldWidth = center_->getFieldDimension().x; | 
|---|
| 1092 | float sectionLength = center_->getSectionLength(); | 
|---|
| 1093 | float sectionBegin = sectionNumber_ * sectionLength; | 
|---|
| 1094 | sectionLength *= 2; | 
|---|
| 1095 |  | 
|---|
| 1096 | switch(number) | 
|---|
| 1097 | { | 
|---|
| 1098 | case 0: | 
|---|
| 1099 | { | 
|---|
| 1100 | int numI = 10; | 
|---|
| 1101 | if (rand()%2 == 0) | 
|---|
| 1102 | { | 
|---|
| 1103 | for (int i = 0; i < numI; ++ i) | 
|---|
| 1104 | { | 
|---|
| 1105 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth+platformWidth_/2, sectionBegin+i*sectionLength/numI); | 
|---|
| 1106 | } | 
|---|
| 1107 | } | 
|---|
| 1108 | else | 
|---|
| 1109 | { | 
|---|
| 1110 | for (int i = 0; i < numI; ++ i) | 
|---|
| 1111 | { | 
|---|
| 1112 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth+platformWidth_/2, sectionBegin+(numI-i)*sectionLength/numI); | 
|---|
| 1113 | } | 
|---|
| 1114 | } | 
|---|
| 1115 | break; | 
|---|
| 1116 | } | 
|---|
| 1117 | case 1: | 
|---|
| 1118 | { | 
|---|
| 1119 | int numI = 7; | 
|---|
| 1120 |  | 
|---|
| 1121 | addPlatformStatic(0.0, sectionBegin); | 
|---|
| 1122 | if (rand()%2 == 0) | 
|---|
| 1123 | { | 
|---|
| 1124 | for (int i = 1; i < numI; ++ i) | 
|---|
| 1125 | { | 
|---|
| 1126 | addPlatformStatic((fieldWidth-platformWidth_/2)*i/numI, sectionBegin+i*sectionLength/numI); | 
|---|
| 1127 | addPlatformStatic(-(fieldWidth-platformWidth_/2)*i/numI, sectionBegin+i*sectionLength/numI); | 
|---|
| 1128 | } | 
|---|
| 1129 | } | 
|---|
| 1130 | else | 
|---|
| 1131 | { | 
|---|
| 1132 | for (int i = 1; i < numI; ++ i) | 
|---|
| 1133 | { | 
|---|
| 1134 | addPlatformStatic((fieldWidth-platformWidth_/2)*i/numI, sectionBegin+(numI-i)*sectionLength/numI); | 
|---|
| 1135 | addPlatformStatic(-(fieldWidth-platformWidth_/2)*i/numI, sectionBegin+(numI-i)*sectionLength/numI); | 
|---|
| 1136 | } | 
|---|
| 1137 | } | 
|---|
| 1138 | break; | 
|---|
| 1139 | } | 
|---|
| 1140 | case 2: | 
|---|
| 1141 | { | 
|---|
| 1142 | int numI = 5; | 
|---|
| 1143 | for (int i = 0; i <= numI; ++ i) | 
|---|
| 1144 | { | 
|---|
| 1145 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin); | 
|---|
| 1146 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength/5); | 
|---|
| 1147 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength*2/5); | 
|---|
| 1148 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength*3/5); | 
|---|
| 1149 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength*4/5); | 
|---|
| 1150 | addEnemy(4, (2*fieldWidth-platformWidth_)*i/numI-fieldWidth+platformWidth_/2, sectionBegin+sectionLength/2, -fieldWidth, fieldWidth, sectionBegin, sectionBegin + sectionLength, 0.0, 0.0); | 
|---|
| 1151 | } | 
|---|
| 1152 | break; | 
|---|
| 1153 | } | 
|---|
| 1154 | case 3: | 
|---|
| 1155 | { | 
|---|
| 1156 | addRocket(addPlatformStatic(0.0, sectionBegin)); | 
|---|
| 1157 | addEnemy(2, 0.0, sectionBegin+sectionLength/5, 0.0,0.0, 0.0, 0.0, 0.0, 0.0); | 
|---|
| 1158 | break; | 
|---|
| 1159 | } | 
|---|
| 1160 | case 4: | 
|---|
| 1161 | { | 
|---|
| 1162 | addPropeller(addPlatformStatic(0.0, sectionBegin)); | 
|---|
| 1163 | addPropeller(addPlatformStatic(-fieldWidth/2, sectionBegin)); | 
|---|
| 1164 | addPropeller(addPlatformStatic(fieldWidth/2, sectionBegin)); | 
|---|
| 1165 | break; | 
|---|
| 1166 | } | 
|---|
| 1167 | default: | 
|---|
| 1168 | return false; | 
|---|
| 1169 | } | 
|---|
| 1170 | sectionNumber_ +=2; | 
|---|
| 1171 | return true; | 
|---|
| 1172 | } | 
|---|
| 1173 |  | 
|---|
| 1174 | float Jump::randomXPosition() | 
|---|
| 1175 | { | 
|---|
| 1176 | float fieldWidth = center_->getFieldDimension().x; | 
|---|
| 1177 |  | 
|---|
| 1178 | return (float)(rand()%(2*(int)fieldWidth)) - fieldWidth; | 
|---|
| 1179 | } | 
|---|
| 1180 |  | 
|---|
| 1181 | float Jump::randomXPosition(int totalColumns, int culomn) | 
|---|
| 1182 | { | 
|---|
| 1183 | float fieldWidth = center_->getFieldDimension().x; | 
|---|
| 1184 |  | 
|---|
| 1185 | float halfWidth = fieldWidth/totalColumns; | 
|---|
| 1186 | float leftBound = culomn*halfWidth*2-fieldWidth; | 
|---|
| 1187 | float rightBound = leftBound + 2*halfWidth; | 
|---|
| 1188 |  | 
|---|
| 1189 | return randomPosition(leftBound+platformWidth_/2, rightBound-platformWidth_/2); | 
|---|
| 1190 | } | 
|---|
| 1191 |  | 
|---|
| 1192 | float Jump::randomXPositionLeft(int totalColumns, int culomn) | 
|---|
| 1193 | { | 
|---|
| 1194 | float fieldWidth = center_->getFieldDimension().x; | 
|---|
| 1195 |  | 
|---|
| 1196 | float halfWidth = fieldWidth/totalColumns; | 
|---|
| 1197 | float leftBound = culomn*halfWidth*2-fieldWidth; | 
|---|
| 1198 | float rightBound = leftBound + 2*halfWidth/3; | 
|---|
| 1199 |  | 
|---|
| 1200 | return randomPosition(leftBound+platformWidth_/2, rightBound-platformWidth_/2); | 
|---|
| 1201 | } | 
|---|
| 1202 |  | 
|---|
| 1203 | float Jump::randomXPositionRight(int totalColumns, int culomn) | 
|---|
| 1204 | { | 
|---|
| 1205 | float fieldWidth = center_->getFieldDimension().x; | 
|---|
| 1206 |  | 
|---|
| 1207 | float halfWidth = fieldWidth/totalColumns; | 
|---|
| 1208 | float rightBound = (culomn+1)*halfWidth*2-fieldWidth; | 
|---|
| 1209 | float leftBound = rightBound - 2*halfWidth/3; | 
|---|
| 1210 | return randomPosition(leftBound+platformWidth_/2, rightBound-platformWidth_/2); | 
|---|
| 1211 | } | 
|---|
| 1212 |  | 
|---|
| 1213 | float Jump::randomZPosition(int totalRows, int row, float sectionBegin, float SectionEnd) | 
|---|
| 1214 | { | 
|---|
| 1215 | float fieldHeight = SectionEnd - sectionBegin; | 
|---|
| 1216 | float halfHeight = fieldHeight/totalRows; | 
|---|
| 1217 | float lowerBound = row*halfHeight*2+sectionBegin; | 
|---|
| 1218 | float upperBound = lowerBound + 2*halfHeight; | 
|---|
| 1219 |  | 
|---|
| 1220 | return randomPosition(lowerBound+platformHeight_/2, upperBound-platformHeight_/2); | 
|---|
| 1221 | } | 
|---|
| 1222 |  | 
|---|
| 1223 | float Jump::randomZPositionLower(int totalRows, int row, float sectionBegin, float SectionEnd) | 
|---|
| 1224 | { | 
|---|
| 1225 | float fieldHeight = SectionEnd - sectionBegin; | 
|---|
| 1226 | float rowHeight = fieldHeight/totalRows; | 
|---|
| 1227 | float lowerBound = row*rowHeight+sectionBegin; | 
|---|
| 1228 | float upperBound = lowerBound + rowHeight/3; | 
|---|
| 1229 |  | 
|---|
| 1230 | return randomPosition(lowerBound+platformHeight_/2, upperBound-platformHeight_/2); | 
|---|
| 1231 | } | 
|---|
| 1232 |  | 
|---|
| 1233 | float Jump::randomZPositionUpper(int totalRows, int row, float sectionBegin, float SectionEnd) | 
|---|
| 1234 | { | 
|---|
| 1235 | float fieldHeight = SectionEnd - sectionBegin; | 
|---|
| 1236 | float rowHeight = fieldHeight/totalRows; | 
|---|
| 1237 | float lowerBound = (row+1)*rowHeight+sectionBegin; | 
|---|
| 1238 | float upperBound = lowerBound - rowHeight/3; | 
|---|
| 1239 |  | 
|---|
| 1240 | return randomPosition(lowerBound+platformHeight_/2, upperBound-platformHeight_/2); | 
|---|
| 1241 | } | 
|---|
| 1242 |  | 
|---|
| 1243 | float Jump::randomPosition(float lowerBoundary, float upperBoundary) | 
|---|
| 1244 | { | 
|---|
| 1245 | if (lowerBoundary >= upperBoundary) | 
|---|
| 1246 | { | 
|---|
| 1247 | return (lowerBoundary + upperBoundary)/2; | 
|---|
| 1248 | } | 
|---|
| 1249 |  | 
|---|
| 1250 | return (float)(rand()%(int)(100*(upperBoundary - lowerBoundary)))/100 + lowerBoundary; | 
|---|
| 1251 | } | 
|---|
| 1252 |  | 
|---|
| 1253 | float Jump::randomSpeed() | 
|---|
| 1254 | { | 
|---|
| 1255 | float platformSpeed = center_->getPlatformSpeed(); | 
|---|
| 1256 | return randomPosition(0.5f*platformSpeed, 1.5f*platformSpeed); | 
|---|
| 1257 | } | 
|---|
| 1258 |  | 
|---|
| 1259 | int Jump::getScore(PlayerInfo* player) const | 
|---|
| 1260 | { | 
|---|
| 1261 | return sectionNumber_ - 2; | 
|---|
| 1262 | } | 
|---|
| 1263 |  | 
|---|
| 1264 | float Jump::getFuel() const | 
|---|
| 1265 | { | 
|---|
| 1266 | if (this->figure_ != nullptr) | 
|---|
| 1267 | { | 
|---|
| 1268 | if (this->figure_->rocketActive_ != nullptr) | 
|---|
| 1269 | { | 
|---|
| 1270 | return this->figure_->rocketActive_->getFuelState(); | 
|---|
| 1271 | } | 
|---|
| 1272 | else if (this->figure_->propellerActive_ != nullptr) | 
|---|
| 1273 | { | 
|---|
| 1274 | return this->figure_->propellerActive_->getFuelState(); | 
|---|
| 1275 | } | 
|---|
| 1276 | else if (this->figure_->shieldActive_ != nullptr) | 
|---|
| 1277 | { | 
|---|
| 1278 | return this->figure_->shieldActive_->getFuelState(); | 
|---|
| 1279 | } | 
|---|
| 1280 | else if (this->figure_->bootsActive_ != nullptr) | 
|---|
| 1281 | { | 
|---|
| 1282 | return this->figure_->bootsActive_->getFuelState(); | 
|---|
| 1283 | } | 
|---|
| 1284 | } | 
|---|
| 1285 |  | 
|---|
| 1286 | return 0.0; | 
|---|
| 1287 | } | 
|---|
| 1288 |  | 
|---|
| 1289 | bool Jump::getDead(PlayerInfo* player) const | 
|---|
| 1290 | { | 
|---|
| 1291 | return figure_->dead_; | 
|---|
| 1292 | } | 
|---|
| 1293 |  | 
|---|
| 1294 | void Jump::setCenterpoint(JumpCenterpoint* center) | 
|---|
| 1295 | { | 
|---|
| 1296 | center_ = center; | 
|---|
| 1297 | } | 
|---|
| 1298 |  | 
|---|
| 1299 | } | 
|---|