| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Florian Zinggeler | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file DodgeRace.cc | 
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| 31 | @brief Implementation of the DodgeRace class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "DodgeRace.h" | 
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| 35 | #include "DodgeRaceShip.h" // Necessary for getPlayer function. Do NOT include this in Header! | 
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| 36 | #include "DodgeRaceCube.h" | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | RegisterUnloadableClass(DodgeRace); | 
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| 42 |  | 
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| 43 | DodgeRace::DodgeRace(Context* context) : Deathmatch(context) | 
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| 44 | { | 
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| 45 | RegisterObject(DodgeRace); | 
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| 46 |  | 
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| 47 | bEndGame = false; | 
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| 48 | lives = 1; | 
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| 49 | level = 1; | 
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| 50 | point = 0; | 
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| 51 | bShowLevel = false; | 
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| 52 | multiplier = 1; | 
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| 53 | b_combo = false; | 
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| 54 | counter = 5000; | 
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| 55 | pattern = 1; | 
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| 56 | lastPosition = 0; | 
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| 57 | // spawn enemy every 3.5 seconds | 
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| 58 | //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&DodgeRace::spawnEnemy, this))); | 
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| 59 | comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&DodgeRace::comboControll, this))); | 
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| 60 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 | 
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| 61 | this->center_ = nullptr; | 
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| 62 |  | 
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| 63 | this->setHUDTemplate("DodgeRaceHUD"); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | void DodgeRace::levelUp() | 
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| 67 | { | 
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| 68 | level++; | 
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| 69 | if (getPlayer() != nullptr) | 
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| 70 | { | 
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| 71 | for (int i = 0; i < 7; i++) | 
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| 72 | { | 
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| 73 | BigExplosion* chunk = new BigExplosion(this->center_->getContext()); | 
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| 74 | chunk->setPosition(Vector3(600, 0, 100.f * i - 300)); | 
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| 75 | chunk->setVelocity(Vector3(1000, 0, 0));  //player->getVelocity() | 
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| 76 | chunk->setScale(20); | 
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| 77 | } | 
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| 78 | } | 
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| 79 | addPoints(multiplier * 42); | 
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| 80 | multiplier *= 2; | 
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| 81 | toggleShowLevel(); | 
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| 82 | showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&DodgeRace::toggleShowLevel, this))); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void DodgeRace::tick(float dt) | 
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| 86 | { | 
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| 87 | if (getPlayer() != nullptr) | 
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| 88 | { | 
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| 89 | currentPosition = getPlayer()->getWorldPosition().x; | 
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| 90 | counter = counter + (currentPosition - lastPosition); | 
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| 91 | lastPosition = currentPosition; | 
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| 92 | point = (int) currentPosition; | 
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| 93 | getPlayer()->speed = 830.0f - (point / 1000); | 
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| 94 |  | 
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| 95 | for(unsigned int i=0; i < cubeList.size();i++) | 
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| 96 | { | 
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| 97 | if(cubeList.at(i)->getPosition().x < currentPosition-3000) | 
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| 98 | { | 
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| 99 | cubeList.at(i)->destroy(); | 
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| 100 | cubeList.erase(cubeList.begin()+i); | 
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| 101 | } | 
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| 102 | } | 
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| 103 |  | 
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| 104 | if(counter >= 3000) | 
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| 105 | { | 
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| 106 | counter = 0; | 
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| 107 | for(int i = 0; i<6; i++) | 
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| 108 | { | 
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| 109 | DodgeRaceCube* cube = new DodgeRaceCube(this->center_->getContext()); | 
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| 110 | cubeList.push_back(cube); | 
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| 111 | switch(pattern) | 
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| 112 | { | 
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| 113 | case 1: cube->addTemplate("DodgeRaceCube01"); | 
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| 114 | break; | 
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| 115 | case 2: cube->addTemplate("DodgeRaceCube02"); | 
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| 116 | break; | 
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| 117 |  | 
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| 118 | } | 
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| 119 |  | 
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| 120 | cube->setPosition(getPlayer()->getWorldPosition() + Vector3(5000.0f, 0.0f, -3600.0f + (i*1200))); | 
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| 121 | //stEntity->setScale3D(50,50,50); | 
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| 122 | } | 
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| 123 |  | 
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| 124 |  | 
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| 125 | pattern %= 2; | 
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| 126 | pattern ++; | 
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| 127 |  | 
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| 128 | } | 
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| 129 |  | 
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| 130 | } | 
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| 131 | SUPER(DodgeRace, tick, dt); | 
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| 132 | } | 
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| 133 |  | 
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| 134 | DodgeRaceShip* DodgeRace::getPlayer() | 
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| 135 | { | 
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| 136 | if (player == nullptr) | 
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| 137 | { | 
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| 138 | for (DodgeRaceShip* ship : ObjectList<DodgeRaceShip>()) | 
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| 139 | { | 
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| 140 | player = ship; | 
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| 141 | } | 
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| 142 | } | 
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| 143 | return player; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | void DodgeRace::costLife() | 
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| 147 | { | 
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| 148 | //endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&DodgeRace::end, this))); | 
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| 149 | lives = 0; | 
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| 150 | }; | 
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| 151 |  | 
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| 152 | void DodgeRace::comboControll() | 
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| 153 | { | 
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| 154 | if (b_combo) | 
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| 155 | multiplier++; | 
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| 156 | // if no combo was performed before, reset multiplier | 
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| 157 | else | 
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| 158 | multiplier = 1; | 
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| 159 | b_combo = false; | 
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| 160 | } | 
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| 161 |  | 
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| 162 | void DodgeRace::start() | 
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| 163 | { | 
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| 164 | orxout() << "start" << endl; | 
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| 165 | for(unsigned int i=0; i< cubeList.size();i++) | 
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| 166 | { | 
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| 167 | cubeList.at(i)->destroy(); | 
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| 168 | cubeList.erase(cubeList.begin()+i); | 
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| 169 |  | 
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| 170 | } | 
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| 171 | cubeList.clear(); | 
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| 172 | // Set variable to temporarily force the player to spawn. | 
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| 173 | this->bForceSpawn_ = false; | 
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| 174 |  | 
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| 175 | if (this->center_ == nullptr)  // abandon mission! | 
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| 176 | { | 
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| 177 | orxout(internal_error) << "DodgeRace: No Centerpoint specified." << endl; | 
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| 178 | GSLevel::startMainMenu(); | 
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| 179 | return; | 
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| 180 | } | 
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| 181 | // Call start for the parent class. | 
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| 182 | Deathmatch::start(); | 
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| 183 | } | 
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| 184 |  | 
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| 185 | void DodgeRace::playerPreSpawn(PlayerInfo* player) | 
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| 186 | { | 
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| 187 | if(lives <= 0) | 
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| 188 | { | 
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| 189 | this->end(); | 
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| 190 | } | 
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| 191 |  | 
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| 192 | // Reset all the cubes | 
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| 193 | /* | 
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| 194 | orxout() << "prespawn" << endl; | 
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| 195 | for(int i=0; i< cubeList.size();i++) | 
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| 196 | { | 
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| 197 | cubeList.at(i)->destroy(); | 
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| 198 | cubeList.erase(cubeList.begin()+i); | 
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| 199 | } | 
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| 200 | cubeList.clear(); | 
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| 201 | lives = 1; | 
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| 202 | point = 0; | 
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| 203 | lastPosition = 0; | 
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| 204 | */ | 
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| 205 | } | 
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| 206 |  | 
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| 207 | void DodgeRace::addPoints(int numPoints) | 
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| 208 | { | 
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| 209 | if (!bEndGame) | 
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| 210 | { | 
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| 211 | point += numPoints * multiplier; | 
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| 212 | b_combo = true; | 
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| 213 | } | 
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| 214 | } | 
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| 215 |  | 
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| 216 | void DodgeRace::end() | 
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| 217 | { | 
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| 218 | // DON'T CALL THIS! | 
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| 219 | //      Deathmatch::end(); | 
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| 220 | // It will misteriously crash the game! | 
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| 221 | // Instead startMainMenu, this won't crash. | 
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| 222 | GSLevel::startMainMenu(); | 
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| 223 | } | 
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| 224 | } | 
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