| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Sven Stucki | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Dock.h | 
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| 31 | @brief Definition of Dock class | 
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| 32 | @ingroup Docking | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _Dock_H__ | 
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| 36 | #define _Dock_H__ | 
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| 37 |  | 
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| 38 | #include "DockingPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <set> | 
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| 41 |  | 
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| 42 | #include "core/EventIncludes.h" | 
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| 43 | #include "core/XMLPort.h" | 
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| 44 |  | 
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| 45 | #include "controllers/HumanController.h" | 
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| 46 |  | 
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| 47 | #include "DockingAnimation.h" | 
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| 48 | #include "DockingEffect.h" | 
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| 49 |  | 
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| 50 | #include "worldentities/StaticEntity.h" | 
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| 51 |  | 
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| 52 | namespace orxonox // tolua_export | 
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| 53 | {  // tolua_export | 
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| 54 |  | 
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| 55 | class _DockingExport Dock  // tolua_export | 
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| 56 | : public StaticEntity | 
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| 57 | { // tolua_export | 
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| 58 | public: | 
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| 59 | Dock(Context* context); | 
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| 60 | virtual ~Dock(); | 
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| 61 |  | 
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| 62 | // Trigger interface | 
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| 63 | bool execute(bool bTriggered, BaseObject* trigger); | 
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| 64 | bool undocking(bool bTriggered, BaseObject* trigger); | 
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| 65 |  | 
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| 66 | // XML interface | 
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| 67 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 68 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 69 |  | 
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| 70 | // XML functions | 
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| 71 | bool addEffect(DockingEffect* effect); //!< Add a DockingEffect to the Dock. | 
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| 72 | const DockingEffect* getEffect(unsigned int index) const; //!< Get the DockingEffect at a given index. | 
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| 73 | bool addAnimation(DockingAnimation* animation); //!< Add a DockingAnimation to the Dock. | 
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| 74 | const DockingAnimation* getAnimation(unsigned int index) const; //!< Get the DockingAnimation at a given index. | 
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| 75 |  | 
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| 76 | // Docking/undocking logic, checks conditions and invokes the DockingAnimations | 
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| 77 | bool dock(PlayerInfo* player); //!< Returns true if given player docked successfully (player must be a candidate) | 
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| 78 | bool undock(PlayerInfo* player); //!< Undocks a player (player must be docked) | 
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| 79 |  | 
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| 80 | // Animation logic | 
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| 81 | bool dockingAnimationFinished(PlayerInfo* player); //!< Called when a docking animation finished | 
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| 82 | bool undockingAnimationFinished(PlayerInfo* player); //!< Called when a undocking animation finished | 
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| 83 |  | 
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| 84 | // LUA interface | 
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| 85 | // tolua_begin | 
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| 86 | void dock() | 
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| 87 | { this->dock(HumanController::getLocalControllerSingleton()->getPlayer()); } | 
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| 88 | void undock() | 
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| 89 | { this->undock(HumanController::getLocalControllerSingleton()->getPlayer()); } | 
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| 90 | static unsigned int getNumberOfActiveDocks(); | 
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| 91 | static Dock* getActiveDockAtIndex(unsigned int index); | 
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| 92 | // tolua_end | 
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| 93 |  | 
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| 94 | // Console commands | 
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| 95 | static void cmdDock(); | 
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| 96 | static void cmdUndock(); | 
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| 97 |  | 
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| 98 | // Network functions | 
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| 99 | void showDockingDialogHelper(PlayerInfo* player); | 
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| 100 | void showUndockingDialogHelper(PlayerInfo* player); | 
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| 101 | static void showDockingDialog(); | 
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| 102 |  | 
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| 103 | private: | 
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| 104 | std::set<PlayerInfo*> candidates_; //!< A set of all players which are allowed to dock using the console command. | 
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| 105 | std::set<PlayerInfo*> docked_; //!< A set of all docked players | 
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| 106 |  | 
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| 107 | std::list<DockingEffect*> effects_; //!< The list of DockingEffects to be executed when a player docks. | 
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| 108 | std::list<DockingAnimation*> animations_; //!< The list of DockingAnimations to be executed before a player docks | 
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| 109 | }; // tolua_export | 
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| 110 | } // tolua_export | 
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| 111 |  | 
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| 112 | #endif /* _Dock_H__ */ | 
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