| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Florian Zinggeler | 
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| 24 | * | 
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| 25 | */ | 
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| 26 |  | 
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| 27 | #include "InvaderHUDinfo.h" | 
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| 28 |  | 
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| 29 | #include "core/CoreIncludes.h" | 
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| 30 | #include "core/XMLPort.h" | 
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| 31 | #include "util/Convert.h" | 
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| 32 | #include "Invader.h" | 
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| 33 |  | 
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| 34 | namespace orxonox | 
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| 35 | { | 
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| 36 | RegisterClass(InvaderHUDinfo); | 
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| 37 |  | 
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| 38 | InvaderHUDinfo::InvaderHUDinfo(Context* context) : OverlayText(context) | 
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| 39 | { | 
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| 40 | RegisterObject(InvaderHUDinfo); | 
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| 41 |  | 
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| 42 | this->InvaderGame = nullptr; | 
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| 43 | this->bShowLives_ = false; | 
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| 44 | this->bShowLevel_ = false; | 
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| 45 | this->bShowPoints_ = false; | 
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| 46 | this->bShowMultiplier_ = false; | 
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| 47 | } | 
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| 48 |  | 
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| 49 | void InvaderHUDinfo::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 50 | { | 
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| 51 | SUPER(InvaderHUDinfo, XMLPort, xmlelement, mode); | 
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| 52 |  | 
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| 53 | XMLPortParam(InvaderHUDinfo, "showlives",     setShowLives,     getShowLives,     xmlelement, mode).defaultValues(false); | 
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| 54 | XMLPortParam(InvaderHUDinfo, "showPoints",     setShowPoints,     getShowPoints,     xmlelement, mode).defaultValues(false); | 
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| 55 | XMLPortParam(InvaderHUDinfo, "showLevel",     setShowLevel,     getShowLevel,     xmlelement, mode).defaultValues(false); | 
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| 56 | XMLPortParam(InvaderHUDinfo, "showMultiplier",     setShowMultiplier,     getShowMultiplier,     xmlelement, mode).defaultValues(false); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | void InvaderHUDinfo::tick(float dt) | 
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| 60 | { | 
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| 61 | SUPER(InvaderHUDinfo, tick, dt); | 
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| 62 |  | 
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| 63 | if (this->InvaderGame) | 
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| 64 | { | 
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| 65 | if (this->bShowLives_) | 
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| 66 | { | 
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| 67 | const std::string& lives = multi_cast<std::string>(this->InvaderGame->getLives()); | 
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| 68 | this->setCaption(lives); | 
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| 69 | } | 
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| 70 | else if(this->bShowLevel_) | 
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| 71 | { | 
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| 72 | const std::string& Level = multi_cast<std::string>(this->InvaderGame->getLevel()); | 
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| 73 | if (this->InvaderGame->lives <= 0) | 
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| 74 | { | 
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| 75 | setPosition(Vector2(0.1, 0.65)); | 
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| 76 | this->setCaption("Game ends in 30 seconds.\nPress (e)xit / (q)uit to go to the main menu.\nTo restart fly out of the screen!"); | 
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| 77 | setTextSize(0.05); | 
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| 78 | this->InvaderGame->bEndGame = true; | 
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| 79 | } | 
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| 80 | else if (this->InvaderGame->bShowLevel) | 
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| 81 | { | 
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| 82 | setTextSize(0.1); | 
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| 83 | setPosition(Vector2(0.3, 0.55)); | 
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| 84 | std::stringstream sstm; | 
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| 85 | sstm << "Level " << Level; | 
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| 86 | this->setCaption(sstm.str()); // + level | 
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| 87 | } | 
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| 88 | else | 
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| 89 | { | 
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| 90 | setTextSize(0.04); | 
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| 91 | setPosition(Vector2(0.14, 0.055)); | 
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| 92 | this->setCaption(Level); | 
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| 93 | } | 
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| 94 | } | 
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| 95 | else if(this->bShowPoints_) | 
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| 96 | { | 
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| 97 | const std::string& points = multi_cast<std::string>(this->InvaderGame->getPoints()); | 
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| 98 | if (this->InvaderGame->lives <= 0) | 
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| 99 | { | 
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| 100 | setTextSize(0.2); | 
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| 101 | setPosition(Vector2(0.1, 0.25)); | 
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| 102 | this->setCaption("Final score:\n" + points); | 
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| 103 | this->setColour(ColourValue(1, 0, 0, 1)); | 
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| 104 | } | 
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| 105 | else | 
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| 106 | { | 
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| 107 | setTextSize(0.04); | 
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| 108 | setPosition(Vector2(0.14, 0.1)); | 
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| 109 | this->setColour(ColourValue(1, 1, 1, 1)); | 
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| 110 | this->setCaption(points); | 
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| 111 | } | 
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| 112 | } | 
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| 113 | else if(this->bShowMultiplier_) | 
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| 114 | { | 
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| 115 | int mult = this->InvaderGame->getMultiplier(); | 
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| 116 | const std::string& Multiplier = "X " + multi_cast<std::string>(mult); | 
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| 117 | this->setCaption(Multiplier); | 
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| 118 | this->setColour(ColourValue(1, 0, 0, clamp(float(mult * 0.1), 0.0f, 1.0f))); | 
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| 119 | this->setTextSize(clamp(float(mult * 0.1), 0.0f, 1.0f) * 0.01f + 0.04f); | 
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| 120 | } | 
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| 121 | } | 
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| 122 | } | 
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| 123 |  | 
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| 124 | void InvaderHUDinfo::changedOwner() | 
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| 125 | { | 
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| 126 | SUPER(InvaderHUDinfo, changedOwner); | 
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| 127 |  | 
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| 128 | if (this->getOwner() && this->getOwner()->getGametype()) | 
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| 129 | { | 
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| 130 | this->InvaderGame = orxonox_cast<Invader*>(this->getOwner()->getGametype()); | 
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| 131 | } | 
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| 132 | else | 
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| 133 | { | 
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| 134 | this->InvaderGame = nullptr; | 
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| 135 | } | 
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| 136 | } | 
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| 137 | } | 
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